Search This Blog

Showing posts with label Blaster Master. Show all posts
Showing posts with label Blaster Master. Show all posts

Tuesday, February 27, 2018

Top 10 Games of 2017

Man, oh man, 2017 was one incredible year for video games. The year was so freaking good that sadly, I didn't get around to every game I would have liked to. As such, some games you may have been expecting to see, might not be present on this list. Conversely, some games you thought may not be on this list, just might be in here. As is the case with any list for an individual, this is all my personal preference. No doubt some of my picks are gonna cause some upsets and all I can say to that is, I like what I like.

10. Sonic Forces (PC, PS4, XBO, NS)



I can already see some people rolling their eyes, flabbergasted by the inclusion of this one. Yes, critics and fans made their disdain for Sonic Forces known far and wide but as for me, well, I don't think Sonic Forces is the dumpster fire it has been made out to be.

You've got three different characters to play as in the form of Modern Sonic, Classic Sonic and the Avatar, your own custom character. Classic Sonic plays similar to the way he did in Sonic Generations only a bit worse but his stages are still perfectly playable. Modern Sonic uses boost gameplay and while his levels are littered with sections that you can just blow through, there are still plenty of paltforming sections where going fast will not be in your favor. The Avatar's stages outfit you with Wispons, a weaponized version of the Wisps, great for taking out the hordes of enemies in your way or cutting seconds off your stage time. With the Avatar you can choose from seven species and outfit him or her with a plethora of clothing items. Wanna dress your character robot hands? Knuckles shoes? A Metal Sonic shirt? Go nuts. Sonic Forces practically drowns you in new stuff for you to have your OC wear.

The levels in Sonic Forces are on the short side and that has drawn a ton of criticism. The game also has what very well may be the most automation from any Sonic game. In spite of this, I still found the levels quite enjoyable to romp through. The short length of the stages lend themselves greatly to replaying for better times and the Red Rings scattered throughout the stages give you a reason to explore and show that the levels aren't quite as linear as so many have stated.

Despite the grim scenario of Eggman taking over 99% of the world, Sonic and company are still their usual selves. Infinite isn't gonna win any villain of the year awards but he is still pretty entertaining. Some have called the Avatar character a case of pandering to the fans that create OCs. While there may be some truth to that, it is still one of Sonic Fores' greatest strengths. There's another Sonic game on this list that is guilty of pandering and while it is on a different level, it is still pandering all the same.

09. Battle Garegga Rev. 2016 (PS4, XBO)



For the longest time, gamers only had two options for playing this 1996 arcade shooter: MAME or the incredibly expensive Saturn import. M2, the masters of spot-on emulations of many a SEGA classic, are responsible for giving Battle Garegga a release outside of Japan.

Battle Garegga Rev. 2016 was released a year go to commorate the 20th anniversary of the co-op shooter. Being the definitive version of the game, Rev. 2016 gives you a slew of options. Do you love Manabu Namiki's original arcade music? You can play with that as your background music. Would you prefer the arranged Saturn soundtrack? Well, its here for your listening pleasure. Or perhaps you'd like the more remastered Rev. 2016 soundtrack that sounds a touch clearer than than 1996 jams. It doesn't just stop with the music options. You can use free play to make it through to the ending credits (once you play enough to unlock it, that is) as well  as turn on the M2 Gadgets to displays all sorts of helpful information like the song name and your current rank, that last bit, being extremely important.

Battle Garegga uses what can be called dynamic difficulty. Your actions are the deciding factor of what your rank is. Raising your rank sky high is as easy as shooting non stop, grabbing every single power up you come across  and having little to no deaths. If your rank is very high, the difficulty can get so bad that completing later stages can be impossible unless you're really, really, reaaaaaaallly good at this game and know it inside and out. If things are getting dicey and you want to turn the heat off, you can always die a few times to lower your rank. Battle Garegga's difficulty is controversial to be sure, but that doesn't prevent it from being an outstanding shooter. You can always play on super easy, which turns off the game's ranking mode entirely. There's still some challenge in playing on this mode because if you use a continue, you are disqualified from entering your intitials on the game's high score screen just as you would be the standard difficulty setting.

