How's that for a catchy title?
Licensed video games have certainly come a long way. While it is far more common to see some TLC being put into most licensed products these days, there are still stinkers mucking up the video game scene. But we won't be talking about those crappy games here (for the most part, anyway). No, this is all bout the licensed video games that are actually good.
DuckTales (NES)
You have no idea how hard it is to resist singing the DuckTales theme song as I type this. Even back in the NES era and even before that, there were tons of crappy licensed games. Jaws, Back to the Future, Friday the 13th, all of those were on the NES and didn't do their licenses justice at all. That's why DuckTales was such a rare breed. Developed by Capcom using a modified Mega Man engine, players controlled Scrooge McDuck, traveling across the globe to collect even more riches because 3 cubic acres of cash just isn't enough for fiction's greatest cheapskate. Possessing the most durable cane ever made, Scrooge can use what is usually a means to help old folks get around easier to bounce on enemies, travel across spikes and hit blocks.
The pogo stick gameplay mechanic is what players remember the most about DuckTales. So much so that players that used Cranky Kong in Donkey Kong Country: Tropical Freeze or played Shovel Knight immidiately flashed back to this 8-bit classic. As simple as it is, using the cane to bounce Scrooge higher or combo off of enemies is truly one of gaming's greatest pleasures. DuckTales is also loaded with hidden money and diamonds to find. The amount of money you finish the game with determines the ending you're rewarded with at the end. Can you believe that? An NES game with multiple endings. They don't differ too much, but the fact that such a game from this era had more than one ending was kind of a big deal.
Like the Mega Man titles on the NES, you can select any of the five levels in the order of your choosing. DuckTales isn't a very long adventure, but it is a great time while it lasts. Also, like the Mega Man games, the music of DuckTales is insanely good.
Batman Returns (SNES)
What, you thought one of the Arkham games was going to be listed here first? Chill, son, I'll get to those down the road. While it is true that the Arkham games are some of Batman's best outings, Batman was one of the few super heroes to have good licensed games before gaming went 3D.
Konami had shown that they knew how to craft successful beat 'em ups in the arcade and on home consoles with The Simspons and the Teenage Mutant Ninja Turtles games, so placing the Dark Knight in familiar territory was a perfect fit. Batman Returns delivers one of the most hard hitting beat downs on the SNES. The impact of every punch and kick Batman dishes out to the Penguin's circus goons feels like a million bones being broken and it is such a gloriously satisfying sound.
When you're not giving Batman's fists a good workout, you'll be driving through Gotham in the Batmobile with some killer Mode 7 effects or marveling at the game's soundtrack, which takes cues from Danny Elfman's magnificent score. There are several different versions of Batman Returns including one on the NES and Sega CD, but they don't get any better than this one.
Dragon Ball Z: Budokai 3 (PS2, 360, PS3)
The first Budokai was good. Budokai 2 made some additions to the original but was ultimately a disappointment. Budokai 3 is the best of the trilogy. The game avoided the missteps of the previous game while improving upon everything that made the original so good and then some. Budokai 3 has a huge cast of Dragon Ball characters, including a few from before and after the Z era like Kid Goku and Omega Shenron.
Bringing the fighting that much closer to DBZ, Budokai 3 introduces the high speed teleport counter system. If you're on the receiving end of a beating, you can quickly teleport behind your opponent to counter them. Of course, they can counter your counter. This system does an excellent job of capturing the lightning fast fights of the series.
Since the DBZ cast consists of some of the most powerful characters in anime, manga history, you can expect plenty of planet destroying moves like devastating Kamehamehas, the Big Bang Attack and so forth. These moves even come with their own cool cinematics and depending on the massive beam you fire off, you can see the coming destruction via space view.
Budokai 3 was initially released on the PS2 in 2004. The HD re-release. Dragon Ball Z: Budokai HD Collection comes with Budokai 3 and the original Budokai but since DBZ game music artist Kenji Yammamoto had copyright infringement claimed on his music, the HD Collection doesn't have the music featured in the 2004 release so if you want to hear the original themes, you'll have to track down a PS2 copy.
Astro Boy: Omega Factor (GBA)
Super fighting robot! Mega Man! Oh, wait, wrong character. Nevertheless, Astro Boy is a robot, he does fight and he most certainly is super. You know what else is super? This sweet licensed game co-developed by Hitmaker and Treasure that is not only the best Astro Boy game, but one of the GBA's best titles.
As Osuma Tezuka's most recognized creation, you punch, kick and blast your way through hordes of enemies foolish enough to think they actually stand a chance against Mighty Atom. Released in 2004, one year after the 2003 incarnation of the Astro Boy anime, Omega Factor is largely based of off said anime series, carrying with it the overreaching conflict of humans and robots striving to co-exist.
You power up Astro Boy's system, his Omega Factor by meeting and understanding the many characters Astro encounters throughout the game. Yes, you heard right. Rather than fighting to become stronger as most games would have you do, Astro grows from socializing. Character interaction in this game is quite literally a powerful thing. With it, you can upgrade Astro's laser, his rocket boots, arm cannon and of course, those freaky, but cool butt cannons.
Being a game that was partially developed by Treasure, Omega Factor blends genres extremely well. Most stages are of the action, beat 'em up affair, but there are also shooting areas thrown into the mix. The game also looks and sounds excellent. Omega Factor is one of the most visually stunning GBA games and more than 10 years after it's release, the sprite work still holds up remarkably.
Omega Factor is not only a splendid Astro Boy game, but also serves as a sort of encyclopedia to the characters of Tezuka's works. All of the characters Astro comes across in the game are part of Tezuka's Star System. From Phoenix to Big X, the gangs all here.
