Friday, May 31, 2013

Favorite Tunes #59: Take to the Sky

It's time to fly the friendly skies. Though as often is the case in the realm of video games, skies are seldom friendly. Sky themes take center stage in the 59th edition of Favorite Tunes. Rather than listen to that annoying infant next to you whale or the mindless chatter of the person in front of you, why not enjoy some of these tracks on your next flight?

Blockade - Ace Combat 04: Shattered Skies (PS2)



The Ace Combat series has always favored arcade style flying over simulation. When Ace Combat 3 came stateside, for whatever reason, Namco removed all of the game's cut scenes and stripped down the number of missions from 52 to 36. Thankfully, Ace Combat 04 made it stateside with it's story well intact as well as all of the missions. Blockade is another one of those pieces that has a slow build up, but it's a powerful track that makes edge of your seat dog fighting seem like the best thing in the world. If you don't have goosebumps by the 3 minute mark, there's something wrong with you.

Sky Chase Zone - Sonic the Hedgehog 2 (GEN)

By SkyBrush-ViFFeX

After the nightmare that was three acts of Metropolis Zone, Sonic Team cut us some much needed slack with Sky Chase Zone, a super easy level that pits Sonic atop of his very own plane, the Tornado. The soothing background music only adds to the relaxed feel of this stage.

Sky - Kirby Air Ride (GCN)



A super simple game to play, but one that offers endless hours of replay value and plethora of unlockables. Many players flock to City Trial mode to get their game on, but I love all of Air Ride's modes, including Top Ride, which is a nice throw back to the Off Road games, but with a distinct Kirby flair. Sky is a track that (obviously) takes place high in the sky. A nice touch is you can see the Earth below you. Air Ride has an amazing soundtrack and some of the best themes come from Top Ride mode.

Front Line Base - U.N. Squadron (SNES)



One of the first games released for Nintendo's 16-bit baby, U.N. Squadron is a port of the arcade game of the same name, which is actually called Area 88 in Japan. The arcade version was no walk in the park, but the SNES version was a lot harder due to limited continues. If you want to see those credits roll, you've got to be really good at this shooter. I like the arcade version's music, but in a lot of ways the SNES version sounds a lot better. The way the electric guitar and bass guitar are used in Front Line Base is just pure audio bliss.

Giddy Sky 1 - Super Princess Peach (DS)



The tables, they have turned! Instead of kidnapping Princess Peach, Bowser has kidnapped Mario and Luigi. Gotta say, that's one of his better plans. This time Peach plays the role of the rescuer. Many have criticized Super Princess Peach for being too easy, but just because a game is too easy, that doesn't mean it's bad or can't be fun.

Airship - Super Mario Bros. 3 (NES)



It's kind of hard to believe it took me 59 posts to get to this song. It's been one of my favorite pieces of video game music ever since I was a child. Though some of my enjoyment was marred by the constant canon fire and Bullet Bills. If you're playing an airship stage, everything in these levels want you dead.

Cloud Man Stage - Mega Man 7 (SNES)



One of the strangest complaints I've heard as to why Mega Man 7 isn't a good game is that the music is "too happy." That's strange. Magnet Man's level theme from Mega Man 3 screams "Happy, happy, joy, joy" and everyone loves that theme, myself included. Cloud Man's theme is another one of those happy music tracks and it's quite good, along with the rest of Mega Man 7's soundtrack.

1000 Clouds (Stage 1) Karous (ARC, DC)



Never had the chance to play this shooter? The Ultimate Shooting Collection on the Wii has Karous along with Chaos Field and Radirgy (or Radio Allergy). Karous has some excellent music but it can be hard to really appreciate it during gameplay. This game throws A LOT of bullets your way so I hope your shooting kills are up to stuff.

Hang Glider - Pilotwings 64 (N64)



Sometimes you gotta take a break from saving the world, the girl, or whatever and just relax. Pilotwings 64 is one of those games to do just that. OK, yeah, it can be pretty frustrating to achieve a gold medal but you have to admit, it does feel quite exhilarating to fly through the sky. Many a player that has experienced Pilotwings 64 has gushed over the game's music time and time again. Composer Dan Hess has expressed his gratitude on this because for some strange reason, the music went over the heads of the video game journalists that reviewed it.

Nina Flies - Breath of Fire (SNES)



You spend most of the game hoofing it in the world of Breath of Fire. Near the end of the gamne, Nina gets the ability to transform into a lovely bird and transport the party anywhere on the world map. Said mode of transportation comes with this beautiful theme.

