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Showing posts with label Awesome Boss Battles. Show all posts
Showing posts with label Awesome Boss Battles. Show all posts

Wednesday, March 26, 2014

Awesome Boss Battles in Gaming Database

By EiffelArt

The complete database for every entry of Awesome Boss Battles in Gaming. When I say "Awesome" I really referring to my personal favorites. No doubt some will agree with the choices in these entries, but it's my own list. Each one is here for a different reason. Mike Tyson, Baby Bowser in Yoshi's Island, Yellow Devil Mk. II, Mr. Freeze, the gang's all here in one nice, neatly accessible post.

Part I
Part II
Part III
Part IV
Part V
Part VI

Monday, March 24, 2014

Awesome Boss Battles in Gaming Part VI

Awesome Boss Battles, AKA, some of my personal favorite boss battles in video games. Different battles are here for different reasons. Some of the bosses you'll see here are incredibly easy, others, not so much. Bosses or final bosses, it doesn't matter. Either one is fair game as far as I'm concerned.

Bowser - Super Mario World (SNES)



On the map screen for World 7, you can actually catch a preview of Bowser flying around on top of his castle as lightning strikes. Even so, when you finally reach the Koopa King, it may come as a surprise to see Mario's arch enemy riding what is known as the Koopa Clown Car. And yet, Bowser makes it work.

Bowser comes at you in three phases and during each phase, he always throws Mecha Koopas at you. You could spin jump these guys to dispatch of them instantly, but you really don't want to do that since these things are your only means to attacking Bowser. What you wanna do is jump on the normally and then toss them upwards so they conk Bowser on the noggin. After hitting him two times, Bowser will retreat and you'll get to see some sweet mode seven effects as he comes directly at the screen in his Koopa Clown Car. Just before Bowser comes back into view, he'll try to burn you with flames that are tossed from the above. Stand in the right position and you should be fine. When Bowser returns, princess Peach will briefly emerge from the Clown Car to do a damsel in distress bit and toss you a Super Mushroom, which can come in handy in case you lost any of your power-ups.

During the second phase, Bowser flies a bit lower and while touching the rest of the Clown Car is fine, contact with the propeller will hurt you. That Clown Car must be mighty spacious because not only does it hold Bowser, Peach and a horde of Mecha Koopas, but  it also houses these huge bowling ball-like things called Big Seelies. You can use a normal jump to avoid these things but a spin jump but spin jumps protect you from these things and are less risky. Hit Bowser with two Mecha Koopas and he'll retreat once again.

In the final phase of the battle, the Koopa Clown Car stops wearing a smile and takes on a much more menacing look that greatly reflects Bowser's combat tactics. Bowser is done flying and now proceeds to try and crush you, hoping atop the castle grounds. In addition to to avoid the Clown Car, Bowser still assaults you with the Big Steelies. Sock Bowser with two Mecha Koopas and you'll have saved the princess and Dinosaur Land.

Terminator - Contra III: The Alien Wars (SNES)



As far as I know, the boss of the third stage of Contra III, Neo Steel Kobe Factory has no official name but since he resembles a robot from one of the greatest film series of all-time, I found it best to give him that namesake.

After defeating the final mini bosses of this level, the Terminator makes his entrance by tearing open the walls in the background. And for his next trick, he fires lasers from his eyes that like to track you down. On higher difficulty settings, these things can be problematic. The blast of fire that he shoots from his mouth will chase you all across the room. As you've probably learned from you encounter with the mini bosses in this very room, you can not only crawl on the walls but you can also move across the ceiling as well, which will prove very useful to help you avoid be scorched.  Terminator's final attacks is a series of bombs that count down. Depending on where you happen to be, these things will be launched on the top or bottom of the screen. His head is his only weak point and it's exposed throughout the majority of the battle, save for when he drops bombs and goes into hiding during the countdown explosion. Not content to simply blow up upon defeat, Terminator leaves the way he came with the wall that he used as a door closing, decapitating him. Pure awesome.

Armon Ritter - Sin & Punishment: Star Successor (Wii)



Treasure's on rails shooter has many a crazy boss fight but pudgy Armon Ritter really makes himself stand out. He may be a baddie in a suit, but he's the kind that is not afraid to get his hands dirty. Channeling his inner Seven Force, Armon Ritter is a changeling, taking on three different forms of aquatic life.

His first form is that of a manta ray, firing off rounds of blobs, missiles and get this, even jet fighters your way. One he starts taking on massive damage in this form, he throws vertical beams into the mix. As if you didn't already have enough stuff to avoid.

