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Sunday, January 20, 2019

20 Years of Super Smash Bros.

History has always been an intriguing subject for me. I always love to look into the past of my favorite movies, books, shows or games and see how they came to be. The history of Nintendo's massive crossover series is quite fascinating to say the least. To say far more, well, read on, reader.

An early image of what would go on to become the biggest
crossover series in the history of video games.

It was the fifth generation of console gaming and after winning the previous two, Nintendo found themselves struggling against Sony's PlayStation, ironically, a system partially born out of a broken partnership when Nintendo stabbed Sony in the back. Sony's 32-bit disc based baby was killing it and while the Nintendo 64 was still moving units, in the end, the PS utterly crushed the N64. Even though this was a tough time for the Big N, the company did turn out some fantastic, ground breaking games on the system. Super Mario 64 was the 3D platformer from which all others were judged for years to come, GoldenEye 007 did a marvelous job of demonstrating just how viable FPS games could be on consoles, and The Legend of Zelda Ocarina of Time is often hailed as one of the greatest games ever created. It was on the N64 that a very, very different style of fighting game was born and while the budget for the game was low, it would go on to spawn a juggernaut franchise for Nintendo.

Dragon King: The Fighting Game began development began in 1998 and was directed by Kirby creator Masahiro Sakurai, who would later be joined by his colleague and future Nintendo President of Japan, the late/great Satoru Iwata. Placeholders for the fighters were a bunch of generic-looking no names that would go on to supply the move set for a certain captain. Sakurai's idea for fighters was unthinkable because he thought it wouldn't get approval: he wanted the fighters of Dragon King to be Nintendo characters such as Mario, Yoshi, Donkey Kong and Pikachu. Nintendo was a very different company back then, so one could see why Nintendo characters beating each other up probably wouldn't fly with the top brass. And yet, the idea was approved. Sakurai probably knew that giving Dragon King more appeal would help it sell and tossing around some nameless polygons wasn't gonna cut it. Nintendo's characters are known far and wide and it definitely helped supply the game with far more personality than it would have had otherwise. I'm guessing someone (perhaps Sakurai himself) thought that with the Nintendo characters inclusion being green-lit, name change was in order. Good thing, too, because Dragon King: The Fighting Game does not roll off the tongue very well. For all the digging I've done, no one seems to know how the name Super Smash Bros. came to be, but it sounds a heck of a lot better than it's initial name.

One-on-one fights were possible in the
first Smash...
...But one of the biggest draws was the four
player free-for-all battles.

I still remember the first time I'd ever heard of Super Smash Bros. It was in an issue of Electronic Gaming Monthly (those magazines that use to rule video game news and reviews back in the day). I'm guessing they were previewing the Japanese version because the full title I recall was "Nintendo All-Stars: Smash Bros." Nintendo's characters had made appearances in other games before, but never like this. This was a full blown crossover. It was so strange looking at screen shots and seeing Nintendo characters whaling on each other. And yet, I knew it was a game, I wanted. Strange as it was, it sounded so cool to play as Mario, Samus, or Link in a fighting game unlike anything else.

Super Smash Bros. released in Japan on January 21st, 1999, with the American release on April 26, 1999. At a time were fighting games getting more and more complex, Super Smash Bros. kept things super simple, while still being innovative. Adopting a two button system, every single character's special moves are executed the exact same way across the board. The only difference being using a different character would offer different results. Inputting up + B for Mario would have him perform a rising super jump punch that would land multiple hits if it connected with an opponent. Using the same input with Kirby would see him unleash Cutter, one of his many Copy abilities. This simplified control scheme meant anyone could pick up and play the game and yet each character still felt different.

The fighting in Smash was also much more comical than other fighting games. Loud, crunchy, cartoonish sound effects were heard when connecting hits on opponents. When fighters were KO'd they woulld sometimes soar off into the background and fade out as twinkle or smack up against the TV screen, adding a element of humor. The method of knocking out fighters was also vastly different from other games in the genre. There were no health bars to be found in Smash, rather the game used percentage meters. The more damage fighters take on, the higher the percent increases, making it easier to knock a fighter off stage Just because you got sent flying didn't mean you couldn't return to the stage. All fighters can perform multiple jumps, bringing them back into the game, so long as they weren't too far away from the ledge.