With four ships to choose from, several soudntracks and a plethora of other options, Battle Garegga Rev. 2016 is well worth checking out. $34.99 may make taking the plunge for this game a bit tough, but there's plenty of replay value here.

08. Mighty Gunvolt Burst (NS, 3DS)



You mighty be inclined to steer clear of any game involving Beck from Mighty No. 9. And if you did that, you'd be missing out on one of 2017's best 2D retro inspired action platforming games. Besides, not only is Beck in this Mega Man-like game, so is Gunvolt of Azure Striker Gunvolt fame.

Mighty Gunvolt Burst is Mega Man-ish but the game still does it's own thing. Level selection is non-liner, once you reach the end of the level, you face off with the boss, but rather than obtain the bosses weapon, you'll customize various weapon setups. From bullet size to wave and curved shots, how you take down the opposition is entirely up to you. The more parts you find, the great the scope of customization. Walls that look perfectly normal can sometimes be destroyed, hiding a custom part for you to tinker with. You can even get parts that allow you to do some wicked air dashing.

The bosses are pretty fun to take down and once you whittle down their health, they unleash more devastating attacks a la Mighty No. 9. You can go through the game in a could of hours and the last boss is a laugh meme riot, but there's still plenty of replay value for completing the game with both Beck and Gunvolt. And if you've already gone through the game with those two, Ray, Copen and Kurona are DLC characters to give you a new spin on what is already a fantastic game.

07. Blaster Master Zero (NS, 3DS)




As I was making this list, I realized that quite a few remakes are taking up space on it. If it is of amy consolation, the most time I've spent with an original of the remakes here is entry number four. But I digress.

There have been several games in the Blaster Master series but many would agree that the NES version is the easily the best of the bunch. With that in mind, it isn't too surprising that the NES Blaster Master is the one that Inti Creates would choose for a remake. And what a remake it is.

There have been many takes in the video game medium, all of them pale in comparison to the all mighty SOPHIA. For one, SOPHIA can jump, which already puts her above every single vehicle with treads ever. As killer as SOPHIA is, she can't do all the work. On many occasions, Jason Frudnick will have to leave his pride and joy to take out the mutants running a muck in the subterranean world. Unlike SOPHIA's 2D sections, Jason goes through mostly top down areas to defeat bosses, kill anything that moves and snatch chips to upgrade SOPHIA so she can do sick tricks like cling to the walls and ceilings.

Blaster Master Zero places more emphasis on the story than the NES version and for better or for worse, it isn't nearly has hard as the original, bearing one or two bosses. Most of the music is also brand new. If you're a fan of the original game and can get past these things or you've never played the original, jump into SOPHIA and do some mutant slaying. This game is so good that Gunvolt, Shantae and Shovel Knight joined the party as DLC.

06. Wonder Boy: The Dragon's Trap (PS4, NS, XBO, PC)



Originally released in 1989 for the Sega Master System and widely regarded as one of the system's best games, this oldie received a stunningly beautiful hand drawn visual remake. The game was also given an outstanding arranged soundtracks with real instruments.

Your quest beings at the ironically titled Last Dungeon. A confrontation with Mecha Dragon ends with you being cursed with the form of the Lizard Man. Your search for a cure leads you in conflict with other dragons that, wouldn't you know it, also have curses to bestow upon you. These curses, however, aren't without their benefits. As Lizard Man, you can duck and being able to breath fire gives you long ranged attacks. Mouse Man can cling to certain walls. Bird Man can fly, Fish Man can swim and so forth.

As you make your way through this strange land, you'll collect money to outfit yourself with better weapons and armor because even cursed critters need the best protection. Sunken ships, ancient Japanese Castles and dark forests are but a few of the memorable locals you'll trek through to regain your humanity. Being an old game, you'll probably get your butt handed to you on more than several occasions but The Dragon's Trap is certainly no controller breaker.