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Showing posts with label Astroy Boy. Show all posts
Showing posts with label Astroy Boy. Show all posts
Thursday, May 12, 2016
Tuesday, May 3, 2016
Much Needed Re-Releases Part 4
Through compilations and the rise of digital gaming, replaying the games of yesteryear has become quite the easy task. Want to play Super Mario Bros but don't own an NES? That game has been ported to nearly every Nintendo platform under the sun. Ditto for the original Sonic the Hedgehog. Sadly, not all games have been so lucky. Welcome to Much Needed Re-Releases, where we'll discuss games that should get an extra shot at life.
Astro Boy: Omega Factor (GBA)
I love Astro Boy. For a long time, he's been one of my favorite robots in any medium. There have been a number of games staring Osamu Tezuka's most popular character, but 2004's Astro Boy: Omega Factor for the GBA is really the only one you should bother caring about.
Part beat 'em up and part shooter, Omega Factor not only gives you access to Astro's amazing abilities, but you can power them up, too. By increasing the strength of Astro's Omega Factor, you can turn Mighty Atom's dinky finger laser into Ususke Urameshi's Spirit Gun. This is also one of the prettiest games on the GBA and among the handheld's best. That bit of scenery porn when you drop down in Metro City is still breath taking to this very day. If you needed anymore reason to want this game on the Wii U eShop, it was co-developed by Treasure. Also, butt cannons!
Panel de Pon (SNES)
Since Nintendo no longer holds the license to Tetris, what was originally Tetris Attack (which had nothing to do with Tetris in the slightest) would have to be re-released as Panel de Pon, the name it originally was titled before Lip and her friends were booted out and replaced with Yoshi and company when the title left Japan.
For me, this is the greatest puzzle game ever. Multi colored blocks rise from below the screen and you arrange them so three or more of the same color matches up either vertically or horizontally, making the blocks disappear. The brilliance of Panel de Pon lies in it's simplicity. Lining up three or more blocks is easy but setting up chains and combos to make your score skyrocket or send a huge garbage block crashing down on your opponent is the stuff that intense games are made of. Panel de Pon has seen re-releases as Puzzle League and Planet Puzzle League but those were on the GBA and DS respectively. It was also released as Pokemon Puzzle League for the N64 and GBC. Never has the SNES version of Panel de Pon been released outside of Japan under its original title.
Contra (NES)
It really is difficult to think of Konami now a days and reflect upon how great they once were. Before the company was the butt of internet memes and hate news, they once put out some of the finest third party titles and the NES version of Contra is not just a shinning example of a port done right, for many, this is the definitive version of the game to play.
Super C and Contra III: The Alien Wars saw digital releases on the Wii's Virtual Console but mysteriously, the NES version of Contra was never added. Yeah, Contra III is my favorite but it feels a little odd having digital versions of Contra III, Super C but not the NES version of Contra. This is the game that introduced many a kid to the run 'n gun shooter as well as the Konami Code. Alas, given Konami's current fool-hearty mentality of mobile only games and micro transactions, the odds of us seeing NES Contra aren't looking too hot.
Star Fox (SNES)
The original Star Fox may seem slow and a bit clunky compared to the titles that would succeed it, but this game still holds up pretty dang well. Much of the stuff we experience in Star Fox Zero, Slippy always getting himself in trouble, Falco being a jerk and whatnot, all started in the first Star Fox game. Instead of branching paths that lead to other levels, you get to choose between a beginner, intermediate or advance difficulty of three different routes from the get go. So why hasn't Star Fox hit the Wii U's eShop? Well, from my understanding, Nintendo doesn't own the Super FX chip that would be required to bring Fox's first mission to the Wii U. So until that gets straightened out, SNES Star Fox is grounded.
Labels:
Astroy Boy,
Contra,
Puzzle League,
Star Fox
Friday, February 13, 2015
The End of the World As We Know It
The price of failure can be quite steep. Letting the bad guys escape with the princess or your precious fruit supply is one thing but what happens when you let down an entire planet? Well naturally, everyone that isn't the bad guy suffers. If you're lucky, the world in which you live won't be blown up but having it transformed into a hellish wasteland really isn't that much better.
This is a feature I've been wanting to do for some time now and in honor of the release of The Legend of Zelda: Majora's Mask 3D, I present to you six video games with apocalyptic themes. Unmarked spoilers lie ahead.
Chrono Trigger (SNES, PS, DS, Wii)
This 16-bit RPG starts out innocently enough with sleeping protagonist, Chrono. Boy wakes up, boy goes to fair, boy meets girl, boy and girl have fun at said fair, everything is smiles and Skittles. The time travel aspect is introduced very early on. You start out in 1000 AD but your new lady friend Marle is transported to 600 AD where you must travel back to save her. So within the first hour or so, you've been in the past and the present, which only leaves the future to explore and this is where things get really freaking dark.
Your time hoping adventures warp you to the bleak, dystopian year of 2300 AD. Unlike the past and the present eras you've explored, 2300 AD is an uninhabitable world full of machines, monsters and few surviving humans that are in a constant state of hunger due to the lack of food, surviving only by technological means. A little bit of looking around in the abandon domes shows you just how the world became so crap sack. Sometime in the year 1999, a catastrophic event occurred, which was known as The Day of Lavos. On this day Lavos, a creature who had been buried in the Earth's surface since 65000000 BC, erupted and rained fire down upon the Earth. These destructive flames decimated the planet, creating molten lava that whipped out cities and had disastrous affects on the planet's climate.
Save for Robo, the entire playable cast of Chrono Trigger are all born long before Lavos turns the world into the pitiful state it will be in come 2300 AD. So it isn't really their problem to stop this apocalypse from happening because they'll all be dead before it even comes about. And yet they still take it upon themselves to ensure that this event never occurs. Of course if you take on Lavos and fail, you can still watch this horror unfold, resulting in one of the most punishing game overs of all-time.
Kirby 64: The Crystal Shards (N64, Wii)
Kirby 64 takes you to various different worlds or "stars" as the game calls them. Pop Star, Kirby's home planet, is unsurprising shaped like a star and Rock Star takes the form of you guessed it, a rock. Shiver Star, the token ice world, is not a giant snowflake, but instead looks uncannily like our very own Mother Earth, covered in snow and ice. That's not only surprising, its unsettling.
Take a good, long look at Shiver Star before playing a level. It has a single orbiting moon and the continents that make up the planet are eerily similar to the ones that make up the Earth. You could make up the argument that the levels in previous worlds look like they belong on Earth, but it cannot be a coincidence that Shiver Star has a very Earthly look about it, with shopping malls and still working factories. Shiver star is also void of any human life, with the inhabitants supposedly leaving the planet due to poor living conditions.
At first you get the impression that the game wants you to forget what kind of world Shiver Star is. The first second and third stages all have jovial theme music. Heck, even the stages themselves seem very bright and upbeat. But by stage four, Jun Ishikawa says "Screw that happy noise" and paints Shiver Star as the depressing, post apocalyptic world that it is with killer robots, crushers and God only knows what's up with those freaks in the glass tubes. Even the boss of Shiver Star, HR-H, is a giant robot fought it what is clearly a city background, the kind you don't see anywhere else in the game.
Contra III: The Alien Wars (SNES, GBA, Wii, Wii U)
Aliens have been pestering the Earth for two Contra games up to this point and they were no push-overs to deal with. But the opening cut scene really gives you the impression that this time, they aren't screwing around. When the otherworldly invaders descend, their first order of business is to nuke an entire city. Sore about your previous two defeats, much, guys?
Now not every level in the game is a showcase of ruins. The final stage takes you to the alien's lair and stage four actually has a clear blue sky. However, the first and third levels in particular really sell the whole the-aliens-have-taken-over-the-world deal. Stage one drops you into what's left of a city. The background is littered with destroyed buildings painted against a sea of black clouds. About midway through the stage, one of the alien forces air vehicles flies by and bombs the area, setting the ground ablaze, forcing you to take the high road as you dodge snake-like fireballs.
The third level takes you to the remains of the Neo Kobe Steel Factory, which appears to be sky based because you get a nice view of the smoking city below. Said smoke is pumping out an endless stream of fumes into the sky which cannot be healthy for the planet or at the very least, the city in which Neo Kobe Steel Factory resides. Even as a child, the sheer devastation that the aliens dished out in Contra III was not lost on me. I can remember being thoroughly disturbed by the visuals of the first and especially third stage.
Astro Boy: Omega Factor (GBA)
If you know anything about the works of Osamu Tezuka, you know that he loves dark themes in his stories. Astro Boy: Omega Factor may have been released long after his death, but the game still carries said themes.
The 7th chapter of Birth sees Astro returning home after being stuck in ancient times for three months. Unfortunately, Astro has been gone for 5 years and in his absence, the whole world has gone down the crapper. President Rag's assassination threw the world into chaos, causing a human-robot war, with countless lives lost. Even the very planet itself was a casualty of war. A whopping 80% of the Earth was destroyed by the damage between humans and robots, leaving very little in the way of living space. As it turns out, this was all a plot by Sharaku to ignite a war so he could rule over the world, believing humans and robots would never be able to truly exist together.
In the end, all his scheming is for naught because Death Makes comes down to end everything. Death Mask is the goddess of justice that passes judgement down on all robots and since they played a large part of killing more than half the Earth, you'd better believe she is gonna tan some robot hide. Sharaku doesn't even know what Death Mask is but he's seen her numerous times as he's tried to change history time and again. But since he now has the ability to transcend time itself, Death Mask's total annihilation of the Earth is no big deal to him so he just leaves Astro and the remaining survivors to their fates.
Well, that's it, you failed. In every possible way, you have failed. You and your friends are dead. And just to rub salt into the wound, here's some end credits with some depressing music to listen to as you watch the world burn.
So what did you do wrong? Nothing. On your first run through of Omega Factor, you will always get the bad ending. There's no way around it. And yes, you read right, I said first run. It isn't until the intervention of Phoenix that you'll get to prevent the bad ending from coming to pass. Phoenix brings Astro back to life and grants him the power of time travel, which is basically a neat version of a stage select feature. By using time travel you can go to any stage and search for who you need to find so you can stop Sharaku and Death Mask. You'll even unlock some new stages. The best part is that it doesn't feel like unnecessary padding at all and this is really more like the second half of the game.
Final Fantasy VI (SNES, PS, GBA, Wii U, PS3, iOS)
1000 years before the main story of Final Fantasy VI got underway, a massive conflict that would later come to be known as the War of the Mai took place. The battle was initially fought between three gods, each holding destructive magic powers that feared one another. Humans caught up in the battle were turned into espers and forced to do the god's bidding. In time the gods realized that all of their fighting wasn't doing the planet any favors. They gave the espers back their free will sealed themselves away as statuses. Later known as the Waring Triad, the gods were bound in a perfect triangular alignment and if they were moved out of position, it would spell catastrophe for the world. Or int his case, what was left of the world. The War of the Magi not only 86'd magic but it set human civilization back for centuries. What does all of that have to do with the main FFVI story? Pretty much everything.
After all of the technological advancements the Gestahlian Empire has made, they still crave more power. Even the magitek knights and mech armor they have, a fusion of both science and magic, isn't even to appease Emperor Gestahl. The man keeps pressing on until he finds the hidden esper home world, which is where the the source of all magic, the Warring Triad rests. Power hungry as Gestahl is, he pales in comparison to his subordinate, Kefka Palazzo, a lunatic that seems to lose more and more screws as the game goes on.
When Gestahl and Kefka do find the Warring Triad, Gesthal finally sees that Kefka is so far off his rocker that he isn't even sitting in the same room with the darn thing. Gesthal wants to use the Warring Triad to further flex his empire's military muscle. Kefka couldn't give two craps about that promptly relieves the old man of his job by killing him.
