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Showing posts with label Thunder Force. Show all posts
Showing posts with label Thunder Force. Show all posts

Saturday, May 5, 2018

Favorite Tunes #225: Some Techno Soft Love

Three of the six games featured in this week's Favorite Tunes come from Techno Soft games. If you've never heard of them, they are famous for the Thunder Force SHMUP series, among other franchises. 

Thunder Force II isn't the game most fans think of when they think of the Thunder Force series due to it being quite different from the rest of the games in the series. Even so, the music is just as good as the other games. The Genesis version of Thunder Force II's soundtrack is really good but when it comes to the song Ray of Hope, I have to give the nod to the X68000 version.
Hello Mr. Cyborg - Dangun Feveron (ARC)

The system did little to put a dent in the sales of The Genesis and SNES, the PC-Engine still enjoyed a host of quality titles and thanks to the Wii's Virtual console service, a few of those games were brought to a wider audience. The soundtrack is sure to have you headbanging in no time at all.

Hello Mr. Cyborg - Dangun Feveron (ARC)
If it weren't for the swarms of bullets on the screen, I'd be cutting a rug to this game's outrageously good tunes. Dangun Feveron is a Cave bullet hell shooter with a disco soundtrack. Several tracks will remind you of famous western disco hits. Under the M2 Shot Triggers line, Dangun Feveron was released for the first time outside of Japan digitally on the PS4 and XBO. 

There is No Time to Lose - Herzog Zwei (GEN)
Now here's a track that sounds like it could be in a Thunder Force game. Not only is Herzog Zwei a Techno Soft title, but it also shares a composer, Tomomi Otani, who is known for his work on the Thunder Force titles.

Acid Hues - Splatoon 2 (NS)
I finally started playing Splatoon 2 and it has taken me some time to adjust. The map on the Game Pad is something I really miss but I love the new gear and the Autobomb is one of my new favorite sub weapons. Since I started playing just in time for a new Splatfest, I got to hear a few of the new Splatfest jams and as much as I love Ink Me Up from the first Splatoon, I can't knock the Splatfest beats in Splatoon 2.

Also known as Lightening Force over here in America, which is odd since Thunder Force II as well as Thunder Force III were brought over here to the Genesis under their original names. If you missed the chance to play this excellent shooter, it is one of the games that will be releases on the Switch version of the SEGA Ages collection. There are a number of great tracks I could have selected but I chose to go with this one, which is the demo ranking theme. Since I was terrible at Thunder Force IV, I would watch the demo and it was always followed up by this tune. 

Monday, April 16, 2018

Yamaha YM2612: Glorious Genesis Sounds Part 1

To my fellow gamers living in Japan and Europe, it was known under the super cool handle of the SEGA Mega Drive. In America, we call it the the not-quite-but-still-cool SEGA Genesis and many would argue that it was the best console to come out of SEGA. The console had a robust library of games. Unfortunately, the Genesis has gotten an undeserved rep for having poor sound quality. During the 16-bit console generation lots of Genesis games were also on the SNES and while it is true that some games did sound vastly inferior to the SNES version (looking at you Super Street Fighter II: The New Challengers) others were much better. There are a plethroa of games that were exclusive to the Genesis that had outstanding soundtracks showing that in capable hands, the Yamaha YM2612 could work wonders. Get ready to get for a dose of audio nostalgia as we run through some of your and my old favorites Genesis soundtracks. Perhaps you come across a few new favorites as well.

01. The Revenge of Shinobi
Composer: Yuzo Koshiro

Known as The Super Shinobi over in the Land of the Rising Sun, there are a copious amount of reasons The Revenge of Shinobi has the prestigious reputation that it does. Obviously it has a badawesome ninja, and everybody likes those. The original print run featured some pretty well known bosses in the forms of Spider-Man, Batman, The Terminator, the Incredible Hulk and Godzilla (most of which are now gone). This is far from being the most difficult game on the Genesis, but Revenge of Shinobi will take you to school many times, forcing you to learn how to play by it's rules, though highly skilled players can make very short work of the game. Despite the steep challenge, Revenge of Shinobi is a really freaking good ninja game.

The soundtrack is as highly praised as the smooth gameplay, if not more so. Yuzo Koshiro had a gift for making the Genesis sound chip sing, making it roar out with ferocity or blow like a gentle breeze when the times called for it as demonstrated in tracks like Terrible Beat and China Town respectively. On the whole, the game has a very chill soundtrack and compared to most games that had lots of high energy music back then, that was pretty rare. There's been a huge revival for music in vinyl format and The Revenge of Shinobi was given such a release. It is certainly more than deserving of the honor.