Favorite Tunes Database

Wednesday, May 29, 2013

Currently Playing #16

Paper Mario: The Thousand Year Door (GCN)



The second game in the Paper Mario series. I picked this up off Amazon a while back and I'm just now getting to it. It's been a while since I played a Mario RPG, especially one in the Paper Mario series but it feels like I haven't been away for long at all. Combat is mainly the same from the first Paper Mario. Timed Hits come into play so you can do double damage or decrease the damage you take from enemy attacks by hitting A at just the right moment. Combat is never a bore in this game and for the most part, I look forward to getting into battles. And since I can pick and choose my fights by seeing enemies on the field, that makes it so much sweeter.

A new element to the game is the audience. Every battle takes place in front of a crowd. Depending on how well or how poorly you perform in battle determines how many you'll have in your audience. There's even good and bad audience participation. Every now and then, some members will throw you items or power ups. Other times you'll have bad eggs that want to throw things at you to knock off some of your HP. You can catch these guys before they act by pressing X, though.

I know the game has those Paper Mario visuals and even though this game is nearly ten years old, I'm still impressed by how good it looks. Being a GameCube game, it's a huge step up from the Nintendo 64. Everyone sports a nice, smoother paper character model and the colors are more vibrant than ever.

I finished the Prologue and Chapter 1 but The Thousand Year Door is already shaping up to be one of my favorite Mario RPGs. I still need to play Super Paper Mario, Sticker Star, Partners in Time and Bowser's Inside Story but right now, this game is pretty high on the list of Mario RPG favorites.

New Super Mario Bros. Wii (Wii)



The great thing about Mario platformers is that you can run through them time and again. I recently finished Super Mario Bros. 3 and I was looking for another Mario tile for my run 'n jump fix. I was going to start up Super Mario World, but I thought I'd go for something more recent.

Like a lot of Mario fans, I hold firm in the belief that many of Mario's earlier 2D adventures are better than his later ones, but I still think New Super Mario Bros. Wii is a lot of fun, even when playing solo. I'm gonna try to collect all the Star Coins but I don't think I'll be doing the Special World stages. Of all the Special World levels I've played in a Mario game, NSMBW's take the cake for being the most punishing. No, I think I'll stick to just saying Peach and calling it a day.

New Super Mario Bros. (DS)


It may not look as crisp and clear as it's console versions or New Super Mario Bros 2, but the first installment in this series is still one that I find myself coming back to time and time again. I'm actually unsure of whether I like this or the Wii version more so I'm playing them both to find out once and for all.

Currently, I'm on World 3. I usually play every World of the game so I'll have to go back and fight the boss of World 2 as Mini Mario. I never did like facing World 2's boss this way to get to World 4. Why the developers made worlds 4 and 7 so easily skip-able is beyond me. 

Still Playing: Theatrhythm Final Fantasy, Wario Land: Shake It!

Tuesday, May 28, 2013

Latest Purchases #51



The Worlds Collide Crossover for Sonic and Mega Man is well underway. In Part 4, our blue heroes finally realize that they've been set up and start fight side by side rather than against each other. Part 4 is actually takes place in Mega Man #25. I like this crossover but at the same time, I'm a bit miffed that it's taking place during some landmark issues. Sonic the Hedgehog #250 is right around the corner and it's already been confirmed that Worlds Collide will run through that issue.

I've known about LEGO's Architecture line since 2011 and I've been very intrigued by it. See, I've always been fascinated by building structures. Be it comic books, movies, paintings or real life, I've always loved the look of cites. So combining buildings, actual landmarks with LEGO is one of the coolest things ever. So for my first LEGO Architecture set, I went with the Empire State Building, the tallest building in New York City. At $20, the Empire State Building is one of the cheaper models. It even comes with a set of building prints and facts about how long it took to complete the building and what types of material were used to construct it. Pretty sweet that they went the extra mile to include all that stuff. This is also the first LEGO set I've bought for myself since I was 12.

Seems like it's been a dog's age since I purchased a PlayStation 2 title. It's not easy to find a lot of new PS2 games at reasonable prices but I'm glade I was able to find Final Fantasy XII for less than $15 brand new. Yes, this game gets a lot of hate. Not to the degree of Final Fantasy XIII, but the hatedom for this installment is still quite high. Nevertheless, I want to give this game a shot for myself to see what it's like. Besides, I LOVE this game's soundtrack.