With Gestahl out of the way and the heroes incapacitated, Kefka moves the Warring Triad out of their delicate balance, causing destructive magic forces to rock the world, which results in the rearrangement of the planet's continents. As surges of magical energy spread across the planet, many people are killed, monsters that were long sealed away are unleashed and even the heroes that banded together are separated as the world nearly goes to hell in a hand-basket. This is actually the halfway point of the game but it is no less shocking to see the heroes fail so spectacularly.
The planet getting a make over, all those people dying and fierce beasts running around rampant is just the tip of the iceberg. Celes Chere wakes up on Solitary Island where Cid has been taking care of her for the year she slept. Yeah, the girl has been out cold for a full year. There were people that washed shore along with her but they've all since killed themselves and if the shape the planet is in is any indication, they probably weren't the only ones to end their own lives.
Welcome to the World of Ruin, where the water is foul, barren wastelands are a plenty and hope is something not too many people have. Kefka sits in his tower made out of the wreckage from the day he torn the world asunder and with his Light of Judgement he can destroy the remaining towns or the entire world if he feels like it thanks to the power he wields from the Warring Triad. The heroes eventually succeed in defeating Kefka, freeing the world from his grip, but that doesn't change the fact that for one full year, he ran that sucker like his own sick, demented personal play ground.
The Legend of Zelda: Majora's Mask (N64, GCN, Wii, 3DS)
"You've met with a terrible fate, haven't you?" asks the Happy Mask Salesman. That is one massive understatement question. Link is robbed of his horse, his ocarina, his very species and while chasing the thief, Skull Kid, falls down a hole that transports him to the world of Termina. Well, Happy Mask Salesman can help turn Link back into a human but in return, he asks that he gets back the mask that Skull Kid stole from him but it has to be done in three days. Why the time limit on fetching a stolen mask? Well, step outside, take a look up and answer to that question becomes as clear as crystal.
Holy moly, the Moon has a serious mad on and is a little too close to ground level for my taste. It turns out the mask Skull Kid pilfered was Majora's Mask, a cursed masked that bestows dark power to anyone who wears it. Thanks to the masked Skull kid's insane antics, in three days, the Moon will crash into Termina, killing everyone.
You may think you have 72 real time hours to prevent the Moon from causing a colony drop but in this game, a single day is a mere 18 minutes. Do the math and that totals up to 54 minutes, six minutes shy of a full hour. Looks like you don't have as much time as you'd like to save Termina from disaster. Or maybe you do. The Ocarina of Time is your best friend in this game. Using the Song of Time, you can travel back to begin the three day cycle again as many times as you need to, thereby keeping making sure the Moon never becomes earthbound.
Watching the Moon descend upon Termina, even waiting for it to drop is like watching a horrific accident. You know its awful but you just can't look away. If you go into first person mode and look up, you can actually slowly see the thing fall, creepy face looking at you and all. When there are only six minutes until impact, the bell in Clock Town begins to chime, ominous music plays and tremors rock the town. And the game got an E rating. Even the 3DS remake still maintains an E rating.
Aliens have been pestering the Earth for two Contra games up to this point and they were no push-overs to deal with. But the opening cut scene really gives you the impression that this time, they aren't screwing around. When the otherworldly invaders descend, their first order of business is to nuke an entire city. Sore about your previous two defeats, much, guys?
Now not every level in the game is a showcase of ruins. The final stage takes you to the alien's lair and stage four actually has a clear blue sky. However, the first and third levels in particular really sell the whole the-aliens-have-taken-over-the-world deal. Stage one drops you into what's left of a city. The background is littered with destroyed buildings painted against a sea of black clouds. About midway through the stage, one of the alien forces air vehicles flies by and bombs the area, setting the ground ablaze, forcing you to take the high road as you dodge snake-like fireballs.
The third level takes you to the remains of the Neo Kobe Steel Factory, which appears to be sky based because you get a nice view of the smoking city below. Said smoke is pumping out an endless stream of fumes into the sky which cannot be healthy for the planet or at the very least, the city in which Neo Kobe Steel Factory resides. Even as a child, the sheer devastation that the aliens dished out in Contra III was not lost on me. I can remember being thoroughly disturbed by the visuals of the first and especially third stage.
Astro Boy: Omega Factor (GBA)
If you know anything about the works of Osamu Tezuka, you know that he loves dark themes in his stories. Astro Boy: Omega Factor may have been released long after his death, but the game still carries said themes.
The 7th chapter of Birth sees Astro returning home after being stuck in ancient times for three months. Unfortunately, Astro has been gone for 5 years and in his absence, the whole world has gone down the crapper. President Rag's assassination threw the world into chaos, causing a human-robot war, with countless lives lost. Even the very planet itself was a casualty of war. A whopping 80% of the Earth was destroyed by the damage between humans and robots, leaving very little in the way of living space. As it turns out, this was all a plot by Sharaku to ignite a war so he could rule over the world, believing humans and robots would never be able to truly exist together.
In the end, all his scheming is for naught because Death Makes comes down to end everything. Death Mask is the goddess of justice that passes judgement down on all robots and since they played a large part of killing more than half the Earth, you'd better believe she is gonna tan some robot hide. Sharaku doesn't even know what Death Mask is but he's seen her numerous times as he's tried to change history time and again. But since he now has the ability to transcend time itself, Death Mask's total annihilation of the Earth is no big deal to him so he just leaves Astro and the remaining survivors to their fates.
Well, that's it, you failed. In every possible way, you have failed. You and your friends are dead. And just to rub salt into the wound, here's some end credits with some depressing music to listen to as you watch the world burn.
So what did you do wrong? Nothing. On your first run through of Omega Factor, you will always get the bad ending. There's no way around it. And yes, you read right, I said first run. It isn't until the intervention of Phoenix that you'll get to prevent the bad ending from coming to pass. Phoenix brings Astro back to life and grants him the power of time travel, which is basically a neat version of a stage select feature. By using time travel you can go to any stage and search for who you need to find so you can stop Sharaku and Death Mask. You'll even unlock some new stages. The best part is that it doesn't feel like unnecessary padding at all and this is really more like the second half of the game.
