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Showing posts with label Conker. Show all posts
Showing posts with label Conker. Show all posts

Saturday, August 12, 2017

Favorite Tunes #193: Surf Punks

Inching ever closer to 200, this week's Favorite Tunes is a dozy. There's from consoles, handhelds, the 8-bit era as well as current gen titles. I even picked out some music from a very infamous kickstarter title. Three guesses as to which game that is.

The Silence of Daylight - Castlevania II: Simon's Quest (NES)


Castlevania II has not enjoyed the same level of fame that the original or it's sequel has. While far from being one of the worst games on the NES, Castlevania II is rife with Guide Dang It movements that make it hard to enjoy the game. Bloody Tears is often the first track that springs to mind when music from this game comes to mind, but really, this game is filled with great tracks like Monster Dance and this town theme.

Surf Punks - Conker Live & Reloaded (XB)


One of the last games to be released for the N64, Conker's Bad Fur Day would later be remade for the Xbox, which fans are quick to label as an inferior remake due to swearing being censored even more. I'm not going to weigh in on that argument, but I will say that the original had some great music and a lot of it benefits from the real instruments used in the remake, especially tracks like Windy and another of my personal faves, Surf Punks.

What the Heck - Earthworm Jim: Special Edition (SCD, PC)


Much how shooters are everywhere today, back in the 1990s, platformers were in no short supply and after the debut of Sonic the Hedgehog, emphasis on mascots with attitude really kicked into high gear. There were copious amounts of also-rans, but there were some real contenders in the bunch like Earthworm Jim. The Special Edition release of the first game had an arranged soundtrack that took advantage of the improved CD-based hardware. Nothing like going through a level that is clearly meant to be Hell only to have the background music have the record scratch and turn to something peaceful. With a side of screams.

It All Begins Now - Mighty No. 9 (Multi)


You cannot talk about Mighty No. 9 without bringing up the controversy that surrounds it. What began as a very promising kickstarter that was funded in a few days back in 2013, spiraled out of control and led to a game that wouldn't be released for three years, a very flawed game at that. Mighty No. 9 certainly isn't Beck at his finest, but there's some good in there. You may not be able to tell during gameplay, but the soundtrack isn't too shabby.

Opening - Style Savvy: Trendsetters (3DS)


I found out about the existence of this game by scrolling through My Music in Super Smash Bros. Wii U. Style Savvy: Trendsetters is actually the second game in the Style Savvy series with the original being released on the original DS. The third game, Fashion Forward finally made it's release outside of Japan in 2016. You could dismiss these as casual games for girls (the series is actually called Girls Mode in Japan) but you'd be wrong. No doubt you've heard the remix of this theme in Smash, so here's the original.

Infinite Azure - Tekken 7 (PS4, XBX, PC)


Will those Mishima boys ever settle their differences? Probably not. If there's no Mishima drama going on, where's your Tekken story? Some have argued that Tekken music has gotten worse over the years, favoring the soundtracks from the earlier Tekken titles. Tekken 7's soundtrack can get quite drum 'n bass and dubstep heavy (the later genre, something most people tend to hate) but there's some good music to be found. This track is very much a throwback to the type of music you'd hear in Tekken 2.

Favorite Tunes Database

Monday, May 11, 2015

Game Over Part 4

I have to admit, as much as I loath getting a game over, I do love the thought and creativity developers put into them. This week's loser screens feature ETs, apes and squirrels with killer hangovers.

Donkey Kong Country 2: Diddy's Kong Quest (SNES)



The first Donkey Kong Country was no jungle stroll but its a lot easier compared to the sequel. Even if you aren't taking on the levels of the Lost World, Diddty's Kong Quest is quite possibly the toughest of the original SNES Donkey Kong Country trilogy. When that final balloon is popped Diddy and Dixie are stuffed in what looks to be quite the cramped prison box complete with melancholy looks and a sad harmonica jingle to boot.