I have no nostalgic feelings towards the original game as I never played it until early 2017. Even so, I was highly engrossed in this adventure from start to finish. The hand drawn visuals and soundtrack are nothing short of superb but if those aren't your cup of tea you can switch to the old Sega Master System visuals and soundtrack with the press of a button or combine one with the other. Take notes, developers. This is how you do a remake to please both old and new players. You can even play as Wonder Girl!

05. Metroid: Samus Returns (3DS)



Would a brand spanking new Metroid game have been nice instead of a remake? Oh, most certainly. But when the game that is getting remade, or as Nintendo puts it, re-imagined, is the long overdue for the treatment, Metroid II: Return of Samus, which is, story wise, arguably one of the most important games in the series, you can bet your sweet booty that I have zero qualms with it.

Samus Returns wasn't developed by Nintendo or one of their second parties, but was handled by Mercury Steam of the Castlevania: Lords of Shadow games fame. As Nintendo always does with anyone that handles one of their IPs, they kept a watchful eye on development and Yoshio Sakamoto also served as producer for the game. To say Samus Returns turned out good would be a huge understatement. The game perfectly captures the look, feel and sound of a Metroid game to a T. SR388, is dark, hostile and the locals are nasty, especially the Metroids. You're on the Metroid's home turf so don't expect those cute, squishy looking things that are generally used to represent the Metroid species. Metroids on SR388 are big, mean and they can take a hit. They also come in several different types, the omega variety hit like a freight trains. Don't feel bad if you get some game overs.

The new melee counter is great for knocking enemies for a loop (Sakurai, make this a part of Samus' move set in the next Smash, please and thank you) but you still need to be able to dodge and competent enough to hold your own in a fight. Samus' crazy back hand skills aren't the only new abilities she's packing. Along with the Gravity Suit, Screw Attack and Morph Ball, Samus can find and use Aeion abilities like Scan to show you where destructible blocks are, or Lightning armor to reduce damage. Samus is also packing the ability to hang from ledges and full 360 aiming. It takes some time getting used to controlling with the thumb pad, but combat is all the better for it. I am all for Mercury Steam developing another Metroid game in the future.

04: Crash Bandicoot: N. Sane Trilogy (PS4)


I have not played the original Crash Bandicoot trilogy since I finished those games in the early 2000s. Despite enjoying all three of those games, I don't think I hold the same fondness for them as many others do. Having said that, I was really looking forward to these remade games and they did not disappoint. The cover of the box may bill the N. Sane Trilogy as remasters, but all three of these games were remade from the ground up.

If you're new to the world of Crash and are craving some non liner platforming, you may be disappointed. However, if you don't mind tightly focused, liner precision platforming with some incredibly well design levels, then you've come to the right place. It matters not if you're running to the camera, away from the camera with a terrifying polar bear on your butt, doing some 2.5D platforming, all three of these games deliver the goods. Coco is even made playable. The difference is merely cosmetic, her optional involvement is appreciated, nonetheless.

It isn't all sunshine and roses, though. The original PS Crash 1 was a ball buster and that holds true for the remake. Crash 2 had spotty collision detection and every now and then, that rears it's ugly head hear. Oh and the jetpack controls are still awful. The good, far and away outclasses the bad. Considering Activtion was the publisher of N. sane Trilogy, they could have easily found a way to muck up Vicarious Visions efforts but instead, this game is one of the best things they've published. Box breaking, Wumpa Fruit collecting and all around bandacooting has never been better.

03. Sonic Mania (PC, PS4, XBO, NS)



There are some that firmly believe that Sonic's heyday was during the Genesis era and that everything that has followed since has been a steaming pile of poo. While that mentality is very eye rolling to say the least, it is still a very welcome treat to have Christian Whitehead, Head Canon and Pagoda West come together with SEGA to develop a love letter to the earlier Sonic titles in the form of Sonic Mania.