Stages in which players fought on weren't just random backgrounds but every single level was modeled after themes from the games the respective characters came from. Mario and Luigi's stage took place at Peach's Castle, Samus had Brinstar, Kirby had Dream Land and so on. Each stage also had a type of hazard that players would have to avoid or send their opposition into. Hyrule would spawn random twisters that launched the player upwards, Whispy Woods would try to blow players off stage and random Pokemon would come out in Saffron City. Randomly appearing items also made things pretty interesting. If you threw a Pokemon, you could get aid from Blastoise or Staryu. If you were unlucky, Goldeen would pop out and do nothing. Beam Swords, Ray Guns, Fans, the Hammer from Donkey Kong and several other items could litter the battlefield to turn the tide in your favor. All of this ensured that Super Smash Bros. was an insanely chaotic game and with the option for up to four players at once, it was great for multiplayer. Players that didn't want items on were taken into consideration with the option to disable them being included.

When all was said and done, Super Smash Bros. was the fourth best selling game on the N64 and a sequel would release a little over two years later and a very ambitious one at that.

With a short development period of only thirteen months, Super Smash Bros. Melee was released on the GameCube in 2001. Melee was a massive step up from the original Smash 64 not only in terms of visuals and sounds, but in gameplay and content. Melee was much faster (the fastest game in the series in fact), had a roaster of 26 fighters over the first game's 12, had way more stages and  wealth of modes to ensure that it would be a very long time before players ran out of things to do.

Melee introduced a new adventure mode felt like a homage to classic platforming and action adventure games. Homerun Contest was a simple mode where you would rack up as much damage on Mr. Sandbag and then take a crack at him with the Homerun Bat to see how far you could make him fly. Multi-Man Melee had several modes in and of itself where you could spend three minutes KOing Wire-frame fighters, see how fast you could defeat ten or see how long you can last against an endless onslaught of them. All-Star was an endurance mode where you would take on the entire roster with only a single life and limited health recovery items.

Melee was responsible for getting gamers acquainted with some of Nintendo's (at the time) more obscure characters with the several newcomers to the roster. Popo and Nana, the duo that makes up the Ice Climbers had not been in a game since Ice Climber on the NES. One of the last characters players could unlock, Mr. Game & Watch is one of Nintendo's oldest icons, even predating Mario. He was also the oddball character that no one saw coming and began a trend that would continue with each new Smash title. I'd wager most Nintendo fans and gamers had no clue who Marth and Roy were and the two's inclusion probably helped spark interest in the Fire Emblem series, a franchise that now enjoys steady releases outside of Japan.

It wasn't just new fighters in the roster that had players asking questions about who these characters were. Melee gave birth to trophies, unlockable and purchasable (with in game currency) figurines with information about each one. These ranged from tons of know characters to a plethora of less known and to many players, unknown characters from Nintendo's rich history. The inclusion of these trophies made Melee feel like one had their own Nintendo museum.

For all of the new content and character's Melee added, however, perhaps the game's greatest contribution to gamers was that it lit the fire for competitive play. Despite the game being close to 20 years old, Melee still has a thriving competitive community. Not only is the game at Evo every year, but each Smash game to follow has had it's own competitive scene.

2006 marked the year that Nintendo would release the Wii and when that year's E3 rolled around, fans had a new game to look forward to: Super Smash Bros. Brawl. The trailer was heavily focuses on introducing newcomers that included, Pit, Wario, and Meta Knight among others. When the trailer was seemingly over, fans were greeted to one very unexpected reveal: Solid Snake. For the first time in the series, a third party character was joining the battle. Apparently Snake's creator, Hideo Kojima was/is a big fan of Smash and wanted Snake in Melee but the game was too far along in development to include him.

Snake wasn't the only special third party guest that would be in Brawl. When SEGA became a third party publisher in 2001, Nintendo welcomed them with open arms. Sonic games sold quite well on Nintendo systems and though SEGA refused Sakurai's initial proposal to include Sonic in Brawl, they later allowed it, which led to the game being delayed.

When Brawl did release in early 2008, it was met with high praise.

So here we are, twenty years after Super Smash Bros. was unleashed upon the world. The game that originally began life as a low budget, Nintendo-characters only game has since exploded into a mega sized crossover brawler that is a celebration of video games as a whole. Whenever a game in this series is released, it is like a huge, huge event.

