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Friday, December 19, 2014

Favorite Tunes #102: Settle it in Smash

I have been playing and loving Super Smash Bros. on the 3DS and Wii U. I've also been falling in love with the glorious soundtrack, spending more time than I probably should in My Music and trying to uncover more CDs to expand the music I can Smash to. This Favorite Tunes is all about the music in the fourth entry in Super Smash Bros. Happy Smashing!

Save the World, Heroes! (Find Mii II) - Super Smash Bros. for Nintendo 3DS (3DS)



The Wii U version of Smash 4 may be the better of the two, but I still greatly appreciate the fact that I can take Smash on the go.  As of this writing, I'm still playing it regularly. The 3DS version of Smash has stages that are unique to it, favoring levels from portable games. Even the Find Mii games got some acknowledgement in the form of a stage and two musical numbers. I already mentioned Dark Lord in a previous Favorite Tunes entry, so this time Save the World Heroes! gets a chance to shine. This theme always makes me feel more than a little heroic.

Coliseum Series Medley (Fire Emblem Series) - Super Smash Bros for Wii U (Wii U)



I've always been intrigued by the Fire Emblem games but to this day, I only own two entries in the series, Fire Emblem: The Sacred Stones and Fire Emblem: Awakening and I've yet to play either of those. What I can say is that Fire Emblem games have absolutely amazing music. Smash 4 on the Wii U only has two Fire Emblem stages, one returning from Brawl and a new one made specifically for this game. The selection of old remixes and new ones combined is staggering. I guess it is quite telling when the music makes you want to check out a series even more.

Jogging / Countdown - (Punch-Out!!) - Super Smash Bros. for Nintendo 3DS/Wii U (3DS, Wii U)



Fans wanted Little Mac in Smash for the longest time. The closest we got to having him in Brawl was through an Assist Trophy. One of the earliest stages that was shown off for Smash 4 was a boxing ring more than a year before the game was released. This made some fans suspect that the pint sized boxer was in the game. When he was confirmed, the fanbase exploded. This track gives you two themes for the price of one, with a bit of the boxing theme music sprinkled in.

Bathtime Vocal Mix (Nintendogs) - Super Smash Bros. for Nintendo 3DS/Wii U



Ah, the Living Room, one of the few stages to take place in a house. You've got a cute little doggy playing in the background, all nice and homey. Then it starts raining. But this isn't any old precipitation. It's falling blocks and those suckers hurt. Thankfully you can climb on them and watch the drop shadows to avoid being hit. I've never played Nintendogs but I loved this remix to death on the 3DS version of Smash. It was stated that most of the 3DS tunes would make it to the Wii U version and thankfully, this song is present and accounted for.

The Great Cave Offensive (Kirby Super Star) - Super Smash Bros for Wii U (Wii U)



A mini game from Kirby Super Star, the Great Cave Offensive was getting stage love in Smash 4 on Wii U! Huzzah! Annnnnnd it turned out to be the biggest level in the game. Seriously, Temple is tiny compared to the Great Cave Offensive. I suppose it is being true to the game it's from in scope. I mean, that cave was quite massive. Not too many fans like this stage due to the over overwhelming size, which makes fighters microscopic. Nobody can hate on this outstanding orchestral theme, though.

Shadow Man Stage (Mega Man 3) - Super Smash Bros. for Wii U (Wii U)



Mega Man 3 is my favorite Mega Man but I know Mega Man 2 gets so much more attention. I was afraid Spark Man Stage would be the only theme that would get arranged from Mega Man 3, but as I scrolled through Wily Castle in My Music, my eyes grew wide as I was staring at a remix for Shadow Man Stage, who has one of the most badawesome themes in the whole series. I've always felt Shadow Man's theme was more jazzy, but I've no problem with rock versions. You better believe I have this baby set to play often.

Style Savvy: Trendsetters (Style Savvy: Trendsetters) - Super Smash Bros. for Wii U (Wii U)



Looking through the My Music list on Wuhu Island, I came across this song that was from a game I've never played or even heard of. After doing some research, I found out that this remix was from the 2012 3DS game of the exact same name. After giving it a listen and hearing how bouncy and catchy it was, I knew I had to hear it frequently. I just love how Masahiro Sakurai continues to dig into Nintendo's history with these games.

Light Plane Vocal Mix (Pilotwings) - Super Smash Bros. for Wii U (Wii U)



When I saw screens of a Pilotwings level, my heart jumped for joy. OK, so Pilotwings isn't my all-time favorite Nintendo series, but as I've said before, one of the many things I love about Smash is how it pays tribute to Nintendo's rich history, including the bits that don't get as much attention as the company's other franchises. With a Pilotwings stage, comes delicious Piltwings remixes. Flying over Wuhu Island, jumping from plane to plan, listening to this soothing theme. It's enough to make you forget about all those times you crashed your air rider so many years ago. Until you see the mode 7 section of the level, that is.

Super Mario Bros.: The Lost Levels Medley (Super Mario Bros.: The Lost Levels) - Super Smash Bros. for Wii U (Wii U)



Just seeing this song listed in My Music was enough to give me an unsettling feeling. Super Mario Bros.: The Lost Levels has the dubious honor of being the only Super Mario game that I HATE. Still, I was willing to put the negativity aside and give this one a listen. Oh it's good. Really, freaking good. While Lost Levels reuses a lot of the music from the original Super Mario Bros., the ending theme was more fleshed out, which is probably why this got the Lost Levels label attached to it.


