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Showing posts with label Super Mario World. Show all posts
Showing posts with label Super Mario World. Show all posts

Saturday, February 6, 2021

Super Mario World Music Gets Restored


One SNES soundtrack everyone is familiar with is Super Mario World. Koji Kondo, genius that he is, managed to come up with soundtrack that is catchy and oh-so Mario. And he did this by rearranging a single theme over and over. Sure, Super Mario World's music is an arrangement of the same theme again and again, but when it reinvents the theme on such spectacular levels, you really can't complain. 

And yet, for as grand as Super Mario World's music is, like the bulk of SNES soundtracks, the audio we heard from the game was not how it originally sounded. You see, the majority of music on SNES games was compressed to fit onto a SNES cartridge. Dataminers uncovered the samples used for Super Mario World's music. They reconstructed the soundtrack using the uncompressed audio. 


After hearing Super Mario World' music countless times, it is refreshing to hear it an it's uncompressed glory. Much as I adore the SNES music of Super Mario World, some of my favorite themes sound even better uncompressed, like Forest of Illusion, Athletic, Fortress, and of course, Vanilla Dome.  

Super Mario World Restored OST is still a work in progress as of this writing but what's available (22 tracks) will have you yearning for more. I cannot wait to hear the ending and Staff Roll Theme uncompressed as well as the fight with Bowser. Thanks to The Brickster for being the fellow to host this uncompressed music on YouTube.

Thursday, February 28, 2019

With a Little Help From My Friends - Part 2

There are times when the central character has aid from friends or allies. The former may be used in a looser sense when it comes to certain entries, but regardless, With a Little Help From My Friends shines the spotlight on those that help the main star on their journey.

Yoshi - Super Mario Series
In Part 1 of this feature, I mentioned that Yoshi had some major catching up to do if he was going to compete with Cappy, Mario's latest ally. Sure, Yoshi can't do all the OP things that living hat can, but the dino is still a powerful (and ravenous) companion to have at your side.

The green variety is probably what comes to mind when one hears the name Yoshi. This is perfectly understandable since a green Yoshi was the one that was heavily advertised in hes debut game, Super Mario World. Sure green Yoshi's are the most well known, but there are in fact, many different color Yoshi's. Red, blue, purple, white, black; if there's a basic color, there's a Yoshi for it. Depending on the game, a Yoshi's color may grant him an extra ability such as blue Yoshi's being able to fly no matter what color Koopa Troopa shell they scarf in Super Mario World. Regardless of color or type, Yoshis all have one thing in common: a boundless appetite.

Yoshis don't seem to be picky eaters and will gladly gobble up any foe that stands in your way. From Hammer Bros. to Mega Moles, if Yoshi can swallow it, it is as good as food. If he can't swallow it, it can be fired back as a projectile. Yoshis also sport some unique kicks that allow them to walk on Munchers, one of the few unkillable Mario enemies.

Yoshis are easily spooked as the mere touch from an enemy will send them running off, forcing you to chase them down it you want to reclaim them. On the plus side, if you're riding one, this gives you an extra hit. Perhaps one of the greatest uses for Yoshis is that if you're riding one and you're about to fall into a pit, you can dismount and use him as an extra jump to save yourself from harm, killing the Yoshi in the process. I'd call you an awful human being for doing so, but the fact is, I've done it more times than I can count, so I'm in no position to throw stones.

Beat - Mega Man Classic Series
Birds. Everything seems to get so much worse when they are thrown into video games. Just ask anyone that has played Ninja Gaiden on the NES. Captain Toad also has more than his fair share of bird problems in his game. One of the few winged ones I like is of the metal type. Created by Dr. Cossack to give Mega Man aid, Beat made his debut in Mega Man 5. Don't listen to Brentalfrloss. Sure Beat can't do what Rush does, but the help he provides proves that not all video game birds are bad.

Depending on the game, the aid Beat gives is different. In Mega Man 8, he assists during shooting segments along with Eddie, Auto and Rush. In Mega Man 5, 6 and IV (GB) he'll follow Mega Man around when he's summoned and attack enemies. Attack Beat was at his best in Mega Man 5 because he could attack bosses, including the final boss. Having Dr. Wily fall to a small, robotic bird has got to be one of the mad doc's most humiliating defeats.