The Shinobi
Terrible Beat
Sunrise Blvd
Make Me Dance
Ninja Step
China Town

02. Rocket Knight Adventures
Composers: Masanori Oouchi, Aki Hata, Michiru Yamane, Hiroshi Kobyashi, Akira Yamaoka

In the early 1990s, a speedy blue hedgehog with attitude helped SEGA one-up Nintendo. Seeing the little rodents success, other game companies rushed to create their own mascots but many of them put the most emphasis on the "attitude" often missing the point that SEGA's new mascot was more than that. Rocket Knight Adventures was one of the very few glaring exceptions to come out during this time. Despite the American Kirby is Hardcore look Konami wanted gamers to believe on the North American box art, Sparkster's in game sprite showed off just how cute he really was, bobbing happily while standing still and looking to the player to whistle "Let's go!" Like SEGA's blue boy, Konami's opossum was backed by a good game. Do you want a game where you get to use a jet pack to zigzag every which way, ride mine carts and engage in a mech battle with your rival? This game has all of that.

There a lots of punchy tracks throughout Rocket Knight Adventures, full of that signature Genesis twang and some sweet bass. It remains unclear who composed what songs. Rocket Knight Adventures soundtrack only pans 20 tracks but there are seven names attached, one of whom is Castlevania famed composer Michiru Yamane. Rocket Knight Adventures and the handful of games it spawned never achieved the popularity of Konami's other franchises but it may surprise you to know that it was given a vinyl release. If there's anything bad to be said about Rocket Knight Adventures' soundtrack, it is that the track names are pretty unimaginative. Those tracks listed below are indeed the official names and it hurts me that such a fun, jovial soundtrack has such lackluster names.

Stage 1-1
Stage 1-2
Stage 2-1
Boss
Stage 3
Stage 5-1

03. Thunder Force III
Composers: Tomomi Otani, Toshiharu Yamanishi

If you owned a Genesis and you loved shooters, then you probably owned or at least played through Thunder Force III. So popular was Technosoft's shooter that it was given an arcade rework under the name Thunder Force AC, which in turn was ported to the Super Nintendo under the title Thunder Spirits, which was my first exposure to the Thunder Force series.

SHMUPs are known for their brevity, but the soundtrack to Thunder Force III is energetic, highly memorable as well as extensive, clocking in at 22 tracks. I imagine it would have been easier to just go with one main boss theme and a different theme for the final boss, but Thunder Force III has a total of seven different boss tracks, so most of the bosses have their own tune. There's quite the tonal shift in the game's music from the beginning to the end. The first two stages, Hydra and Gorgon are fast paced, high energy pieces but from stage 4 and onward, the music takes on a more serious, somber feel and this is even shown in the track names. Stage 4 is titled Truth, stage 6, His Behavior Inspired Us with Distrust, and stage 7, Hunger Made Them Desperate. Keep in mind, this is a Genesis shooter from the 1990s. The folks at Technosoft must have really loved the music from Thunder Force III because it would pop up in the companies other titles as well as get arranged in Thunder Force V.

Back to Fire (Stage 1 - Hydra)
Venus Fire (Stage 2 - Gorgon)
The Grubby Dark Blue (Stage 3 - Seiren)
King Fish (Stage 3 Boss)
Truth (Stage 4 - Haides) 
Final Take a Chance (Stage 5 - Ellis)

04. The Hybrid Front
Composers: Naofumi Hataya, Junko Shiratsu, Sachio Ogawa

You may have never heard of The Hybrid Front and that's perfectly understandable. This turn based strategy game was released only in Japan and when it came time for a digital re-release on the Wii's Virtual Console in 2007, it once again stayed in Japan. Since the game's main draw was the story, which was heavy on text

Even if you've never heard of or played it, if you're a Sonic the Hedgehog fan and you've gotten your feet wet in the ROM hacking scene, you've probably heard a track or two from The Hybrid Front and given the nature of the game's soundtrack, that isn't too surprising. When one thinks of strategy games, a funky, dance inspired soundtrack is probably the last thing that would come to mind. And yet, that is exactly what The Hybrid Front's music is. What, you thought ToeJam & Earl were the only ones funkin' around on the Genesis? Nah, son. The Hybrid Front is also spittin' those phat beats.

If one name among the trio of composers for The Hybrid Front stands out to you, it'll probably be Naofumi Hataya. The man is famous for co-composing the music for the Japanese version of Sonic CD and he handled the lion's share for The Hybrid Front. Of course that isn't to downplay the efforts of Junko Shiratsu and Sachio Ogawa both of who turned in some fine music. Between the numerous BGM arrangements of Earth, Moon/Mars themes, it can be tough to nail down a favorite. Most of these tracks start off with digitized voice samples often saying "Let's do it!" or "Let's go!" before the beat drops.

