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Wednesday, January 14, 2015

Option Fire: Gradius III NES/Famicom Arrange Album

I know I talk a lot about how much I love Mega Man, Mario and Sonic music on this blog through my Favorite Tunes posts. But Gradius compositions have also been game music that I've always adored. My love affair with the Gradius series music dates back all the way to the early 1990s when I played Gradius III on the SNES. How fitting it is that the latest freebie digital album I stumbled across gives the audio from Gradius III the NES/Famicom sound chip arrangement.

Using the music making tool that is Famitracker, composer Wally Chantek has transformed the arcade and SNES selections of music from Gradius III into magnificent 8-bit compositions. Gradius and Gradius II were actually released on the NES with sound quality being noticably improved in the second installment. Option Fire's sound font is strikingly similar to that of the Famicom version of Gradius II, which had remarkably good music. Pity Gradius II on the Famicon was never released outside of Japan. Something they can remedy with digital releases, perhaps? Regardless, if you're looking for some top quality Gradius III NES/Famicom jams, Option fire has you covered.

Option Fire YouTube Stream
Option Fire

Thursday, January 8, 2015

Latest Purchases #77

Another post that should have went up back in December. What can I say, it was a busy month, and I worked. A LOT. Anyway, here's the last things I bought in 2014.

While shopping some Christmas shopping, I came across something very unexpected. A World of Nintendo Cat Suit Luigi. I thought I'd seen all of the plushies in this line of toys, but evidently, I have not. This was the very last one in Wallgreens and I was not about to let someone else give him home. I really need to see just how expansive this toy line is.

Wario Time! I guess Wario is another one of those hard-to-find World of Nintendo toys that isn't a soft toy because I've never seen him in stores until a few weeks ago. Target had about three Wario's left  and on sale so I had to grab one up. I'm honestly a little surprised at how big he is, too. I mean, he's nothing compared to the WON Donkey Kong, but he's got some mass to him.

The WON Wind Waker Link is very similar to the Toon Link I purchased at GameStop back in 2011, with some key differences. His coloring is lighter and his sword is very, very flimsy. When I saw WON Toon Link months ago, I decided to not purchase him due to already owning a similar Toon Link but since Toon Link is my favorite incarnation of the character, I decided to buy him. Gotta admit, I do like his lighter colors.

This Skyward Sword beanie is something I picked up at fye. It was on sale for $10, pretty good considering the original price was $17.99. Plain old beanies keep my head warm, but decorative beanies keep my head warm and have the added bonus of having people that pass me say "Hey, nice beanie."

Wednesday, January 7, 2015

Hyacintho Resilience, a Mega Man 27th Anniversary Fan Album

Mega Man has an outstanding ongoing comic series by Archie Comics, he's a playable character in Super Smash Bros. Yet a chorus of the fanbase still remains unhappy, largely to do his parent company, Capcom, having not released a single new Mega Man game since 2010, excluding Rockman Xover and Street Fighter x Mega Man. Even his 27th anniversary wasn't really acknowledge by the company. And this is where the fans with an ear for music step in.

Hyacintho Resilience is a 27th anniversary tribute album to the Blue Bomber and his numerous incarnations. This 12 track puppy covers, the Classic, X, Legends, Battle Network, Zero and ZX Mega Man series. That's an impressively broad range to cover, especially with only 12 tracks so I must applaud these guys for spreading things out so far. What's more, only a few of the usual suspects show up as remixes. What do I mean by that? Sure, there's an X vs. Zero arrangement, but you won't find a single Mega Man 2 track here. A remix of the Ending from Mega Man 5? Yes. Fragments from Mega Man ZX? Affirmative. Opening Stage from Mega Man X6? Check. Lesser know, under appreciated tracks get some long overdue love in this fan album, something I've wanted to see from fans for a very long time.

Hyacintho Resilience is completely free and having listened to it several times already, this is definitely something I can recommend to Mega Man fans. It actually released on Rock's 27th birthday, so I'm a little bummed that I wasn't aware of this album until now. Oh, well, at least I found out not too long after the release date. This is a fantastic tribute to the Blue Bomber.

Hyacintho Resilience

Tuesday, January 6, 2015

Favorite Tunes #104: Happy New Year

I don't make news year's resolutions (haven't done so since 2001) but like everyone else, I love to celebrate the new year and be happy that I made it through another 365 days on this planet. "But Reg, you're about a week late!" Hey, I'm late to everything, but at least I show up. Enjoy the tunes.