Alien 3 (SNES)



A dreadful musical jingle matched with a horrifying image of  saliva dripping extraterrestrial. Then the whole horror filled atmosphere is ruined by three hilarious words: Game over, man! To someone with no prior knowledge to the Alien films this may seem out of place but its arguably the greatest line of dialogue Hudson ever spouted. Including it on Alien 3's game over really does seem like a no brainer.

Conker's Bad Fur Day (N64, XB)



Most big bad's seldom have good intentions involved for the heroes. They are called big bads for a reason. The antagonist of Conker's Bad Fur Day is no exception. But unlike most fiends, Conker isn't really standing in the way of his schemes. No, he just has a table that won't stay properly leveled so his milk doesn't spill. Turns out Conker is just the right height so he wants to use him for a table leg. There are numerous takes on this one and I recommend checking out each and every one.

Star Fox (SNES)



Even on the easiest setting (the middle path) the final confrontation against Andross ranks among one of my favorite boss battles in gaming. But even if you never made it to the maniacal villain, you could still catch a glimpse of his true form by getting a game over, which was something I saw quite frequently when I played Star Fox as a lad.

Fatal Fury (ARC)



Geese Howard, being an SNK boss is one tough customer. It isn't just enough for him to thoroughly thrash you. He isn't too fond of trash stinking up the place, so he quickly disposes of you by kicking you out the window. As to elicit pity from the player, you get to watch as your fighter rapidly plummets to their doom.

Monday, March 24, 2014

Awesome Boss Battles in Gaming Part VI

Awesome Boss Battles, AKA, some of my personal favorite boss battles in video games. Different battles are here for different reasons. Some of the bosses you'll see here are incredibly easy, others, not so much. Bosses or final bosses, it doesn't matter. Either one is fair game as far as I'm concerned.

Bowser - Super Mario World (SNES)



On the map screen for World 7, you can actually catch a preview of Bowser flying around on top of his castle as lightning strikes. Even so, when you finally reach the Koopa King, it may come as a surprise to see Mario's arch enemy riding what is known as the Koopa Clown Car. And yet, Bowser makes it work.

Bowser comes at you in three phases and during each phase, he always throws Mecha Koopas at you. You could spin jump these guys to dispatch of them instantly, but you really don't want to do that since these things are your only means to attacking Bowser. What you wanna do is jump on the normally and then toss them upwards so they conk Bowser on the noggin. After hitting him two times, Bowser will retreat and you'll get to see some sweet mode seven effects as he comes directly at the screen in his Koopa Clown Car. Just before Bowser comes back into view, he'll try to burn you with flames that are tossed from the above. Stand in the right position and you should be fine. When Bowser returns, princess Peach will briefly emerge from the Clown Car to do a damsel in distress bit and toss you a Super Mushroom, which can come in handy in case you lost any of your power-ups.

During the second phase, Bowser flies a bit lower and while touching the rest of the Clown Car is fine, contact with the propeller will hurt you. That Clown Car must be mighty spacious because not only does it hold Bowser, Peach and a horde of Mecha Koopas, but  it also houses these huge bowling ball-like things called Big Seelies. You can use a normal jump to avoid these things but a spin jump but spin jumps protect you from these things and are less risky. Hit Bowser with two Mecha Koopas and he'll retreat once again.

In the final phase of the battle, the Koopa Clown Car stops wearing a smile and takes on a much more menacing look that greatly reflects Bowser's combat tactics. Bowser is done flying and now proceeds to try and crush you, hoping atop the castle grounds. In addition to to avoid the Clown Car, Bowser still assaults you with the Big Steelies. Sock Bowser with two Mecha Koopas and you'll have saved the princess and Dinosaur Land.

Terminator - Contra III: The Alien Wars (SNES)



As far as I know, the boss of the third stage of Contra III, Neo Steel Kobe Factory has no official name but since he resembles a robot from one of the greatest film series of all-time, I found it best to give him that namesake.