Final Fantasy VI (SNES, PS, GBA, Wii U, PS3, iOS)
1000 years before the main story of Final Fantasy VI got underway, a massive conflict that would later come to be known as the War of the Mai took place. The battle was initially fought between three gods, each holding destructive magic powers that feared one another. Humans caught up in the battle were turned into espers and forced to do the god's bidding. In time the gods realized that all of their fighting wasn't doing the planet any favors. They gave the espers back their free will sealed themselves away as statuses. Later known as the Waring Triad, the gods were bound in a perfect triangular alignment and if they were moved out of position, it would spell catastrophe for the world. Or int his case, what was left of the world. The War of the Magi not only 86'd magic but it set human civilization back for centuries. What does all of that have to do with the main FFVI story? Pretty much everything.
After all of the technological advancements the Gestahlian Empire has made, they still crave more power. Even the magitek knights and mech armor they have, a fusion of both science and magic, isn't even to appease Emperor Gestahl. The man keeps pressing on until he finds the hidden esper home world, which is where the the source of all magic, the Warring Triad rests. Power hungry as Gestahl is, he pales in comparison to his subordinate, Kefka Palazzo, a lunatic that seems to lose more and more screws as the game goes on.
When Gestahl and Kefka do find the Warring Triad, Gesthal finally sees that Kefka is so far off his rocker that he isn't even sitting in the same room with the darn thing. Gesthal wants to use the Warring Triad to further flex his empire's military muscle. Kefka couldn't give two craps about that promptly relieves the old man of his job by killing him.
With Gestahl out of the way and the heroes incapacitated, Kefka moves the Warring Triad out of their delicate balance, causing destructive magic forces to rock the world, which results in the rearrangement of the planet's continents. As surges of magical energy spread across the planet, many people are killed, monsters that were long sealed away are unleashed and even the heroes that banded together are separated as the world nearly goes to hell in a hand-basket. This is actually the halfway point of the game but it is no less shocking to see the heroes fail so spectacularly.
The planet getting a make over, all those people dying and fierce beasts running around rampant is just the tip of the iceberg. Celes Chere wakes up on Solitary Island where Cid has been taking care of her for the year she slept. Yeah, the girl has been out cold for a full year. There were people that washed shore along with her but they've all since killed themselves and if the shape the planet is in is any indication, they probably weren't the only ones to end their own lives.
Welcome to the World of Ruin, where the water is foul, barren wastelands are a plenty and hope is something not too many people have. Kefka sits in his tower made out of the wreckage from the day he torn the world asunder and with his Light of Judgement he can destroy the remaining towns or the entire world if he feels like it thanks to the power he wields from the Warring Triad. The heroes eventually succeed in defeating Kefka, freeing the world from his grip, but that doesn't change the fact that for one full year, he ran that sucker like his own sick, demented personal play ground.
The Legend of Zelda: Majora's Mask (N64, GCN, Wii, 3DS)
"You've met with a terrible fate, haven't you?" asks the Happy Mask Salesman. That is one massive understatement question. Link is robbed of his horse, his ocarina, his very species and while chasing the thief, Skull Kid, falls down a hole that transports him to the world of Termina. Well, Happy Mask Salesman can help turn Link back into a human but in return, he asks that he gets back the mask that Skull Kid stole from him but it has to be done in three days. Why the time limit on fetching a stolen mask? Well, step outside, take a look up and answer to that question becomes as clear as crystal.
Holy moly, the Moon has a serious mad on and is a little too close to ground level for my taste. It turns out the mask Skull Kid pilfered was Majora's Mask, a cursed masked that bestows dark power to anyone who wears it. Thanks to the masked Skull kid's insane antics, in three days, the Moon will crash into Termina, killing everyone.
You may think you have 72 real time hours to prevent the Moon from causing a colony drop but in this game, a single day is a mere 18 minutes. Do the math and that totals up to 54 minutes, six minutes shy of a full hour. Looks like you don't have as much time as you'd like to save Termina from disaster. Or maybe you do. The Ocarina of Time is your best friend in this game. Using the Song of Time, you can travel back to begin the three day cycle again as many times as you need to, thereby keeping making sure the Moon never becomes earthbound.
Watching the Moon descend upon Termina, even waiting for it to drop is like watching a horrific accident. You know its awful but you just can't look away. If you go into first person mode and look up, you can actually slowly see the thing fall, creepy face looking at you and all. When there are only six minutes until impact, the bell in Clock Town begins to chime, ominous music plays and tremors rock the town. And the game got an E rating. Even the 3DS remake still maintains an E rating.
Labels:
Astroy Boy,
Chrono,
Contra,
Final Fantasy,
Kirby,
Special Feature,
Zelda
Thursday, March 28, 2013
Favorite Tunes #52: Rise of the Machines
I LOVE robots. Mechs, humanoid robots, cyborgs, all of them are are just unprecedented levels of awesome. In the world of fiction, robots have played a vital roll in novels, cartoons, anime and even video games. This Favorite Tunes is centered around themes involving advanced robotics.
A Man of Artificiality - Tekken 2 (PS Arrange)
I love me some Tekken music but Namco's sound depeartment make some excellent remixes when the Tekken titles hit the home console. This is the arranged version of Jack 2's theme. It has a heavy industrial vibe to it with clear sounds of machinery going on in the background.
Robo's Theme - Chrono Trigger (SNES)
The year 2300 AD in Chrono Trigger is quite bleak. The world has suffered a crippling nuclear winter and the people that are left alive are just barely surviving. In such a grim world, Robo's upbeat theme was highly uplifting.
Dr. Wily Stage 1 - Mega Man (NES)
It isn't perfect but Mega Man's first outing gave way to one of Capcom's most beloved franchises. I espcially like that nearly every first Dr. Wily level starts out with Mega Man outside the mad doctor's fortress and has him making his way inside. This first Wily stage is quite devious and not just for the annoying boss that waits players at the end.