Playing as either Sonic, Tails or Knuckles, you're off to foil Eggman's shenanigans. Blast through mostly old zones like Green Hill, Chemical Plant, Stardust Speedway and the like. There are a few new attractions like the ultra lively Studiopolis, the beautiful but deadly Press Garden and the trudge of a zone that is Titanic Monarch. The eight old zones compared to the four new is a downer, and there are a few rare instances of flat out bad game design, but Sonic Mania gets far more right that it does wrong. The game's momentum based gameplay is just as good, arguably better than the Genesis games that inspired it and repeat levels aside, most of these zones are a joy to run through. There is no shortage of high speed thrills and callbacks and the soundtrack to this game just might be the best of 2017.

02. Super Mario Odyssey (NS)


Princess Peach has been kidnapped. Again. Bowser is forcing Peach to marry him. Again. Gameplay is sandbox Super Mario. Again. Nintendo is often criticized for their repeat performances with their games, but very few developers are as masterful at the craft when it comes to fine tuning a formula. Super Mario Odyssey may tread old ground but it does so in such a polished manner that it's really hard to knock the game too much.


The new addition to the sand box Super Mario is the overall-wearing Italian's latest ally, Cappy. Replacing Mario's ruined cap, Cappy can be hurled at enemies as well as acting as an extra platform for Mario to use. This combined with Mario's already impressive jumping adeptness allows skilled players to take some crazy shortcuts. Cappy can also capture enemies giving Mario powers and abilities he'd otherwise never have access to. After being tormented by Hammer Bros. for years, it's so nice to take over the body of one, chuck hammers at the enemies and then toss the Hammer Bro. off a cliff once he's outlived his usefulness. And we all never knew how much we wanted to take control of a T-rex until Nintendo showed us we could. Still one of my favorite things to capture.


For the first time in forever, coins serve a purpose not connected to lives. The plehtora of outfits you can have Mario parade around in will have you seeking out the gold every chance you get. A chef, a scientist, an explorer, a samurai, a freaking clown. Playing dress up has never been this much fun. Finish the game and you'll get to wear a Super Mario 64 costume! You gotta fork over a 1000 coins for the honor of having Mario expose his nipples and run around in boxer shorts. Worth it? You bet!

When you're not giving bad guys Mario's blue eyes and mustache, you'll marvel at the game's various kingdoms to explore. Cascade Kingdom is a beautiful, yet primitive land, the Ruined Kingdom is very Dark Souls-esque, and the hustle and bustle of New Donk City is one cityscape you won't soon forget. Kingdoms comes loaded with Power Moons for you to hunt down. Many of these are easy to collect but there are plenty you'll have to put in serious work for, especially if you plan on getting all 999 Power Moons. If I can rag on Odyssey for one thing, it would be that it doesn't handle 100% completion in the best manner. Trying to collect very Power Moon can be a real drag.

01. The Legend of Zelda: Breath of the Wild (Wii U, NS)



 The world of Hyrule has never been this large. It is so massive and there is so much to see and do that it can be overwhelming. You can have your sights set on a town only to wind up straying from your destination because you came across an enemy camp to raid or found one of the many Korok puzzles. What's over those hills? I cannot tell you the number of times I've gotten sidetracked from setting out to accomplish one objective by the countless things there are to grab your attention. And I have never found such a thing more welcoming. You can have so much fun exploring Hyrule that you just might forget that you're Calamity Ganon is brewing and Zelda needs to be rescued. Meh, she can wait. Ain't like the girl is going anywhere anytime soon.