After defeating the final mini bosses of this level, the Terminator makes his entrance by tearing open the walls in the background. And for his next trick, he fires lasers from his eyes that like to track you down. On higher difficulty settings, these things can be problematic. The blast of fire that he shoots from his mouth will chase you all across the room. As you've probably learned from you encounter with the mini bosses in this very room, you can not only crawl on the walls but you can also move across the ceiling as well, which will prove very useful to help you avoid be scorched.  Terminator's final attacks is a series of bombs that count down. Depending on where you happen to be, these things will be launched on the top or bottom of the screen. His head is his only weak point and it's exposed throughout the majority of the battle, save for when he drops bombs and goes into hiding during the countdown explosion. Not content to simply blow up upon defeat, Terminator leaves the way he came with the wall that he used as a door closing, decapitating him. Pure awesome.

Armon Ritter - Sin & Punishment: Star Successor (Wii)



Treasure's on rails shooter has many a crazy boss fight but pudgy Armon Ritter really makes himself stand out. He may be a baddie in a suit, but he's the kind that is not afraid to get his hands dirty. Channeling his inner Seven Force, Armon Ritter is a changeling, taking on three different forms of aquatic life.

His first form is that of a manta ray, firing off rounds of blobs, missiles and get this, even jet fighters your way. One he starts taking on massive damage in this form, he throws vertical beams into the mix. As if you didn't already have enough stuff to avoid.

The second form is a seahorse that starts his attacks by shooting energy spheres that break off into small pieces. In addition to this, he's also got lasers that can home in on you. Need things to be more hectic? He also creates walls of water that sway back and forth that you need to dodge while he chucks explosives your way that may or may not go off.

His last parlor trick is to turn into a dolphin, which I find to be the most difficult of his three forms. Other dolphins will be summoned to fight along side the real Ritter and true to other video game clone fighting logic, you can only harm the real thing, but all of them can hurt you. The dolphins will create rings which you can fly through for bonus points but unless you go through the ring without touching it, you can kiss some of your health goodbye. And since dolphins just love to perform tricks, they'll flip a lot of balls your way but these can thankfully be deflected back.

The Great Mighty Poo- Conker's Bad Fur Day (N64, XB)



If you don't like toilet humor, you may not find this next boss all that amusing. I'm willing to admit that I'm not always fond of this particular method to make people laugh but this boss just made it work for me on so many levels.

After ascending a huge pile of fecal matter, you're faced with a boss that will make you scream "OH CRAP!" and I do mean that quite literally. The Great Mighty Poo is exactly what he sounds like. A huge, steaming pile of crap. That in itself is a sight to behold and is enough to win an award for inducing more slack-jawed stares than anything else on this planet. What The Great Mighty Poo lacks in looks, he makes up for in the vocal department. He has a thing for opera and man, can he belt out some notes. I thought my appreciation for opera in the gaming medium came and went with Final Fantasy VI and Parasite Eve but the Great and Migty Poo brought it back.

But as amazing as his singing number is, the Great Mighty Poo still has it out for you. Unless you take him out, he's going to take your head and ram it up his butt. I have every reason to believe he'll make good on that promise because he started out his course by saying that he was going to throw his crap at me. I've dodged a lot of things in my time playing video games. Lasers, fire balls, energy blasts but I never thought the day would come where I'd have to avoid balls of feces.

So how does one going about dealing with a opera singer made out of feces? Butt paper, of course! The Great and Mighty Poo cannot stand toilet paper down his throat so you'll have to chuck a few rolls in while he's singing. After taking so many rolls, his singing will eventually shatter a glass wall that hides a valve. Pull it and the Great and Mighty Poo will be flushed.

Great Eggman Robo - Sonic 3 & Knuckles (GEN)



The previous two Genesis Sonic games had some of the best final encounters with Robotnik in the mainstream Sonic series. While this technically isn't the final battle of Sonic 3 & Knuckles, it's still light years ahead of every boss battle in Sonic 1 and 2 combined, taking place through three different stages.