Saturday, January 19, 2019

Favorite Tunes #254: Toejam Slowjam

For this week's Favorite Tune, for the first time in a while, there isn't a single track from Super Smash Bros. Ultimate. That makes me both happy and sad at the same time. Its easy tossing in a new remix from Ultimate because the music in that game is so dang good but I realized that including a track from that game every week was taking up a slot for something else that could be there. So enjoy some Mega Man X5 music, Final Fight and some beats from ToeJam & Earl to name half the stuff here this week.

Slums Underground - Final Fight CD (SCD)
For years, this was the definitive version of Final Fight. And then, Capcom would go and release the arcade version several times over with the latest version being bundled with six other beat 'em ups a la Capcom Beat 'Em Up Bundle. As swell as the arcade version is, it doesn't have the SEGA CD version's excellent arranged soundtrack from T's Music.

Opening Stage (Zero) - Mega Man X5 (PS)
Some cite Mega Man X5 as the beginning of the decline for the X series. It certainly has it's issues like Alia constantly interrupting you in stages, but I've always managed to get quite a bit of enjoyment out of the game. I do like how X5 continued the trend that X4 started, that is, giving X and Zero different opening stage themes.

Ashley's Song - WarioWare Gold (3DS)
One of my (and apparently many other people's) favorite characters from the WarioWare series, Ashley is the cutest, monotone sorceress, you've ever seen. Fan demand for her in Smash is high yet she remains an Assist Trophy. Her theme song was remixed in Brawl and has been in every Smash game since. The original version of her song has compressed audio The version used in WarioWare Gold sounds much clearer without the compression.

Toejam Slowjam - ToeJam & Earl (GEN)
I wish I could have been exposed to this oddball of a due as a kid, but alas, I didn't get in touch with ToeJam & Earl until adulthood. I also didn't get the chance to play the first game until I picked up the SEGA Genesis Collection and let me tell you, those funky beats are straight up fire. The game only has a handful of tracks, but every single one of them is a winner.

Ending Theme - The Hybrid Front (GEN)
You wanna talk about a Genesis soundtrack that is a total banger? OK, yeah, there's the above mentioned ToeJam & Earl, which I'd wager far more gamers are familiar with, but don't sleep on The Hybrid Front's music. The game was only ever released in Japan and since it is a very text heavy game, I don't see SEGA translating it for western release anytime soon. (Hasn't stopped fans from taking a crack at it, though.)

Midnight Highway (FM ver.) - OutRun 3-D (SMS)
The SEGA Master System and Game Gear have nearly identical hardware so it wasn't strange to have games looking and sounding similar between the two systems. The Master System in Japan did have an extra sound font referred to as the FM version while most American games did with the PSG version. Midnight Highway just might be one of new favorite OutRun jams. There's a really good arrangement of it in the SEGA AGES version of OutRun on the Switch.

Favorite Tunes Database

Saturday, January 12, 2019

Favorite Tunes #253: The Hypest Training Menu Music

I'm still playing some games from 2018 while glancing at others that I missed. That whole backlog struggle is real. Case in point, I haven't even played my copy of Spider-Man yet. A certain crossover title has taken up a lot of my time lately. That game hasn't stopped me from picking songs for Favorite Tunes. Too much.

Crystal Caves - Monster Boy and the Cursed Kingdom (PS4, NS, XBO)
If you're having trouble finding Monster Boy and the Cursed Kingdom in stores, hop online and grab a copy off Amazon. For some reason, most retail chains are carrying extremely limited copies of this game. That is a real shame because this is one of my favorite titles of 2018. This is old school action plaftorming with RPG elements mixed with a modern flair and some really talented game music writers.

Candy's Love Song - Donkey Kong Country (SNES)
These days, our games auto save after every little thing. You kids today. You just don't know the struggle of... the old days. In a game like Donkey Kong Country that started off simple enough, but ramped up in difficulty as you continued onward, seeing Candy was like stumbling across an oasis after trudging for hours in a desert. Candy, DK's girlfriend would save your progress. Unfortunately, you always had to do a few levels in each world before Candy's save point could be accessible. This kinda old school design really stung in late game.

Like a Hurricane - Two Crude (ARC)
Known as Two Crude Dudes on the Genesis only and only home port, this game was released digitally under the Johnny Turbo's Arcade line for the Switch. Two Crude isn't setting the world on fire, but I don't know many beat 'em ups that let you pick up so much heavy stuff like, say, a car, and chuck onto some sap.

