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Wednesday, October 1, 2014

Latest Purchases #75

A Latest Purchases post, featuring stuff I picked up in September. Well as they say, better late than never.



I was pre-ordering the 3DS version of Super Smash Bros. when I saw this lone 20 inch World of Nintendo Mario. I'd never seen a Mario that frickin' huge before. It was jaw dropping. I must say, the World of Nintendo toy line is quite superb with mini figures, plushies and the like, but this? Duuuuuuude. I just had to snatch this bad boy up before someone else did. My dad actually asked me what I was gonna do with him. The same thing I do with all my other gaming merch: display it. Agh, parents.

Adding two more mini figures to the World of Nintendo set I already own, I picked up Donkey Kong and Wario. These things are quite easy to find, making collecting all six one of the easiest things to do. Now DK has his side kick and I finally have something Wario that isn't a game. 



I was hoping I'd find the Yellow Pikmin after I picked up the Red Pikmin a while ago and sure enough, Target had one left. Now Red has someone to keep him company but they Pikmin plushies feel so incomplete without the other colors. Perhaps Nintendo will add the rest to the lineup. I already know other Pikmin color plushies exist, at least in Japan. Perhaps I'll just order those someday.

This New Super Mario Bros. Wii Mario plush is a few years old but it's only the second Mario plush I've ever bought, where as I own three different Luigi plushies. I wasn't too fond of this thing at first but since you can actually sit this one down, I find that to be a big plus. 



I love my Classic Sonic plush but I figured I could use a Modern Sonic plush as well. At 5 inches, he's smaller than I thought he'd be, but he looks quite nice and like the aforementuioned Classic Sonic, I can hang him on my wall. He's currently resting above my TV right next to the Pac-Man plush you see there, which is the smallest plushie I own. Pac-Man was also the cheapest plush I've ever picked up. Not including shipping, the little guy was only $2.87.

I picked up these plushies so I could take photos like this...


It's almost time.

Friday, September 26, 2014

Favorite Tunes #98: It's Dangerous to Go Alone

Well, the wait is over and Hyrule Warriors is out. I'd love to sing the praises of Zelda meets Dynasty Warriors but after bills, I'm outta moola so, I've gotta wait until I can get some more green to afford it. In the mean time, here's a selection of Zelda tracks to celebrate the latest game where the main character never gets top billing.

Opening Demo - The Legend of Zelda: A Link to the Past (SNES)



After Zelda II's side scrolling antics and brutal difficulty (ironically now fans whine that Zelda games are too easy), the third Zelda title returned the series to the overhead style of play but with a 16-bit paint job via the SNES! Princesses being held prisoner, an evil wizard about to leash unspeakable evils upon the world? That sounds like a good way to sum up the game's opening, but for an added touch of enthrallment, throw in Koji Kondo's masterful composition skills.

Sword Search - The Legend of Zelda: Link's Awakening (GB)



The first game in the series where Zelda never makes an appearance. And Link gets his name in the subtitle a second time! Link's first portable adventure tends to be the oddball of the series, much like Super Mario Bros. 2 gets it's black sheep status for being so different. But just like the aforementioned game, the differences in Link's Awakening are a large part of why those that have played it love it so much. Wart makes a cameo, a Chain Chomp dog helps assists you. Heck, there's even a Yoshi doll! It also has one of the most bitter sweet endings in the entire series history. Don't expect me to spoil it for you.

Spirit Temple - The Legend of Zelda: Ocarina of Time (N64, 3DS)



This is often hailed as the greatest game of all-time. Whether you think such a claim is deserved or overrated is entirely up to you. I firmly believe Ocarina of time is a fine game but by no means the very best the medium has to offer. The soundtrack of this game still gives me chills. There are jovial themes for when you enter lively towns, forbodding music for those puzzle filled dungeons and atmospheric tracks such as this one. If only I had picked up the game and registered it back when the 3DS version released, I'd have my own soundtrack to this game.

Lorule Castle - The Legend of Zelda: A Link Between Worlds (3DS)



Fans have been clamoring for a Zelda game in the vein of Link to the Past for decades. From my understanding, A Link Between Worlds is the game they've waited (im)patiently for. It has an overhead view just like Link to the Past but has a deep wall merging mechanic that greatly enhances the gameplay. It can also be played in a non linear fashion just like the original Legend of Zelda. All of this is a rich soundtrack as the cherry on top.