The second form is a seahorse that starts his attacks by shooting energy spheres that break off into small pieces. In addition to this, he's also got lasers that can home in on you. Need things to be more hectic? He also creates walls of water that sway back and forth that you need to dodge while he chucks explosives your way that may or may not go off.

His last parlor trick is to turn into a dolphin, which I find to be the most difficult of his three forms. Other dolphins will be summoned to fight along side the real Ritter and true to other video game clone fighting logic, you can only harm the real thing, but all of them can hurt you. The dolphins will create rings which you can fly through for bonus points but unless you go through the ring without touching it, you can kiss some of your health goodbye. And since dolphins just love to perform tricks, they'll flip a lot of balls your way but these can thankfully be deflected back.

The Great Mighty Poo- Conker's Bad Fur Day (N64, XB)



If you don't like toilet humor, you may not find this next boss all that amusing. I'm willing to admit that I'm not always fond of this particular method to make people laugh but this boss just made it work for me on so many levels.

After ascending a huge pile of fecal matter, you're faced with a boss that will make you scream "OH CRAP!" and I do mean that quite literally. The Great Mighty Poo is exactly what he sounds like. A huge, steaming pile of crap. That in itself is a sight to behold and is enough to win an award for inducing more slack-jawed stares than anything else on this planet. What The Great Mighty Poo lacks in looks, he makes up for in the vocal department. He has a thing for opera and man, can he belt out some notes. I thought my appreciation for opera in the gaming medium came and went with Final Fantasy VI and Parasite Eve but the Great and Migty Poo brought it back.

But as amazing as his singing number is, the Great Mighty Poo still has it out for you. Unless you take him out, he's going to take your head and ram it up his butt. I have every reason to believe he'll make good on that promise because he started out his course by saying that he was going to throw his crap at me. I've dodged a lot of things in my time playing video games. Lasers, fire balls, energy blasts but I never thought the day would come where I'd have to avoid balls of feces.

So how does one going about dealing with a opera singer made out of feces? Butt paper, of course! The Great and Mighty Poo cannot stand toilet paper down his throat so you'll have to chuck a few rolls in while he's singing. After taking so many rolls, his singing will eventually shatter a glass wall that hides a valve. Pull it and the Great and Mighty Poo will be flushed.

Great Eggman Robo - Sonic 3 & Knuckles (GEN)



The previous two Genesis Sonic games had some of the best final encounters with Robotnik in the mainstream Sonic series. While this technically isn't the final battle of Sonic 3 & Knuckles, it's still light years ahead of every boss battle in Sonic 1 and 2 combined, taking place through three different stages.

The first stage of the fight has you contending with the hands, or to be more precise, the fingers. There are three fingers on each hand and both with try to crush you when they get close enough. You can jump on them, spin dash between both sets of fingers to register multiple hits, or keep spin dashing when they try to crush you so they take damage. I really like the diversity in this first phase.



Once all the fingers have been destroyed, stage two begins. The platform starts to collapse as Robotnik presses towards you with his towering mech. Fireballs will be shot towards you from the nose and these are quite easy to evade. What you really need to watch out for is the laser fire. He uses the power of the Master Emerald to charge up and shoot a huge laser beam your way. As the laser charges, this is your chance to jump in and do some damage to the machine. Be speedy when attacking because it doesn't take long for the laser to charge up. You cannot spam hits on this thing. If you try, you'll get hit by the laser or fall to your death. Hit it once and keep running to the right. If you have the AI controlling Tails, use extreme caution to make sure it doesn't screw you over by mimicking your actions a second later. Without question, this is the toughest part of this fight.



After taking eight hits, Eggman will make an attempt to flee with the Master Emerald as the platform continues to fall away. Chase after him, and hit him. Just make sure you time your jumps correctly or the knock back from hitting egghead could send you too far.

Awesome Boss Battles Database

Thursday, November 7, 2013

Awesome Boss Battles in Gaming Part V

Boss fights. Some say they aren't worth the trouble, but I always think they'll be a much needed part of gaming. Awesome Boss Battles in Gaming represents some of my personal favorite battles in the medium. If you've been reading the past few articles, you may note that some of these boss fights are quite easy. Each boss that's made the cut is here for some reason on another. Sometimes the challenge is a factor and sometimes it isn't. Besides, it's my list anyway so, neh!

Mr. Freeze - Batman: Arkham City (PS3, 360)



Much like Batman: The Animated Series did for Batman in animation, the Batman Arkham games has given the Dark Knight a new lease on video game life. The animated hit worked wonders both for Batman and his rogues gallery. It was this series that transformed Mr. Freeze, a largely forgettable gimmick villain into the tragic figure we know him as today.