Multi-Man Smash - Super Smash Bros. for Nintendo 3DS / Wii U (3DS/Wii U)



A new Super Smash Bros., a new Super Smash Bros. main theme. It's common practice to arrange the main them of a game the Smash Bros. series is no stranger to this practice. Smash 4, however may boast the most main theme arrangements of any previous entry. I loved this theme when the trailer for the game launched in 2013, which is now known as Battlefield. This disco-ish arrangement really brings the hype for me.

Favorite Tunes Database

Wednesday, December 10, 2014

Memories #17: Super Smash Bros.



The year was 1999 and the Nintendo 64 was entering its third year of life, still holding second place to Sony's PlayStation. While the PS did have a diverse library of games that catered to everyone, the N64 had something the new, gray hip box on the block lacked: undeniably fun local multiplayer games. Oh, sure there were some four player titles on the PS, but you needed a multi-tap adapter to get in on that action and so many four player games were few and far between. But on the N64? You were constantly tripping over four player multiplayer masterpieces. It helped that the system had four controller ports staring you in the face at all times and Nintendo took full advantage of them. GoldenEye 007, Star Fox 64, Mario Kart 64, Mario Party, Nintendo's 64 bit baby was the go to machine for four player mania.

Fun as it was to gun down your friends, shoot them out of the sky or steal their power stars, the N64 was lacking in one of the best multiplayer genres: fighting games. The SNES enjoyed no less than three versions of Street Fighter II, but Capcom turned their attention to the less costly CD consoles to have their popular characters throw down. New IPs don't come often from The Big N, but when they do, people sit up and take notice. 1999 saw the birth of a new IP from the company that would not only use their pre-established character icons, but would also be a fighting game. That's right, a fighting game, from Nintendo. Well, the game was developed by HAL but Nintendo owns them, so that's kinda splitting hairs. The fact that Nintendo was backing such a game at the time was mind boggling.

News of this upcoming N64 fighter first reached me through the pages of Electronic Gaming Monthly. They had a nice two page preview of the game and just by reading and looking at the screens, I knew this would be a fighting game like no other. The concept still bewildered me. Mario, Yoshi, Samus, and Donkey Kong (among others) were going to be beating each other to a pulp. Oh sure, in 2014, this wouldn't make anyone in gaming raise an eyebrow, but in 1999, this was a shock to the system. Nintendo stars were throwing down in a N64 fighter called SOOPA SMAAAAAAAASH BROTHEEEEEEEERS!!! 

Anyone in denial that such a game involving Pikachu electrocuting Mario could actually exist were silenced by one of the greatest ads Nintendo has ever produced. I would pay good money just to see the look on the faces of people that found out about Super Smash Bros. from the TV ad.



That ad is BRILLIANT! Of the countless questions that commercial raised, the primary one had to be "Why are they fighting?" The only question that really mattered was "Who cares?!" You know how you don't realize how bad you want something until it was placed right in front of you? That's what Super Smash Bros. was. Until this point, I had never given thought to the idea of Link and Mario fighting out. Now that such a thing was possible, I had to have it.

Knowing that Super Smash Bros, would released on April 26, 1999, I saved up my 20$ weekly allowance and after school, I headed to my local Meijer and it was a Monday to remember. Being the age of cut scenes, Super Smash Bros. also had an open opening introduction and to my surprise, it even came with one of the most badawesome title shouts I've ever heard, not even topped by the game's sequel.



I'd played Street Fighter, Tekken and Mortal Kombat but I already knew that I was in for a completely different beast and If I was going to spend some quality time with this game, that would mean knowing how to play it. I learned much of what I needed to get by in the nifty How to Play Super Smash Bros. Demo that proceeded that sick opening, which, funnily enough, showed Mario kicking the crap out of Luigi, who was one of the four hidden characters. The controls for this game were amazingly simple, you had two buttons for attacking and another for jumping. In contrast to the simple controls, a myriad of moves were at your disposal. Taping the A button three times rapidly would execute a quick three hit combo. If your fighter ha d a projectile, it could be unleashed with the B button. Even controlling your fighter on the ground and in the air felt incredibly fluid with the analog stick, much to my surprise.

The small roster didn't bother me in the least.
I got to fight with Nintendo characters so I
was hype enough with that.

Like any other fighter the goal of Super Smash Bros. was ultimately to defeat your opponent, but this game went about reaching said goal differently. There were no life bars to speak of, only a percent meter over your fighter's avatar. You wanted to build your opponent's perfect meter up. The more damage they've taken on, the further they would get knocked back from attacks and the same went for you, too. The stages in Smash were't just backgrounds for your characters to fight in. No, staying in the stage was of vital importance. Most fighting games have you knock your opponent unconscious. Super Smash Bros. wants you to knock you opponent off the stage so they don't come back. As much as the game was about fighting, it was about platforming as well. Each character could perform a triple jump move to help them land back on the stage, provided they haven't been knocked so far back. If your percent numbers were still white, you probably had nothing to worry about. However, if those numbers reached the triple digits and turned red, one good attack would be all it would take to put you into orbit.

The method at which you went about achieving victory was new and intriguing and as fun as watching it play out in the demo was, it felt so satisfying to do it with my own hands. If you were there in 1999, you know how cool it felt to play as Mario and for once, not be saving that dumb blonde, but to be chucking fireballs at Link, uppercutting him and seeing coins come out, complete with the classic Super Mario Bros. coin sound affect and deliver the final blow to knock him off the stage and hear the announcer say "Game Set!" The whole gang fought in the style of the games they were lifted from. Link wielded the Master sword, the Bow, the Boomerang, Donkey Kong would pound the ground and knock opponents off their feet. Samus used her Screw Attack, Missiles and Bombs. It was just so awesome to see these Nintendo legends fighting each other with signature movies from their respective series.

Nostalgia meets four player madness.