From Mega Man 7 onward, Beat no longer attacks enemies. Instead he supports Mega Man by lifting him out of pits. This would mean that the bird would have to have a considerable amount of strength to carry the Blue Bomber. He can't carry Mega Man for very long but the fact that he can support Rock for several seconds is still quite impressive. You can even move Beat around during this brief period. With the amount of players that have died by falling into pits in Mega Man 11, the latest game in the series, Beat is working serious overtime.

EVE - EarthBound Beginnings
In a world where your own lamp, your sister's doll and hippies are out to kill you, you'll take any kind of help you can get. Lloyd, Ana and Teddy are helpful, sure, but none of them stack up against the titanic robot that is EVE.

Built by Ninten's grandfather to assist him in the coming invasion, EVE is found on Mt. Itoi, the hardest area in the entire game, which is saying something because a lot of this game's locations host random encounters that are nothing to scoff at. Mt. Itoi is home to some of the hardest hitting baddies you will face in the game but with EVE's help, your foes will fall like dominoes. EVE is a powerhouse, dishing out hard hitting damage, ensuring that you survive each and every encounter due to having the highest attack power and defense of any party member, temporary or permanent. The strength EVE brings to the party makes having her ideal for doing some leveling up on Mt. Itoi, especially when you take into account that EVE won't be sticking around for too long. During your trek on the surface of Mt. Itoi, the party will be attacked by R7038XX and EVE will self destruct to save the party.

Rambi - Donkey Kong Country Series
I do love me some Donkey Kong Country games so you can expect to see more animal companions from the series as we go. In Part 1 of this feature, Engaurde was mentioned. Now it's Rambi's time to shine.

Rambi is actually the first animal/creature companion DK and Diddy encounter in the first DKC game. He can be found as early as the game's first level, Jungle Hijinks. Making use of that horn and that brute strength, Rambi can charge into pretty much any enemy on the screen and take them out in a single hit. He can also knock down any walls hiding bonus rooms. Like Yoshi, Rambi can give you an additional hit and he'll run off if he touches an enemy without ramming into them, meaning you'll have to run him down if you want to get him back before he runs off a cliff. Rambi doesn't like fire, so attack fire based enemies is a no-no

When DK and Diddy returned to 2D platforming after a long break in the form of Donkey Kong Country Returns, Rambi returned as well along with a nifty new ability: he can break spikes, giving the Kongs access to areas they wouldn't be able to tread otherwise. He retains this ability in Tropical Freeze. Speedy, destructive and he gives spikes the middle horn. Name me a better rhino. I'll wait.

Monday, September 4, 2017

Mama Luigi Reanimated Collab is Wonderful

Back in the late 1980s to early 1990s, DiC produced animated cartoons of the biggest gaming icon on the planet, Super Mario. These cartoons spanned Super Mario Bros. 2, Super Mario Bros. 3 and Super Mario World. One of the most memorable episodes of Super Mario World, if not the most memorable was the episode titled Mama Luigi. In this episode, Luigi recalls to a bed time Yoshi how the two met. The entire episode has been reanimated  and uploaded on YouTube and it is something you must see. Over 200 people participated in helping recreate this episode. The result is a compilation of tons of different art styles playing with the original episode audio. The crew behind this collab did a bang up job. Do check it out.


Tuesday, November 15, 2016

S3: Sensational SNES Soundtracks Part 2

The Super Nintendo is widely regarded as Nintendo's best console and arguably the greatest console of all time. It's an outstanding game machine with a hefty amount of games, visuals that still hold up well today and much of the music in SNES games is nothing short of amazing. SNES music is what we're here to discuss in S3, highlighting some of my favorite SNES soundtracks.

07. Super Mario World
Composer: Koji Kondo

Back in the day, we used to have system launches with pack in games. The game that came packed with the SNES? Super Mario World. Hot dog! This game was the reason myself and many others wanted Nintendo's 16-bit machine and Super Mario World did not dissapoint. For a lot of gamers, this is the greatest 2D Mario game. Like the previous Super Marios before it, the music in Super Mario World favors quality over quantity and Super Mario World's music is pretty darn good. Koji Kondo uses variations of a single theme for most of the game's music but keeps one distinct. The Underground theme has an echo sound to it, the Athletic theme very energetic and piano crazy and the Castle theme is dark and forboding. If you find or bring Yoshi into a level, you get the addition of bongo drums, a very nice touch. The final battle with Bowser treats us to a sick rock theme that was arranged in Super Mario Kart and then decades later in Fortune Street. Super Mario World may have been one of the earliest games to release on the SNES, but it still has one of the best soundtracks the system has to offer.