Kakariko Village - Hyrule Warriors (Wii U)



I've heard several soundtracks from the Dynsasty Warriors series, which, despite the setting, uses lots of rock music. So I'm not too surprised to find that a great deal of the music in Hyrule Warriors also fits that same genre, though I do think this is certainly going to miff more than a few fans. But since this is a spin-off game, why not opt for a different style of music? And when it sounds this good, who cares if it strays from the norm?


Main Theme (Classic) - Hyrule Warriors (Wii U)



What would the Zelda series be without this iconic tune? Had it not been for a copyright issue, Koji Kondo would never have composed this baby and a vital piece of the Zelda mythos might not even have existed. And he wrote the song in a day! This version in Hyrule Warriors sounds orchestral, but you can clearly hear some 8-bit tunes in there, a nice nod to the series NES roots along with Zelda's theme.

Favorite Tunes Database

Wednesday, September 17, 2014

Favorite Tunes #97: Getting Hyped for Super Smash Bros.

Super Smash Bros. released on the 3DS in Japan on September 13. The game will release in America on October 3. Gamers fortunate enough to have gold/platinum status as Club Nintendo members were e-mailed demo codes with unlimited use with Nintendo occasional handing out demo codes before the public demo release on October 19. I'm as stoked for this game as the next guy and to get even more jazzed, Favorite Tunes is Smash Bros. centric.

Note: Not every song featured here is in Super Smash Bros.

Yoshi Star Galaxy - Super Mario Galaxy 2 (Wii)



Leading us off is Mr. Video Game himself. The debate rages on whether Super Mario Galaxy 2 is superior than the original. I tend to prefer the first game more, but there's no denying that both titles are superb. Outside of a cameo appearance with his face making up a small planet, Yoshi was MIA in the first Super Mario Galaxy. This travesty was rectified in Super Mario Galaxy 2, with everyone's favorite everything-eating green dino making regular appearances. Koji Kondo stepped back and let Mahito Yokota handle most of the compositions for Galaxy 2 as he did in the original game, only writing a handful of songs. One such track was Yoshi Star Galaxy, a jazzy, tropical, upbeat piece of tunage.

Aquatic Ruin Zone - Sonic the Hedgehog 2 (GEN)



Lots of gamers toute this as the greatest Sonic game. It's not a statement I can personally really behind, but Sonic 2 is still a fantastic hedgehog game, regardless. As the title implies, Aquatic Ruin is home to Sonic's kryptonite, H2O. The nice thing about the way this zone is structure, however, is that the water can be bypassed. You can stay on the top path, which keeps our heroes high and dry or take the lower route, leading to wet depths.

Dr. Cossack Stage 2 - Mega Man 4 (NES)



So many gamers say the Mega Buster was a crutch that made Mega Man too powerful. And yet no one complains about the brokeness of the Metal Blades. Meh, whatever. Mega Man 4 has always been one of my favorites. It was the first time Wily tried to blame others for his crimes and it was the introduction to one of my favorite supporting cast members, Dr. Cossack, who got a super awesome theme for his third and fourth levels.

Tilte Screen - Pac-Man and the Ghostly Adventures (PS3, 360, Wii U, 3DS)



Mario, Mega Man, Sonic and now Pac-Man in the same game? Talk about history being made. Of the four video game legends that make up red, blue and yellow, Pac-Man is the oldest of the bunch, and is Mario creator, Shigeru Miyamoto's favorite video game character. This theme is actually a remix from the arcade game Pacmania, which, intrestingly enough has been arranged and will be one of Pac-Man's musical themes for Super Smash Bros.

Mute City - Super Smash Bros. (3DS, Wii U)



The announcement that Captain Falcon was returning for the fourth entry of Smash was indeed a welcome one. He was one of the original Smashers but given Nintendo's current stance on the F-Zero series, so fans were a little worried that the days of throwing Falcon Punches were long gone. Nope. The Captain is back and with a kickin' new Mute City remix. It's already become one of my favorite arrangements for Smash 4, done by Kenji Ito, known for his glorious work on the Square Enix's SaGa series. YES!