"I learn from my mistakes, Batman. Do you?"

Of all the lines of dialogue Mr. Freeze spouts in this fight, this one has got to be my favorite, not only for it's chilling delivery, but for the truth behind it. Did you enjoy hiding in the vents in the lab, waiting on Freeze to get near, springing up and unleashing a combo on the emotionless man? I hope so, because you won't ever be able to use that tactic on him again. Mr. Freeze is what I like to call an adaptable boss. He never falls for the same tricks twice, which forces you to find new ways to strike him. Fortunately there are a plethora of ways to get he drop on Mr. Freeze. Explosive gel, use a window take-down, or hang from a ledge and wait for Freeze to come around and pounce. The variety of methods you can use to take down Freeze combined with not being able to use any of them more than once makes for one of the most memorable boss fights not just in Arkham City, but in gaming in general.

Kraid - Super Metroid (SNES)




The last time Samus crossed paths with Kraid was in the original Metroid and he wasn't much bigger than her. As far as size, he wasn't very intimidating. But as they say, size isn't everything and in spite of his diminutive stature, he was a colossal pain to defeat.

In Super Metroid, you come across a Mini Kraid that's easily disposed of with Missiles or even better, Super Missiles. Anyone that thought this smaller version of Kraid was the real deal was in for a huge surprise. Beyond him lies the genuine article and he's had a few growth spurts since you last saw him. Kraid is now so large that a single screen can't contain him. After taking enough punishment, he'll spring from ground, forcing Samus to use platforms just so she can land a hit on his weak point: his open mouth. While Kraid is large, he's not as in charge as he was in the original Metroid. A few Super Missiles can end this fight rather quickly. When I first tried to take on Kraid I didn't know this and lost to him many times. But even with the Super Missiles making the fight a cakewalk, I still think Kraid is a pretty cool boss.

Mecha Dragon - Mega Man 2 (NES)



Don't you just hate it when you're jumping across very small platforms, the screen goes on auto scroll and then all of a sudden this huge frickin' Mecha Dragon teleports up behind you? It's enough to scare you out of your wits to the point where you send poor Mega Man plummeting to his death. That's what happened to me years ago, at least.

The Mecha Dragon is the first Dr. Wily stage boss that you face and as I described above, it's possible to die before you even get a chance to fight him. You have to continue jumping across the tiny platforms as he flies behind you and make it to the battle location. It isn't really far but when you arrive, you'll see that all you've got to stand on are the tiny platforms that have kept you from dying thus far. The Mecha Dragon only has one vulnerable spot, it's face and you'd be wise to keep that mug as far away from Rock as possible because touching it kills him instantly. The mechanical beast is weak to the Quick Boomerangs but you can still mash down on the fire button with the Mega Buster and take him out quickly. His fire blasts can knock you off the platforms especially if you happen to be standing on the one in the back row. For this reason, you should stand on the top platform.

Drill Mobile - Sonic 3 & Knuckles (GEN)



Tails could fly in Sonic 2 (so long as the computer was controlling him) but it wasn't until Sonic 3 & Knuckles that the fox's ability to take flight really came in handy. Not only could the player take control of Tails flight but without Sonic's unkillable sidekick, the fight against Dr. Robotnik in Marble Garden Zone Act 2 would be unwinnable.

Eggman uses his drill to destroy the very ground Sonic and Tails are standing on and then takes to the air. Sonic and Tails give chase with Tails carrying his best friend. When they catch up to Robotnik, you have to hit the fat man but be careful to avoid landing on the drill or the flame from the jet engines. Don't worry about falling below because Tails swoops down and picks you right up so there's no need to fear death via bottomless pit. Robotnik does like to come at you in different directions after being hit. He'll go off screen and return to attack from either the top, bottom or the back of the screen and that drill can change to suit the direction he chooses to attack from. So if he assaults you from below, the drill will be pointed upward, making it unwise to try to land a hit. You really don't want to lose any rings due to an ill-time jumped here because once they scatter, you have very little hope of getting even one back and that makes this fight a whole lot tougher.

Speaking of tough, facing this boss when playing only as Tails can be an exercise in frustration. This is still an aerial battle but without Sonic and Tails can't perform the spin jump while flying. This means Tails must use his tails to hit the Drill Mobile from underneath and between the flame in the back and the drill in the front, the hit box under the Drill Mobile is ridiculously tiny.

Shredder - Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)



A port of the arcade game, I find the SNES version to be the superior game for a number of reasons despite it being only a two player experience rather than four. The Turtles don't talk nearly as much, making them far less annoying. There are bosses exclusive to this game like Bebop and Rocksteady and of course, the Technodrome level, complete with a very unique confrontation with Shredder.

