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Sunday, December 29, 2019

Favorite Tunes #275: That's All

No, this is't a wrap for FT. This is, however, the last Favorite Tunes of 2019. I know I slipped on getting these out every Saturday so I'm gonna do better on that in 2020.

A Robot Named Fight! - A Robot Named Fight! (PC, NS)
You might be getting sick of roguelite games. The indie developers really love this genre and seeing it in your face all the time can get tiresome. I glanced at this title on the eShop and couldn't help but notice the Super Metroid inspirations from the level design to your character's jump animations. I thought I'd pick the game up someday but someday turned out to be on Christmas when a ton of eShop games went on sale, some as low as 99 cents. The music grabbed me with that title theme, which has some really radical guitar riffs and drum work.

Main Table - Dragon's Fury (GEN)
Also known as Devil's Crush on the TG-16, this Genesis port is one I can speak nothing about as far as gameplay but the music? Just listen to this Main Table track. In some ways, it might even beat the TG-16 version. That Genesis synth guitar was KILLING it!

Mission 1 - Gaiares (GEN)
I was given a complete copy of Gaiares from a friend and co-worker years ago. I think I made it to the third stage before getting slaughtered. This track appeared in my recommended videos and reminded me how mind blowgly awesome the first level theme was. Here's another track you can point those to who doubt the Genesis sound chip.

The Adventure Awaits (Map Screen) - Shovel Knight (Multi)
If for some reason you haven't bought Shovel Knight, you can pick up Shovel Knight: Treasure Trove, which comes with the base game and all of the updated content the game has received over the years. It will make my 5th time buying the game. No, I don't have regrets and I don't need help.

Cyclops Theme - X-Men: Mutant Apocalypse (SNES)
It has been about ten years since I listened to this game's soundtrack. It has a lot of good themes. Not only was the game developed by Capcom buy some of the same composers that worked on the soundtrack of Mega Man X, also wrote music for this games, which explains a lot.

GENOCE - Front Mission: Gun Hazard (SFC)
Trials of Mana, a few of the Romancing SaGa games, Square Enix is giving us some games that were never released outside of Japan. Would be nice if they got back on that Front Mission train and gave us some of the earlier titles in this series. Until then, I got some great militaristic soundtracks to hold me over.

Favorite Tunes Database

Saturday, December 21, 2019

Favorite Tunes #274: Simply Having...

Christmas is but a mere four days away so this week's Favorite Tunes is peppered with some new material along with some old favorites. Happy holidays, everyone.

Planet Freon ~ Ice Scream - Ristar (GEN)
When Ristar was originally released in 1995, the game was overlooked. This was a time when the platformer was the dominate genre and it was pretty tough to compete with games like Yoshi's Island and Donkey Kong Country 2. Nonetheless, Ristar has its fans and SEGA has given the game plenty of love when it comes time to Genesis compilation releases. The game is a very competent platformer that shows off some marvelous visuals and some of the best music the Genesis has to offer.

Dhalsim's Theme [CPS-I] - Street Fighter II: The World Warrior (ARC)
There are some versions of SFII's music that I prefer over the arcade score. I think Sagat's stage music sounds better in home versions than it does on the stand-up audio. Dhalsim's theme is another one where the arcade version never really clicked with me. Until recently, that is. Sometimes it may take a while, in my case, years, before a music track grows on you.

Jack Turner Theme - Art of Fighting (NG)
The few Art of Fighting tracks for Terry's massive song list in Super Smash Bros. Ultimate got me to check out the soundtrack from the Art of Fighting series and yup, great jams across all three games. I am a sucker for a good piece of jazzy music and hearing this one really makes me wish it made the cut for Terry's song selection in Ultimate.

Frozen Factory Act 1 - Sonic Lost World (Wii U)
I played through Sonic Lost World a year or so ago and I gotta say, I didn't find the game to be the dumpster fire so many make it out to be. I thought the parkour system could have been executed better along with some level specific gimmicks, but overall, I had good time with the game. Of course the music was awesome, it was a Sonic game, after all. This one ranks as one of my top winter Sonic themes, right behind Ice Cap Zone Act 1.

Snow Mountain - Super Mario 64 (N64)

Super Mario 64 DS wasn't a bad port but I just couldn't get down with the controls. For that reason, the N64 version has always been my favorite, wonky Bowser model and all. I'd love an HD remaster of the game on the Switch and I'd have no complaints if the music were kept as is because this is still some of the best stuff Koji Kondo has ever composed.

Diamond Dust Act 1 - Sonic 3D Blast (SAT)
I'm one of those uncool dudes that prefers the Saturn version of Sonic 3D Blast's music. I still like the Genesis version well enough and there are some themes I think I better on the Genesis. Diamond Dust Act 1 on the Saturn however, wins by a mile. I love me some winter game music and doubly so if it sounds Christmasy. It has become something of a tradition to feature this track every December in Favorite Tunes before Christmas.

Favorite Tunes Database

Saturday, December 7, 2019

Super Smash Bros. Ultimate: The Ultimate Smash Game


They say you can't really judge a game before playing it for yourself. There is certainly some truth to that saying, but there are some games that you know, without a shadow, will be mind blowingly awesome. For many a gamer, Super Smash Bros. Ultimate was such a game.