Training Menu (Wii Fit U) [New Remix] - Super Smash Bros. Ultimate (NS)
Wallpaper by Cat with Monocle 
Is that a track from Smash Ultimate? Why, yes, yes it is. Whoever would have guessed. Those of you that may be tiring of the Smash music, my apologies, but I love, love, love, this game's soundtrack. I became acquainted with this track in World of Light when I unlocked Wii Balance Board's dojo. It got me to look up the original track this is based off of, which it turns out is quite relaxing. I think it so awesome that games like Wii Fit U, a game most probably wouldn't think too highly of, got such a lively remix, which is another reason I love the Smash games so much.

Theme of Sukapon - Joy Mech Fight (FC)
If you've been going through World of Light in Ultimate, you've probably come across a few fights where "hostile assist trophies will appear." Depending on the battle, one of those hostile assists can be Sukapon, a pink, limbless robot, who actually hits pretty hard. The game he hails from, Joy Mech fight will be added to the NES games, oh, I'm sorry, the Famicom games via Nintendo Switch Online in Japan this month. One of the many Japanese FC games, Nintendo just won't give those of us outside of Japan.

Stage 3 - Batman The Video Game (NES)
Batman on the NES was one of those rare licensed games that, like DuckTales, was actually good. It was hard, sure, but it was still a quality title with some nice action, platforming and visuals befitting of the dark knight. The soundtrack was also freaking awesome. Everyone remembers Stage 1, but the whole dang score is amazing, some of the best audio on the NES.

Favorite Tunes Database

Saturday, January 5, 2019

Favorite Tunes #252: That's an Interesting Name for a Track Title

2019 is here. If I can keep up the pace, we'll be on Favorite Tunes #300 before we know it. First things first, though. I hope you aren't sick of Smash Ultimate music (it is SO GOOD) because a track is once again taking up a slot along with some Splatoon 2 and one of SEGA's old arcade games with a, uh, ahem, very bizarre track.

Once again, thanks to Cat with Monocle for the Smash Ultimate wallpaper.

Snake Eater (Metal Gear Solid 3: Snake Eater) [New Remix] - Super Smash Bros. Ultimate (NS)
One of the hypest moments of Super Smash Bros. Ultimate portion of Nintendo's E3 2018 was when Snake appeared along with the words "EVERYONE IS HERE!" Saying the fandom rejoiced would be a massive understatement. I don't think I realized just how much I missed Snake until I got to use him again in Ultimate and man, is he sooo much fun. Shadow Moses also came back along with a few new remixes. I think this Snake Eater instrumental arrangement is my favorite of the new Metal Gear tracks.

Color Pulse - Splatoon 2 (NS)
2019 is said to be the final year for Splatfests. I have to say, that sounds a bit odd given Nintendo's plans for the Switch's long lifespan. The current Splatfest is Family vs. Friends. This is one where I could side with either because good friends are like family to me. Nothing beats turning on Splatoon 2 during a Splatfest and wandering the square to this theme. It helps get the salt out when going on a losing streak.

Clu Clu Land - Super Smash Bros. Brawl (Wii)
I've never really played Clu Clu Land even though it was one of the NES games you could get in the first Animal Crossing. I've got a friend who loathes the game and whenever I bring it up, it really ticks him off.  I wonder hoe he feels about Clu Clu Land having an arrangement in Smash Ultimate. This song has been part of the Smash games since Brawl and while I never listened to it much then or in Smash 4, it's been growing on me.

Built to Rule (Titanic Monarch Zone Act 1) - Sonic Mania (PS4, NS, XBO, PC)
Some are calling Sonic Mania the "best Sonic game ever." I wouldn't go that far, but it is an outstanding title, nevertheless. Originally a digital only title, Sonic Mania was given a physical release across all console platforms, which is great for old heads like me that love physical media. Tee Lopes wrote the lion's share of Mania's excellent soundtrack and we'll get to hear a bit more from him in the third installment Sonic & SEGA All-Stars racing, which is set to release in May this year.

Gang Bang - Rad Mobile (ARC)
Oh, gosh. Can you imagine telling someone how much you love Gang Bang and not have them raise some eyebrows? I'm not trying to turn this into an M rated blog, but that really and truly is the name of this song. You can't make this stuff up.

And... Fish Hits! - Sonic Adventure (DC, GCN)
I, like many of you, did not like playing as Big the Cat in Sonic Adventure. Having said that, the fat cat had some really good beats. This tune so sounds like it was game show inspired, like winning a grand prize.