Items also set Super Smash Bros. apart from other fighters. Throughout a matches, items would appear at random. The Beam Sword allowed those besides link to get in on the blade swinging action. Poke Balls caused just about everyone to panic, that is unless a Goldeen popped out and did an ineffective Splash Attack. The Hammer turned you into an unstoppable force and made everyone run in the opposite direct, lest they be KOed. But the grandaddy of all items had to be the Homerun Bat. This simple-looking, wooden bat was the most feared of all items. All it required was a good forward A connect to send you into space, even if you were at 0%. As if the action in Smash wasn't crazy enough, items introduced a whole new level of chaos, that I fully embraced.

Multiple opponents and items dropping at any time. How could things get anymore hectic? Well how about making stages that weren't just merely background scenery? Oh sure, levels took inspiration from the games the cast cane from like the Mushroom Kingdom, Hyrule and Dream Land. But each stage had it's own unique hazard that meant you'd have to not only pay attention to items appearing as well as fighters, but also be mindful of whatever obstacle the stage would throw at you. Planet Zebes was a small enough stage and one of the first things I noticed was what looked like acid below. Sure enough, every now and then, the level of acid would rise up and damage anyone not high enough off the ground. Sector Z was a pretty spacious level and seemed pretty harmless until Arwings fly by and shoot the fighters, would could be lethal for anyone at high percentages. Whispy Woods stood out like a sore thumb in the Dream Land stage and he would occasionally try to blow players off the the stage. Dream Land ended up becoming one of my favorite stages to go to, not only for it's simple design, but because of the kicking Run, Kirby, Run remix.

It doesn't matter what their beef is. Mario and
Link are fighting. That's the important thing.


Single player mode also panned out different from other fighting games. Yeah, you still had one-on-one matches against AI opponents, but the game mixed things up considerable. One minute you'd be pit against an army of 18 Yoshi's, then next you'd be trying to send a giant Donkey Kong off the stage with some help from a computer controlled fighter. Even the final showdown was unique. No evil dictator, no four armed freak show to contend with and no old men with crazy hair styles and family issues. The Master Hand couldn't be knocked off the stage. Unlike all the battles before, you had to take his percent meter down to 0 and he had no intention of making that task a simple one. You know you're in for a fight when an evil laugh actually sends a chill down your spine. Master Hand would slap you around, shoot bullets at you and attempt to crash into you, shattering your shield if you activated it at the wrong time. You might not expect a hand to fight with such ferocity, but Master Hand managed to be pretty intimidating for being nothing but a white glove.

Unlocking fighters to add to the roster has been a fighting game staple long before the first entry of Super Smash Bros. hit, but like the rest of the game, the method of unlocking charters was also different. If you wanted to add Luigi, Ness, Captain Falcon and Jiggly Puff to the original eight, you'd have to take them down first. I think the fights with these four was actually a lot easier than in the Smash games that followed were the AI was noticeably cranked up. I still find it pretty interesting that Captain Falcon was playable. Of all of the fighters, he's the only one that has been limited to a race track in his series, so all of his moves were made specifically for this game, including the famous Falcon Punch.

The hand that feeds you is sick of being bitten and now
it's going to fight back. 


For all the four player mayhem Super Smash Bros. offered, it was difficult to get my circle of friends to play it. Every now and then I'd manage a four player slug-fest, but for the most part it was just myself and a good friend for multiplayer sessions. Getting a group of buddies to punch out never damped my enjoyment of the game, though. I can't even recall how many times I'd battle it out against three AI fighters. Yes, any fan of the series will tell you that the best time you can have in a Super Smash Bros. game is with friends, but I'm certain Masahrio Sakurai and his team took into account that doing so wasn't always an option. After spending years being able to punch and kick just one fighter, having three others to contend with was a breath of fresh air, even if they weren't humans. And again, these were Nintendo stars I got to fight as and beat on.

This year marks the 15th anniversary of the Super Smash Bros. series and we saw the release of Super Smash Bros. for 3DS and Super Smash Bros. for Wii U, the fourth installment in the series. What started out with humble polygonal beginnings has since exploded into one of Nintendo's most popular franchises. Super Smash Bros. is now so massive that each release may as well be treated like an event and Super Smash Bros. for Wii U was hyped up like you would not believe and the demand for the 3DS version was pretty high, too. I'll probably only return to the original Super Smash Bros. when I'm feeling nostalgic but I'll always be grateful for the wonderful memories the first game game me and for birthing one of my all-time favorite Nintendo franchises.

Tuesday, December 2, 2014

Latest Purchases #76

I've really been slacking on my LP posts and on this blog overall. It's a combination of having been sick, working a lot and other personal issues. I hate that I did so little posting throughout the month of November and as much as I'd love to do a post a day, I'm just one man, so that isn't possible. Still, I do want to get back to making more frequent posts, so if I gotta lose some more sleep and what no for the greater good, so be it. With that said, here's the combination of at least three different purchases done up in a single post.

I think it's safe to say that just about any fan of DBZ has picked up or at least watched Battle of Gods. Unlike previous movies and TV specials, this is actually a cannon thing, with the story being written by Dragon Ball creator Akira Toriyama himself. Having seen this movie  three times now, it's definitely one of my favorite pieces of Dragon Ball media. Love the action and love the comedy, though I do find it odd that some fans are complaining about the later, which strikes me strange since Dragon Ball has comedic roots. That 20 minutes of extra footage is all kinds of cool.



This 5 inch Mario figure is one of the most common toys in the World of Nintendo line. Unlike Link, Bowser and Donkey Kong, I didn't have to order him online as I've always seen him in Target and K-Mart. He really is a sweet-looking Mario figure with some excellent points of articulation. I'll try not to forget all about him when I open up the other Mario figure that I picked up...