The first stage of the fight has you contending with the hands, or to be more precise, the fingers. There are three fingers on each hand and both with try to crush you when they get close enough. You can jump on them, spin dash between both sets of fingers to register multiple hits, or keep spin dashing when they try to crush you so they take damage. I really like the diversity in this first phase.



Once all the fingers have been destroyed, stage two begins. The platform starts to collapse as Robotnik presses towards you with his towering mech. Fireballs will be shot towards you from the nose and these are quite easy to evade. What you really need to watch out for is the laser fire. He uses the power of the Master Emerald to charge up and shoot a huge laser beam your way. As the laser charges, this is your chance to jump in and do some damage to the machine. Be speedy when attacking because it doesn't take long for the laser to charge up. You cannot spam hits on this thing. If you try, you'll get hit by the laser or fall to your death. Hit it once and keep running to the right. If you have the AI controlling Tails, use extreme caution to make sure it doesn't screw you over by mimicking your actions a second later. Without question, this is the toughest part of this fight.



After taking eight hits, Eggman will make an attempt to flee with the Master Emerald as the platform continues to fall away. Chase after him, and hit him. Just make sure you time your jumps correctly or the knock back from hitting egghead could send you too far.

Awesome Boss Battles Database

Tuesday, January 28, 2014

Favorite Tunes #81: Exploring the Overworld

The world can be a very large place. But you can't be intimidated by the vastness of it all or else you'll never dare to explore and exploration has always been a key part of video games. So we're gonna listen to a few of my favorite overworld video game themes. Enjoy.


Unfinished World - Tales of Destiny (PS)



It's not a perfect game. Random battles occur fare too frequently and plenty of level grinding is definitely required if you want even a fraction of a chance at survival later on. But the translation is not only well done, it's hilarious to boot. That and the music is nothing short of outstanding. If Unfinished World doesn't fill you with a sense of adventure, nothing will.

Main Theme of FFVII - Final Fantasy VII (PS, PC)



The RPG that brought the genre into the mainstream, these days, this game takes a lot of heat, some of it deserved, some of it undeserved. I've stated numerous times that I don't think the soundtrack to Final Fantasy VII is one of Nobou Uematsu's greatest, but I still think it's a good soundtrack with plenty of music that I've come back to listen to again and again. The Main Theme, which is easily the most lengthy world map theme of any Final Fantasy game is a powerful piece of music, taking time to build up to the main course. Unlike other world map themes that would restart whenever you entered a town or finished a random battle, FFVII's main theme picks up right where it left off, ensuring that players can hear the whole thing in it's entirety.

Peach's Castle - Super Mario 64 (N64, 3DS)



Nearly 20 years old and Super Mario 64 is still a shining example of how to create an amazing 3D platformer. Rather than proceed on an overworld map like the 2D Mario games, Peach's royal headquarters served as a hub world for the games levels, many of which were accessed via painting. It's almost impossible for me to think of all the times I spent running through Peach's castle and not have this tune come to mind.

Starting the Journey - Breath of Fire (SNES)



There are certainly better RPGs than this one on the SNES, but that doesn't mean you should pass on Breath of Fire entirely. OK, so the translation can leave a lot to be desired, but there are some cool aspects to the game like fusing characters and of course, the dragon transformations. Then there's the music. Breath of Fire has multiple overworld themes and if it isn't already pathetically obvious by the title, this is the first one you hear.

Overworld - Zelda II: The Adventure of Link (NES, GBA)



Anyone that thinks Zelda games are too easy has probably never played Zelda II. Even with infinite continues, Zelda II will test the mental strength of the most patient gamers. It's different, that's for sure, but I think it's the kind of different that works.The Overworld theme of Zelda II starts out like the original from the first game, but it quickly goes off and does it's own thing.