Thursday, May 23, 2013

Favorite Tunes #58: Summer Days

It's getting hotter outside, people are going swimming, rock climbing and engaging in all kinds of summer activities. I didn't feel like holding off until June, so here's the Summer Days edition of Favorite Tunes.


Bianco Hills - Super Mario Sunshine (GCN)



Mario has to spend the start of his well-deserved vacation cleaning up a huge mess that he didn't even make on Delfino Isle. Super Mario Sunshine used a lot of the same gameply mechanics from Super Mario 64 but the addition of FLUDD changed this up considerably. Players relied on this machine's aid in platforming and restoring the locals to their former, squeaky clean glory. Much of Sunshine's music is very tropical resort inspired and you'll hear the main theme, Delfino Plaza get arranged numerous times throughout the game.


Azure Blue World... for Emerald Coast - Sonic Adventure (DC, GCN)



Tails crash-lands his plane at the end of the beach that is Emerald Coast. Sonic's off to retrieve his best friend in the first full-length level of the first 3D Sonic game. Most Sonic console games begin with a level that has greenery strewn about, but this one ups on on a sunny beach. There's lots of air to catch, high speeds to run at and even a killer whale to flee in terror from.

The Island of Everlasting Summer - Super Adventure Island (SNES)

By Kari LikeLikes

There are three things I remember about Super Adventure Island. 1.) Master Higgins' girlfriend has been turned into stone and he's on a quest to changer her back to flesh and blood. 2.) This game was mind numbingly difficult. 3.) It had an incredible 90's-infused soundtrack done by Yuzo Koshiro.

Palm Bay Heights - Burnout 2: Point of Impact (PS2, XB, GCN)




Like Mega Man 2 did for the Blue Bomber, Burnout 2 is the game that propelled the Burnout series into the hearts of gamers as one of the slickest and most insane arcade style racers they'd ever seen at the time. The arcade mode was hours of entertainment in and of itself but then Criterion took the crashes, one of the most noteworthy features of the original Burnout and made them even more cringe-inducing in crash mode, where the whole point was to find out how to cause the biggest car pileup. If memory serves, this was the last Burnout to use original music. From Burnout 3 onward, all of the music was licensed material.

Scene 1 - Teenage Mutant Ninja Turtles III: The Manhattan Project (NES)



Built from the ground up for the NES, the Turtles third NES offering plays a lot like the TMNT II: The Arcade game but many would argue that it's the superior beat 'em up of the two. As is the case with most Konami titles, this game has exceptional music. Jake "virt" Kaufman, one of my favorite video game music composers cites TMNT III: The Manhattan Project as having some of the best music in a video game.

Dance with the Lizards - Chrono Cross (PS)



A game I'm not too fond of, but it has a soundtrack that I absolutely adore. There's no time travel involved but there are two worlds to travel back and forth to and a huge, huge cast of party members you can assemble. You can even run away from any battle, including boss battles. Like the previous two Chrono games, Yasunroi Matsuda wrote the score for Cross, which is naturally excellent.

Moon Beach - Streets of Rage (GEN)

By modusprodukt

What other beat 'em up lets you call the cops to your air that pull up in a car and blast the opposition with a rocket launcher? That's some of the coolest assists on the planet, even if it does majorly interrupt the flow of the game. Most gamer (myself included) agree that Streets of Rage 2 is the best in the series, but the first game is still worth your time and maybe the third if you don't mind it's soul crushing difficulty. Like many of it's franchises, SEGA has left this one in the gutter for eons.

Besaid Island - Final Fantasy X (PS2)



If you missed the chance to play Final Fantasy X, you're in luck. Square Enix will be releasing an HD remix of it and Final Fantasy X-2 this year for the PS3. Even better, this will be the International version. FFX was the first game in the series to use voice actor's and the first to have a score not entirely written by Nobuo Uematsu. Joining him to compose this extensive soundtrack was Masashi Hamazu and Junya Nakano, both of which's compositions were equally as impressive as Uematsu's. The music of FFX played a larger part in helping shape the world of the game to make it feel unlike any other Final Fantasy.

Poolside - Tekken 5 (PS2)



I'm not a fighting game enthusiast and I certainly don't know the first thing about executing 10 hit combos but I do enjoy a good game of Tekken and Tekken 5 certainly delivers that. Some say that the quality of Tekken's music has declined since Tekken 2, but I'm in the camp that still enjoys it. Nothing like brawling by the pool as onlookers cheer.

