The console version of Street Fighter X Tekken released in early March of 2012 in America, Europe and Japan and thus far has generated worldwide sales of 1.4 million. That number be worse, considering a little over two months have passed since the game's release, but it could be a lot better.
"Sales of Street Fighter X Tekken have fallen short of our plan," the company's statement confirmed. "We believe one of [the] causes is cannibalism because of the large number of other games in this genre that were launched within a short time."
SoulCalibur V, Ultimate Marvel vs. Capcom 3, BlazBlue: Continuum Shift Extend, King of Fighters XIII, a lot of fighting games released over the past year. But I believe the reason for Street Fighter X Tekken performing under Capcom's expectations may have something to do with the company's business practices. After the numerous versions of Street Fighter IV and the updated version of Ultimate Marvel vs. Capcom 3, which was released the same year as the original game, how can one blame fans for being weary on the Capcom front? And I don't mean to beat a dead horse, but the shady on-disc DLC is probably the biggest reason for Street Fighter X Tekken not selling as fast as Capcom would like. Screwing over your consumer base like that is justifiable cause not to buy your product. Really, Capcom, blaming cannibalism for poor performance? I guess that's easier to do than just admitting that you made a mistake.
No comments:
Post a Comment