I have long been a fan of Egoraptor and his Awesome series. He has a knack for animation and humor. But he can also make players think about the choices implemented in level design. In the first episode of his new series Sequelitis, he talked about what they did wrong and what they did right in Castlevania II. In the second episode, he demonstrates why the Mega Man games are very good teaching tools for players without needlessly holding our hands or shoving tutorials down our throats. There's a lot of profanity thrown around so don't watch this one in front of the kids as it's very NSFW, which is why I'm linking instead of posting an embedded video.
At 20 minutes long, this happens to be the longest video I've posted, but it goes by pretty quickly and it's highly informative. If I heard correctly, Egoraptor wants to get into game design himself. After watching this video, I think he'd be a very exceptional game designer.
Sequelitis: Mega Man vs. Mega Man X
Egoraptor is the shit.
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