Being the third level of the game, most players probably caught on to the ability to grab a Foot Soldier and hurl him at the screen and see some cool Mode 7 effects. This move is your only means of taking out Shredder's battle tank. An endless wave of Foot Soldiers come at the Turtles as Shredder attempts to polish the mutants off with gunfire. By tossing Foot Soldiers at the screen, they'll hit Shredder and with enough hits, he'll be defeated, sending our heroes through a time warp in which he claims they'll never return. Spoiler alert, they make it home.

Part I
Part II
Part III
Part IV 

Friday, November 1, 2013

Awesome Boss Battles in Gaming Part IV

Another installment of this feature is long overdue so without further delay, welcome to Part Iv of Awesome Boss Battles in Gaming. This time we've got apes of wrath, walking mechs that love blowing things up, highly skilled boss ladies, metal rodents and a college frat?

Andross - StarFox (SNES)



Polygons. You remember when those things were all the rage? In the 16-bit days you could count the number of polygons a character had on one hand, but it was still wow worthy, none-the-less. Those now archaic polygons made for some impressive-looking bosses with the final baddie, Andross being among them.

Just before the climatic confrontation, Andross tries  the old break them by talking technique as our furry hero flies through one final, narrow obstacle laden hallway, spouting the typical "you cannot defeat me" villian speech before Fox reaches his chambers. Thankfully, it's brief. When you arrive, you see this huge, white face. This can be a bit off putting since you clearly saw a talking monkey on your way here. Regardless, that big mug is Andross and he starts off by shooting some rectangles at you. These can easily be dodge, but he likes to recycle his ammo by inhaling it and if possible, you along with it. If you get sucked up, any fire power upgrades you have will be lost and it's possible to lose a wing or two in the process. Should you find yourself on the verge of getting sucked in, use the boost. The eyes are the weak point and once both take enough damage, a cube is revealed to be Andross' true form. If you have any bombs on hand, now is the time to chuck those sucker while the cube is exposed. You want to deal as much damage to the cube as possible before it's facial shell reforms and you have to take out the eyes again. Depending on which path you took to reach Andross will determine the difficulty of the fight. On Hard mode, Andross' facial shield take the form of a bull over time.

WarMech - Final Fantasy (NES, PS, PSP)



Before Omega, Ruby and Emerald Weapon, there was WarMech, what could be considered the first super boss of the Final Fantasy series. Before fighting Tiamat, the final of the Four Fiends, you must cross a long narrow bridge to get to him. This is the only place in the entire game that you can encounter WarMech and even then, you only have a 1/64 chance. In the NES version of FF, he's the strongest foe in the game. There are tougher enemies in the remakes and enhanced ports, but make no mistake, WarMech is not an opponent to be trifled with no matter which version of FF you happen to be playing.

I believe I've made it clear that WarMech is one tough customer and this is compounded further by the fact that he almost always gets the preemptive strike on you. His physical attacks hit hard and his specialty, Nuke, hits the whole party for massive damage. If you're lucky, only two of your party members will be dead from that attack but if you ran into this guy with low HP, you're probably looking at a game over. You need at least one person designated to healing the party with every turn so if you have a White Mage, this shouldn't be too difficult as long as they're kept alive. You should also cast Haste. Anyone not dishing out spells need to hit WarMech with everything they've got because once it starts attacking, it does not let up. You need to kill WarMech before it kills you. You can be high in levels and still get your anus handed to you by this things.

The Boss - Metal Gear Solid 3: Snake Eater (PS2, 3DS)



In a game that's all about camouflage, the attire that the boss chooses to wear, white, makes her seem like a very shootable target. You'd think she was a big fan of Snow Job. But the area of the last throw down is set in a field of white flowers. All of a sudden her choice of clothing doesn't seem so dumb.

The Boss was Snake's mentor. She taught him everything he knows and together, they developed CQC, Close Quarters Combat. Each time he's encountered her during his mission, he's never had it in him to take her on due to his emotional attachment to her. This time, however, he has to fight  her. Fight her and defeat her in 10 minutes. If The Boss is still breathing by then, a pair of MiGs are prepared to blow the place sky high and everyone in the area makes the news.

Being the one who raised Snake, The Boss is unquestionably a formidable opponent. And her choice of camo can make spotting her difficult if you're aren't using an equipment, but it can still be done. Her weapon of choice is her Patriot gun and CQC and if she gets off any CQC on you, you can look forward to losing some of your gear. If you're CQC is pretty good, it's entirely possible to take out the boss with nothing but that, but if you don't have a lot of faith in your CQC, well, there's no harm in shooting her or trying to blow her up. All is fair on the battlefield, after all.