Spark Man Stage - Super Smash Bros. (3DS, Wii U)



With all the nut hugging Mega Man 2 got in Smash, what with that freaking Wily Castle stage and the music, I was pleased to see that someone remembered that there were other games outside of the second NES game. Spark Man has always had what I believe to be the pinnacle of the electric based stage level music in the entire Classic series. I was really hoping this theme would get some love for Smash 4.

Favorite Tunes Database

Tuesday, September 16, 2014

Currently Playing #21: Kirby Triple Deluxe

Super Mario Bros.: The Lost Levels (All-Stars ver.)



Also known as the Japanese version of Super Mario Bros. 2. Also know as sheer torture. Having typed that last one out, you may be wondering, "Why are you playing this game?" I'm working on a special Mario feature for this blog that I've had spinning around in my dome for some time now. Much to my deep regret, completing this feature requires me to play what is without question the only game in the Super Mario series that I utterly despise. I'm playing the Wii's Super Mario All-Stars enhanced port because being able to save on every single level is a gift from God in the cruel an unjust world that is Lost Levels.

I can appreciate Luigi's superior jumping skills in this game but I don't feel like dealing with his sub-par traction, which would only make the game even more difficult than it already is. Thus, I've decided to make this painful journey as the older brother, Mario. I've also decided to use a guide for this play through as I've had more than enough of this game screwing me over in the past. In World 3-1, I went down a pipe that I thought was taking to a bonus room. It did, but it was home to a Bill Blaster. which didn't bode well for me. Sure enough it took me to one of those dreaded backwards Warp Zones. Since I had no desire to play through two worlds I had already conquered, I used the conveniently placed pit to kill myself. Cripes, I hate this game. I hate this game, I hate this game, I HATE. THIS. GAME!!! Never have I uttered that phrase so many times in all the years I've been gaming. Just the thought of sitting down to play this one makes me let out frustrated sighs.

Kirby Triple Deluxe (3DS)



I've decided to start this game and finish it up before the 3DS version of Super Smash Bros. releases in about two weeks. Kirby had some of his best outings on the DS and his two Wii adventures are among my favorite Kirby titles. Triple Deluxe  is enjoyable but not on the same level as previous Kirby outings. I dig a lot of the new power ups like Beetle and Bell Kirby and the Hypernova inhale power is nice but even with the 3D effects and everything else it has going for it, Triple Deluxe just doesn't feel on par with Return to Dream Land. No, I didn't come in looking for this baby to surpass my all-time favorite Kirby game, but I'm still more than a little disappointed with this game after three worlds in.

Super Mario 3D World (Wii U)



I've gotten 100% completion of every world except World Crown. My aim is to get 100% completion of this game and I'm well aware of what doing that means. The biggest hurdle to jump over is more than likely going to be Champion's Road, by none, the hardest level in the game. I've played a good chunk of it with my nieces and newphews and some of it solo. I'd have to be crazy to try and tackle this stage without power-ups. The farthest I've gotten is to the long climb with the piranha plants, which just screams of needing a Cat Suit.

The last Mystery House isn't a cake walk either. So far, I've managed to get 12 Green Stars with Luigi. The 13th one, where you have to use a giant shoot to skate past enemies that like to block your way has been giving me trouble. Champion's Road with every character is tough enough but grabbing 30 Green Stars with everyone? Super Mario 3D World may very well be one of the most difficult games in the series to finish 100%.

Also Playing: Mario Kart 8, Shovel Knight

Game Art #70: Super Smash Bros. Gallery

With Super Smash Bros. hitting the 3DS on October 3 and the game having already spread like wildfire with it's Japanese release on September 13, I'd say its high time we once again represent some fan art of one of gaming's most beloved cross over series, Super Smash Bros.

By mivion
By Koineko
Pixiv ID
By Korokoro
By Cosmos
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Pixiv ID
By xeternalflamebryx
By xeternalflamebryx
By Juliana Chen
By Juliana Chen

By Juliana Chen
By Juliana Chen
By Juliana Chen
By ss2sonic
By ss2sonic
By Nagi
By youmask
By Tom Brown
Pixiv ID
Pixiv ID
By Yukichiko
Pixiv ID
Pixiv ID
By bone
Pixiv ID
By Mirin.
Pixiv ID
Pixiv ID
By Nagisa
By Aura
By SmashToons