Ultimate was a highly anticipated title long before it released on December 7, 2018. Sure, people were excited with the teasing of the game at the end of the March 2018 Nintendo Direct, but it was Nintendo's E3 2018 Direct that really got the hype train going. Masahiro Sakurai presented us with a video that showed off the fighters that would be returning for the new Smash. The entire 25 minute video could be summed up in three words: Everyone is HERE! If you could pinpoint a specific time when the entire Smash fanbase was overflowing with joy, those three words gracing the screen with Solid Snake would be it. Every single character that has ever been in a Smash game would be in Ultimate. Pichu, Young Link, Wolf, Ice Climbers, Mega Man. Everyone. That right there is truth in advertising and was the game's tagline.



A large part of Ultimate's appeal is the roster. On launch day, Ultimate came packed with over 70 characters right out of the box. I have my mains such as Mega Man, Terry and Toon Link but with a cast this huge, I feel like I'd be doing myself a major disservice if I didn't use other characters. King K. Rool is a character I didn't want in Smash but he was among the earliest that I unlocked and he's an insane amount of fun to use. You couldn't pay me to play as Peach but I'm all about Daisy and I'm not even bothered that she's an Echo Fighter. When I feel like mixing some Street Fighter with my Smash, I pick Ryu or Ken. Not even Little Mac's terrible off stage game can prevent me from having fun using him from time to time. The wealth of fighters in this game ensures that are are a couple dozen characters for anyone of any play style to gravitate to.

I never realized how awesome different rule sets could be until we were allowed to save tons of different ones in Ultimate. Like, I'm one of those weirdos who has always loved to play on time rather than stocks. In the original Super Smash Bros. my friends and I would always see who could get the most KOs in 10 minutes. Since 1999, time has been my proffered way to play. This changed a bit when the 3DS and Wii U versions of Smash released and I became more accustomed to switching up to stock games every now and then. With Ultimate letting us save a myriad of different rule sets, I've got so many ways to play. Sometimes I do quick games of four stocks, and sometimes I'll do stamina with two stocks to make it play more like a regular fighting game. I even have one rule set called "Stuff Blowing Up," which consists of nothing but bomb items. When I'm craving something truly chaotic, I'll play on my "Chaos!" rule set, which has items set to a high spawning rate. Seriously, having a variety of different rules is an excellent way to spice up your Smash games. If a filthy, item-loving casual like me can play on stocks with items off, I think even those in the competitive crowd can turn on some items and have a free for all from time to time.



Ultimate also boasts a very lengthy single player mode in the form of World of Light. As much as I enjoyed Subspace in Brawl, I've never felt the desire to replay that mode again.Yes, the cut scenes were epic but the Great Maze was Ocarina of Time Water Temple levels of frustrating. If some Spirit are giving you a tough time, you can come back when you're better equipped and have a better chance at winning or just steamroll the opposition. With multiple paths to take and many fights being optional, there's a great degree of flexibility for players. Some players such as Nairo and ZeRo have done self-imposed challenges and went through World of Light without using Spirits, which has made for some hilarious streams and YouTube highlights. Recently, we've seen Nuzlocke runs on World of Light from various Smash players on YouTube. For those not in the know, this means that when you lose a fight with that character, they are gone for good. Think of it as a self imposed permadeath system in place. I'm almost tempted to try a Nuzlocke run.

Don't even get me started on the amount of stages you can battle on in Ultimate. Without taking into account the Battlefield and Omega forms you do to every stage, there are over 100 stages to choose from. Sometimes you may not even be sure what stage to choose from. If music determines where you battle but you aren't crazy about the stage, you can turn stage into the aforementioned Battlefield or Omega form. Want the stage to be normal without hazards? You can battle that way too. Ultimate is not a game that is starved for stages, whether you play casually or competitively.



Spirits in general are just all kinds of fun to use. I never even used the Stickers that Brawl had but I engage in Spirit battles on the regular in Ultimate. I have so many Spirit teams formed that I kinda think 99 teams isn't enough as I think I'm dangerously close to hitting the limit. Finding ways to make your fighters stupidly broken is some of the most fun I've had playing video games. As I was working on this, I came across Lizard Leliel's YouTube channel and he has a ton of videos demonstrating how insanely powerful some fighters can be with the right Spirits equipped. It can make getting some extra Spirits on the Spirit Board a whole lot easier. Lizard helped me discover the joy that is OP Ridley and I gotta say, hyper buffed Down B is too good.

On top of having a ton of stages, the biggest roster of any fighting game and an engaging single player mode as well as multiplayer modes out the wahzoo, Ultimate has a soundtrack that is so grandiose that it should be considered cheating to even bring it up when discussing the best game soundtracks. What other game can you play that has the CPS I & II versions of Street Fighter II's iconic soundtrack, 50 SNK tracks of original and new remixed tracks, Mega Man music, Sonic music, Super Mario music, Fire Emblem music, Castlevania tunes, Banjo-Kazooie themes and a whole lot more? Before the DLC fighters came, there was over 900 music tracks. Now there are more than 1000. Ultimate is worth having for the soundtrack alone. The crazy thing is, there is sooooo much more to come.

A few months ago, a co-worker asked me what character I would like to have in Ultimate. I thought it over for a bit before responding that I had no idea. With previous Smash entries, I could come up desirable picks no problem. Ultimate has such an insanely huge, diverse roster that I really can't think of any characters I'd like to see add, even when it comes to the future DLC characters. Heck, I'm happy to have Shovel Knight and Sukapon as Assist Trophies, blasphemous as that may sound. I really can't be upset that this or that character isn't playable because we already have so dang much in Ultimate. Sakurai and his team have and continue to work so hard to make Ultimate live up to the name it was given and I cannot thank them enough for that. I'm dead serious when I say that we  do not need another Smash game for a very long time. Ultimate truly is the definitive Super Smash game and I'm excited for whatever else the game has in store for us.