Metal Sonic - Sonic CD (SCD)



The second in the line of robotic Sonic knock-offs, Metal Sonic is the cream of the crop. Making his debut in Sonic CD, his first order of business is kidnapping Amy Rose. I'm a bit surprised it took them this long to get a damsel in distress in the Sonic series. Rather fan fight Metal Sonic in a head to head battle, Sonic is pitted against Dr. Robotnik's creation in a bid to beat the hedgehog at his own game: speed.

Boss fights in Sonic CD are mostly a joke, but the race against Metal Sonic is certainly one of the better conflicts. Overtaking Metal Sonic isn't the toughest thing to do by any means but whenever you do get ahead of him, he'll catch up to you and emit an electrical attack. It's best to just jump over him and let him get ahead for a bit whenever he does this. But you still want to stay ahead because Dr. Eggman follows behind you the whole way with a laser beam that will kill you instantly upon contact even if you are carrying rings. Failure to beat Metal Sonic means getting fried by egghead's laser. Win and Metal Sonic will turn into spare parts and Amy Rose will be freed. I'm not sure if that last one can be considered a win.

Sigma 2nd - Mega Man X4 (PS, SAT)



After taking down Sigma's first form, you drop down a floor for the final showdown. Sigma 2nd is composed of two forms each with their own seperate life bar and Sigma can switch back and forth between each body. One form is a deranged Sigma head that attacks with gusts of wind that attempt to push you into a wall of instant death spikes. You can easily dash against the wind gusts and get in close to attack the Sigma head but blue, red and yellow heads are also scattered about the area and each have their own attacks. The red mask is the most lethal since it comes equipped with spikes and we all know how dangerous those are by now. When Sigma switches over to his second body, composed of a torso with  a long gun, you'll need to jump on top of the heads to shoot the second body in the face. When you hear Sigma say "The End" he's going to fire off a floor sweeping laser blast that you do not want to get hit by.

This probably all sounds really nerve wrecking for a first time player and it is, but once you get things down, this final bout is quite easy, but that doesn't take anything away from this being one of the most creative boss fights in the X series and the Mega Man games as a whole. That metal track that plays during the battle is sick on so many levels.

Part I
Part II
Part III

Friday, July 12, 2013

Awesome Boss Battles in Gaming Part III

Welcome to Awesome Boss Battles in Gaming Part III. This time braggart robots, fat robe-wearing overlords, dinosaur kings, giant mechs with vendettas against rodents, and winged beasts are the order of the day.

Vile - Mega Man X (SNES)



After going through one of the most devastating-looking first levels in video game history, Vile appears before X and swiftly and merciless beats the circuitry out of him. Usually the first boss fight in any game is easily winnable. But there isn't a single thing you can do to stop Vile from pummeling you. Most games these days would have a scene like this play out in a cut scene but by allowing you to be in control during the fight, even though you ultimately lose no matter how hard you try, that feeling of helpless is driven home much better. Zero has to step in and stop Vile from killing X, clearly demonstrating the power gap between the two.

Once you've taken out the eight Mavericks, found all the armor upgrades, gotten all the Sub-Tanks and Heart Tanks, you head to Sigma's Fortress. Upon making your way inside, who should greet you but the guy that gave you quite the whupping, Vile. Zero tells you that he'll face him in combat but the red reploid is quickly overpowered. Vile boasts that his Ride Armor is more than a match for X. But hey, you've gotten much stronger. The fight will be different this time, right? Nope. Despite your increased abilities, Vile still mops the floor with you. Once again, Zero steps in but this time he gets far more destructive with his help, trying to take out Vile in an explosion. Zero takes out the Ride Armor, but Vile is still standing, while X looks like he's seen better days. Suddenly, X rises to his feet, shrugging off all of the damage Vile has dealt to him and recovers his lost energy, much to Vile's surprise. After looking like a scrub twice, it's time to dish out some long overdue payback.

Vile has been a source of agony for you since the game began and he's  always boasted about his superior combat skills at every opportunity. So when you finally get the chance to shut this guy up, it really is one of the most satisfying feelings in the world. Vile is weak to the Homing Torpedo and Rolling Shield. For super special enjoyment of ending his smack talk, one-shot killing him with the Hadoken can't be beat.