Title
Underground
Athletic
Castle
The Evil Koopa King
Ending

08. Donkey Kong Country
Composers: David Wise, Eveline Novakovic, Robin Beanland

1994 was the year DK made his big comeback. First there was Donkey Kong on the GB which played like the classic 1981 co-op game while adding tons of new levels and gameplay elements, and then there was the mindblowing SNES platformer Donkey Kong Country that boasted visuals and sounds that were thought to be impossible on the system. Donkey Kong Country has a soundtrack so rich that many a player has paused the game just to listen to the music. The soothing sounds of Aquatic Ambiance, the calm turned frantic pace of Northern Hemispheres and that pumping final boss music that is Gang-Plank Galleon, Donkey Kong Country has a soundtrack that is a feast for your ears.

DK Island Swing
Aquatic Ambience
Forest Frenzy
Northern Hemispheres
Fear Factory
Gang-Plank Galleon  

09. Chrono Trigger
Composers: Yasunroi Mitsuda, Nobuo Uematsu

A memorable cast of characters, a time travel plot that's easy to grasp yet interesting, no random battles, charater designs by Dragon Ball creator Akira Toriyama and an superb soundtrack make Chrono Trigger a masterpiece. This is the game that put Yasunori Mitsuda on the map for game soundtracks. Nobuo Uematsu contributed a some trakcs but Mitsuda did the lion's share of it. All of the wonderful things I could say about Chrono Trigger's soundtrack have already been said. One need only look into the number of arrangements Chrono Trigger's soundtrack has received to see how much the video game music fans adore it. Chrono Trigger can hold it's own to the SNES trilogy of Final Fantasy titles and many current RPGs in many respects, especially music. If you haven't heard this game's score, give it a listen and if you have, hear it again. I know I'm due for another go.

Green Memories
The Trial
Boss Battle 2
Factory Ruins
Showdown with Magus
World Revolution

10. Contra III: The Alien Wars

Composers: Miki Higashino, Masanroi Adachi, Tappi Iwase

The aliens have had their skin handed to them twice over. That's enough to make anyone feel butthurt. For the third strike, the launch an all out assault on the human race, starting by turning an entire city to ruins with one attack. Kinda sends the message that they are done screwing around. Since the world has pretty much been transformed into scorched Earth, the soundtrack reflects the hellish wasteland the aliens have created. Clocking in at only six stages, Contra III is on the short side, but it does a lot in those six levels and with each one have their own music track, Contra III delivers an apocalyptic score you won't soon forget.

It's Time For Revenge
Bloody Storm
Battle Runner
Hell Messanger 
Go Forward Under Fire
The Showdown

11. ActRaiser
Composer: Yuzo Koshiro

Some games give off a vibe so undeniably strong that you know you're in for a good time before you start playing. ActRaiser is such a game, combining city building simulation elements with side scrolling action into one incredible package. ActRaiser's beautiful musical score is the icing on an already delicious cake. From that breath-taking Opening to the pumping themes of Fillmoa and Blood Pool~Casandora, ActRaiser wows your ears time and again.

Opening
Fillmoa
Blood Pool~Casandora
North Wall
Sacrifices
Birth of the People

12. Street Fighter II
Composers: Yoko Shimomura, Yoshihiro Sakaguchi, Tetsuya Nishimura

For a while, the SNES was the system to own if you wanted to throw down with a buddy in Street Fighter II without dropping some quarters. It was by no means a perfect port, but it got so much right that it was like having the arcade game in your living room. I love the CPS-I version of Street Fighter II's music, but I was exposed to Street Fighter II on the SNES and as such, I love this versions soundtrack equally as much as the arcade version. In fact, I think some themes honestly sound better on the SNES like Sagat's theme, a tune, I didn't think was bad, but never really grabbe me when I heard it on CPS-I hardware. That SNES sound chip really brings out the roar of those trumpets in Sagat, Blanka, Guile and Vega's stage themes. The bassline in Sagat's theme is absolutely sick as is that guitar solo at the 1:18 mark.

Ryu Stage
Chun-Li Stage
Blanka Stage
Guile Stage
Vega Stage
Sagat Stage