Blanka Stage - Street Fighter II: The World Warrior (SNES ver.)



Street Fighter II was birthed in the arcades but it was ported to almost every console and platform you can imagine. I like the arcade versions music of a lot of themes, but in my humble opinion, Blanka's stage theme sounds the best with SNES sound chip instruments.

Favorite Tunes Database

Wednesday, May 22, 2013

Xbox One Reveal Is Not Pretty



BANG! What's that? Why, that's the sound of Microsoft shooting themselves in the foot with the reveal of their upcoming console, Xbox One. If you missed the dreadfully boring, embarrassing conference, you can view it here. Don't wan to watch all that? I've embedded a video of the abridged version below.



We have a game console but Microsoft is going on and on about one of man's oldest marvels, TV. TV seems to be the Xbox One's biggest selling point here. What about THE GAMES?! I don't mind secondary features to consoles like DVD playback, net surfing and such, but when I buy a video game system, it is primarily to play video games. The fact that that the Xbox One is more about TV than games, or this is what Microsoft is implying anyway, is an enormous red flag. Anyone that already had little interest in the system is probably less inclined to pick one up after this sub-par unveiling.

Then there's the name. We've had consoles with questionable names in the past but "Xbox One"? When this is the third Xbox? Surely, there had to be a better name the brainstorming crew could have come up with besides Xbox One. Suddenly PlayStation 4 and Wii U sound like names that were strokes of genius. At least they gave some form of significance in moving forward at least in terms of names. Xbox One sounds like two steps backwards.

Psst, Microsoft. You already had an Xbox
one. It looked like this


Perhaps many of us are being too hasty. After all, this was the console reveal and Microsoft could still impress us at E3. Having said that, it was still a very underwhelming reveal with far too much emphasis on TV, social media, TV and more TV. Microsoft did very little to hype the console with this press conference and are the biggest laughing stocks of the industry at the moment. I admit that I have very minimal interest in the Xbox One but I'm willing to give Microsoft another chance. They have E3 to wow me. Less TV talk and more game talk. Even with the Wii U's abysmal sales and light selection of games, it's twice the game machine the Xbox One is. 

Monday, May 20, 2013

Difficulty Settings and the Hardcore Player

Options. You know what those are, right? Every game has them. Well, most of them do, anyway. You go into the options to adjust the sound, aspect ration and the difficulty of the game, if the game you happen to be playing allows you to do so. That last one has turned into quite the sore spot for some gamers over he years and as much as I hate to bring up gaming classes again, I'm referring to the hardcore gaming crowd.

For a good chunk of the hardcore gaming populace, playing on a difficulty setting other than the default setting or above is shameful. Some have even gone so far as to say playing on easy means you aren't a real gamer (what is a "real gamer," anyway?). Foolish, I know, but I guess some people have just got to prove their superiority one way or another. And what better way to demonstrate one's manliness than by playing the game on normal or higher? Gaming is about proving who has the biggest pair between their legs, isn't it?

Fire Emblem: Awakening has an option that turns off
permanent death for the casual players. Cue fan outcry
in 3... 2...


In all seriousness, there's nothing wrong with playing on higher difficulty settings to give yourself more of a challenge after you've finished the game on the normal setting. It's a great way to extend the game's time spent in your console. And it can be good to challenge yourself. At the same time, why do so many scoff at those that play on easy? It may be hard to understand but not every player is of the same skill level. Easy difficulty settings allow for more accessibility to gamers that may not have given a game a shot otherwise.

When it was announced Mega Man 10 would have an easy mode, fans went ballistic. They thought that it would cheapen the experience and the uproar was so huge that you'd think they forgotten that playing on easy was totally optional. Considering how stupidly hard Mega Man 9 was (many complaints stem from the game's cheap tricks to kill the player), you'd think an option to play on easy would be welcome. But instead, it was viewed as an insult.

You can get hearts to give yourself an extra hit in levels.
Some players didn't like this at first. Then they found out
how brutal a game Donkey Kong Country
Returns was.


Believe it or not, there is ego involvement when it comes to difficulty settings. If you can conquer a game on the default setting or above, you are one of the elite, a member of the BAMF club. Give yourself a pat on the back. Playing on easy? Wuss. Be gone from my sight. See, if other, lesser skilled, *gasp* casual gamers are suddenly allowed to play MY game, it decreases the game's value and my worth as a gamer! No one should be able to play that game but ME! Sad, but there are those out there that do posses this mindset.

