After Nintendo had revived the North American video game market in 1985 with the NES and Super Mario Bros., they were king of the hill. The company was the undisputed champion of video games with an unfathomable 90% death grip on the gaming market. Other companies that tried to compete were crushed. Even Sega's 8-bit Master System just wasn't in the same league as the NES. Sega wanted a piece of the video game hardware pie and was fed up with settling for scraps. The 16-bit Genesis (named Mega Drive in Japan and Europe) made it's debut in 1989 and boasted graphics and sounds far above that of the NES but it still wasn't enough to topple Nintendo, who had their own 16-bit machine on the way. Sega needed an edge, something that would not only divert attention away from the upcoming SNES, but from Mario as well. Spanning 11 months, and the combined talents of Naoto Ćshima, Yuji Naka, and Hirokazu Yasuhara, Sonic Team was formed and a Sega mascot was produced to rival Mario and prove that Nintendo was not untouchable.
Our first in-game look at Sonic. |
Like many youths of the 1990s, I, too, was part of the great divide that took place when Sonic the Hedgehog came rushing onto the scene. Being a kid that had already invested 5 or so years into Nintendo hardware and games, I sided with the camp of Super Mario World. Anytime someone said Sonic was cooler, faster, or all around better than Mario, I would stand up and defend the plumber to death. Sonics, attitude, speed and arguably superior visuals didn't matter to me. Supporting a character thar rivaled Mario just seemed like treterchy in my mind.
The Japanese box art for the first Sonic the Hedgehog. |
Box art for the American release. |
European box art. |
Green Hill Zone, the first level of the game and the first level of the very first Sonic game. It has a memorable, distinct appearance and some of the best first level music. Ever. |
Going back to the little hedgehog that could, Sonic's first game was revolutionary for it's day. As mentioned before, speed was a core gameplay mechanic, tasking the player with running loop-the-loops (a staple of the series), running across collapsing platforms and smashing all sorts of killer robots with some of the most spectacular visuals and sounds a home console had to offer. Of course not everything was speed-based. While running fast was key, doing it all the time was a good way to get yourself killed. The first area could quite literally be breezed through. Areas such as Marble Zone and the devious Labyrinth Zone required the player to slow down, carefully time those jumps and in the case of the later zone, stop for air bubbles or suffer the terrible fate that is drowning. Rather than save a princess, Sonic had a whole planet to save from the awesomely named Dr. Robotnik, a mad scientist with a 300 IQ bent on world domination. To make him even more sinister, he's captured the planet's animals and imprisoned them in the robot foes Sonic encounters on his quest. If stuffing cute animals in killer robots isn't cause to make you want to tear a megalomaniac a new one, I don't know what is.
Pretty as Sonic the Hedgehog was, all the visual performance in the world wouldn't do a lick of good without solid level design. Thankfully, the people at Sonic Team knew this and didn't let Sonic coast along with just lovely colors. The first Sonic game has some of the most stylishly designed levels of the Genesis era. There are ancient ruins, underwater temples, metropolitan factories, things that are common in many games today but at the time, these environments had never been pulled off so well, nor had they looked this good on a home gaming system. As extraordinary as the games last five zones are, the most iconic area would have to be the first one, Green Hill Zone. Decorated with palm trees, a fantastic view of the ocean and huge loops, Green Hill Zone has gone on to become one of the most remembered first levels of any video game. It isn't just it's look that makes Green Hill Zone so iconic. Like Super Mario Bros. 1-1, Green Hill Zone is loved so much because of it's theme music. While Sega obviously couldn't get Koji Kondo to do the music for them, they did make the right move in getting Masato Nakamura to compose the game's music. A member of the Japanese pop band Dreams Come True, Nakamura gave Sonic the Hedgehog music that would stay with the player long after the power button on the Genesis had been shut off. There's not a person alive that will say bad things about Green Hill Zone's music. Even the sound effects of the first Sonic game are classic, so much so that many of them haven't changed since the first game.
Japanese box art for Sonic 2. Sonic & Tails, represent! |
The American and European Box art. Sonic 2 released in America and Europe on Tuesday, November 24, 1992. Sega dubbed that particular day "Sonic 2s day." |
Sonic & Tails in the first area in Sonic 2, Emerald Hill Zone. |
The bonus stages in Sonic 2 take place on insanely cool half-pipes. |
The FMV opening to Sonic CD is still fantastic to watch. Sing it with me now! "Toot too Sonic Warrior"/"Sonic Boom" |
In the years that followed the release of Sonic the Hedgehog, he became arguably as popular as Mario. Sonic appeared in cartoons, comics, and nearly everything else that could be marketed and sold to children. At his core, Sonic was still a video game character and the sequels that followed the original were standout games. Sonic the Hedgehog 2 for many fans is the best of the series, while for me, Sonic 3 & Knuckles is my all-time favorite Sonic game.
Japanese Sonic 3 box art. |
American box art for Sonic 3. |
Japanese box art for Sonic & Knuckles. Looks awesome but those words about the sun under the logo are just odd. Really, was that even needed? |
The American box art for Sonic & Knuckles. Sports a stylish black background and is thankfully spared the babel about laughing suns. |
Even through his rough patches, Sonic has managed to endure and in a field where you can easily be tossed aside and forgotten, that says a lot. Sonic owes much of his success and staying power to his many fans. Sure, some of them can be an angry, fickle bunch, but without the fans, Sonic still wouldn't be around today. I may not have liked him from the beginning, but I feel honored to have been there when Sonic first stepped into the gaming world. Well, writing this piece was fun, but I've got a some Chaos Emeralds to collect and a mad doctor to foil.
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