Favorite Tunes Database

Tuesday, January 1, 2019

With a Little Help From My Friends - Part 1

Happy new year! We're kicking off 2019 with a brand new feature!

There are times when the central character has aid from friends or allies. The former may be used in a looser sense when it comes to certain entries, but regardless, With a Little Help From My Friends shines the spotlight on those that help the main star on their journey.

Cappy - Super Mario Odyssey 

When Mario's cap gets destroyed after his latest scuffle with Bowser during a failed attempt to rescue Peach, Cappy decides to join Mario in rescuing her. The Koopa King also kidnapped Cappy's younger sister, Tiara, so the two have a common goal. Cappy replaces Mario's old cap as the two travel the globe on a grand adventure.

While Cappy may be a temporary replacement for Mario's cap, he is no mere substitute. This sentient cap can be tossed about to pull levers, collect coins and even function as an additional platformer for Mario. Whenever he's thrown, he'll return to Mario like a boomerang. That's all pretty dang handy and crafty players can skip certain sections of a level entirely when combining Mario's crazy jumping abilities with Cappy. If that were all Cappy could do, I'd still be pretty impressed but he has one other amazing skill: capture. Toss Cappy onto the head of an enemy and Mario will be able to take control of them. How does taking control of a giant fist to punch a stone creature in the face sound? Or taking over a Goomba so you won't slide around on ice? How about taking control of a freaking T-rex? I don't think I ever understood how much fun Hammer Bros. had until I was the one wearing their face, throwing the hammers at them. Cappy might just be the most valuable and powerful ally Mario has in his entire series. Sorry, Yoshi, but you're gonna have to step that game up.

Rush - Mega Man Classic Series
Your dog greets you when you come home from a rough day at work. They sit with your on the sofa while you watch Netflix or Hulu. Man's best friend. Yeah, no, your dog isn't that great. The best dog ever isn't made of flesh, but metal. Created by Dr. Light to assist Mega Man on his third adventure, its Rush.

Rush has "real" dogs beat because when Mega Man takes him out for a walk, he doesn't squat in the grass to make a mess, so Rock doesn't have to go through that whole awkwardness that is cleaning up after him in front of others. But wait, there's more! Rush comes with a spring board to launch Mega Man to out of reach places. He can transform into a jet for air travel. Rush is so good that Masahiro Sakurai decided to make him Mega Man's recovery in Super Smash Bros. and you can also use the red dog to help send suckers into the blast zone with Air Tornado. Can your dog do any of that? Of course he/she can't because your dog sucks!

Pepelogoo - Monster World IV
Asha, the first female lead in the Monster World/Monster Boy series is aided by a member of the Pepelogoo species. They come in two colors, and while the yellow ones turn out to be bad news, controlling the people of Rapadagna City, the blue one that accompanies Asha, Pepe, is as loyal a friend as they come.

Pepe can be used to help Asha glide, perform a double jump and because of his initial size, it can reach areas that are otherwise inaccessible to her. Pepe also has an insane resistance to lava, making the help it provides in the Handera Volcano invaluable. Pepe cares deeply for Asha and would go to great lengths to protect her, even at the cost of it's own life.

Enguarde - Donkey Kong Country Series
Say it with me everyone one: water levels suck! You are at the mercy of countless H2O, which means sluggish movement and usually bad swimming controls. Things are a bit worse for the Kong clan. They can't jump on the heads of the sea life like they would the land dwelling Kremlings nor can they chuck barrels at them, meaning conflict has to be avoided entirely. This is where Enguarde comes in.

This aquatic companion makes water levels far more tolerable for DK and company with better movement and a dash attack that dismantles most underwater foes on contact. Whenever you're in a water level, finding Enguarde should be your number one priority. Along with being incredibly useful, Enguarde is as cute as a button.

Sunday, December 30, 2018

Broken Spirits

Let me ask you something. What do you think is the most OP thing in Super Smash Bros. Ultimate? King K. Rool? Yeah, he hits hard, his down throw can literally put you in the ground and his down Smash is safe on so many things. But nope, as powerful as the king of Kremlings is, he is not the most broken thing in Ultimate. How about Isabelle? That cute little secretary has probably given you nightmares with the way she using that fishing rod. The mayor's PA isn't the most over powered thing in the game either. The most broken thing in Smash Ultimate is the little JPEGs or PNG images you can purchase when you go into the shop or complete Classic mode. I am of course talking about Spirits.

