Search This Blog

Thursday, November 11, 2010

Review: Super Mario Bros. Virtual Console

System: NES
Genre: Platform
Devleoper: Nintendo
Publisher: Nintendo
Cost: 500 Points

The years was 1985. Nearly three years had passed since the North American video game market had crashed. If video games were going to have a future in America, something would have to be done to restore retailer and consumer faith. Nintendo already had a proven console hit on their hands with the Famicom in Japan but the American market was still highly skeptical. Long story short, the company changed the system's name from the Famicom to the Nintendo Entertainment System and to further make sure the console flew off the shelves, packaged it with a wonderful game called Super Mario Bros., a decision which could arguably be considered one of the smartest moves Nintendo has ever made. Not only did Super Mario Bros. revive gaming in the USA, it changed the face of gaming as a whole. It was also the first in a long line of platformers in a series that is still alive to this day.

Super Mario Bros. uses a very basic story. The princess of the Mushroom Kingdom is being held captive by the evil Koopa King, Bowser, and she awaits rescuing from Mario (and Luigi if you're playing a 2 player game). The excuse plot is not the reason people play Super Mario Bros. It's the gameplay. Spanning 8 worlds comprised of 32 levels, you scroll to the right stomping on Goombas, collecting power-ups, coins and bashing bricks to complete a level before time runs out. Sounds like pretty standard platform gaming fare, and it is today, but it's the marvelous level design and execution that helped to propel the game above anything that had previously come before it.

This is a game that is as fun as it is balanced. The first few worlds are easy but about mid-way through, the challenge ramps up, reaching it's peak with world 8, with fewer power ups, stricter time limits, trickier jumps and more annoying enemy placement. No matter what the game throws at you, it still remains fair.

Get used to hearing this line.
Secrets played just as large roll in the game as the general platform elements. You may jump up to find a hidden one-up block, or go down a pipe to skip a chunk of the level, or find a warp zone to skip a few worlds, bringing you a bit closer to the final levels. Warp Zones are good if you feel like beating the game quickly or if there are some worlds you don't want to bother with (I'm looking at you, World 7.)

The fastest way to earn lives if you
can pull it off.
Equally as important as Super Mario Bros'. gameplay is the music. Koji Kondo composed a musical score that is catchy and memorable to gamers and non-gamers alike. It really is interesting that the very first song you hear in the game is the most well-known and easily the most recognized song in gaming. It's gone by various names. "The Super Mario Bros. Theme", "Ground Theme," but this is a tune that is instantly familiar to anyone, even by merely playing the first 7 notes. Of course the rest of the game's music is just as memorable. The "Underground" theme, "Invincible" theme, "Underwater" music (despite the fact that I'm not overly fond of SMB's water levels) and even the "Game Over" jingle have always been personal favorites of mine. Actually, my love for video game music largely stems from Super Mario Bros. It was the first time video game music ever stayed in my head when I wasn't playing the game.

Super Mario Bros. has stood the test of time remarkably well. I've beaten it countless times, but I've yet to master it. I still can't complete the game without dying (even when I use warps) and I've yet to get the hang of the famous Koopa Troopa one-up trick. Even so, this is a game that I gladly come back to and always puts a smile on my face no matter how many times I play it. This game did spawn superior sequels, but it still remains of the finest games to carry the Mario name.

8/10

Screenshots taken from GameFaqs.com and Super Mario Wiki.

No comments: