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Showing posts with label U.N. Squadron. Show all posts
Showing posts with label U.N. Squadron. Show all posts

Tuesday, June 30, 2015

Much Needed Re-Releases Part 3

With digital media continuing to make a big splash, the market for retro gaming is ever expanding. And yet there are still numerous titles that have yet to surface for purchase on our digital gaming stores. This is part of 3 of Much Needed Re-Releases where I feature four games I think should get another chance to shine.

U.N. Squadron (SNES, ARC)



Based off of the manga series Area 88, this is one of the licensed games from the 1990s that was actually good. Developed by Capcom for arcades and the ported to the SNES, U.N. Squadron is a solid SHMUP on both platforms in spite of the differences each version has from the other. Each of the three selectable ships has their strengths and weakness and you can always beef up your aircraft with the money you score from missions, although some of that extra artillery can get quite steep. The SNES version gives you some options on a few levels rather than flying from one level to the next as the arcade version has you do. Two things the SNES version doesn't have is co-op play and infinite continues. Since U.N. Squadron is an arcade game and a shooter, well, do the math. The stand up version is tough but the unlimited continues makes seeing that ending a easier pill to swallow. At home, only the most skilled of players could make it through to see the game's finale. Since this is a licensed game, odds of it surfacing as a digital release seem pretty slim.


Chip 'N Dale Rescue Rangers (NES)



Another licensed game and by Capcom, no less. They pretty almost always hit the nail on the head with licensed properties back in the day. DuckTales on the NES is usually the most remebered and talked about game of Capcom's 8-bit Disney outings, but Chip 'N Dale is no slouch. While it is a short romp, it has more levels than Scrooge's glob trotting adventure and supports two player co-op. Playing as either member of the chipmunk duo of your choice, you guide the heroes through trees, factories, casinos and the like but from their point of view. Instead of jumping on enemies, Chip and Dale uses boxes, which seem to be littered throughout every stage. These nifty squares can either be chucked at foes or they can wait for enemies to approach by hiding inside and when they collide with the box, they instantly get knocked off the screen. It's a charming mechanic that never gets old. Capcom has done much to earn them gamer's spite over the years, but the 2013 DuckTales Remastered was unquestionably one of their better moves and WayForward did a fantastic job making that game. Just imagine what they could do with this game.

Castlevania: Bloodlines (GEN)



The first three Castlevania games on the NES and Super Castlevania IV always seem to get so much digital love on Nintendo Platforms. Even Symphony of the Night and Castlevania Chronicles have been re-released for old and new fans to enjoy on the PlayStation Network. Where is the love for Bloodlines, one of the very few SEGA platform made Castlevania titles? The game is a audio, visual treat for the Genesis, pulling off some amazing scrolling and visuals effects. Bloodlines was also the very first Castlevania game that famed series composer Michiru Yamane scored music for and after hearing it, one can see why she was brought in for so many games after. You can play as whip wielding John Morris or spear touting Eric Lucard but unlike Castlevania III, once you're in it for the long haul with whom you choose here. Bloodlines unfortunately uses the same stiff controls from the first three Castlevania games so gone are the mid air controls, which means more precised, planned movement is key. You've got some diversity in the way John and Eric play from one another, which gives the game some replay value. But since this is a Castlevania game, one made before the series went all Metrovania on us, it does use that fiendish difficulty level. The only thing worse than stiff controls and knock back is limited continues to go with the aforementioned. Yes, for whatever reason, Konami thought limiting our chances for success in a tough game was a good call to make. Since Konami seems to be giving the middle finger to console gaming, your only chance to experience this is by finding a cart.

Contra Hard Corps (GEN)



Contra games are by nature, games designed to shatter the sanity of all living beings that posses thumbs. The first game was crazy difficult and Super C somehow managed to crank up the difficulty even further. And then there's Contra Hard Corps. Look at the second word in that title. They may as well have not even bothered adding the "Corps." You get five characters to choose from, including the diminutive robot Brownie, who's small size is a huge asset because everything that isn't you or your buddy wants you dead in this game. You're constantly under fire from mooks, mid bosses are everywhere and the bosses themselves do not go down easy. In Japan, the game actually let you take up to three hits before you died. The American and European versions stay truer to the classic Contra one-hit-and-you're-dead rule and considering how fast you'll die in this game, that was a stupid decision on Konami's part when localizing the game. Like Bloodlines, Hard Corps was hit with the limited continues stick, making a soul crushing game, near unforgivable. Still, the game is loved by fans and it certainly is an interesting entry in the Contra series.

Monday, June 1, 2015

Favorite Tunes #115: That SNES Sound Chip

The SNES is quite possibly my favorite video game console of all-time. It has a phenominal library of games, a smooth, comfortable controller and the sound chip, which was actually designed by Sony (oh the irony) still amazes me to this day. Maybe one day, I'll do a feature showcasing my favorite SNES soundtracks, but until then, enjoy a selection of SNES tracks.

Mission 4 - Super Double Dragon (SNES)



Known as Return of Double Dragon in Japan, like all franchise that jumped onto Nintendo's 16-bit console, Double Dragon was given the Super label. As great it was to hear familiar songs like the Main Theme in the glorious SNES sound chip, the new tracks featured in Super Double Dragon were quite the audio treat. During the game's fourth mission, you fight it out atop moving trucks as this jam plays.

HyperZone - HyperZone (SNES)



One of the earliest games on the SNES. Showing off the power of 16-bits was of the utmost importance and alongside games like F-Zero and Pilotwings, HAL's Hyper Zone really put the system's Mode 7 capabilities to work. You read right, Hyper Zone was developed by HAL of Kirby fame. Even the music is Kirby-ish and that's to be expected since the game's sound composer was none other than Jun Ishikawa.

Athletic - Super Mario World (SNES)



Super Mario Bros. 4: Super Mario World. Woo boy, is that one mouthful of a title, much like the original Japanese anime title episodes. When the game was released in America, Nintendo's American branch decided to cut to the chase and call it Super Mario World. Much of Super Mario World's soundtrack for the level themes use the same theme in different arrangements. The Athletic theme is a quick paced, piano laced tune and like the other level themes, gets a set of bongo drums if you happen to bring Yoshi.

Mission 2 Enemy Airforce/Mission 3 - U.N. Squadron (SNES)



A port of the arcade game, in Japan, this game is known as Area 88, which is based off of a manga series of the same name that has several anime adaptations. Notable differences from the arcade version to the home port include, the option to select your mission after the initial stage, new (expensive planes to buy) and some new tracks, and regrettably, limited continues, making an already difficult game that much harder.

Bar - Front Mission (SNES)



When you think of tactical RPGs, you probably still imagine swords and sorcery coming into play. Front Mission is tactical, but gives the aforementioned mid evil trappings the boot. Instead, you duking it out on the grid in mechs, or as they are called in Front Mission, wanzers, which is German for walking tank, While the third and fourth games were released in the states, the original Front Mission wouldn't be official released until the 2007 DS port. The game's soundtrack  was scored by Yoko Shimomura and Noriko Matsueda, the later being the one responsible for this super smooth jazz theme.

Cast Roll - Mega Man X



Since those maverick stage themes get all the attention, let's shine the spotlight on some of Mega Man X's other splendid tracks, like the slow rocking Cast Roll theme. Not to be confused with the Staff Roll music, the Cast Roll is a tune dedicated to all the stars IN the game like X, Zero, Sigma, etc. Please, Mega Man X fans, I beg you, love this theme more.

Favorite Tunes Database

Tuesday, January 24, 2012

Bacon EP

At MAGFest 7 on January 1, 2009, The Smash Brothers released Bacon EP, a six track album containing tracks from numerous popular franchises such as Castlevania, Final Fantasy and Contra. With only seven tracks and just under 30 minutes at length, the album is sadly on the short side, but it's another example of quality over quantity. Every track on this album is awesome and the short length is great for repeatedly listening.

On January 1, 2010, as a gift, The Smash Brothers re-released Bacon EP as a download for free. I had the album sitting on my computer for over a year and just recently gave it a listen and fell in love. It was nice to see U.N. Squadron, Earthbound, Lifeforce and even Dr. Mario get some love here. Bacon EP is some fantastic music to rock out to. The download version also has an exclusive bonus track that's pretty amusing. Click the link below and make this one yours.

Bacon EP