Like Mario, this Yoshi World of Nintendo figure is pretty freaking cool. He's the first Yoshi toy I've picked up that isn't a plushy. I'd planned to get this thing sooner or later, but since I've been playing as the dino a lot in Mario Kart 8 and loving what they did to him in Smash 4, that might have hastened my purchase somewhat.

The K'Nex Super Mario and Super Mario 3D Land toys aren't anything too new. They've been out for a few years I believe, but these were marked down super cheap at K-Mart so I snagged them. I doubt I'll build the full sets they came with, but I've already had some fun posting pictures on Instagram with Mario and the mooks.



I was given 20th of November off from work, which meant I could attend the midnight release of Super Smash Bros. for Wii U (Man, that title sucks). It was my very first midnight launch and while my local GameStop wasn't super packed, it was still nice to feel the hype in the air. I wasn't aware that the amiibo figures were already available so I coped two while I was in the store. I may scan these just to see how they play and evolve but I really got these for display purposes. You can bet I'll be collecting all of them.



I had to get this guy through Toys 'R Us online store to get him, but man, was he worth waiting almost a week for. I didn't think the 6" inch DK figure would be this big. I was more than a little surprised when the UPS truck dropped him off and he was sealed in a box almost twice the size of the default packaging. I'm guessing Bowser is around the same size.



When I saw these S.H. Figurearts figures at Barns & Nobles months ago I fell in love. Mario looks like he has even more articulation going on than the World of Nintendo figure I mentioned above. Even the packaging is awesome, with the plumber in all types of poses on the back of the box. Goombas, easy as they are to do away with, are some of my favorite mooks from the Mario series. Sure, he's got no articulation to speak of, but he looks great and he comes with two sets of Pipes, a set of hands to go with the Mario figure, and a Koopa Troopa Shell. The text remains in Japanese and I never thought I'd see figures like this in Barns & Nobles. These things also cost more than the World of Nintendo Toys. The Goomba set was only $19.95 and despite being in smaller packaging, Mario went for $24.95. But it's hard to complain when you're getting something this good.

Taking a break from playing Smash 4 last week, we went to Wal-Mart and I almost had a stroke when I saw Gargoyles Season 2 Volume 2 on DVD. I'd heard that Disney completed Tailspin's DVD releases some time ago, but seeing Gargoyles get completed? That was a very welcome shock. I didn't think Disney had any interest in finishing their Disney Afternoon cartoons but it looks like I was wrong.There are no extra features like the previous Gargoyles DVD releases but I'm just happy to have the cannon series done.



Big surprise, I have always been a fan of Mickey Mouse ever since I was a kid. I loved those classic theatrical shorts, I started picking up the Mickey Mouse newspaper strip series in 2011 and I adored these newer Mickey Mouse shorts when they aired in 2013. This was sitting right next to Gargoyles Season 2 Volume 2 and until then, I had all but forgotten about this series. I couldn't help but notice the Season 1 on the packaging. Sure enough, season 2 already begun airing earlier this past year.

Thursday, November 20, 2014

Mario Kart 8 DLC is the Bee's Knee

I think it's a pretty safe assumption that the Mario Kart franchise is the best spin-off series in the plumber's long history. You know you're doing something right when not only your main series is still going strong, but your chaotic cart racing series is going full speed ahead right long with it.

Martio Kart 8, the latest in Mario's famous racing series has been selling like hot cakes. The game was already jam packed with content right out of the packaging. 15 returning tracks from previous entries with fresh takes on them along with 15 brand spanking new courses, which have quickly become some of my most loved digital roads to race on. Then you've got all the car parts and customization that was returned from Mario Kart 7. On top of that, Mario Kart 8 brought in characters that had never been in a Mario Kart previously like the Koopalings. Even items have been balanced out the Blue Shell showing up less frequently and a way to destroy the accursed item with the Super Horn. All this and some pretty smooth online racing.

Mario used all those coins he collected from
New Super Mario Bros. 2 to buy everyone a stylish set of wheels.

Not long after Mario Kart 8's release, Nintendo dropped one word, three letters: DLC. DLC is nothing new these days. It became common place in the console gaming platforms during the Wii/PSX/360 era with the later two systems brimming with the stuff. It's no surprise that those three letters can make most gamers groan, especially how so many companies like to screw gamers over with DLC, with locking it on the disc and holding back content to release at a later time even when the game is still being worked on. Nintendo, for all of their faults, releases DLC properly, having a better handling on DLC than lots of other companies. 

The first DLC content came in the form of three Mercedes Benz automobiles. That's right, the Big N was gonna let us drive Mario and the gang around in stupidly expensive licensed cars. I originally thought these cars would just be a cosmetic thing but it turns out each Benz has it's own set of stats like all of the other carts in the game. It may be a little strange to see Mario and company in Benz cars in unrealistic environments, but Mario games have hardly ever been normal. The best thing about the Benz DLC? It came at the cost of zip, zero, nothing. We didn't have to pay a dime to see Luigi drive around Cloudtop Cruise in a 1934 W 25 Silver Arrow. 

Yet, there were fans that still wanted new characters and new courses out of Mario Kart 8 DLC. During one of their Nintendo Directs, the company revealed that they had much more DLC to give us. But unlike the Benz, we'd have to drop some cash for this stuff. When they showed us what they had in store, Nintendo already had our money. Cat Peach, Tanooki Mario, Link?! The Blue Falcon from F-Zero?! New tracks?! Sign me up!

Yoshi circuit from Mario Kart: Double Dash!!
was a track I was not expecting among the DLC
since I didn't stay up to date on things. 