Level 5 - Super Bomberman (SNES)
You may not know it from playing the American version (it's story was only mentioned via manual) but the plot of Super Bomberman involves Black Bomberman being kidnapped and his specs being used as the basis for the bad guys to construct their own army of Mecha Bombermen. The first four levels of the game has you facing off with near screen sized bosses but when you reach Level 5, you face off against evil clones of Bomberman. If you're playing with a friend, then you've got more robot doubles to nuke. It's one big endurance round with each set of Mecha Bombermen growing stronger than the last.
Future World - Mega Man 10 (WW, PSN, 360)
Another Mega Man game makes the list? What can I say, I'm a huge fan and much of my love for robots stems from this series. When humans get sick, we usually rest. But robots? They go psycho and try to take over the world. Yeah, it's a hokey plot but who actually plays Classic Mega Man for a gripping tale? Future World is the second opening theme for Mega Man 10. Careful listeners have noticed that this tune was arranged for the final level in Wily's space station.
Theme of E-102 Gamma - Sonic Adventure (DC, GCN)
Dr. Robotnik has made some pretty interesting machines in his efforts to thwart Sonic and along with Metal Sonic and Mecha Sonic, E-102 Gamma is one of his better creations. He isn't the first of the doc's robots to gain sentience, but unlike Metal Sonic, E-102 Gamma is actually sane. Gamma' theme wasn't really what I was expecting when I originally heard it. Perhaps this was to show that he is vastly different from many of the other bots Eggman has built. I got a bit choked up when he was destroyed at the end of his story in Sonic Adventure.
Cell Ring - Super Dragon Ball Z (PS2)
If ever a Dragon Ball Z game deserved a sequel it was Super DBZ. It was more of a fighting game than a DBZ game, which turned off some hardcore DBZ fans that were used to the Budokai and Budokai Tenkaichi games but the fighting was absolutely spot on. There was still plenty of DBZ staples like Super Saiyan transformations and huge chi style moves like the Kamehameha. Most of the characters truly felt different from one another which set it apart from more modern DBZ fighters. Rather than Majin Buu, Cell was the final opponent in the game's arcade mode, which was fine with me because Cell has always been my favorite DBZ big bad.
Fulgore - Killer Instinct (ARC)
Who's a scary looking robot with a ponytail? Fulgore, that's who. I never played the arcade version of either Killer Instinct but I did play the home console versions. The SNES version of KI was obviously scaled down compared to it's arcade cousin, but from my understanding, it was a competent port. That being said, the arcade sound of Fulgore's theme whales on the SNES version.
Fulgore - Killer Instinct Gold (N64)
What's this? More Fulgore? Why? Why not? Not only does Fulgore look menacing, but he's got an incredible heavy metal theme that helps make him one of the baddest bots in gaming. Crazy as it may seem, I honestly think the tools going off in the background all the best parts of this song.
Antarctica - Astro Boy: Omega Factor (GBA)
Arguably the most famous boy robot in the world, Astroy Boy's greatest game outing is on the GBA, developed by Treasure and Hitmaker. Your first time through Omega Factor will see Astro's first attempt to save the world end in failure, only to be given a second chance to set things right with the power of time travel via level select. Omega Factor is often praised for fusing so many solid action genres together like SHMUP levels and beat 'em up stages, but it also has a noteworthy soundtrack thanks to Treasure composer NON.
Favorite Tunes Database
A Man of Artificiality - Tekken 2 (PS Arrange)
I love me some Tekken music but Namco's sound depeartment make some excellent remixes when the Tekken titles hit the home console. This is the arranged version of Jack 2's theme. It has a heavy industrial vibe to it with clear sounds of machinery going on in the background.
Robo's Theme - Chrono Trigger (SNES)
The year 2300 AD in Chrono Trigger is quite bleak. The world has suffered a crippling nuclear winter and the people that are left alive are just barely surviving. In such a grim world, Robo's upbeat theme was highly uplifting.
Dr. Wily Stage 1 - Mega Man (NES)
It isn't perfect but Mega Man's first outing gave way to one of Capcom's most beloved franchises. I espcially like that nearly every first Dr. Wily level starts out with Mega Man outside the mad doctor's fortress and has him making his way inside. This first Wily stage is quite devious and not just for the annoying boss that waits players at the end.
Level 5 - Super Bomberman (SNES)
You may not know it from playing the American version (it's story was only mentioned via manual) but the plot of Super Bomberman involves Black Bomberman being kidnapped and his specs being used as the basis for the bad guys to construct their own army of Mecha Bombermen. The first four levels of the game has you facing off with near screen sized bosses but when you reach Level 5, you face off against evil clones of Bomberman. If you're playing with a friend, then you've got more robot doubles to nuke. It's one big endurance round with each set of Mecha Bombermen growing stronger than the last.
Future World - Mega Man 10 (WW, PSN, 360)
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By Cessa |
Another Mega Man game makes the list? What can I say, I'm a huge fan and much of my love for robots stems from this series. When humans get sick, we usually rest. But robots? They go psycho and try to take over the world. Yeah, it's a hokey plot but who actually plays Classic Mega Man for a gripping tale? Future World is the second opening theme for Mega Man 10. Careful listeners have noticed that this tune was arranged for the final level in Wily's space station.
Theme of E-102 Gamma - Sonic Adventure (DC, GCN)
Dr. Robotnik has made some pretty interesting machines in his efforts to thwart Sonic and along with Metal Sonic and Mecha Sonic, E-102 Gamma is one of his better creations. He isn't the first of the doc's robots to gain sentience, but unlike Metal Sonic, E-102 Gamma is actually sane. Gamma' theme wasn't really what I was expecting when I originally heard it. Perhaps this was to show that he is vastly different from many of the other bots Eggman has built. I got a bit choked up when he was destroyed at the end of his story in Sonic Adventure.