Opening Theme ~ Title
Combat Scenario
Earth ~ Sukarabe Fight BGM 1
Moon - Mars ~ Sakurabe Fight BGM 3
Moon - Mars Cocoon Fight BGM 2
Ending Theme

05. M.U.S.H.A.
Composer: Toshiaki Sakoda

Metallic Uniframe Super Hybrid Armor or MUSHA for short, was yet another Genesis SHMUP. The game goes by the name MUSHA Aleste in Japan, which makes it part of the Aleste series (Space Megaforce, Power Strike, Power Strike II, etc.) Up until this point in the series, you would normally pilot a ship but for MUSHA, you're flying a mecha and as cool as flying ships are, flying mecha are ten times cooler. The far future Japanese setting also helped differentiate MUSHA from other SHMUPs that were out at the time.

With this futuristic Japanese lore setting MUSHA's got going on, you're probably expecting some feudal era type music, right? Nope. MUSHA's soundtrack comes spring loaded with tons of heavy Genesis rock and hard synth. Not too many Genesis games blare the synth to this degree but MUSHA pulls it off very well. Theme of Musha Aleste is actually an arrangement of the Power Strike (SEGA Master System) Title music. MUSHA was given a re-release on the Wii's Virtual Console, which has now been discontinued. Hopefully this Compile shooter gets another chance to fly again.

Theme of Musha Aleste
Fullmetal Fighter
Aggressive Attack 
Galvanic Gear
Noh Specter
For the Love of...

06. Sonic the Hedgehog
Composer: Masato Nakamura

Surely you didn't think I was gonna neglect the fastest thing alive, now did you? Talking about exceptional Genesis soundtracks and not giving a slot to Sonic the Hedgehog would be like discussing the best NES soundtracks and omitting Super Mario Bros. It just isn't something that you do.

By the time Sonic graced the SEGA Genesis, the console was already out on American store shelves for nearly two years but wasn't doing much to entice customers. It took the presents of SEGA's new mascot (along with some very aggressive marketing on SEGA of America's part) to sway consumers into picking up a Genesis, which would later be bundled with Sonic the Hedgehog.

Some 27 years later, the original music to Sonic's first adventure sounds just as lovely as ever. Green Hill Zone still has the vibrant, peppy vibe, Spring Hill Zone is dripping with early 1990s western musical influences and Scrap Brain Zone sounds like a final area music track if ever there was one. Masato Nakamura's musical contributions to Sonic may have been short lived, but boy, did they ever leave a lasting impression. Fun fact, Nakamura was so terrible at Sonic the Hedgehog, that he had to have someone else play the game for him just so he could listen to the music he wrote for it. Someone should have told him about the level select cheat, which also let's you listen to the game's music.

Green Hill Zone
Spring Yard Zone
Labyrinth Zone
Star Light Zone
Scrap Brain Zone
Final Zone

Monday, June 15, 2015

Favorite Tunes #117: Genesis Does

Ah, SEGA's aggressive marketing campaign. Back in 16-bit era and well into the 32-bit gaming era, SEGA was not the least bit shy about slamming the competition in advertisements, be they on TV or in print. I gave the SNES it's day in the sun with a previous Favorite Tunes, so now I'm giving the Genesis, easily SEGA's best console, a day in the limelight.

Buttville ~ The Descent  - Earthworm Jim (GEN ver.)



Whenever you've got a game on the SNES and the Genesis, you're always going to hear fanboys rage over which version of said game did things better. That mentally is more apparent than ever when it comes to Earthworm Jim. I get a serious kick out of both versions soundtracks, but there's no denying that some tracks are just plain better on the Genesis, like one of my favorite jams. This is also known as Use Your Head, since Jim uses noggin like a helicopter to descend.

The Sinking Old Sanctuary - Castlevania: Bloodlines (GEN)



One of the two Castlevania games to ever get release on a SEGA platform, Bloodlines may not stack up with other more traditional vampire slaying adventures, but its still a competent Castlevania title. You can select between two playable characters with their own unique play styles and the visual and audio treatment does not disappoint. Bloodlines is the first Castlevania game Michiru Yamane wrote music for.

Theme of MUSHA Aleste - M.U.S.H.A. (GEN)



Hope on the Wii's Wii Shop channel and download this sucker now if you haven't already. It's a fantastic shooter by the now deceased Compile, a company that makes some of the best games in the genre. Oh and the title music is fifty different kinds of awesome. So good you may not even press that start button.

