Tuesday, July 26, 2011

Memories #1: Teenage Mutant Ninja Turtles

If you were a child of the 1980s, chances are good that you loved the Teenage Mutant Ninja Turtles. I was a huge fan of the 1987 cartoon series. It helped me get out of bed on weekday mornings as well as Saturday mornings. My first Turtles action figure was a Leonardo from the very first series of Ninja Turtles action figures, which were actually based on artwork from the comics.

Being a kid who lived and breathed Turtle Power, I was as giddy as a school girl when I saw that there was a Teenage Mutant Ninja Turtles game on the NES that went by that exact name. I was with my dad, sister and a friend when I saw it at the rental store. We rented it out along with DuckTales and some other NES game that I can't remember. I really liked the cover art for the game, even though it looked nothing like what I had seen on the show. This was because it was based off of the art from the comic, just like the rest of the art for the close up portraits of the Turtles in the game. Originally released in June of 1989, TMNT was published under Konami's Ultra Games label. This was Konami's way of getting past that pesky 6 games per year restriction that Nintendo issued to third parties that wished to develop and publish games on the NES.


Placing the game in the NES and turning on the power, we were greeted with what I still think is one of the coolest intros to an NES game. It shows all four of the turtles quickly mutating and showing off their weapons. After that, the turtles and Splinter look on to see April doing what she does best: getting captured and by the Turtle's arch nemesis Shredder, no less. With that, we started up the game and began our quest to save April! Sadly, it didn't go so well. I think Leo was the first Turtle that we lost and if I recall, I don't even think we made it to Rocksteady on our first try.

Even this game likes to show off how busty April is.
Plugging away at the game in the three days we had it, we learned quite a bit. For starters, we found out that Leo and Don were the best Turtles and that Mike and Raph sucked. I mean, I loved all four members of the green machine, but Mike and Raph were designed for close combat, which made them cannon fodder for just about any boss fight. They were great for taking out Mousers, though. If we knew we'd lose a Turtle, it was time to send in the pawns!

By the second or third day playing it, we made it to Rocksteady and if I remember right, we found out for ourselves the trick that pretty much everyone knows today. Select Don, stand on top of the crates and whale away at Rocksteady while he charges away like the moron he is in his vain attempts to reach you. Being the naive child I was, I thought rescuing April would be the end of the game. Unlike Super Mario Bros. you saved April early on and there was much more to do after she was rescued, like say, keep a dam from blowing up.

I'm pretty sure most gamers said more than "OK!"
after finishing this level.
The game's second mission was much more difficult than the first. I'm positive that we never passed it no matter how hard we tried. Controlling the turtles in the water wasn't easy and there was so much electric seaweed that all four turtles dropped like bricks.

I might be wrong, but I don't think this will
be good news.
The Technodrome is MUCH bigger on the inside than
this picture would have you believe.
As much as I enjoyed the NES TMNT as a kid, I never owned it. At least not until I was eighteen. I went in Funcoland (before all of them became GameStops) and picked up a used copy for twenty six cents. I'm not kidding. The game was that cheap and I've never acquired an NES game for so little money. By now, I was far more experienced at games than when I was a child. I made it pass the underwater stage! As tough as that was, the game only got harder after Shredder had Splinter kidnapped. Oy!

These days, TMNT on the NES is a game that gets a lot of criticism and it isn't hard to see why. It has a nightmarish difficulty that could make the Mega Man series cringe, it incorporated so few characters from the show and the jump physics are just plain awkward. Be that as it may, I think way too many bashers focus on all the negative points that they never see it's good one, the soundtrack. TMNT for the NES has some of the finest video game music you will ever hear. The intro tune is a great way to sell players on the game's music. OCR even remixed it for the Heros vs. Villains album. The first Overworld theme will instantly get stuck in your head. And that boss theme? I don't care how short it is, it's KILLER! We all hated the second stage where we had to disarm those bombs underwater, but at least the music to that stage was just sooooo gooood! By far, the Underwater Bombs theme is one of the best aquatic level pieces ever constructed.

TMNT#4 was the basis for the NES game's cover art.
While I'm fully aware that TMNT on the NES is far from what many would consider a good game, I still have a soft spot for it. I'll never sell my physical copy and I may someday download it on the Wii's Virtual Console.  Heck, I may even try to finish it one day, as crazy as that sounds. And of course, I LOVE the game's music, which is all kinds of awesome and considering the TMNT theme is nowhere in the game, that's very impressive.

5 comments:

  1. I love this game. Yes, it's a tough as nails but then I am a sucker for difficult games.

    In fact the harder a game is the more I seem to enjoy it.

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  2. Did you ever finish TMNT? I'd like to someday.

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  3. Yep, finished it a couple of times when I was younger, back around 1990-91 before I sold my NES to buy a SNES.

    I haven't completed since I bought it again a couple of years ago, really should give it another crack.

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  4. I don't remember if I got to Shredder or just the Technodrome itself, but I remember spending God knows how long getting the scrolls or whatever it is Nintendo Power said to in the 3rd stage.

    Maybe I should come back to this as an older gamer.

    If it worked for Ninja Gaiden and Castlevania (the original NES titles, natch), maybe it could work for this?

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  5. The scrolls made the game a hell of a lot easier, especially Shredder who was pretty much indestructable without them..

    I would definitely give it another shot, I'm planning on playing it again soon.

    ReplyDelete