Windy - Conker's Bad Fur Day (N64, XB)



There's plenty to love about Conker's Bad Fur Day. You've got toilet humor, talking wads of cash to collect, and a soundtrack composed by Robin Beanland. True to other Rare games, the overworld music of Conker's BFD alters depending on the area you're in. If you're around bees, you'll hear them singing the music in their unique bee tone.

Favorite Tunes Database

Friday, October 19, 2012

Favorite Tunes #32: Platform Edition

It's music from one of gaming's finest genres, platformers in this edition of Favorite Tunes.

Rock Solid - Conker's Bad Fur Day (N64)



Originally titled Conker's Twelve Tales, Conker underwent a huge overhaul. No longer a cutesy platformer, Conker's Bad Fur Day featured foul language aplenty, tons of sexual themes, and a plethora of crude humor. It ended up being a fine platformer but due to aforementioned content and Nintendo's firm family friendly policies at the time, advertisement for the game was limited, which was a contributing factor to poor sales. Conker's BFD isn't just one of the best looking games on the N64, it's one of the best sounding games to boot. Rare always knew how to work magic with the N64's sound chip, as evidence with games like Blast Corps, Jet Force Gemini and Banjo-Kazooie. Rock Solid could be blasted at an actual dance club, which is fitting because in the actual game, this song is played at a dance club.

Planet Wisp Act 1 - Sonic Colors (Wii)



Sonic games were improving on the consoles with Sonic Unleashed, a game that wasn't perfect but was leaps and bounds better than the train wreck that was Sonic 2006. Sonic Colors further improved blue streak's reputation with solid 3D platforming and tons of 2D sections reminiscent of the early Genesis titles. Colors also boasts one of the best soundtracks of all the 3D Sonic titles, with different arrangement of the act themes. Lots of fans love Planet Wisp Act 1. One listen to this tune and it isn't hard to figure out why. It's incredibly soothing. There's also a portable version of Sonic Colors on the DS, but it's far outclassed by the Wii version.

Exotic Pyramid - Kirby's Return to Dream Land (Wii)



A game 11 years in the making, Kirby's Return to Dream Land is Kirby's triumphant return to the traditional style of Kirby gameplay on Nintendo consoles. It may not be as visually impressive as Kirby's Epic Yarn (a splendid game) but RTDL is easily the better title. The soundtrack is packed with remixes of classic Kirby themes and lots of brand new music. Raisin Ruins is the obligatory desert world in RTDL and of all the sand levels I've played in platformers, this is definitely one of the funner sand filled lands to romp through. There are a number of themes that play in Raisin Ruins but Exotic Pyramid is certainly the most lively of the bunch.

Snow Overworld - Super Mario 3D Land (3DS)



If there's a Nintendo handheld, you best believe that soon or later, Mario will be there. In the case of the 3DS, thankfully, it was sooner rather than later. The 80$ price drop on the 3DS helped move units, sure, but Super Mario 3D Land was even more incentive to pick up the portable. It's not only one of the best selling 3DS games, but the fastest selling portable Mario. I'm not terribly fond of ice levels in platformers, but they weren't too shabby in 3D Land. That hummable Snow Overworld theme certainly didn't hurt.

Sky Station Galaxy - Super Mario Galaxy 2 (Wii)



I'm in the camp that feels that Super Mario Galaxy 2 isn't quite as good as the first Super Mario Galaxy. Even with all the left over ideas that Galaxy 2 used from the first game, it still seems like a heavy feeling of deja vu. This isn't to say I think the game is no good. Quite the opposite. The second Galaxy title is a fantastic platformer and a wonderful entry in the Super Mario series. There's some reused music in Galaxy 2, but thankfully not nearly as much as New Super Mario Bros. 2 reused themes from New Super Mario Bros. Wii. The Mario Galaxy Orchestra was brought back to compose music and the new tunes were every bit as good as what we'd heard in the first game.