Military on the Max-Power - Gunstar Heroes (GEN)



The ultimate run 'n gun shooter, Treasure's Gunstar Heroes is, for me, still the greatest game they've ever made. The game oozes personality with its varied stages, boss fights and an unforgettable soundtrack brought to us by NON. This pounding theme is sadly cut short about midway through the stage. Would it have been too much trouble to let it play again after we aced that second mini boss?

Stage 5: Ellis - Thunder Force III (GEN)



The Genesis was blessed with not one, not two, but three, count 'em three Thunder Force titles. Most usually rule in favor of Thunder Force IV, released as Lightning Force here in the west, but Thunder Force III is still a top notch contender for best shooter on the Genesis. I feel like I'm not doing the game justice by representing this one song here because the entire soundtrack is gold.

Blue Sky Laundry - Battle Mania Daiginjou (GEN)



For those that had a proper understanding of the Genesis sound chip, it actually handled rock music extremely well. The second Battle Mania game is full of heavy Genesis rock, which fits perectly with all the on-screen shooting action this game provides. Pity this game never made it outside of Japan.

Favorite Tunes Database

Monday, June 18, 2012

Favorite Tunes #13: Fire Themes

I tend to lean more towards ice themes when it comes to video game music, but I've been up and down the block numerous times to know that fire themes are no joke.



One of the best and hardest entries in the series, merely attempting to finish some of the chapters of the game's story mode was enough to make even the sanest man consider suicide. I don't mind telling you that it didn't take long before I simply gave up trying. The GP mode isn't much easier, even though you can take out the competition. F-Zero X gave us some killer rock tunes and GX cranked up the guitars even further. The theme for Fire Field in GX is my fav of all the Fire Field themes in the F-Zero franchise. Gotta love those heavy guitar riffs.


Teaming up with a friend as Mega Man, Proto Man, Bass or Duo to trash Dr. Wily's robots wasn't a bad way to kill a bit of time. The Power Fighters, sequel to the Power Battle may not have been what many would consider a great Mega Man game but it wasn't bad by any means. The endings were also quite enjoyable. As blasphemous as this sounds, I think this remix of Heat Man's theme is ten times better than the NES original. I enjoy the much faster pace of this arrangement and the drums. 

Star Fox 64 turned the gibberish of Fox McCloud and his friends into fully comprehensive dialogue. It also fine tuned the gameplay of the original Star Fox, bringing gamers some of sickest, slickest 3D SHMUP combat they'd ever seen. Solar has temperatures that are so hot it decreases the energy of the Arwings. In order to stay alive, you have to keep shooting the rocks to make rings appear to refill the ships energy. Like a number of themes from Star Fox 64, Sector Y and Solar was given a beautiful orchestral arrangement in Star Fox Assault. 


It's not like I really need to sing the praises of Super Metroid, but it's hard not to. There have been numerous games done in the style of Super Metroid, but many of them haven't done the formula quite as well. This game has it all. Good graphics, good sci-fi elements, an interesting story and some of the best atmospheric music in a video game. When you descend even further to Norfair, you get closer to Ridley. This theme gets me pumped every time I hear it. Norfair Ancient Ruins is the theme of a solider if ever there was one.



One of my favorite games in the X series, Mega Man X4 offers up some of the most memorable bosses, level design and music. Magma Dragoon channeled his inner Ryu and Ken, shooting out flaming Hadokens, Shoryukens and overall devastating flame-based attacks. Suffice to say, taking on this guy from the start, isn't the smartest move, but if you manage to keep your Ride Armor for a good amount of time during the fight, you just might stand a chance. Oh yeah, and his stage music is the stuff of legends.



How can you get your puzzle game to sell that has characters no one knows in it? Step one, kick out those unknown rejects and replace them with the cast from the hit SNES platformer, Yoshi's Island. Step 2, attach the name "Tetris" to the title and you're all set! That's the story behind Tetris Attack, a game that has nothing to do with Tetris. That's OK because the gameplay is so wildly addictive that I can easily overlook the misleading title. The bass in this track is sick.


One of the greatest shooters on the Genesis, Thunder Force III is arguably the best of the Genesis trilogy. Not only is the action sure to wet any SHMUP fan's appetite, the music is right on the money, with a ton of themes that stay with you long after you've finished playing, especially Venus Fire.



The Konami Code was invented for games like Life Force. I didn't know it was possible to die as many times as I did in the span of 17 seconds in the game's third stage, Planet Ratis, a world that is one huge inferno, full of fireballs, fire birds and fire serpents. But worse than any of those are huge, fast moving waves of fire that jump out at you, almost without warning. If you're blinking when one of these things is about to attack, you're probably gonna die. Intense doesn't even begin to sum up Plaent Ratis. Thank God for infinite continues. And the Konami Code.