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Showing posts with label banjo-Kazooie. Show all posts
Showing posts with label banjo-Kazooie. Show all posts

Thursday, May 21, 2020

VG Soundtrack of the Day: 054: Banjo-Kazooie


Zanny, quirk, weird. Three words I use to sum up the music to Banjo-Kazooie. You may have hear some music from Banjoz-Kazooie in Super Smash Bros. Ultimate after the duo's inclusion. That didn't even scratch the surface. The music from the first game alone is quite expansive, with numerous variations of level themes. Over six hours worth of music here, folks. This one is a doozy.

Banjo-Kazooie (YouTube)

VG Soundtrack of the Day Database

Saturday, June 15, 2019

Favorite Tunes #268: The Hero, the Bear and the Bird

So in case you haven't heard, the Hero from Dragon Quest XI is gonna be in Super Smash Bros. Ultimate. His alts? Heroes from other DQ games such as VIII and IV. Oh and Banjo-Kazooie are also joining the battle. It is a GREAT time to be alive.

Battle - Dragon Quest III (NES)
Originally known as Dragon Warrior in the west, with the eight installment, the series would at long last use the original Japanese name in all territories. It has been years since I've played a DQ game. The last one I played, sinking tons of hours into was DQIV on the DS. The next one will be the Switch version of DQXI. If you're curious as to what game "Goku" comes from, it would be DQIII.

Spiral Mountain - Banjo-Kazooie (N64)
A dream was at long last made reality when a Jiggy bounced across the screen during Nintendo's E3 Direct. Donkey Kong, Diddy and King K. Rool going nuts over the sight of Banjo-Kazooie? It perfectly mirrored fan reactions. I am stoked to play as this magnificent duo and the Spiral Mountain stage looks like oodles of fun. Speaking of which, I cannot believe I haven't posted more music from such an iconic N64 game. Way past time we fixed that.

Stardust Speedway G Mix US - Sonic CD (SCD)
Replaying Sonic CD over the past few years had made me come to realize that that game is not great. It suffers from some pretty bad level design that doesn't really work in the game's exploratory nature. That said, it certainly isn't terrible and the game has two awesome soundtracks. The US version tends to get a bad rap but there are a lot of songs that I really like from it. When it comes to the Future Mixes from both the JP and US scores, I tend to lean towards the B Mixes but Man, the G Mix for Stardust Speedway is a big exception.

Twinkle Snow Zone Act 1 - Sonic Advance 3 (GBA)
When people talk about the best Sonic soundtracks, you always hear about the consoles games. And the console outings (for the most part) deliver amazing Sonic jams. But let's not forgot those portable games, in this case, Sonic Advance 3, easily the best soundtrack of the Advance trilogy and really, one of the best Sonic soundtracks. The music team behind this game knocked it out of the park with this one.

Bonus Stage - Shadow Dancer: The Secret of Shinobi (GEN)
I would feel sorry for anyone that had to come in and write music after Yuzo Koshiro. That man is one serious tough act to follow. Shadow Dancer: The secret of Shinobi is kinda treated like the second Shinobi game, releasing after The Revenge of Shinobi when in actuality, it is a different game from the arcade title of the same name (Shadow Dancer, that is). Obviously The Revenge has the better soundtrack of the two, but The Secret of Shinobi still has some fine beats going on. I plan on giving this soundtrack the due it deserves on this blog in future Favorite Tunes posts. Until then, enjoy this sick beat.

Don't Be Afraid - Final Fantasy VIII (PS)
Finally. FINALY Final Fantasy VIII is getting a remaster and it is coming to everything. We are long overdue for this game getting the remaster treatment it deserves. It has been years since I've played this game but I'm excited to go through it again on the Switch. That reminds me, FFVII is on sale on the Switch and I need to snag that sucker.

Tuesday, June 11, 2019

The Bear and the Bird Smash Back



Life has not been easy for Rare properties. Once hammering out some of the best games for Nintendo during the SNES and N64 eras, the company has since been purchased by Microsoft and most of the people that made up the are that turned in those old hits have long since left the company. Most would agree that the best thing Microsoft has done with Rare was the Rare Replay compilation that came out a few years ago, which consisted of tons of the developer's best games, with a big stand out being the N64 favorite, Banjo-Kazooie.