If I may, I'd like to talk about Link for a bit. His and the upcoming inclusion of Animal Crossing characters to the Mario Kart series is kind of a big thing. Until now, only Donkey Kong and Diddy have been the only outside characters in the world of Nintendo to be able to drive along with Mario and company, at least as far as the consoles go (the Mario Kart Arcade GP games star Pac-Man) I've heard a few people actually complain that adding Link is just sad and spells the death of the series, which is just eye rolling on so many levels. If you want to get people stoked about some new characters in Mario Kart, dipping outside the Mario universe and choosing someone like Link is a pretty good way to go about it. How adding everyone's favorite pointed eared hero is killing Mario Kart is far beyond my comprehension.

Excitebike Arena is sorta like Baby Park. Except all
the hills which allow you to trick like a maniac. 

We had to wait until November to get the first Mario Kart 8 DLC pack, which contained three new characters, three new carts and eight tracks. After gawking at the screens, I was as excited as anyone but I was a bit miffed that we'd have to wait. I didn't watch the trailer for this DLC over and over again, nor did I really keep up with the screens that Nintendo released. Sure, I knew some good DLC was on the way in the first pack, but since I didn't really make it a thing to stay up to date on things, I didn't know just how good the DLC was gonna be until November 13 rolled around.

As November 13th drew closer, I started paying more attention to the upcoming DLC. A track based of off Excitebike? Cool! Wait, what's this? Mute City?! We haven't had an F-Zero game in 10 years so I welcome any homage to that series I want to see return someday. And a track based off of Hyrule? Come on, November 13, get here already!

Again, while I payed some mind to a bit more details of the DLC, I didn't look into all of it. Much of the pack 1 DLC was a surprise to me after I downloaded it. The B Dasher returning was a welcome surprise as was the new Tanooki Kart.

They say seeing is believing. Well, when it comes to gaming, there's a difference between seeing something and experiencing it. When I finally got my hands on the first DLC pack, I could not stop grinning it up.

I decided to roll with the Egg Cup first and like many of you, the first new character I chose was Link. And to have the Captain with me in spirit, I used the Blue Falcon. I really wasn't expecting Yoshi Circuit from Mario Kart: Double Dash!! to be reborn in glorious HD. I was never too fond of the track due to the abundance of curves, but playing it once more has taught me how to handle it, to the point that I don't mind it's inclusion at all. Dragon Driftway also took me by surprise. The concept of racing inside a huge dragon is cool in and of itself, but Nintendo somehow managed to blend rock with ancient style Chinese music. Freaking awesome!

The love I have for this track cannot be put into words.

As a long time fan of F-Zero, I wish for the series to be revived as much as the next guy and while a single track node doesn't make up for it's absence, the appreciation shown in Mario Kart 8's version of Mute City is just too good not to acknowledge. The entire course is anti-gravity since F-Zero is an anti-gravity racer. Meaning, you can bump other racers around you for a boost. And the pink strips used for refilling energy are also there, and they give you coins since the track has no visible coins on it. Every time you complete a lap, you get a free boost, like the original F-Zero gave you a boost to use for completing a lap. And then you have boost pads everywhere! Yeah, there are some sections of courses in Mario Kart 8 that have boost pads like the final stretch of Mount Wario but not quite like Mute City. There is a definite emphasis on speed here and that wonderful, sexy, jazz-rock arrangement of the Mute City them is crazy awesome. You better believe I'm gonna be mentioning that baby in Favorite Tunes sooner on later.

I've heard some gamers cite the inclusion of SNES Rainbow Road as a bad choice. It's always been one of my favorite courses and I used to be so awful at it all those years ago. I don't know if much has changed from the Mario Kart 7 version of it, outside of the lovely HD look and the fact that it now rests of Donut Plains III, a retro course in Mario Kart 8 that was also in Super Mario Kart. Nice touch, Nintendo.

Hyrule is about to encounter a whole new kind of
terror. The one known as road rage.

Iceice Outpost looks like it takes place on a crossing bobsled track and I really like how all the different paths intersect. And then you've got all those shortcuts, some of which I'm still finding out about. No doubt I'll find even more shortcuts here when I see racers speeding past me when I play online. Still, I fear this course may be overshadowed by Mount Wario if it ever comes up along with it in course selections. Players love them some Mount Wario.

Mario Kart 8 has been a title I've regularly been playing since I picked it up back in early June. Between breaking time trial records, beating my own times, trying to get three star rankings and online play, the game has so much to offer. Mario Kart 8 seems to be the game that keeps on giving. It kinda reminds me of those Special Words in Super Mario 3D World. That brutal post game content really did extend the length of an already fantastic platfomer. Likewise, this DLC breathes even more live into a game that is already teeming with it. 

Wednesday, November 19, 2014

Favorite Tunes #101: Nintendo Train Hype Edition

Say what you will about Nintendo not doing things the way the competition does. They have been killing it as of late! 2014 has been one awesome year for the company with so many good titles being released on the 3DS and Wii U. Mario Kart 8 is still being popped into my Wii U, I've clocked almost 75 hours into the 3DS version of Super Smash Bros. and I still gotta find the cash to snatch up Hyrule Warriors and Bayonetta 2. I'm pretty sure you already know where I'm going with this so, enjoy the music.

ST01 Roll Out, Wonderful 100! Battle In The Blossom City Burbs - The Wonderful 101 (Wii U)



If you haven't picked up The Wonderful 101, I recommend doing so. At $30 brand new, it's one of the cheapest games you can pick up on the system and while it is by no means perfect, I think this is a game every Wii U owner should have in their library. I honestly was not expecting this the kind of musical score I'd heard when I fired this game up. This is one heroic, triumphant piece of music, the kind you'd expect to hear in a major motion picture. Those blaring trumpets heard throughout the course are as you defend a city under siege are the icing on the cake.

