Friday, July 10, 2015

4 Reasons I'm Stoked for Super Mario Maker



In 2010, the Super Mario Bros. franchise turned 25 years old. To celebrate, Nintendo released the Super Mario All-Stars Limited Edition for the Wii, a straight port of Super Mario All-Stars on the SNES. While that is a fine compilation, Nintendo could have done a lot better for the series big 25th bash. 

So here we are in 2015 and Super Mario Bros. is turning 30 years old! Nintendo's way of handling the plumber's 30th anniversary is much, much better than what they gave us five years ago. On September 11, Super Mario Maker will be releasing in the USA, Europe, in Japan on September 10 and on September 12 in Australia. And as the name says, this game allows players to make their own levels. As a fan of platformers and Super Mario games, I am beyond excited for this game and I have four reasons why that is.

1. Making Your Own Levels

You're making the calls so, Bowser can
show up at any point and time in a level.

In the immortal words of M. Bison "OF COURSE!" This is pretty much the big appeal of Super Mario Maker. You don't just get to make your own levels, but your own Super Mario levels! After decades of playing through stages designed by Nintendo, we are at long last given the tolls to crafty Mario stages how we see fit. Since you get to be the one who runs the show, you can design some brilliant stages with thoughtful layouts or let your inner sadist run wild by building stages that make those of Super Mario Bros: The Lost Levels look like child's play. I have a hunch a lot of Super Mario Maker designers are going to be doing the later. You decided where power ups go, where enemy placement is, or how many enemies are in a particular spot. If you can think it, you can build it. 

2. Playing Other Gamer's Levels

After you put all that time and effort into designing your dream stage, you can share it with the rest of the world and they can experience the masterpiece (or nightmare) that you've created. No doubt players are going to construct some pretty difficult stages and I'd be lying if I said I wasn't curious about those, but I'm also looking forward to the levels that are creative without relying on making us want to break something. Either way, I can't wait to see you gamers come up with. We're talking unlimited replay value here.

You think this looks tough? Someone is going
to come up with levels ten times more brutal.


3. The Different Visual Styles



When the game was revealed in 2014 under the name Mario Maker, we had two graphical styles to choose from, that of the original 1985 Super Mario Bros. and 2012's New Super Mario Bros. U. Since then, the game supports two more graphical styles, Super Mario Bros. 3 and Super Mario World. Being able to select from four different visual styles is a very nice touch and is another great customzation option Super Mario Maker gives the player. The sprite fanatic in me is going nuts over this feature. I'm a bit miffed that Super Mario Bros. 2 gets no visual style representation because I love the sprites in that game. Hmm, some DLC in the future, perhaps? 

4. 100 Pre-Made Levels

Yes, the creator aspect of Super Mario Maker is the bee's knee, but the game also comes with 100 already made levels for you to play through. Right when you boot up the game, you've got levels at your disposal to romp through. No word on if that blonde princess has been captured again, but its nice that players will have something to do from the get go if those creative juices aren't flowing or their internet connection sucks. 

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Super Mario Maker is shaping up to be one incredible Super Mario game. This, Nintendo, this is how you do a 30th anniversary right. The community for this game is going to unfathomably huge and the wait for this game is killing me. 

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