If you've played World of Light for any extended period if time, I'm sure you've run into some pretty tough customers. Spirits help tip the scales in your favor so much that an opponent who once gave you no end of grief can be completely steamrolled. So long as you have a good setup, that is.

The fun doesn't stop there, though. Spirits are great in World of Light but if that's the only mode you're using them in, you aren't getting the most out of them. Do yourself a huge favor. Make some Spirit teams, make a rule set for Spirits and have yourself a grand old time. Feed your primary Spirits snacks so you can get them nice and strong to make them as OP as you possibly can. There's nothing quite like having an additional jump, fire attacks that do more damaged or super buffed magic attacks with Zelda. I have several Spirit teams that make gun users like Mega Man dish out the high percent numbers quickly and another team that gives my sword users a major buff. As cool as all of that stuff is, though, I don't think I've even barely scratched the surface.

I've found myself seeking out Spirits because they contain certain characters I really like such as Rush and because I'm curious to see just how busted I can make my fighters. Several aces are in my collection but I really want to add some legendary Spirits to the list. I want to have so many OP Spirits in my possession that my fighters can make Thanos and Galeem look like pitiful pretenders. That's the kinda of powers Spirits have. Spirits are so stupidly broken and I wouldn't have it any other way. It's like Sakurai laid before us this huge treasure chest, filled with wonderful toys and said "Go. Have. FUN!"

If you haven't really kept up with Spirits, you don't have to take my word for it. Alpharad has done an awesome job showing how insanely busted Spirits are in one of his many Smash Ultimate videos.

Welp, I'm off to collect more world destroyers.

Saturday, December 29, 2018

Favorite Tunes #251: The Last Hurrah of 2018

2018 is just a few short days of being outta here. I feel like I say this about every year but this one went by really fast. It's been a pretty wild ride with some awesome games and I'm looking forward to even more in 2019.

Donkey Kong / Donkey Kong Jr. Medley - Super Smash Bros. Ultimate (NS)

As a child, I played a lot of Donkey Kong and Donkey Kong Jr. on my NES, so music the jingles of both of those titles are firmly implanted into my brain. I was not expecting a killer medley of both game's soundtracks in Super Smash Bros. Ultimate. As cool as it is to be able to select the song you want on a stage before the match begins, sometimes you ought to let the game decided what is played via your song settings. That's how I came across this baby.

Race 4: Retro Race - Horizon Chase Turbo (PC, PS4, NS)
Originally released in 2015 for iOS and Android as Horizon Chase, the game has since come to PC PS4 and more recently, Xbox One and the Switch with an added "Turbo" to the title. If you've got to scratch that arcade racer itch, this game comes highly recommended from yours truly. The game has a very cool visual style and a far out soundtrack by Barry Leitch, known for his work on racing titles such as Top Gear.

Sewers - Monster Boy and the Cursed Kingdom (PS4, NS, XBO)
Between the Spider-Mans and Smash Ultimates, make sure you don't let Monster Boy and the Cursed Kingdom slip under your radar. This retro inspired game has plenty of modern trimmings like frequent save points, lush HD graphics and an outstanding musical score. As I oinked through the sewers, I couldn't get over how mesmerizing this jam was. And then I found out the composer of this piece was none other than Michiru Yamane. You PC games will get this game in early 2019.

DOH-T - WipEout (PS, PC, SAT)
By imLeeRobson
One of the best things about this futuristic racing series is the soundtrack. Hitting the ground running are some hard beats by Tim Wright, also known as CoLD SToRAGE. It can be a bit difficult keeping the first few WipeOut game's soundtracks straight as some versions had completely different scores. When it comes to the first game, however, Mr. Wright's music instantly springs to the front of my mind.

Training Menu - Wii Fit U (Wii U)
This super calming song happens to have a stellar remix you can listen to while you send poor saps to the blast zone in Smash Ultimate. Kinda of a shame that the original wasn't included.

Forest Folly - Donkey Kong Country: Tropical Freeze (Wii U, NS)
I'm not asking for a new Smash game anytime soon but if we get more DK reps, I'm all for Lord Fredrick. That final boss fight demonstrated a plethora of moves for Sakurai to play around with. Back to the game he came from, if you missed Tropical Freeze on the Wii U it is one of the many ports you can now buy on the Switch.

Favorite Tunes Database