Infinity Mijinion Stage -Mega Man X6 (PS)

What happens when you rush a game out the door? Well, at worst, you get Sonic the Hedghog 2006. While Mega Man X6 isn't that bad, it really is one of the worst Mega Man games you could play. Fortunately, the music has fared so much better than the game. Do you find yourself thinking of Europe's Final Countdown song when you hear this theme? Oh, good, I'm not the only one.

Area 6 - Star Fox 64 (N64)

When I think of Star Fox 64, themes that usually pop into my head are Corneria, Boss B, Sector Y and Solar. It wasn't until I was listening to the music in Smash 4 that I'd realized that the Area 6 music originally came from the N64 classic shooter. The numerous arrangements of this jam are pretty boss but  the original still gets me pumped.

Stage Results - Pac-Man World (PS)

Clement's latest LP is none other than the 20th anniversary game, Pac-Man World. I passed on it when it was originally released all those years ago but seeing him play through this game has sparked some interest in me checking the game out. I've been playing as Pac-Man a lot in Super Smash Bros. 4 as of late. I even picked up a Pac-Man candy tin that's in the shape of an arcade cabinet. I guess you could say I've got... Pac-Man fever. Oh come on, you should have seen that one coming. Anyhoo, the this results tune is a laid back version of the famous Pac-Man theme.

Number One - Sonic R (SAT)

Sonic R is a bit of a guilty pleasure for me. Yes, I know it's not what many would call a good Sonic game, but the thing is far from being terrible and it should never be lumped in with the likes of Sonic '06. It isn't just the slippery controls that call the game into question, but also the soundtrack. Composed by Richard Jaques with vocals by TJ Davis.

Aim to Win (Character Select) - Tekken Tag Tournament 2 (PS3, 360, Wii U)

What is it with Tekken games and killer character select themes? The original Tekken Tag Tourament has one of the greatest fighter select themes in the genre and more than a decade after that game's release, it's arguably topped with this one. I'm used to feeling like a BAMF when the fighting is going down, not when I'm picking my character, but I'm certainly not griping.

Fire Field - Super Smash Bros. Brawl (Wii)

Super Smash Bros. may be all the rage on the Wii U but whether you like it or not (for the record, I never hated Brawl) you're going to be reminded of Brawl since a good chunk of the remixes from the third Smash were brought over to Smash 4. One of the many tracks you can hear on Captain Falcon's stage, Port Town Aero Dive is this super sexy Fire Field arrangement. That masterful guitar work is out of this world.

Favorite Tunes Database

Wednesday, December 24, 2014

Top 5 Games I Got as Christmas Gifts

What's this, a Christmas themed article on Christmas Eve? Truth be told, December has been lacking in posts on Gaming Rocks On due to work and a lack of sleep. This baby popped into my head the other night so I present to you, my top five games that I've revived as Christmas gifts from Christmases gone by.

5. Chip 'N Dale's Rescue Rangers (NES)

If memory serves, this was the Christmas of 1989. After playing and loving DuckTales on the NES, a game based off of the succeeded cartoon show, Chip 'N Dale's Rescue Rangers seemed only natural for Capcom. And sure enough, they delivered. 

When that commercial hit the TV screen, I wanted this game like I wanted my next breath. Rental stores had quickly become my best friend, allowing me to play all the latest NES games or at leas the ones the peaked my interest. Whenever my family and I went to the our local rental chain, Chip 'N Dale was always out. No surprise, really, I mean, what kid didn't want to play as the world's most popular pair of furry detectives? The one time the game was in, my dad denied me the chance to play it. Parents always have their reasons for telling you you can't do something or you can't have this or that? Even so, my father's refeusal to let me play I game I'd been dying to experience felt like a gut punch. 

On Christmas day it became all too clear why my dad didn't want me renting Chip 'N Dale. Among the many Teenage Mutant Ninja Turtles action figures I'd received, there's was also a copy of Chip 'N Dale's Rescue Rangers staring right back at me when I opened my presents. Looking back, I'm glad my father didn't let me rent the game all those years ago.

I did terrible on the first level, but once I called over a good buddy of mine, the play mechanics became routine stuff. Grad a box and toss it at the oncoming mooks, hide under a box and for some strange reason the box hurts them and they go flying off the screen. I think I had the most fun with Chip 'N Dale when a friend was there to experience it with me.