Boulder - Crash Bandicoot 2: Cortex Strikes Back (PS)



For a time, Crash was Sony's unofficial mascot. These days, Crash can be found on nearly every console and handheld and Sony seems to be doing just fine without him. The first Crash Bandicoot game is known for it's absurdly high difficulty and that's even if you aren't going for 100%. Developer Naughty probably caught wind of this because Crash Bandicoot 2's challenged was toned down considerably. Without doing a 100% run, I managed to finish the game in about a day and half, much to my surprise. But despite the game being easy, I still enjoyed Crash 2. During the snow levels, if you weren't running from a huge polar bear, there was a boulder hot on your heels.

The Windmill Song - Klonoa: Door to Phantomile (PS, Wii)



Originally released on the PlayStation in 1997, Klonoa was a remarkable 2.5D platformer, staring the titular hero who used his ring known as the Wind Bullet to pick up foes and throw them at other enemies or use them as a boost to perform a double jump. The game also had a shocking ending that many were not expecting from a game of this caliber. The game would be re-released on the Wii in 2009 under the name Klonoa with the visuals receiving a fresh coat of paint. Music in both the Wii and PS version is exactly the same, and for fans of the original, that's probably a good thing. It may be kind of difficult (and pricey) to find a copy or the PS original so you're better off downloading it off the PSN or picking up the Wii remake.

Sea of Serendipity ~ Lums of Water - Rayman Origins (PS3, 360, Wii, Vita, 3DS)



Do you have a snoring problem? You might wanna get that fixed. Otherwise you might end up waking the dead, cause a sorts of problems for everyone around you and have to go off on a crazy adventure with your buddies through gorgeous, well designed but brutal stages. Don't take my word for it. Ask Rayman and his pals. Rayman Origins is one of the best games of 2011 that few have played and it breaks my heart. The game can now be purchased on the cheap so I highly recommend you pick up this challenging platformer.

Treasure Trove Cove - Banjo-Kazooie (N64)



A straight-laced bear teamed up with a smart-mouthed bird? That's gotta be the craziest idea for a team up I've ever heard. And yet, Rare managed to make it work. While heavy on the collecting, Banjo-Kazooie was such a fun game with wondrous worlds to explore that all the Jinjos and jigsaw puzzle pieces really didn't bother me. The game's second world, Treasure Trove Cove takes place on an a beach so it naturally has theme that reminds one of fun in the sun. Just stay clear of the shark.

Primordial Ooze - Ape Escape (PS)



Apes have escape and it's up to you to nab them all. Thankfully, they aren't flinging their fecal matter at you, but due to the helmets they wear that increase their intelligence, you may wish they did. Originally released on the PlayStation, Ape Escape was remade on the PSP with some enhancements like smoother visuals and remixed music. The music in the PSP version is quite good, but I'm one of those old fogies that prefers the original audio.

Wednesday, October 17, 2012

Let's Look at Some Game Commercials Part 3

Drunk squirrels, former heavy weight boxing champs, plumbers, old ladies, and pink puff balls make up part 3 of our look at game commercials.

Wii Would Like to Play



Haters can hate all they want. It won't change the fact that the Wii was a revolutionary console, one that put Nintendo back on the number one spot. This TV ad shows two gents knocking on doors, delivering the line "Wii would like to play." It really shows what the Wii is about. Motion controls and family fun. True, there are plenty of single player experiences on the Wii, but the point of this commercial was to focus on the fun that you can have with a group of family or friends.

Super Mario World



Even as a kid, I was a huge Mario fanatic. So I ate up anything I could find for the upcoming Super Mario World. This was the first American TV ad for Super Mario World that I'd seen and I rather like it more than the one that proceeded it. It's full of gameplay footage as the announcer describes the new technical aspects that the SNES brings to the table. My 10 year old jaw was on the floor as I saw Mario jumping on dolphins, running from huge spikes and riding Yoshi on a skull raft.