There aren't much in the way of dungeons in Breath of the Wild, but if I'm honest,  I didn't really miss them at all. Sure, solving puzzles is a core part of Zelda's design but so is exploration and I'm glad that took priority over a ton of dungeons. I think a month or so passed before I set foot in one of them because



Combat is also a bit different from most Zelda games. Early on, you are gonna be looking at that Game Over screen quite frequently and rushing in to attack large groups of enemies, especially more powerful groups, is only going to get you killed. Not only are there a variety of weapons for you to find and use, there are many ways for you to fight. You can use the Magnesis to pick up metal objects and drop them on your opposition. Free foes with Stasis, whack them a few times to build up momentum to send them flying. If enemies are in water, you can use a Shock Arrow to stun them and then go to town. In the middle of a thunder storm? Toss them a metal weapon and let nature finish the job for you. You're only limited by your imagination. It can suck that your weapons break but I got to the point where

As predictable a choice as this is for my 2017 game of the year, Breath of the Wild has more than earned it's place at the top. There are times when I would have six to ten hour play sessions of this game on my days. Even during the times when I wasn't feeling well, I would lay in my bed and play on the GamePad. I've poured well over 200 hours into the Wii U version of Breath of the Wild and I'm itching to pick up the Switch version and explore Hyrule all over again.

Saturday, December 30, 2017

Favorite Tunes #209: 2017 Was Really Somthing

Man, oh man, 2017 was quite a year, both in terms of gaming and in general. The PS4 continued to sell well throughout the year while Nintendo made a huge comeback with the Switch. There was no shortage of good to great games to play so unless you're an extremely picky person, that's the only way I can see 2017 sucking for games. With so many games to choose from, that also meant there was plenty of memorable music to go around.

City Ruins : Rays of Light - NieR: Automata (PC, PS4)


Yeah, yeah, it took me this long to post music from NieR: Automata. What is wrong with me? In my defense, I did start the game pretty late. NeiR has engaging combat and a wealth of SHMUP sections and both control magnificently. Oh and then there's the game's soundtrack, which is just, well, wow. I mean, listen to this theme.

Maverick - Tiny Barbarian DX (PC, NS)


Originally released on PC in four episodes, now you can get Tiny Barbarian DX in physical form on the Switch for $30. It takes a few hours to complete each episode so the game isn't as short as you might think. From the retro visuals to the chiptune soundtrack, this game wears its old school vibe loud and proud and that goes for the game's difficulty as well. Challenging bosses, platforming and enemy placement are plentiful in this game.

Die House - Cuphead (PC, XBO)


Have I mentioned how freaking awesome the soundtrack to Cuphead is? Because that stuff is baller AF. Between the fantastic jazz and swing numbers, you've got the occasional vocal number. In case the message wasn't clear in this song, King Dice is not someone you want to trifle with.

Shrine - The Legend of Zelda: Breath of the Wild (Wii U, NS)


There was very little in the way of dungeons in Breath of the Wild and personally, I didn't mind this one bit. So much of the experience came from explore the game's massive overworld. The game's numerous shines serve as mini dungeons and often times there is more than one solution to the puzzle driven ones. Some say this is an arrangement of a musical track from Link's Awakening, but I'm not hearing it.

The Abyssal Seas - Blaster Master Zero (3DS, NS)


The original Blaster Master was a pretty tough game. Blaster Master Zero will leave players far less frustrated while placing far more emphasis on the story than the original game did. The majority of the music is brand new, which may rub fans of the original the wrong way, but I've got no complaints from everything I've heard.

Staff Roll - Super Mario Odyssey (NS)


When I finished Super Mario Odyssey, I couldn't help but smile as the credits rolled and I was treated to a collage of all the locations Mario and Cappy visited. It truly did feel like the adventure of a lifetime. The Staff Roll theme is an arrangement of Fossil Falls, one of the game's very best music pieces. It seemed like the best choice to end of 2017. In spite of all the crap that happened this year involving the medium, 2017 was still one of the absolute best years in gaming. Here's hoping 2018 is just as good, if not better.

Favorite Tunes Database

Saturday, May 6, 2017

Favorite Tunes #184: Rave Your Racers

Don't let the title fool you. This is not a racer based Favorite Tunes. Only one racing game is featured here. The rest is from ninjas, platformers, rage inducing party games and a sweet remake.

Pangu Lagoon - Freedom Planet (Multi)


A game inspired by the Sonic the Hedgehog games, specifically the 2D titles, Freedom Planet was first released on PC but later made its way to consoles. The game plays great and has some outstanding visuals and music to match.

Ancient Zone - Street Fighter EX 3 (PS2)


The final game of the EX series, EX3 went out as it came: an oddball child that was underappreciated with a fantastic soundtrack. The likelyhood of the EX games getting some kind of re-release is low since Akira owns the original characters made for those games like Skullomania and D. Dark. As much as I love high energy music in fighting games, a calm theme doesn't hurt. Ancient Zone has a sweet guitar solo and that violin is out of this world.

Jungle Adventure - Mario Party (N64)


If you weren't ruining your friendships  in Mario Kart 64, GoldenEye 007 or Perfect Dark, you were doing it in Mario Party. It baffles me that Nintendo has yet to re-release the original Mario Party when Mario Party 2 has seen two re-releases now. Might have something to do with all the wild analog stick spinning mini games that wrecked a lot of people's hands.

Area 1 - Blaster Master Zero (NS, 3DS)


The year isn't even halfway done and we've already gotten some pretty stellar games. I know I've talked a lot about Breath of the Wild on this blog, but one of my favorite titles of 2017 is the remake of the original Blaster Master, Blaster Master Zero. Any game that lets you melt ice and give the middle finger to ice physics is good in my book. Plus the soundtrack is all kinds of killer.

Act 1 - Ninja Gaiden III: The Ancient Ship of Doom (NES)


For some strange reason, Ninja Gaiden III was made harder when it was released for American audiences. Even with the new features like hanging on ceilings and being able to buff up your sword this game is too cruel and is widely regarded as the weakest of the NES trilogy. Thankfully, Ninja Gaiden III's music did not suffer a decline in quality.

Euphoria - Rave Racer (ARC)


Unlike Ridge Racer and Ridge Racer Revolution, Rave Racer never received a home release. The original race tracks for Rave Racer did make it into the PSP Ridge Racers titles as well as some remxies of said game's music. It was actually a bit difficult to pick a music track to use from this game because Rave Racer's music is incredibly lively and jazzy. In the end, I settled on Euphoria. It has shades of audio from the first two Ridge Racer titles as well as sounding a bit like something you'd heard from the last few Ridge Racer titles to come out.

Favorite Tunes Database

Saturday, April 1, 2017

Favorite Tunes #179: Mostly Old School Saturday

The music in this week's Favorite Tunes is mostly comprised of jams from older titles. I hope isn't too much of a bummer because as much as I love modern gaming music, the old stuff is still pretty ace to me.

Fortress - Gradius II (NES)


A physical copy of Gradius II on the NES is painfully expensive so I'm hoping Konami gets off their can and gives this version a digital re-release someday. Gradius II was a step up from the original NES Gradius, letting you use all four options in addition to being visually impressive. This version of Gradius II also had some tracks that were not in the arcade version. If you watched Captain N: The Game Master, I'm sure this track will sound awfully familiar to you.

Hooked - Splatoon (Wii U)


Did you take part in the global test fire for Splatoon 2 last week? Even if I did have a Switch I'm not sure I would have participated because I want to come in to Splatoon 2 fresh and Breath of the Wild is taking over my life. I did watch some YouTube videos of the test fire and of course it looks like a blast to play and the music sounds very clean. I cannot wait to hear more of it and I home will get more crazy piano jams.

Area 1 - Blaster Master (NES)


Whenever I hear this theme start, up I can always see Sophia flooring out of that cave in the intro and it gets me so freaking pumped. This is a theme of adventure! Really freaking hard, brutal adventure, but adventure, nonetheless.