4. Banjo-Kazooie (N64)

Christmas of 1998. I was in my late teens and thus was at the age where I'd keep my Christmas list small. I can't remember everything I asked for that holiday season but I specifically remember two things that I asked my folks to get for me: F-Zero X and Banjo-Kazooie. One item I got was a nice, big, dark blue winter coat, which I got more than 10 year's use out of. My parents, clever ones that they are, tucked another gift inside one of the front pockets. When I stuck my hands in them, I felt a box and quickly pulled it out. It was Banjo-Kazooie. No sign of F-Zero X, but one out of two wasn't bad.

The timing on Banjo-Kazooie couldn't have been any better. You see, I'd just spent Christmas Eve beating The Legend of Zelda: Ocarina of Time, and not having a large selection of N64 titles, that meant I would have had nothing to play. With huge worlds to explore tons of puzzle pieces and other collectibles to find, Banjo-Kazooie kept me busy for a long time. I've never actually finished this game. I think I played through about 7 worlds or so before other games sidetracked me. Still, it was a wonderful Christmas gift and an amazing game, one that I still own today. I don't have an Xbox 360 so I still can't play the remake. Maybe one day I'll fire this sucker back up.

3. Super Metroid (SNES)

You remember newspapers? Those things that come with rods and pictures on them that you can actually hold and contain lots of info. Well, whenever we'd get the Sunday paper, I'd make sure to flip through the Best Buy section and see the prices on games, Best Buy was always good for marking down games, even first party stuff. Over a year after it's release, Best Buy was selling Super Metroid for $15. Talk about a deal! Some of my most fondest memories of the summer of 1994 was playing through Super Metroid. During the summer of 1995, I'd gotten farther in the game than I'd ever gotten. Had we not had to return the game to the Blockbuster, I might have finished it.

For whatever reason, I never got around to picking up Super Metroid at the $15 bargain price. My father must have seen that ad in Best Buy because come Christmas 1995, I opened up a copy of Super Metroid in the same gift wrapped box of Vectorman (which was also $15 at Best Buy).

Now I could play Super Metroid in earnest. No rental period to worry about. Only school and the occasional chores kept me from the likes of Kraid, Ridley and Mother Brain. I played this game so much that shortly into the new year, I had it finished with an item completion rating of 88% and under 3 hours. That save file is still on my Super Metroid cart to this day.

2. Super Mario Bros. / Duck Hunt (NES)

If there was a gift on any kid's list for Christmas in the late 1980s that didn't have one, it was an NES. Though I have to say, I'm not even sure if I was aware of Nintendo until I unwrapped this box. Still, I knew a game console when I saw one and I knew that this was no ordinary game machine.

Two games on a single cart? Madness, yes, but the good kind of madness. Super Mario Bros. was my entry into the platform genre and what a fantastic place to start! The Mushroom Kingdom was big, it scrolled and it was filled with all kinds of crazy enemies like Goombas, Koopa Troopas, Piranha Plants and more. The levels were also quite diverse. Some levels were suspended in the air by bridges that you had to cross while being harassed by annoying Cheep-cheeps. A few stages were regrettably aquatic, with sucky swimming controls. Every fourth level was a dark fortress with no shortage of obstacles and no cheek points.

Super Mario Bros. made me love a lot of things. The platform genre, Mario, Nintendo and video game music. Even when I wasn't playing the game, the music was still in my head.

Super Mario Bros. was the main attraction for me, but I still enjoyed shooting down those ducks in Duck Hunt. Whenever I missed, I'd forgo skill and just give those birds a pointblank shot. Did I feel a little shameful in doing so? Eh, not really. I mean, that dog wasn't laughing at me

1. Super Mario World (SNES)

In 1990, news reached me of a new Nintendo console, a Super Nintendo. The 8-bit Nintendo was cool and now they were adding a super to the title? I had to check this out. In our daily newspaper, I'd read about the SNES and Super Mario Bros. 4, which we all know as Super Mario World. Those purple switches on the console, the cartridge going into the top of the console instead of the front. Even more brighter, crisper visuals then the NES. Mario was riding a dinosaur? Do want! Unfortunately for us living in the states, the SNES wouldn't hit our neck of the woods until the summer of 1991 but when it did reach our shores, I wouldn't shut up about it. It was the only thing I wanted for Christmas and it came packed with Super Mario World!

During this period, Nintendo and SEGA were at each other's throats. Nintendo had Mario and SEGA had Sonic. This war affected kids all across the planet. You either championed the plumber or the hedgehog. Whichever side you favored gave you ridicule from the other. Since I'd come to adore Nintendo from owning an NES, of course I praised Mario and trashed Sonic. This feud that waged across the globe only increased my desire to own a SNES with Super Mario World and those TV ads did not make me not having the system any easier to deal with.