Cell Ring - Super Dragon Ball Z (PS2)
If ever a Dragon Ball Z game deserved a sequel it was Super DBZ. It was more of a fighting game than a DBZ game, which turned off some hardcore DBZ fans that were used to the Budokai and Budokai Tenkaichi games but the fighting was absolutely spot on. There was still plenty of DBZ staples like Super Saiyan transformations and huge chi style moves like the Kamehameha. Most of the characters truly felt different from one another which set it apart from more modern DBZ fighters. Rather than Majin Buu, Cell was the final opponent in the game's arcade mode, which was fine with me because Cell has always been my favorite DBZ big bad.
Fulgore - Killer Instinct (ARC)
Who's a scary looking robot with a ponytail? Fulgore, that's who. I never played the arcade version of either Killer Instinct but I did play the home console versions. The SNES version of KI was obviously scaled down compared to it's arcade cousin, but from my understanding, it was a competent port. That being said, the arcade sound of Fulgore's theme whales on the SNES version.
Fulgore - Killer Instinct Gold (N64)
What's this? More Fulgore? Why? Why not? Not only does Fulgore look menacing, but he's got an incredible heavy metal theme that helps make him one of the baddest bots in gaming. Crazy as it may seem, I honestly think the tools going off in the background all the best parts of this song.
Antarctica - Astro Boy: Omega Factor (GBA)
Arguably the most famous boy robot in the world, Astroy Boy's greatest game outing is on the GBA, developed by Treasure and Hitmaker. Your first time through Omega Factor will see Astro's first attempt to save the world end in failure, only to be given a second chance to set things right with the power of time travel via level select. Omega Factor is often praised for fusing so many solid action genres together like SHMUP levels and beat 'em up stages, but it also has a noteworthy soundtrack thanks to Treasure composer NON.
Favorite Tunes Database
Labels:
Astroy Boy,
Bomberman,
Chrono,
Dragon Ball,
Favorite Tunes,
Killer Instinct,
Mega Man,
Sonic,
Tekken
Friday, March 1, 2013
Favorite Tunes #49: Opening & Title Theme Edition
Title themes and opening music is the theme for this Favorite Tunes. When was the last time these themes took center stage in Favorite Tunes? Why, it was when I first started this feature 48 entries ago. So yeah, I'd say these babies are do for some more spotlight time.
Primal Eyes - Parasite Eve (PS)
I don't mean to sound like one of those old codgers that believes Square and Enix were better back in the day, but I have to admit, Square Enix is not what it used to be. These days it seems like the company does nothing but milk the Final Fantasy brand for all it's worth. There was a time when the company was far more experimental. In 1998 alone we saw the release of Final Fantasy Tactics, SaGa Frontier, Xenogears, Bushido Blade 2, Brave Fencer Musashi, Ehrgeiz and Parasite Eve. Parasire Eve added a dash of Resident Evil to the Action/RPG mix but was thankfully easier to control and was generous with ammo.
Happy Adventure, Delightful Adventure - Super Mario RPG: Legend of the Seven Stars (SNES)
Before Square jumped the Nintendo ship and swam over to Sony shores, they gave the SNES one last RPG hurrah in the form of Super Mario RPG. While having plenty of RPG elements, it still felt like a Mario game and could be enjoyed by RPG enthusiasts or those that have never touched a game in the genre. I believe this is the first game in which Bowerse (begrudgingly) teamed up with Mario. The intro song that shows many of the attacks your party can use is more than three minutes long. It sounds cheerful at first but it turns dark towards the end.
"Metal Gear Solid Main" Theme - Metal Gear Solid 2: Sons of Liberty (PS2, XB)
The Main Theme of the Metal Gear Solid series has been in the series since the first entry in 1998, but I honestly don't think it has sounded better than it does in Metal Gear Solid 2. Originally composed by Tappy Iwase, film music composer Harry Gregson-Williams arranged the famous theme and would be a key music writer for future Metal Gear Solid titles. The pre-game opening cut scene is still astonishing to watch largely do to the arranged piece of music attached to it.
Title - Astro Boy: Omega Factor (GBA)
Osamu Tezuka has created plenty of characters throughout his works, but his most famous one is none other than Astro Boy. He's had a handful of video games but the only one worth playing is the GBA's excellent Astro Boy: Omega Factor. If you've seen the 1980s Astro Boy anime series then the title theme may sound familiar to you. It's an arrangement of that theme, complete with lyrics on the screen for you to sing along to.
Title Theme - Super Mario 64 (N64, DS)
The most recognizable piece of video game music was turned into a title theme for Mario's first 3D adventure. Have you ever wanted to play with Mario's face? Well by messing around with the buttons, you can make the cursor pull Mario's facial features every which way, hold them in place and restore them to normal at the time of your choosing. It's a wonderful diversion that became the mini game known as Face Lift in the first Mario Party.
Title - Animal Crossing: City Folk (Wii)
City Folk is essential a spruced up console version of the DS' Animal Crossing: Wild Wold. The big difference is that City Folk has a city you can go to, which contains an auction house for you to bid on items, and a salon that offers varying hairstyles among other places to visit. But just like real life, the city's stores all close at night, meaning you'll have to do your shopping and such during the daylight hours. Animal Crossing is one of my favorite "chill" games. No mad doctor plots to stop, no princess to save and no level grinding. Somehow, the most mundane of activities are super fun in this series.
Opening - Mega Man 8 (PS, SAT)
Electrical Communications is quite good. But I'm gonna have to be "that guy" and say I like the American version of Mega Man 8's electric guitar ending a lot better. My 16 year old mind was blown because it was the first time I'd seen Mega Man in anime form. I still watch the opening movie every single time I play Mega Man 8.
The Edge of Soul - Soul Blade (PS)
Namco sure knew how to do some solid ports back in the day. All three Tekken titles were given some sweet extras, my favorite being arranged soundtracks. Soul Edge was given the same treatment, allowing you to play with the arcade version's score, the PlayStation arranged music, or an orchestrated version of the arcade soundtrack. That's three different scores to choose from! Somehow, I always ended up gravitating towards the PS music in Namco's ports.