Ending - The Legend of Zelda (NES)


If you've died in the original Legend of Zelda (I died A LOT) then the first few notes of the game's ending theme will no doubt ring a tune of familiarity. The remainder of the song is super freaking catchy.

Battle in the Dense Forest - Contra (ARC)



Most of my time spent with the first Cotnra is the NES version. Even so, I do enjoy the arcade game and while I lean more towards the NES soundtrack, I really love the synth of the arcade music. The classic jungle/forest theme sounds spectacular as ever.

Stage 1 - Tiny Toon Adventures: Buster Busts Loose (SNES)



Tiny Toons was one of my favorite cartoons growing up so of course I was stoked to play the SNES title, Buster Busts Loose. The game did not disappoint, using a fun dash mechanic to run up walls. The game captured a lot of the feel of the '90s shows and thee music was full of classical themes as well as those lifted from the show.

Favorite Tunes Database

Saturday, March 25, 2017

Favorite Tunes #178: Blast From the Past

Two weeks without Favorite Tunes? What gives? Well, you see, this game came out and it has made it really hard to not only play other games but do usual blogging. I'm pretty sure you know what that game is. *Ahem* Anyhoo, there's music from Gradius Gaiden, Blaster Master Zero and Space Megaforce among others.

Area 2 - Blaster Master Zero (3DS, NS)


Despite owning the original Blast Master both physically and digitally, I have never really played much of it. Blaster Master Zero, the remake, however, I have invested hours into and it is already shaping up to be one of my favorite games of 2017. The soundtrack is straight fire! I could be predictable and give the glorious Area 1 remix a spot here, but I really like the theme used for Area 2.

Speed - Gradius Gaiden (PS)



Regarded among some fans as the best game in the series, Gradius Gaiden was originally released on the PS in Japan only but would make it's way to the states in the PSP Gradius Collection. Being a big fan of Gradius, the is one of the few Gradius I've yet to play. The music is really freaking cool and this is hands down my favorite track from the game. With Konami making their way back into console and PC gaming, I'm hoping Gradius Gaiden sees another re-release.

Destroy Them All - Life Force (NES)


From one Gradius game to another, Life Force was released one year after Gradius in arcades and was ported to the NES where it recieved a few features not present in the original arcade version. The power up bar from Gradius was implemented, making it easier for the player to customize their power ups. Being a solid port, the game also kept the arcade game's difficulty so Nintendo Hard is in full force but the Konami Code does make finishing the game a bit easier. Life Force's soundtrack sounds pretty dang good on the NES. In particular, the final stage theme sounds a lot better than the arcade version.

Stage Select - Bomberman 64 (N64)



Bomberman '93, '94 and Bomberma Hero had all recieved Virtual Console releases but Bomberman 64 was left out in the cold. At least, until now. Bomberman 64 recently hit the Wii U eShop so if you don't feel like hunting down a copy or getting out the N64, you can buy the game digitally. Bomberman 64 is certainly one of the most challenging entries and you really have to put in work to get the game's true ending. It also has some of the best music. Here's hoping Bomberman 64: The Second Attack gets re-released as it is an incredibly rare title.

Hateno Village (Day) - The Legend of Zelda: Breath of the Wild (Wii U, NS)


Like so many others, Breath of the Wild has taken up a huge part of my gaming time. Whether you're staving off Lynels or just exploring the vast open world, BOTW makes for a truly unique Zelda experience. I really like what Nintendo has done with the music in this game. This game has some really great town thems. Kakariko Village is a theme I love, but I have to give the nod to Hateno Village.

Boss Battle 2 - Space Megaforce (SNES)


Oh man, if ever there was a shooter that was in dire need of a re-release it is Space Megaforce, known as Super Aleste in Japan. This game could very well be my favorite Compile shooter and it fetches insanely high prices on the second hand market. It plays excellently, looks fantastic and the soundtrack is crazy awesome. Is this rock theme not the sickest thing you ears have ever been blessed to hear?

Favorite Tunes Database