The first time I had ever heard of Super Ghouls'n Ghosts was through a special edition of one of Electronic Gaming Monthly's magazines. This particular issue each had a section devoted to the Genesis and SNES with a list of top 10 games for each. Among the SNES picks was Super Ghouls'n Ghosts. Due to space, they didn't go into detailed length on each game listed, but the difficulty of Super Ghouls'n Ghosts was mentioned. I'd read that EGM in 1998.
I wouldn't actually play Super Ghouls 'n Ghosts until early 2001. Long before GameStop became the king of video game retailers, some associated stores were called Funco Land and it was here that I found a copy. I kept that EGM issue within sight frequently and had begun to mark games on those top tens off the list as I collected them. Seeing as how Super Ghouls 'n Ghosts was only $9.99, I gladly parted with my money. Kinda wish I had a time machine. Not so I could warm my past self of what lay before him. So I could laugh out loud for about 30 seconds and then leave.
The less than stellar North American box art. |
As I popped the game into my SNES, sat back and enjoyed some the 16-bit cut scene. "Another damsel that needs to be rescued? I've played dozens of Super Mario games. I got princess rescuing on lock." OK so I wasn't thinking that but I do recall approaching the game with some level of confidence. Said confidence was quickly obliterated.
Oh, joy! All the other areas of the game I'll never get to see! |
How I spent most of my (alive) time in this game: in my underwear. |
Stage two took place on a ship and had more those annoying ghosts I'd come to love from the first level. As if that wasn't bad enough the water level would rise as I progresed through the stage and wouldn't you know it, Arthur couldn't swim! Before I passed level 2, I died more than 30 times. The only reason I didn't throw in the towel was because it took me forever to pass the first level but somewhere between all those deaths, I must have realized that this game was not going to get any easier and that I didn't have the dexterity that this game clearly demanded, nor did I feel like investing the time to acquire it. I actually did manage to make it to the third stage but by the time I did, I was mentally drained and shortly after dying for the billionth time, I turned the game off.
I thought Stage 1 was a killer. Then I made it hear and built up an even higher death count. |
Its actually kind funny when I look back on my first experiences with Super Ghouls 'n Ghosts. Most of my time was spent dying in that game. And yet, for as much agony as the game cause me, I don't hate it. If I were to harbor any feelings of animosity towards a game in this franchise, it would probably be Ghosts 'n Goblins because despite the classic status it holds, it is full of plain bad game design. I think Super Ghouls 'n Ghosts a wonderful soundtrack, composed my Mari Yamaguchi (she also wrote the music to Mega Man 5 and the SNES version of U.N. Squadron/Area 88). The Map jingle (one I heard over and over thanks to dying so many times) is actually one of my favorite game jingles and the music for Stage 2 sounds so lovely. Maybe one day I'll return to Super Ghouls 'n Ghosts. I think this might be one of the games in Capcom's demon world village franchise that I could actually finish.
No comments:
Post a Comment