My dad really knew how to mess with my head back then. He knew how much I wanted a SNES and he told me he'd gotten me a SEGA Genesis for Christmas. I was so utterly disappointed. I mean, I was getting a game console, sure, but it was not the one I wanted. I was so convinced that I'd have to force myself to like Sonic, which would later ironically became a lot easier than I could ever imagine since my friend got a Genesis and he showed me Sonic the Hedgehog.

With two big boxes sitting under the Christmas tree, one for myself and the other for my sister, I thought for sure I was going to unwrap a Genesis and was all set to pretend to like it. But when the wrapping paper hit the floor, it was a big, rectangular, SNES box, complete with Super Mario World. Ah, Christmas 1991 was soooooo freaking awesome.

By this time, I'd taken to Mario games like butter to bread. The SNES controller didn't seem foreign at all to me. I quickly grasped the new spin jump, riding Yoshi, gobbling up enemies, dismounting the dino and using the new Cape Feather power up. SNES systems were set up in stores all over the country with a demo for Super Mario World firmly nestled in the cartridge slot, yet this was my first time playing Super Mario World and I'd already blown through the first two worlds. True, I missed a lot of secrets because I was unaware of how many waiting to be discovered, but at that time, that wasn't what mattered to me. I was a proud owner of a SNES and Super Mario World. Best Christmas ever? The 10 year old inside me would have to say so. 

Monday, December 22, 2014

Favorite Tunes #103: The Most Wonderful Time of the Year

Did you do your Christmas shopping? No? Well stop slacking and hop to it. The stores are a madhouse on Christmas eve. I waited a little longer than I should have, but mine is all taken care of. All that's left to do now is enjoy some Christmas tunes.

EV03-2: Shopping A - Bayonetta 2 (Wii U)

Pleasant surprises. These are much more preferable to the nasty kinda surprises, but that should go without saying. Anyhoo, I was not expecting the first shopping theme in Bayonetta 2 to sound so jolly and Christmas-like. This is the kinda music that makes me linger a little longer so I can hear it loop a few more times.

Snowball Waltz - Sonic Lost World (Wii U)

Sonic Lost World is either a solid entry in Sonic's 3D exploits or another blight upon the franchise depending on whom you ask. The game is currently $30 at Target so one of these days I'm going to pick it up and decide for myself. Having heard select songs from the game, I can say for certain that there are some real winners in the music department. The second act of Frozen Factory has you collecting rings via snowballs all the while some splendid wintry jam plays.

Snowman - Mother (Famicom)

The first game in the Mother series, Mother, also known as EarthBound Zero, was never offically released outside of Japan. This hasn't kept fans from experiencing the series' origins, however, as a fan translated version of it can easily be found via web search. The first Mother game introduced many series stables like off the wall humor and many familiar musical themes like Pollyanna, Bein' Friends and of course, Snowman.

Welcome to Christmas NiGHTS - Christmas NiGHTS into dreams... (SAT)

The holidays are here, so I once again find myself listening to the music from Christmas NiGHTS. The title theme for this game is w NiGHTS style edition of the Christmas favorite, Joy to the World. If you want to check out Christmas NiGHTS but are unable to find a physical copy, the PlayStaion Network and Xbox Live Arcade services have the HD edition of NiGHTS, which comes with Christmas NiGHTS as an unlockable bonus, albeit with some of the content cut out.

Rosalina's Ice World - Mario Kart 7 (3DS)

Rosalina, intergalactic traveler, quite possibly the god in the Super Mario Galaxy series games. And they give her an ice themed track? Well since they already had Rainbow Road take place in Space for Mario Kart 7, they had to give the winter environment to someone. The track itself isn't a favorite of mine, but at least it has another good winter audio piece.

Favorite Tunes Database

Saturday, December 20, 2014

8 Reasons Why I Love Super Smash Bros.

Fifteen years ago, Super Smash Bros. hit the Nintendo 64. The game had a low budget and not too much in the way of advertising or hype for its release (the one TV is still hilarious, though) but it was one of the system's best titles and has now gone on to be a cash cow franchise for Nintendo.

I freaking LOVE the Super Smash Bros. games. I fell in love with this series on day one all those years ago and the series has just kept getting bigger and improving ever since. We've seen the release of the fourth game in the series on the 3DS and Wii U and I've been investing ample play time in both entries. With my mind focusing heavily on Super Smash Bros., I thought I'd present to you my reasons why this crossover series is so near and dear to me.

