

Mario is no longer the weakling he was in the original DK. He can fall from a considerable height and not die. On top of that, Mario has sweet acrobatic moves allowing him to jump higher and deflect certain objects that would otherwise spell doom for him were he standing up right.
The battle field isn't just a conrstruction site anymore. Mario chases Donkey Kong through a cities, forests, jungles, ships, factories, etc. Pauline must be some woman for Mario to be chasing Donkey Kong all over the world.

I think the thing that amazes most people about DK '94 is how well-made it is. Most titles for the Game Boy aren't nearly as long or has as much depth. The stages pack excellent design, the puzzles are clever and the music is pretty catchy. DK '94 is easily one of the greatest Mario games out there. Believe me when I say that this game deserves to rub shoulders with Super Mario Bros. 3 and Super Mario 64. It really is that good.
I'm currently on World 3, playing the game on the Game Boy Player, via the GameCube. Regretabbly I can't take this game on the go because I traded in my GBA SP to get a DS years ago and I found out the hard way that the system was not backwards compatible with original Game Boy titles. The last time I played this title was in 2002 on the original GBA model. Maybe I'm rusty but I died way more times than I should have in the first world. Either that, or GameCube's control pad is just too tiny to play on. Guess it's time to finally put my Super Game Boy back into action. The color on it for DK '94 looks better than it does on the Game Boy Player anyway.
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