Wart - Super Mario Bros. 2 (NES)



World 7, the final world of Super Mario Bros. 2 thankfully only has two stages as opposed to the usual three. However, those two levels are far more longer and much more difficult than anything the game has thrown at you up until this point. I guess that's to be expected of the final levels, but when the bird head door betrays and attacks you? That's just sick and wrong. Ahem. The battle with Wart is the ultimate challenge in Super Mario Bros. 2. Like most children, Wart hates veggies and the imprisoned residents of Subcon have a machine in Wart's chamber that shoots out his Kryptonite. But you can't just toss vegetables at him and call it a day. Unlike all the other bosses in the game, Wart can only be damaged when his mouth is open and when he does open wide, he shoots bubbles which can destroy the veggies you toss at him if your timing is off. Those bubbles have a surprisingly far reach, too, so choose your hiding spots carefully if you're on the defensive. He may be a fat tub of lard, but Wart is no pushover.

King Dodongo - The Legend of Zelda: Ocarina of Time (N64, 3DS)




The second dungeon you explore as Young Link is the Dodongo's Cavern, home to, you guessed it, dodongos. Dodongos have appeared as bosses in the original Legend of Zelda on the NES. Since the N64 was a huge step up from that system, the sheer size King Dodongo can be downright intimidating when you first see him. The fight takes place inside a cave with a lava pool in the center. When he isn't rolling around the room trying to flatten you, he loves to roar and this is your chance to attack. King Dodongo has a rock hard hide and your sword is initially useless on him. His insides, however, are all soft and gooey and as the old man once said, dodongo dislikes smoke. When the big guy lets out a roar, toss a bomb inside, wait for it to explode, which will cripple him for several seconds, giving you time to hack and slash him in the face. This battle can go by pretty quickly, but's it's always been one of my favorite encounters in Ocarina of Time.

Death Egg Robot - Sonic the Hedgehog 2 (GEN)



The Death Egg, in spite of it's Death Star size and resemblance is quite the small level, the smallest of the whole game in fact. It does, however, house the largest boss of Sonic 2. After you dispatch Silver Sonic, Robotnik makes a run for it (he somehow manages to outrun Sonic) and jumps into his Death Egg Robot, a towering mechanized version of himself. The weak point on the Death Egg Robot is the stomach, which is closely guarded by the clawed hands. Attack at the wrong time and you'll lose a life. This can be a troublesome fight since you have no rings but more often than not impatience is what kills the player here. Not content with simply trying to crush Sonic by foot, Robotnik will also fly up into the air for several seconds and try to bring the full weight of his machine on top of him. Those arms can also be fired off as projectiles and they happen to be quite speedy. As much as I enjoyed the final battle in the original Sonic the Hedgehog, the final bout with Eggman in Sonic 2 easily tops it.

Mana Beast - Secret of Mana (SNES)



Secret of Mana had a ton of bosses, some of which were recolors of existing bosses but the final boss was a beast, both figuratively and literally. Taking up most of the screen, the battle with Mana Beast is waged on top of the Mana fortress, the very thing the creature is out to destroy. While the Mana Beast is only trying to restore Mana, the Mana Beast is a beast of pure rage, wrecking everything in it's path. Randi is at first reluctant to fight the Mana Beast but realizes that if he doesn't, the creature will bring about the end of the world.

The Mana Beast has three attacks but given the beast's size, those attacks can really hurt. One attack is a swooping attack that can knock all three characters off their feet. Another assault comes in the form of a spiral flame that damages the entire party. The only attack that strikes one character is the Lucent Beam but it can still kill a party member who's HP is too low. Since Randi is the only one that can use the Mana Sword, he's really the only one that can seriously damage the Mana Beast. Purim and Popoi should cast Mana Magic to revive the Mana Sword as well as healing and support spells.

Part I
Part II

Thursday, July 4, 2013

Awesome Boss Battles in Gaming Part II

Welcome to Awesome Boss Battles in Gaming Part II, or boss fights that I think deserve to be recognized for some reason or another.

Magus - Chrono Trigger (SNES, PS, DS)



This fight is memorable for a lot of reasons. There's a considerable amount of build up before you face of against Magus. You're given some back story on Frog and find out how he came to be. Why would one of the Guardia's most noble and skilled warriors choose to isolate himself from his kingdom? This is a combination of what Frog sees as his own failures and Magus. During a mission to take down Magus, Cyrus, Guardia's most powerful knight was struck down my Magus' magic right before Glenn's eyes. Upon a remark made by Ozzie that Glenn looked like an angry Toad, Magus used his magic to turn Glenn into a frog and cast him down the mountain upon which they were fighting. Glenn has been going by the name Frog ever since and has sworn to make Magus pay for killing Cyrus. So yeah, Frog has some pretty justifiable reasons for wanting to dull out some vengeance.