The original Final Fantasy was so Nintendo Hard that
many of the ports and remakes balanced things out
to make the game easier. 


I believe I've mentioned them before, but I have two nieces. Nakaia is 8 and Ava is about to turn 6. Despite the huge age gap, they like a lot of the same games Uncle R does, including Mega Man. Since Mega Man 10 has an easy mode, I knew this would be a good starting point for them in the Classic Mega Man action/platforming series. Yes, easy mode removes a lot of the difficulty but you still have to do lots of jumping and shooting. Lives were lost to spikes and Robot Masters, but I did very little to help them as they played. Some gamers actually get offended when others are playing a game they're good at on a lower difficulty and doing well. Me? I couldn't have been happier watching my nieces enjoy Mega Man 10, having a grand old time.

Some games even give you an incentive to play on easy. Contra Rebirth has a total of four playable characters. But if you never touch the easy setting, you won't unlock them all. If you want to unlock Browny, who's diminutive stature is a big plus, you have to complete the game on easy.

Want to unlock Browny on Contra Rebirth?
Finish the game on easy.


There's been much talk that games have gotten easy over the decades to compensate for the wider audience that the medium now enjoys. Back in the day, many games were hard as a means to keep you playing. I can see why people like to brag that they beat games like NES Castlevania and NES Final Fantasy when they were kids, but at the same time, one of the reasons they completed those devilishly hard games is because they were kids. As a child, you have little in the way of responsibility. Playing video games all day was your only job so you could keep playing that insanely hard game even after you failed for the umpteenth time. As an adult, you have a whole lot more on your plate. You don't have nearly as much time to sit down and play games as you used to. I certainly don't.

Playing on easy can also help quicken the pace of a game. When I started up the Mega Man Zero Collection, I initially started playing on the default difficulty as I had finished all four Mega Man Zero Game Boy Advance games years ago. But then I kept dying and was reminded of all the hours it took me to finish those games, hours which also included grinding for crystals to power up my Cyber-Elves. I really didn't want to invest all that time again so I set it one easy and made it through Mega Man Zero 1-3. It was a great way to revisit the Zero series without doing a lot of extra work.

Viewtiful Joe was no cakewalk. It was designed
with old-school players in mind, though many of them
were annoyed that you couldn't save after every level.
Seeing this screen with the option to save was a Godsend. 


I have nothing against learning to play a game that has a set difficulty. I've adapted to many games of this type and have completed them. In some cases, I've gone beyond that and finished games on even higher settings. True, not every game is for everyone but if a game has the option that let's less experienced players enjoy it, why be bothered by it at all? What's wrong with a game catering to all parties? This elitist attitude that many hardcore players holds on easy modes and those that play them isn't doing the industry any favors and they come off as a bunch of snobs.

Lastly, lots of hardcore players like to bemoan easy modes, but in many cases, they are an option. You can still play the game on a normal setting or above. If one is that troubled by the fact that they even exist, then they probably have some deep rooted insecurity issues they need to work out. No one is holding a gun to your head and forcing you to play on that setting and if they are, you might want to consider locking your doors and windows.

Thursday, May 16, 2013

Favorite Tunes #57: Villain's Stronghold

Ah, the villain stronghold. Their hideaway. Their trap factory where they plan their many misdeeds. Also the place where the player can expect to lose a lot of lives. From castles, fortresses in the sky, craters and even space stations, this is the bad guy's spotlight edition of Favorite Tunes.

Koopa's Road - Super Mario 64 (N64, DS)



Running towards a huge picture of Princess Peach that slowly morphs into Bowser as you get closer. Before you know, you've fallen for the old trap door trick and you're plunged into Bowser's dark world. Unlike many of the open ended courses you've been playing, Bowser's worlds tend to have more straightforward paths with death all around you. With Super Mario 64 Koji Kondo crafted another winning Mario score with Koopa's Road ranking as one of the best themes to ever be associated with Mario's arch nemesis.

Pete's Castle - The Magical Quest Staring Mickey Mouse (SNES)



I don't know what it is with villains and castles but they just love to use these places as hideouts. I guess it's no surprise that Pete also holds himself up in one as well. Pete has been antagonizing Mickey Mouse since the early days of the mascot's career. He's taken on just about every villain role imaginable. In The Magical Quest, he's a dognapping sorcerer. A bit of trivia. Debuting in 1925, Pete is older than Mickey Mouse by three years as Mickey's first cartoon wasn't aired until 1928.