Black Winter Night Sky - Tekken 2 (PS)
Ported to the PlayStation in 1996, Tekken 2 was yet another reason gamers flocked to Sony's shiny gray system. Along with some extra characters and arranged music, a new attract movie was added and you can see some of the character's motivations for entering the tournament, like Heihachi wanting revenge on his son for tossing him off that cliff in the first game and Michelle's kidnapped mother.
Title Theme - WarioWare, Inc.: Mega Microgames! (GBA)
What would you do if you had a ton of mini games and only five seconds to complete each one? You could panic, but thankfully, the mini games in WarioWare, Inc. are extremely easy to play with simple controls. It's the combination of randomness and weirdness that make WarioWare such a hoot. One minute you're sniffing snot up some girl's nose, the next you're jumping over a hot dog that's out to make you roadkill. For me, this first entry in the WarioWare series is still the best.
Favorite Tunes Database
Primal Eyes - Parasite Eve (PS)
I don't mean to sound like one of those old codgers that believes Square and Enix were better back in the day, but I have to admit, Square Enix is not what it used to be. These days it seems like the company does nothing but milk the Final Fantasy brand for all it's worth. There was a time when the company was far more experimental. In 1998 alone we saw the release of Final Fantasy Tactics, SaGa Frontier, Xenogears, Bushido Blade 2, Brave Fencer Musashi, Ehrgeiz and Parasite Eve. Parasire Eve added a dash of Resident Evil to the Action/RPG mix but was thankfully easier to control and was generous with ammo.
Happy Adventure, Delightful Adventure - Super Mario RPG: Legend of the Seven Stars (SNES)
Before Square jumped the Nintendo ship and swam over to Sony shores, they gave the SNES one last RPG hurrah in the form of Super Mario RPG. While having plenty of RPG elements, it still felt like a Mario game and could be enjoyed by RPG enthusiasts or those that have never touched a game in the genre. I believe this is the first game in which Bowerse (begrudgingly) teamed up with Mario. The intro song that shows many of the attacks your party can use is more than three minutes long. It sounds cheerful at first but it turns dark towards the end.
"Metal Gear Solid Main" Theme - Metal Gear Solid 2: Sons of Liberty (PS2, XB)
The Main Theme of the Metal Gear Solid series has been in the series since the first entry in 1998, but I honestly don't think it has sounded better than it does in Metal Gear Solid 2. Originally composed by Tappy Iwase, film music composer Harry Gregson-Williams arranged the famous theme and would be a key music writer for future Metal Gear Solid titles. The pre-game opening cut scene is still astonishing to watch largely do to the arranged piece of music attached to it.
Title - Astro Boy: Omega Factor (GBA)
Osamu Tezuka has created plenty of characters throughout his works, but his most famous one is none other than Astro Boy. He's had a handful of video games but the only one worth playing is the GBA's excellent Astro Boy: Omega Factor. If you've seen the 1980s Astro Boy anime series then the title theme may sound familiar to you. It's an arrangement of that theme, complete with lyrics on the screen for you to sing along to.
Title Theme - Super Mario 64 (N64, DS)
The most recognizable piece of video game music was turned into a title theme for Mario's first 3D adventure. Have you ever wanted to play with Mario's face? Well by messing around with the buttons, you can make the cursor pull Mario's facial features every which way, hold them in place and restore them to normal at the time of your choosing. It's a wonderful diversion that became the mini game known as Face Lift in the first Mario Party.
Title - Animal Crossing: City Folk (Wii)
City Folk is essential a spruced up console version of the DS' Animal Crossing: Wild Wold. The big difference is that City Folk has a city you can go to, which contains an auction house for you to bid on items, and a salon that offers varying hairstyles among other places to visit. But just like real life, the city's stores all close at night, meaning you'll have to do your shopping and such during the daylight hours. Animal Crossing is one of my favorite "chill" games. No mad doctor plots to stop, no princess to save and no level grinding. Somehow, the most mundane of activities are super fun in this series.
Opening - Mega Man 8 (PS, SAT)
Electrical Communications is quite good. But I'm gonna have to be "that guy" and say I like the American version of Mega Man 8's electric guitar ending a lot better. My 16 year old mind was blown because it was the first time I'd seen Mega Man in anime form. I still watch the opening movie every single time I play Mega Man 8.
The Edge of Soul - Soul Blade (PS)
Namco sure knew how to do some solid ports back in the day. All three Tekken titles were given some sweet extras, my favorite being arranged soundtracks. Soul Edge was given the same treatment, allowing you to play with the arcade version's score, the PlayStation arranged music, or an orchestrated version of the arcade soundtrack. That's three different scores to choose from! Somehow, I always ended up gravitating towards the PS music in Namco's ports.
Black Winter Night Sky - Tekken 2 (PS)
Ported to the PlayStation in 1996, Tekken 2 was yet another reason gamers flocked to Sony's shiny gray system. Along with some extra characters and arranged music, a new attract movie was added and you can see some of the character's motivations for entering the tournament, like Heihachi wanting revenge on his son for tossing him off that cliff in the first game and Michelle's kidnapped mother.
Title Theme - WarioWare, Inc.: Mega Microgames! (GBA)
What would you do if you had a ton of mini games and only five seconds to complete each one? You could panic, but thankfully, the mini games in WarioWare, Inc. are extremely easy to play with simple controls. It's the combination of randomness and weirdness that make WarioWare such a hoot. One minute you're sniffing snot up some girl's nose, the next you're jumping over a hot dog that's out to make you roadkill. For me, this first entry in the WarioWare series is still the best.
Favorite Tunes Database
Labels:
Animal Crossing,
Astroy Boy,
Favorite Tunes,
Mario,
Mega Man,
Parasite Eve,
Soul Calibur,
Tekken
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