I didn't grow up playing Banjo-Kazooie but I did get the game as a gift for Christmas 1998 and I loved that colorful platformer even if Rusty Bucket Bay was ridiculously unfair. The bear and bird duo have long been desired to be added to the ever growing roster of characters for the Super Smash Bros. series. But since Rare was owned by Microsoft, it was thought that their inclusion could lever be. Over the past several months, however, things have changed. Microsoft and Nintendo have been getting pretty buddy-buddy. Like, to the point of letting Cuphead come to the Switch. While Hell is freezing over, we also got Banjo-Kazooie coming to Super Smash Bros. Ultimate this fall. As the kids say, we are living in the best timeline.

The reveal trailer for BK was wonderfully awesome. Tons of homage to the King K. Rool reveal (still one of the best things ever) but this time, we got K. Rool snoozing in the Kong house. Duck Hunt is the troll, only to get squashed by everyone's favorite bear and bird. One of my favorite parts of the whole thing? The excitement shown form DK, Diddy and K. Rool. They are, afterall, all part of the Rare family.

BK look like crazy fun to use in Smash. No matter where they fall on the tier list (seriously, screw tier lists) I'll still pick them up from time to time. I know this bear and bird pair represents a major bright spot in a lot of people's childhood so I'm very pleased to see them occupying a slot in the Smash roster.

Now you can't talk about Banjo-Kazooie without talking about the music. Grant Kirkhope, the musical wizard that he is, was responsible for the music in the Banjo games and I was thinking how awesome it would be if he could arrange some tracks for the Smash debut. I guess Masahiro Sakurai and Nintendo were thinking the same thing because Grant was responsible for the Spiral Mountain remix used in the reveal trailer. I'm hoping that wasn't the only arrangement he did but even if it is, I'm still stoked for BK arrangements. I want a Treasure Trove Cove remix so bad you don't even know! Rusty Bucket Bay? Yes, please! I cannot wait to hear the other arrangements for the Spiral Mountain stage.

Banjo-Kazooie are finally in Super Smash Bros. Thank you Sakurai. Thank you Microsoft. Now how about that Banjo-Kazooie 3?

Saturday, December 16, 2017

Favorite Tunes #207: Rusty Bucket Bay

We're getting closer to Christmas, which means I've got to piece together some Christmas/wintery themed tunes for you next week. Until then, enjoy this week's selection.

Bonus Stage - Lode Runner 3-D (N64)


As much as I love posting old favorites in this feature, there's nothing like discovering a new favorite. I just found out about the music from Lode Runner 3-D. There are only a handful of tracks, but this music is quite good. There's some really nice techno, electronic and house beats in here.

Asteroid Coaster Act 2 - Sonic Colors (Wii)


I recently started a play through of Sonic Colors. The last time I played this game was when I finished it in 2011. The game is so much better than I remember and without a doubt one of my top three favorite Sonic games. Being a Sonic game, I really don't need to gush over how outstanding the soundtrack is, but yeah, it is really freaking amazing.

George Jensent - Fighting Layer (ARC)


It has been several years since I've featured music from Fighting Layer on Favorite Tunes. The series is making a come back with Fighting Layer EX. Both Fighting Layer and the Street Fighter EX games (the later also made by Arika) have splendid soundtracks and I cannot wait to see what they give us for Fighting Layer EX.

Rusty Bucket Bay - Banjo-Kazooie (N64, 360)


With the release of Yooka-Laylee earlier this year and now the recent release on the Switch, I think it's safe to say that Banjo-Kazooie is relatively fresh in gamer's minds. The 1998 release was a wonderful collect-a-thon  platformer what was colorful, funny and in some late game instances, pretty dang cruel. The mere mention of Rusty Bucket Bay, even with it's catchy tune, is certain to bring back dreadful memories for any player that tried to complete this level.

Park Avenue - Sonic Forces (PC, NS, PS4, XBO)


A game some are calling a steaming heap of trash, Sonic Forces  is not the dumpster fire that these people make it out to be. It certainly could have been better but for what it is, I had fun with it. The avatar stages have lyrics and while the move into the cheese territory, most Sonic vocal tracks are cheesy so they fit in just fine.