01. Characters

Let's not beat around the bush. Mario, Link, Pikachi, Samus, Peach, Captian Falcon and Zelda to name a fraction of them. Nintendo has some of the the most loved and most recognizable characters in the video game medium. Super Smash Bros. is the only series where you can have Mario give Peach a well-deserved punch to the face for all the times she's been kidnapped. Not the biggest Pokemon fan in spite of the series throngs of fans? Give Jiggly Puff a beating. 

The first two Super Smash Bros, games were exclusive to Nintendo characters. But when Super Smash Bros. Brawl was revealed, the floodgates were opened for third party characters and Solid Snake and Sonic the Hedgehog joined Nintendo Legends. At long last, Sonic and Mario could settle their old rivalry in style. That right there was cranking things up to eleven. For the 3DS and Wii U versions of Super Smash Bros, the hype meter was cranked so high that any attempt to measure it in numerical format would result in an exploding scouter. The fourth edition of Super Smash Bros. was history in the making as it not only stared Mario and Sonic, but also Mega Man and Pac-Man, four of the biggest names in gaming were all in the same game. And then you've got all the other new comers like Villager, Wii Fit Trainer, and Bowser Jr. Is it any wonder Super Smash Bros. is the greatest gaming crossover series?

02. The Stages

More often than not, fighting arenas are nothing more than background imagery for you to take in as you beat down your opponent. Occasionally you'll find you can bash your adversary against part of the scenery, but little else. This is not the case for Super Smash Bros. If you're fighting on a Mario Kart stage or Mute City, you'd better pay close attention to the race going on. The Shy Guy and F-Zero racers could care less about your fight and will turn you into road kill without giving it a second thought. The dragon that appears in the Find Mii stage will give you stat increases or decreases depending on the mood he's in. Want to opt for a more serious-looking battle ground? Take it to the Boxing Ring. You can even jump off the ropes. Wanna bring down those lights that totally aren't just for show on unsuspecting players? Go nuts. Living Room may seem innocent enough with the dog playing in the background, but the falling blocks can hurt almost as much as the Smash Attacks opponents unleash.

On the default settings, the arenas in Smash keep things plenty lively. Of course if you just want to worry about fighting your opponents and not contend with stage hazards, the Wii U and 3DS versions of Smash introduce an Omega, setting, which turns each level into a flat playing field, perfect for more competitive Smash play. No more going to Final Destination for the millionth time.

03. Remembering What Was Forgotten

Mario, Zelda and Donkey are still getting plenty of attention these days so they'll never be out of the spotlight. But I'm willing to bet that most people had forgotten all about or had zero knowledge of the Game & Watch series, which predated the Game Boy as Nintendo's first portable gaming device. They were reminded of them when the warning siren went off announcing an approaching fighter and were staring at a diminutive, flat figure with limited animation, making very primitive sounds with every move and attack. 

Ice Climber was one of my favorite early NES games when I was a kid so I lit up like a Christmas tree when I saw Popo and Nana in the game's opening cut scene. I hadn't thought of these two in eons, and Super Smash Bros. Melee brought them back to my attention.

Our hopes of a new Duck Hunt game on the Wii were sadly dashed. The motion controls made it a perfect choice to resurrect the dog so we could shoots some ducks down and fire a few rounds off at the pooch in the process. 3DS and Wii U Smash brought the dog and duck duo, make that trio, back in the form of Duck Hunt. Duck Hunt's very play style seems like they were design to anger those on the receiving end of his exploding cans and make you loose friends. One of his taunts is that stupid laugh from the NES Duck Hunt game, which is sure to make the blood of anyone Duck Hunt KOs boil. 

Ever play a game called Wrecking Crew? It was an early puzzle game and a Mario spin-off that only had one sequel with Wrecking Crew '98 on the Super Famicom. The Wii U version of Smash has a level based on Wrecking Crew so if you know how those games work, you've already got a leg up on the competition on how to use the level to dish out additional pain. 

04. Taking Pictures

Being able to rotate and zoom the camera when a match is paused may not seem like a big deal to outsiders but to any long-time Smash player, the possibilities are endless. During the development of Super Smash Bros. Brawl, Sakurai began sharing photos of the game each day. These photos would reveal items, characters, stages, or just some hilarious craziness that they happened to snap a picture of at the time, that last one happens to be a big draw to the picture snapping functionality of Smash. I can tell by all the picture a day posts Sakurai has done that he and his team had a blast taking all sorts of photos. Suffice to say, he wants us to do the same and Miiverse makings share photos easier than ever.