As his name implies, Magus is a very powerful spell caster and the toughest customer you'll come across at that point in the game. In addition to assaulting the party with a barrage of magic attacks, Magus has high resistance to physical attacks, but this defense can be cut through with Frog's Masamune. Magus has a barrier changing spell that alters his elemental weakness, which constantly keeps the those that are attacking with magic switching up their spells. During the second half if the match, he'll stop with the barrier spells, giving you a chance to lay into him. If anyone's HP is low, you'll probably want to heal them because once Magus drops the barrier, he begins charging up his ultimate attack, Dark Matter, a magic attack that's strong enough to kill any party member without sufficient HP.

You're always on your toes during this battle, changing your strategies. And when the fight is finally over, Frog is still denied his revenge duo to Lavos picking the wrong time to wake up. Oh and that music that plays during the fight? Hands down one of the best boss themes ever.

Ralph the Raven - Yoshi's Island (SNES, GBA)



Long before Mario was facing Bowser on small planet sized battle arenas in Super Mario Galaxy, as an infant, he and Yoshi faced off against a ferocious bird named Ralph the Raven. Growing super size thanks to Kamek's magic, Yoshi must use his ground pound technique to pound the stumps when Ralph is in the right position. Seeing as how Yoshi and Baby Mario are on a very small playing field they have to keep moving. Ralph is actually pretty nimble for an over-sized pigeon and the only thing that will halt his pursuit is being struck by a rising stump.

Final Zone - Sonic the Hedgehog (GEN)



Robotnik is one sick dude. He trapped all the land's animals into his Badniks and is bent on taking over the world. That's reason enough to take him out. But just when you reach him at the end of Scrap Brain Zone Act 2, he commits his most sinister act yet: dropping you into a watery maze that may as well be Labyrinth Zone Act 4. Now you're really gonna kill him. When you make it back to the surface, Robotnik decides to put that 300 IQ to good use with an elaborate death trap, which takes full advantage of the fact that you don't have rings. Your life support, your precious insurance, your rings are denied to you in this last battle, meaning one hit and you have to do the whole fight all over again. In the center of the room are four rising crushers but only two of them come up at a time and Eggman changes which crushers he's in each time they rise up from the floor. The safest place in the whole arena is the far right, but even after you've avoided being crushed to death, you've still got to watch out for the four electrical balls that materialize and try to shock you to death.

Mike Tyson - Mike Tyson's Punch-Out!! (NES)



Mr. Sandman. Super Machoman. Soadapopinski. Many of the opponents you faced in this game were ball bustingly hard but they all pale in comparison to Kid Dynamite. Like every other boxer in the game, Mike telegraphs his moves. But Mike moves so unbelievably fast. Everyone that has fought this guy on their first try got knocked out. Everyone. When the fight starts, Tyson's punches are so deadly that just one of them can lay you out on the mat. And even the punches that don't knock you out can drain so much of your energy. Speed and sharp eyes are the key to taking Mike down. If you haven't taken Peppy's advice the millisecond after Mike telegraphs his moves, one of two things are going to happen: you're going to lose a lot of energy or you're going to get knocked the eff out. It's that simple. This isn't a fight that you try to win. This is a fight that you try to survive and pray that you can land enough punches to send Tyson's back to the mat.

Mecha Bombers - Super Bomberman (SNES)



Four whole worlds have been building up to this big endurance battle. The story goes that the big bads have abducted Black Bomberman to use his advanced fighting capabilities to greatly enhance their own Meach Bombers, basically evil robot twins of Bomberman. Up until this point every boss you've faced has been much larger than our pint sized, squeaky heroes. When you get to level 5, you find yourself standing in a battle stadium and out walks your doppelgangers. It's quite the surprise and despite being the same size and possessing all of the abilities that Black and White can use, these robo clones can take a lot of damage before the topple. It's no longer about dropping your bombs around the large enemy that's slowly advancing around the room. You have to plant your bombs careful to trap you opponents and take into account that they can do everything you can do. All of level 5 is a boss rush against increasingly tougher Mecha Bombers in front of a live crowd that cheers when your evil counterparts fall.

Part I

Friday, June 28, 2013

Awesome Boss Battles in Gaming Part I

And now it is time for a completely and totally unoriginal feature. It's another ongoing feature at Gaming Rocks On, Awesome Boss Battles, AKA, some of my personal favorite boss battles in video games. Different battles are here for different reasons. Some of the bosses you'll see here are incredibly easy, others, not so much. Bosses or final bosses, it doesn't matter. Either one is fair game as far as I'm concerned.