Captain Falcon's Twister Race: Mute City - Nintendo Land (Wii U)



For many of us, Nintendo Land was the closet we've gotten to an F-Zero revival. A decade has passed since an F-Zero title was released. So while the franchise may be gone, it is comforting to know that Nintendo has not forgotten about it, giving it a huge acknowledgement with it's own theme park section in Nintendo Land. This game has a catchy, charming soundtrack, with lots of chiptune takes on old classics. For good measure, Mute City is still sporting heavy traces of rock to go along with the 8-bit goodness.

Full Steam Ahead (Spirit Tracks) - Super Smash Bros. for 3DS (3DS)



Nintendo has already let the word out that the Wii U version of Super Smash Bros. is going to have even more music, including a plethora of tracks from the 3DS release. This is excellent news because the 3DS version has all kinds of sweet tunes. The Spirit Train has become one of my favorite stages to duke it out on, not just for the chaotic railroad nature, but for the music, accompanying it, in particular, Full Steam Ahead. This track has a very western vibe to it and considering the arranger of this track was Michiko Naruke, composer of the Wild Arms games, I guess that's to be expected.

GBA Mario Circuit - Mario Kart 8 (Wii U)

Wallpaper by MaxiGamer

Can't have a Nintendo-centric Favorite Tunes without dropping a track from one of Mr. Video Game's own titles, now can we? Originally the staring track in the Mushroom Cup in Mario Kart: Super Circuit on the GBA, this mode 7 track was given a gorgeous HD makeover with new boost panels added along with anti-gravity racing sections. Naturally, the music was updated, which now sounds like a lovely combination of jazz and funk.

Theme of Bayonetta 2: Tomorrow is Mine - Bayonetta 2 (Wii U) 



When Sony and Microsoft passed on Bayonetta 2, Nintendo stepped in and made the game a console exclusive. And there was much crying and death threats from fans that didn't have a Wii U or just hated The Big N. Bayonetta 2 on the Wii U even includes the original game to bring you up to speed in case you missed out on the first title. That's a pretty sweet deal. Also sweet is the music with some sick battle themes some feel good vocal performances. That main theme, tho!

Eclipse of the Moon (Guitar Version) - Hyrule Warriors (Wii U)



If Mario can have a dozen spin-off titles, why can't Link get in on the action? Enter Hyrule Warriors, which is what happens when the Legend of Zelda meets Dynasty Warriors. Having never played a single game in the later series myself, tossing in some Zelda characters makes Hyrule Warriors a good jumping on point for anyone curious about Koei's hack and slash series. The music in Hyrule Warriors is very expansive, featuring numerous versions of a single theme. The default version of Eclipse of the Moon is outstanding all by itself. Throw in some rock and increase the speed and your feels won't know what to do with themselves.

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Thursday, November 13, 2014

Favorite Tunes #100: Mega Man Rocks, Man

Mega Man music has always been very special to me. There has rarely been a Mega Man game with awful music with notable exceptions being the Game Gear version of Mega Man, and I highly doubt most people have even played that atrocity. Previous editions of Favorite Tunes that featured Mega Man music have been from a game. Today, I'm focusing on arrangements from the Blue Bomber's numerous album releases.

SKULLMAN ~Soldier of the Underworld~ - ROCKMAN Arrange Version Special CD



This guy has always fascinated me for a number of reasons. He's got a cool design, a sweet level that is not surprisingly made of bones and he's got one of the best Robot Master stage themes in the entire Classic series history. I have not heard a great deal of Skull Man arrangements, but this is without question, my favorite one. It has some of sick guitar solos in the middle and ending of the course. This thing really should have been included in Super Smash Bros. 4.

Dr. Wily Stage1 from ROCKMAN2 - 25th Anniversary Rockman Rock Arrange Ver.



I know what you're thinking. "(Insert expletive here), another Wily 1 Mega Man 2 remix?!" Even die hard fans are sick of this tune. But Kenji Ito put a fantastic rock spin on this tune for the little robot's 25th anniversary and it has become for me, the definitive arrangement of the overplayed song. There's even a nice break in the middle with a piano solo before firing up the guitars again to take us on home.

Darkman Stage from ROCKMAN5 - 25th Anniversary Rockman Rock Arrange Ver.



The Dr. Wily Stage theme from Mega Man 5 certainly is a good track to give some remix love to. But that was already done for the 20th Anniversary Rock Arrange album, so I'm glad Dark Man Stage got a chance to shine. The original tune has always been a stand out tune and this slow rock version is hands down the best arrangement I've heard. That bit form the choir is a very nice touch.

Kaze Yo Tsutaete (Buster Core Meltdown mix) - Chiptuned Rockman



Mega Man began his life on old 8-bit hardware so it was a bit surprising, yet fitting to release an album of arrangements that are of the chiptune variety. Chiptuned Rockman was an audio love letter to Rock's musical origins. It also covered a wide variety of titles, from the well knowns to the lesser played games like Mega Man: The Wily Wars and Mega Man: Battle and Chase, the later title being the source material of this particular track. This would eventually become Roll's theme music in subsequent spin off games where she was a playable character.

Rockman 3 STAGE SELECT - We Are ROCK-MEN!



Selecting your level. You know, I'm not sure how many actually stop and listen to the music that goes along with these segments of the game. Since one may not spend nearly as much time there as they would actually playing a stage, it would be easy to string together, a generic, forgettable tune. Thankfully, Mega Man composers have never gone that route. The ROCK-MEN (is that a cool band name or what) cracked out one spectacular arrangement of the classic, short looping theme.

