Genre: Platformer
Developer: Sonic Team
Publisher: Sega
Virtual Console Release: Jun 11, 2007 (USA) / Jul 6 2007 (EUR) / Jun 19, 2007 (JPN)
Original Release: Nov 24, 1992 (USA & EUR) / Nov 21, 1992 (JPN)
Cost: 800 points
Players: 1-2
Rated: E (Everyone)
With the first Sonic the Hedgehog, Sega not only gained a mascot, they proved themselves as the first heavy weight contender against Nintendo when at the time, no one else could touch them. A sequel to one of the best games on the Genesis only seemed natural. Sonic the Hedgehog 2 plays a lot like the first game and while it doesn't stray very far from the original, in this case, more of the same isn't really a bad thing.
Dr. Robotnik is at it again, enslaving helpless animals inside of robots and trying to conquer the world and with the aid of his latest super weapon, the Death Egg, that mad dream could become a reality. Unless, of course, a speedy blue hedgehog and a two tailed fox stop him. Sonic and Tails must travel through 11 zones, collect rings, smashing robots and running on insanely large loops if they want to bring peace to their world.
Sonic & Tails. |
Chaos Emeralds return but the number has been bumped up from six to seven. Passing Star Posts (check points) with 50 rings or more allows you to enter a special stage, which plays out on a half pipe. The Goal here is to make it through each segment of the stage with enough rings to move onward and collect the Chaos Emerald. Should you manage to obtain all seven Chaos Emeralds you can transform Sonic into Super Sonic, a buffed up, even faster version of his hedgehog self. You must have 50 rings and jump to make the transformation and with each passing second, your ring counter depletes. So if you want to keep your super form, grab those rings. Be warned that precision jumps become that much more difficult as Super Sonic.
Chemical Plant Zone, one of the coolest-looking levels in the game complete with a killer theme tune. |
Mystic Cave Zone can be pretty devious if you aren't careful. |
One of the easiest, most peaceful levels in the game, Sky Chase Zone. |
As visually impressive as the first Sonic game on the Genesis was, Sonic 2 is even more so. Chemical Plant Zone is set against a night cityscape background that blends well with the foreground graphics. The character sprites are gorgeous, with Sonic and Tails in particular teeming with life. Sonic, impatience rodent that he is will look at the player and tap his foot if left idle, but that's not the end of it. He'll look at his watch while he continues to tap his foot. Leave him there a little longer and he lays down, staring back at the player as if he were bored out of his skull. Tails will simply look at the screen and yawn, possibly expressing his desire (though not as blatantly as Sonic) for the player to hurry up. Nearly 20 years later, seeing those sprite animations is just as amusing as ever. The Genesis hardware does an a very admirable job of keeping the action fast paced with backgrounds that feature no blur effects just like the first game.
Get all the Chaos Emeralds... |
...And you can become Super Sonic. He's as fast as he is awesome. |
Sonic the Hedgehog 2, to many fans is a bigger, better game than the first so it's not hard to see why this is their favorite Sonic game. It's one of the best platformers of the 16-bit era and an exceptional Sonic game. The level design may not match the first game, but in the grand scheme of things, that's a minor issue. Sonic 2 is well worth your Wii points.
The Most Hated Zone
Ask any Sonic fan which zone is their least favorite in Sonic 2 and most of them will say without any hesitation, Metropolis Zone. One of the later stages, Metropolis Zone has some of the best music in the series and the most annoying selection of Badniks in any Sonic game. You've got the Asterons, floating starfish that explode into five pieces and sometimes come in pairs. Then there's the Slicers, praying mantis robots that throw their claws at you. Finally there's Shellcracker, which looks like an updated version of Crabmeat from the first Sonic game, but with retractable claw and an insanely tiny hit box if you're trying to defeat him by stomping on him. To make matters worse, many of the Badnik's placement throughout this zone is downright EVIL. You'll often encounter these guys in narrow passageways, making them highly difficult to avoid. All that sounds pretty ruthless, right? It gets worse. Metropolis Zone is the only standard zone in the game to have three, yes, three acts! Turns out act 3 of Metropolis Zone was originally going to be another zone entirely but one of the scrapped zones led to this third act taking it's place. The map to this act was already finished and Yuji Naka said "It would have been a shame to waste it...". No, it wouldn't have, Naka-san, no it wouldn't have.
The Homages of Sonic 2
Most of us probably didn't pick up on them as kids, but there are two rather distinct homages in Sonic the Hedgehog 2 that pay tribute to two other famous franchises. These are pretty well known today but for the five of you that are still in the dark, read on.
That's no moon. That's a weapon of mass destruction, the Death Star, er, Death Egg. The Death Egg is the final area in Sonic 2 but players never really got a good look at it from the outside until Sonic 3 & Knuckles. Spoiler alert! At the end of Sonic 2, the Death Egg crashes down on the Floating Island, which sets up the events for Sonic 3 & Knuckles. In Launch Base Zone, you can see the Death Egg being rebuilt. By the time you make it to Sky Sanctuary Zone, the Death Egg is fully operational. Planets, beware.
Freeza probably would have killed Goku and his friends on Namek and ruled the Galaxy but he made one critical error. He killed Krillin, Goku's best friend, right before Goku's eyes. Goku got so angry that his hair changed color, stoop straight up and Freeza got a long overdue thrashing. OK, so Sonic turning into Super Sonic in Sonic 2 isn't anywhere near as dramatic as Goku's Super Saiyan transformation, but both forms on the heroes still look pretty cool. Like Goku, Sonic's abilities are amplified in his super form. To further mirror the Super Saiyan state, Sonic's eyes turn an emerald green color in Sonic 3 & Knuckles. Kids in America and Europe didn't have the slightest idea what Dragon Ball Z was at the time but now, practically everyone on the planet is familiar with Akira Toriyama's most well-known manga.
Chemical Plant Zone Blues
Act 1 of Chemical Plant Zone can be passed with relative ease but Act 2 presents a problem for many players. Near the end of Act 2 is a purple chemical that has the same effect as water, meaning if you stay in it too long, you'll drown. There are no air bubbles in Chemical Plant Zone so the only way to avoid drowning is to get yourself to dry land. With the oxygen bell sounding and the drowning timer counting down, it's easy to panic and lose a life while jumping back and forth on the rotating blocks to reach topside. Don't feel too bad about your hardships. Back when Sonic Gems Collection was being developed, the people at Sonic Team were playing the game and got stuck on the exact same spot that a lot of players do in Act 2. The staff members lost lives by drowning and falling into bottomless pits.
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