05. So Much to Do

The original Super Smash Bros game had an extended slot life in the N64 because it allowed up to four players to slug it out. From Super Smash Bros. Melee onward, the doors were blown off for the sheer amount of content it offered for those playing alone. Event mode has you fighting under set conditions such as putting some hyper kids to sleep with Jiggly Puff's Sleep ability or taking down the insanely powerful pair of Dr. Mario and Peach. Homerun-Contest lets you see how far you can send Sandbag flying. Want to test your endurance? Multi-Man Smash has various mini modes, one even letting you see how long you can last against an endless wave of fighters. All-Star mode has you fighting the entire fight roster with one life and a limited supply of recovery items with battles getting progressively tougher. If your friends aren't available, this series offers plenty to do for solo Smashers. 

06. Trophies

The opening of Super Smash Bros. Melee shows a child taking hold of a Mario figure that would become an all import part of the Smash series. Trophies can be found lying on the ground, collected as rewards from victory or purchased with your hard earned coins. These cool-looking collectibles can be viewed up close, far away and spun around. They even come with their own bio for you to read, filling you in for the trophies of lesser known characters. Whoever wrote the bios for the 3DS/Wii U trophies is my hero. I've lost count of how many times I've chuckled or laughed out loud. Ever since the Melee days I've yearned for Smash trophies and amiibos are basically just that except each one can be turned into a digital fighting machine in Wii U Smash.

07. Multiplayer

The majority of fighting games are two player affairs. But as it was already established when Super Smash Bros. was released way back in 1999, Smash wasn't like most fighting games. Four controller ports meant up to four players could pound the virtual crap out of each other. To anyone not in the know that takes a look at Smash, the four player brawler will more than likely been seen as a screen of pure uncontrolled chaos. To the resident Smash fan? Business as usual. It's the kind of madness that brings a smile to one's face and reminds of the glory days of blowing up my friends in the numerous Bomberman games.

Four players is manic enough. The Wii U version of Smash 4 can hold up to eight players for local smashing. You'll need at least one GameCube controller adapter to do this along with some GameCube controllers and it may be a little too much for some, but this video of Max and the gang having a blast was all I need to see to convince me that I need to give 8 player Smash a try at some point.

08. Music

Super Smash Bros. on the N64 was packed with arrangements of classic themes from the likes of Super Mario Bros. Kirby Super Star, Metroid and the like. Melee was for all intents and purposes a bigger and better game and brought forth an expansive soundtracks. Some themes could only be heard when you held the L or R shoulder buttons as you selected a stage.

Saying Brawl's soundtrack was massive would be an understatement. The game boasted over 300 tracks of original themes and remixes with tons of composers being brought in to write the music like Nobuo Uematsu and Masafumi Takada. From time to time, CDs would randomly drop and you could pick them up to add them to your music collection. Doing so meant you could listen to tunes such as Molgera, Dragon Roost Island (The Legend of Zelda: The Wind Waker) Castle / Boss Fortress (Super Mario World / Super Mario Bros. 3) as you battled it out in their respective stages. Like Melee, Brawl also payed tribute to lesser known titles in in the form of music. It's pretty unlikely that most of the Smash fanbase ever played the Game Boy Japan exclusive X, and yet there was an incredible remix of the Tunnel Scene theme that could be heard on Lylat Cruise. Even Panel de Pon got some love with a sick arrangement of Lip's Theme. With so much music, one might fear that they'd never be able to hear it all. The My Music feature Brawl introduced lets you toggle the frequency at which songs play on every battle stage. Have a song you really like? Crank it up so you can hear it regularly. A piece you aren't particularly fond of? Turn if off all together.

The Wii U version of Super Smash Bros. has over 430 themes of new music, arrangements and returning themes from Smash 64, Melee and Brawl. The composer talent is across the board for Smash 4 with some of my favorites Kenji Ito, Manabu Namiki, and ACE pitching in to name very few. The My Music feature that Brawl added makes a return and with even more tunes than ever before, you could spend hours just listening to and selecting themes.

I'm very pleased some of my old favorites from Brawl made a return but the plethora of new remixes is insane. Full Steam Ahead (The Legend of Zelda: Spirit Tracks), Wrecking Crew Medley (Wrecking Crew), Dark Lord (Find Mii), Bubblegum K.K. (Animal Crossing: New Leaf), Love Theme (Mother 3) are already making Smash 4 one of my favorite video game soundtracks. As great as the gameplay to this series is, the music has been every bit as good.