Esperanto - REMASTERED TRACKS ROCKMAN ZERO Physis 



Since there's more than one Mega Man in this series, it's high time we shined the spot light on another and in this case, it's a spotlight stealer, Zero. After years of being a secondary character, Zero was given his own series with the Mega Man Zero titles on the GBA. They play very similar to the X games, only the difficulty is cranked up to eleven. The team at Inti Creates wrapped up the Zero series with the fourth installment, giving the hero an unforgettable sendoff. All four games received remastered albums of exceptional quality. Eperanto already sounded good even on the GBA hardware but it exploded as a remastered track. Is it any wonder this one is fan favorite?

Dr. Cossack Stage 2~Dr. Wily Stage 2 Medley from ROCKMAN4 - 25th Anniversary Rockman Rock Arrange Ver.



Mega Man 4 introduced a few new supporting characters to the series, Dr. Cossack and his daughter, Kalinka, both hailing from Russia. This was the first game in the series where Dr. Wily would attempt to lay blame on someone else for his crimes. He could have gotten away with it, too, if it weren't for that meddling Proto Man. Dr. Cossack Stage 2 and Dr. Wily Stage 2 were always some of the finest tracks from Mega Man 4's music. I was more than pleased with how the arrangement turned out here.

Rockman X2 OPENING STAGE - We are ROCK-MEN!



Unlike the first Mega Man X title where there were multiple composers, X2 was handled by an individual, Yuki Iwai. X2's score isn't anywhere near as lauded as the first game, with some even taking issues with the choice of instruments that were used, but I can still appreciate the game's soundtrack. The ROCK-MEN are at it again, this time rocking out to the opening level theme of X2, quite possibly my favorite jam from that game.

Stage Select Medley from ROCKMAN1-10 - 25th Anniversary Rockman Techno Arrange Ver.



The sister album to the 25th Anniversary Rock Arrange Ver., this one is all about techno. The techno albums don't seem to quite get as much love as the rock versions but I've always favored techno just as much as rock. This stage select medley actually begins with the original Mega Man and then goes to 10, 9 and finally back to 1.

Opening Stage1 & Frostman from ROCKMAN8 - 25th Anniversary Rockman Techno Arrange Ver. 



Once again, we touch on one of the lesser appreciated Mega Man games. 8 has always been one of my top picks in spite of not being 8 bit like most of the classic series. Likewise, I greatly enjoyed much of the music, especially Frost Man's theme. The opening music, however, has never quite been my cup of tea. It isn't awful or anything, but I prefer this techno arrangement over it. The fact that it's thrown together with a Frost Man arrangement is even better. Best track on this album if you ask me.

Favorite Tunes Database

Tuesday, November 11, 2014

Distressed Damsels



The age old excuse plot of video games, one that's nearly as old as time itself. It's a super simple story method to use as a driving force to get the hero from point A to Z. Girls gets kidnapped. Boy rushes off to save her. But what of the pearls the boy faces to save said girl? What of the girl in question? Those are the things I'd like to touch upon in this special feature as we talk about five damsels that have at one point or another been in distress.

Princess Peach - Numerous Mario Games



Let's start this thing off with the poster woman for video game kidnappings. Making her debut in Super Mario Bros. in 1985, Peach was the entire reason that Mario and Luigi were off on a quest. Bowser abducted her and the Mushroom Kingdom most likely could not have been run properly in her absence, but considering how many times she's been taken from her castle sine then, I'd say the citizens have found some way to manage. Peach practically invented the whole "save the princess trope" that still exists in the Super Mario series and video games today. See the image from Super Mario 3D Land up at the very top? That's this little lady doing business as usual, as Bowser's hostage.

If she's in a game that doesn't involve multiplayer brawling or tricked out go carts, you can lay a good $10 on the table that she's going to be facing abduction. At, least this is usually the case. On a few occasions she isn't the one that needs saving. In Super Mario Bros. 2, gamers were given their first chance to step into her pink heels and play as royalty. And this girl was rocking some sick floating physics. Other than Luigi, if you wanted some serious air time, this princess was the way to go. She was also playable in Super Mario 3D World, where she retained her awesome floating powers. In Super Princess Peach, Bowser made one of the smartest moves in his villainous career by kidnapping the girl's rescuers, Mario and Luigi, forcing Peach to take on the role of a savior. Perhaps she got a taste of everything she puts her man and his brother through whenever she gets snatched up.

So, you may be wondering, "If she can hold her own in a brawl and has mad float game in the few Super Mario titles she's playable, how is it possible that she keeps getting captured?!" I think that's a fair question, but at the same time, it's been heavily speculated that the Mario games are all played out as if they were on an acting stage. Super Mario Bros. 3 opens with the rising of a curtain and closes with the curtain's decent. This would explain why Mario can duke it out with Donkey Kong in the Mario vs. Donkey series and then invite him to the numerous cart racing sessions that are held. Likewise, Peach can be tossed around from being a hero to a damsel that is incapable of saving herself. You could argue that the later role makes her seem weak and that would be a hard argument to counter since she's had to be saved far more times than she's been placed in the player's hands.

I admit that the journey to save Peach has almost always been a labor of love with all the sights and wonders to behold, but over the years, there's been this growing, nagging thought in my head that could be summed up in one word. "Again?!" Everything you're going through is ultimately to save a woman that will unquestionably be whisked away by a dragon-turtle thing that has a thing for human girls. Granted most characters in the Mario series are flat with little personality to speak of, it's a little bit disheartening to have Mario's love interest more often than not simply exist so Mario can have someone to save. Needless to say, her presence is video games is far more tolerable when  she's playable. That isn't to say that I hate Peach or anything. But if I had to pick one female from the Mario universe that I liked best, Peach probably wouldn't even get an honorable mention.