Serris - Metroid Fusion (GBA)



Unlike the previous 2D game, Super Metroid, boss fights are plentiful in Metroid Fusion. One of the earlier bosses in the game, Serris is a sea serpent and a very quick one at that. The only weak point on Serris is it's face but the beast moves so fast that getting a clear shot can be difficult. You're forced to be alert at all times and watch every corner of the screen because Serris can attack from the fore, the rear and even below at lightning speed. Even with Samus' ability to hang from certain ceilings, Serris can still assault her from the high ground. All of this can can be very overwhelming, especially to new players, but it also makes for one of the most exciting boss fights you'll ever be in.

Bowser in the Sky - Super Mario 64 (N64)



The first fight with Bowser in Super Mario 64 was quite easy. Grab hold of his tail, swing him into a bomb and you saved the day. The second time, Bowser mixed things up by bringing more speed to the battle along with using his massive weight to tilt the whole arena. But even with those tactics, Mario still sent him packing. In round 3, Bowser is done screwing around. It's a lot harder to grab him by the tail, he breaths much more fire than ever and he's all around much more vicious. Still, taking him by the tail is by no means impossible and landing those first two hits is pretty simple. Oh, did I mention you have to throw him into three bombs this time instead of one? Well, you do. Tossing him into a third bomb, however, will not be child's play. You see, after you hurl him into the second bomb, pieces of the battle arena begin to fall away and when all the parts crumble, you're left standing on a huge star, thus making Bowser fly into one of the bombs a lot more challenging. It may take you some practice before you send the King of Koopas into that last bomb, but when you connect with that last blow, it's totally worth it.

Magma Dragoon - Mega Man X4 (PS, SAT)



There are a lot of cool-looking bosses in the Mega Man X series, but Magama Dragoon stands out for a few reasons. He's got one of the best designs. His attacks are very much Street Fighter based. And he's the only boss that can be fought with Ride Armor if you choose to use it. Reploids have been going maverick since the first Mega Man X but the reason Magma Dragoon, a member of the 17th Unit (which is X's squad, by the way) starts wrecking stuff makes the fight all the more interesting. By Sigma's urging, Dragoon sunk the Sky Lagoon, killed hundreds of innocent people and reploids all for the chance to fight X and Zero. He turned on his friends just so he could face two worthy opponents. Wow.

Seven Force - Gunstar Heroes (GEN)




Here's one that should surprise no one. If you're doing the stages in order, Seven Force is the boss of stage 2. Piloted by former Gunstar Hero, Green, the transforming mech known as Seven Force can take on seven different forms. The forms are Soldier Force, Tails Force, Tiger Force, Urchin Force, Crab Force, Eagle Force, and Blast Force. Each form has it's own special attacks. The Blast Force takes on the appearance of a pistol that reloads after a few shots. To make the fight even more challenging, each form has it's own vitality, so defeating one from does not end the fight. The difficulty you play on determines just how many forms of Seven Force that you'll see. Playing on easy will show three forms, playing on normal will get you five forms, and playing on Expert will get you all seven deadly forms. Since the battle takes place in a huge mine shaft, and you're riding anti-gravity mine carts, you can take to the ceiling if need be. But some forms are fought in a vertical shaft like the Urchin and Eagle Force and room to maneuver in these quarters is tight. Seven Force is so popular a boss that variations of it have appeared in other Treasure games like Alien Soldier and Astro Boy: Omega Factor.

Harrier - Metal Gear Solid 2: Sons of Liberty (PS2, XB)



Raiden's exploits on the Big Shell were staged to be similar to Solid Snake's mission in Shadow Moses, including a battle against Liquid in a Hind D. But where Snake only had to worry about keep himself alive in that fight, Raiden had his own safety as well as that of Snake and Octacon to consider. High atop the Big Shell, Solidus flies in a Harrier Jet. Raiden receives a Stinger Missiles to defend himself and Snake and Octacon but he's still vastly outmatched by the Harrier. The Kasatka Snake and Octacon are flying in also places them at a disadvantage when compared to the Harrier's superior speed. If Raiden dies, it's game over. If the Kasatka is shot down, it's game over. So you've got two life bars to keep an eye on. You can use chaff grenades to jam the Harrier's radar but you risk getting turned into Swiss cheese or worse whenever you stick your neck out to do so. Note that using a chaff grenade also jams your own radar. At the same time, scrambling the Harrier's radar is the only way to ensure a fair fight, if it can be called such. There are places you can go for cover, but Solidus is one trigger happy dude and will gladly shoot a barrage of missiles at you whenever the opportunity presents itself. Of the numerous boss fights in Metal Gear Solid 2, this one is pretty high on my list.

Part II