Exdeath's Castle - Final Fantasy V (SNES, PS)



He may not have the same popularity as Golbez or Kefka, but I've always been quite fond of Exdeath. He has the best villain theme of the entire series (screw Sephiroth) and his castle is positively eerie. Exdeath spends a great deal of his encounters with the heroes merely swatting them aside like insignificant pests. But in one highly memorable scene where he decides the time has come for their lives to end, he shows just how frightening he can truly be.

Castle - New Super Mario Bros. (DS)



When this game was released, it had been more than 10 years since we'd seen Mario in a new 2D platformer. New Super Mario Bros. was designed with the 2D Super Mario Bros. games in mind, with many of it's levels paying homage to Super Mario Bros. 1-3 and Super Mario World. The music wasn't scored by Koji Kondo, but I think Hajime Wakai and Asuka Ota did a fine job giving us new, catchy themes. In particular, I love  NSMB's Castle theme. I'm surprised that it didn't get any remix love in Super Smash Bros. Brawl.

Black Fortress - Bomberma 64 (N64)



Bomberman 64 is no easy game. Much of the game's world's leading up to Black Fortress will make you want to pull your hair out and if you do manage to make it here, you'll be in for some of the toughest challenges this game has to offer. Remember what your parents and teachers told you as a kid? Look both ways before crossing the street. Black Fortress is filled with traffic. If the copious amounts of enemies don't kill you, those buses will.

Judgement Day - Final Fantasy VII (PS, PC)



The final showdown between the heroes and Sephiroth takes place beneath the planet, inside the Northern Crater. If this madman isn't stopped, countless lives will be lost all so Sephiroth can become a god. I think this score is one of Nobuo Uematsu's lesser works but there are a lot of great tracks in Final Fantasy VII. Judgement Day, or The Last Day as it's also known as, doesn't get the attention it so rightly deserves. It's one of the series' best final dungeon themes and really gives you a feeling of "This is it. Everything is on the line."

Last Duel - Lufia & the Fortress of Doom (SNES)



This tune actually plays at the very start of the game. Your party are in their late 70s in levels. The Sinistrals are already stupidly powerful and unless Maxim and company stop them, well, everyone and and planet Earth is screwed. Confused? I was, too when I first started this game as a teen. It seemed strange to have the final confrontation take place at the start of the game. Turns out what seemed like the ending was only the beginning. It was a different, albeit, fantastic way to start off the adventure.

The Castle - Final Fantasy VIII (PS, PC)



After a long and perilous journey, you arrive at Ultimecia's Castle. It has a classy look to it and is quite enormous. The first 24 seconds of this theme has a light, happy feel to it. Then those low organ notes come in, as if to scream in your face, "SUCKER!" I love how this song misleads players, lowering them into a false sense of security. There's a fair bit of complexity to this one and like FFVII's Judgement Day, it's an under-appreciated song. I'm happy to see it was chosen as DLC in Theatrhythm Final Fantasy.

Castle Theme - Super Mario World (SNES, GBA)



For the most part, I find a lot of castles in Super Mario World to be some of the most devious levels in the game, so this Castle Theme is rather fitting. There's the slow, tense build up that last for nearly a full minute. I usually hate it when a song takes forever to get to the main course, but not a second of this build up is wasted. It all adds to the tense platforming that's present in each castle. The main course is quite good, too.

Deep in Space (Dr. Wily Stage 5) - Mega Man 10 (WW, PSN, XBLA)



There were some questionable Robot Master designs (what Mega Man game doesn't have those?) and some of the weapons were weaksauce (again, there's at least one in every game), but I still loved Mega Man 10. I'm only bummed that Roll didn't go crazy. Missed opportunity, Capcom. Anyway, this is actually a remix of Future World, one of the game's opening themes.

Favorite Tunes Database

Wednesday, May 15, 2013

Game Art #55: Metal Gear Gallery

Metal Gear hasn't been prominently featured on Game Art since Game Art #45 and that was dedicated to the series official artwork. This time, fan works are getting time in the spotlight. Enjoy.

By nj1211
By stacynavka
By A_Rodjim
By ASH
By Julie-360
By TELL
By railgunner
By dannis
By Canada
By christiana_ctn
By Marga Donaire
By matrosso
By Haran prime
By GoldenAshTree
By MarcWasHere