Amy Rose - Sonic the Hedgehog Series



Those Sonic fans that came into the games before Sonic CD may be wondering why Amy Rose is even here. After all, she's only been in distress two times, which is a freaking compliment compared to the gal we just got finished talking about. Still, Amy and Peach do have one thing in common: they were both kidnapped in the game that introduced them.

I think it's save to say Metal Sonic probably already grabbed most gamers attention from the get-go. He was on the game's cover and he was just dripping with that evil cool look. He got even more awesome points from me when he kidnapped Amy in the first act of Collision Chaos. Up until this point in the game, all Amy has done is chase after Sonic and cling to him like a lovesick, obsessed fan. So when Metal Sonic swooped in like a boss and took her away, I couldn't help but feel a huge sigh of relief. Maybe I'm the only one who feels this way, but I've found contact with Amy Rose to be like a noose around one's neck.

I honestly think Sonic would have been better off if he never saved Amy in Sonic CD. Seriously, what did Sonic get from rescuing this damsel? A stalker girlfriend that chases him down to the ends of the earth. Is it any wonder Sonic never stays in any place for too long? When he saved Amy, he dug his own grave. I personally wouldn't not have minded one bit if Amy retained her role as a distressed damsel.

Princess Prin Prin - Ghosts 'n Goblins Series



As much as Peach gets captured, annoying as the mere thought of having to save her, knowing she'll be a victim of imprisonment again sounds, as much crap as she puts you through, it is nothing and I mean NOTHING compared to what Arthur has to deal with to save his woman, Princess Prin Prin.

The first time Princess Prin Prin is taken away from Arthur, the one who is sent off to do the lady snatching is none other than Satan, who works for Astaroth, the big bad of the original Ghosts 'n Goblins. You know you're in the stew when the devil himself is answering to someone even more sinister.

Simply put, you have to endure far too much crap to save Prin Prin. Ghosts, demons, zombies, ogres, just about every monster and supernatural evil entity you can think of has been sent out after Arthur in droves. These are some durable, evasive creatures to boot. Sure, the Hammer Brothers can be pretty aggravating and Lakitu has been a thorn in my side since the late 1980s, but they don't have anything on Astaroth's army outside of high ranking, iconic status. I've lost more lives and gotten game overs just trying to make it past these mooks than I have to the game's bosses and time limit.

If the map is to be believed, it looks like you're making your descent into hell. You start above the surface and as your adventure progresses, you get deeper underground to what looks to be a sort of spruced up version of hell. And let's be real here, do you honestly think villains like Satan and Astaroth are gonna be chilling out in caves? Marching down to hell to save your girl. What could be harder than that? Having to do it twice. Your first trip through these games is usually all an illusion and in order to truly save Prin Prin, you have to beat the two times. I would LOVE to capture the look on a first time player's face that had no knowledge of this after they went through all that trouble. It's easily one of the sickest, most twisted things you can do to a dedicated player.

Just what does Arthur see in Prin Prin? Is she a wonderful cook, because that's always a big plus. Is it the blue hair? Blue has always been my favorite color so props to her for not being another blonde in mid-evil times (I love blondes, by the way), even if that isn't her natural hair color. Perhaps he loves her so much that he's willing to go to hell twice over to win her back. While that is ever so touching, that is still far too many complications for any relationship. If Arthur knew what lied ahead of him and if he had any sliver of sanity, he would have ran off to the left side of the screen instead of the right after Prin Prin was taken. But hey, they say love makes you crazy.

Princess Elise - Sonic the Hedgehog (2006)



Released as a 15th anniversary game for the titular character, the hedgehog's HD debut has gone on to be one of the worst video games in the history of the medium, having the dubious honor of sitting side by side with filth like ET for the Atari 2600. The game is infamous for a number of reasons, chief among them being the awful story and the bugs and glitches that just scream rushed-to-market title. Then you've got the "romance" between Sonic and the human female lead of the game, Princess Elise, which, may not have been reason enough to earn the game the reputation that is has received, but it certainly was one more strike against it.

If I'm not mistaken, Princess Elise holds the records for being captured the most times in a single video game. Most women that get taken away in this medium only have it done once per game. Elise? If the number you guessed was higher than three, give yourself a cookie. Even Peach isn't that bad.

I don't have much to say on the inter species romance side of things. That's a debate I don't even want to dip my foot into so I won't even go there. The real head scratcher for me is that Elise managed to be taken prisoner so many times in one game. That right there is unspeakable levels of pathetic. That goes far beyond being incompetent and having useless guards. You think she would have conjured up some way to defender herself. Or at the very least, take off those heels and attempt to feel her would be captors. Elise is the definition of useless.

Marian Kelly - Double Dragon Series



Punched in the gut and then thrown over the shoulder of some thug trying to prove something and then hauled off. That's how one of the most popular beat 'em ups of all-time started. Brothers Billy and Jimmy Lee fight through wave after wave of brawlers to save Marian and after they take down the final boss, what happens? They start fighting over her affections. Wait, what?

Brothers. Family. These two went through so much in life and banded together to save this girl, only to turn on each other and fight to see who gets her? The eff? Worse, she just stands there watching, eager to see who wins like she's proud to be some prize. There's a word for this kind of woman. I believe the one I'm looking for rhymes with twitch. None of the other woman listed here deserve that tile more than this one. If Billy and Jimmy were thinking clearly, they would have shoulder tossed Marian in a dumpster and went out for some cold ones. Not a single tear was shed by me when she was gunned down at the start of Double Dragon II.