Kirby's 20th Anniversary TV Spots - Art Class, House Sitting, Piano Recital



In honor of Kirby's 20th anniversary, Nintendo released Kirby's Dream Collection: Special Edition. A heartfelt compilation set containing six Kirby platformers and some nifty bonus features like three episodes from Kirby: Righty Back at Ya!, a 45 page booklet and a soundtrack CD with 45 tracks. There were three TV spots for Kirby's 20th anniversary and all of them were hilarious. The first ad has Kirby as a model for an art class. He's not very good at it, what with his constant bouncing around. Needless to say, the art teacher is not pleased. The second ad has Kirby house sitting for a woman going out of town. I'd have Kirby by my side in a fight any day, but house sitting? I hope that lady has insurance. Lastly, Kirby is supposed to play the piano at a music recital. Given that Kirby has very short arms, it doesn't go over very well. It was nice to see Kirby given such great treatment with Kirby's Dream Collection and for his TV ads advertising the his 20th anniversary. Nintendo really did go all out.

Jet Moto 2



I've never played any of the three Jet Moto games on the PlaySation but I fondly remember the commercial for Jet Moto 2. As the race begins, all but one of the racers speeds across the starting line. After a short while, the frustrated racer gets off his bike and tells the player, an old lady, to press the button that activates the gas. That is beyond funny stuff.

PS3 Baby



Well, I did say not every game commercial we look at would be good, didn't I? This one is one of the biggest head-scratchers to come out of Sony and to this day, I still don't comprehend it. The ad shows a baby sitting some distance from the original PS3 model, making facial expressions while we can see some gameplay going on in the reflection of the baby's eyes. OK, seriously, what is this ad trying to say? It's weird and creepy.

The Many Uses of Sonic the Hedgehog 2



Now here's an, ahem, interesting way to advertise your game. Use it on bald spots? Check. Cutting fruit? Check. Cleaning up messes? Check. Using it as dog food? Check. Even as a kid, I thought this one was strange. Did anyone ever actually try to do any of those things with Sonic 2?

Conker's Bad Fur Day



WARNING: The above link contains mature content. View at your own risk.

Released near the end of N64's life cycle, Conker's Bad Fur Day was a platform game unlike anything on the system. Conker's urinates on flames to extinguish them, helps a bee "pollinate" a flower and then jumps on said flower's giant breasts to reach new heights, and then there's Sloprano, a giant, opera singing pile of feces. And it was one of the best platformers on the N64, one from Rare, no less. For all the sex jokes, foul language and gore, you heard nary a peep out of a soccer mom due to Nintendo's rather poor advertising campaign. Magazine ads were only featured in adult magazines, and Nintendo Power didn't even acknowledge that the game existed at the time. Nintendo's heavy focus on it's family friendly image was one of the primary reasons that led to Conker having abysmal sales.

Mega Man 10



One of my favorite Mega Man games, this ad goes all out in making it feel as if the game were released in the early 1990s. The intentionally bad VHS video quality coupled with cheesy rhyming makes this ad "Mega awesome!" To make things even sweeter, the background music playing during the commercial is an arrangement of Mega Man X's highway intro stage. There's some irony in that. See, when Mega Man X first came out, some gamers actually thought the X stood for 10. As an added bonus, the commercial shows footage from Nitro Man's stage, which is also a highway level.

Mike Tyson's Punch-Out!!



Getting a star athlete to star in your game commercial was a common practice back then it continues to be one to this day. But few athletes were nearly unstoppable juggernauts like Mike Tyson, the final opponent to his self titled game. It's as if Iron Mike's laughter in this ad is taunting the player. No surprise seeing as how brutally hard he turned out to be. This game was later released as Punch-Out!! Most think this was due to the rape charges that Tyson faced, which he was found guilty of, but that isn't the reason he was removed from the game. His contract with Nintendo was up and he was on longer the heavy weight champion. Simple as that.

Part 1
Part 2