Intermission - Double Dragon II: The Revenge (ARC)


After years of not liking the original Double Dragon's arcade score, I've warmed up to it a bit recently. I still feel the NES version is superior and Double Dragon II's arcade music is a much better effort than the first arcade game. Repetition is the name of this theme, but it's the good kind. Makes me wanna groove like Dashie.

Favorite Tunes Database

Thursday, April 16, 2015

Game Over Part 3

Those old-school game overs were really something. They take up the bulk of Game Over Part 3 but we do make the transition from sprites, to polygons to HD in this one.

Zelda II: The Adventure of Link (NES)



Ganon is not a real threat in Zelda II. His minions, however, are quite the salty bunch since Link took down their lord and master. All the baddies you encounter in the game serve Ganon and he can be brought back to life if they sprinkle Link's blood on his ashes. No joke, that stuff comes straight from the game's manual. So every time you get a game over in Zelda II, the mooks were successful in reviving Ganon and in true villain form, he taunts the player with a cackle for their failure.

Duck Hunt (NES)



Every time one of those mallards flies off the screen that infernal mutt will pop out of the grass to laugh at your shortcomings. Nintendo must have known how irksome it was so they decided to paste his mug on the game over screen. After years of being powerless to do anything against that dog, we can now kick the crap out of him in Super Smash Bros. 3DS/Wii U.

Mike Tyson's Punch-Out!! (NES)



There's something about seeing a dejected Little Mac sitting down, filled with the disappointment of shattered dreams that just crushes the soul. The road to become a boxing champ is a painful one as players were quick to find out. Bald Bull, Mr. Sand Man, Super Macho Man and especially Dynamite Kid himself do not pull their punches.

Banjo Kazzooie (N64)




Bear and bird are on a quest to save bear's sister from an evil witch out to use said bear's sister's cute looks to get a makeover. The game over shows the witch Gruntilda's scheme being successful and when she steals Tooty's looks she transforms from a hideous witch to a smoking hot babe. You can pretty much guess what happens to Tooty. What's interesting about Banjo-Kazooie's game over is that you don't even have to lose all of your lives to see it. Simply saving your game and quitting results in this scene playing out in full.

Bayonetta (PS3, 360, Wii U)



If you opt to call it quits after the witch falls, she's dragged down to hell by a host of hands. It isn't overly long and drawn out. She's snatched down so fast you barely have time to take it in.

Wednesday, December 24, 2014

Top 5 Games I Got as Christmas Gifts

What's this, a Christmas themed article on Christmas Eve? Truth be told, December has been lacking in posts on Gaming Rocks On due to work and a lack of sleep. This baby popped into my head the other night so I present to you, my top five games that I've revived as Christmas gifts from Christmases gone by.

5. Chip 'N Dale's Rescue Rangers (NES)



If memory serves, this was the Christmas of 1989. After playing and loving DuckTales on the NES, a game based off of the succeeded cartoon show, Chip 'N Dale's Rescue Rangers seemed only natural for Capcom. And sure enough, they delivered. 

When that commercial hit the TV screen, I wanted this game like I wanted my next breath. Rental stores had quickly become my best friend, allowing me to play all the latest NES games or at leas the ones the peaked my interest. Whenever my family and I went to the our local rental chain, Chip 'N Dale was always out. No surprise, really, I mean, what kid didn't want to play as the world's most popular pair of furry detectives? The one time the game was in, my dad denied me the chance to play it. Parents always have their reasons for telling you you can't do something or you can't have this or that? Even so, my father's refeusal to let me play I game I'd been dying to experience felt like a gut punch. 

On Christmas day it became all too clear why my dad didn't want me renting Chip 'N Dale. Among the many Teenage Mutant Ninja Turtles action figures I'd received, there's was also a copy of Chip 'N Dale's Rescue Rangers staring right back at me when I opened my presents. Looking back, I'm glad my father didn't let me rent the game all those years ago.

I did terrible on the first level, but once I called over a good buddy of mine, the play mechanics became routine stuff. Grad a box and toss it at the oncoming mooks, hide under a box and for some strange reason the box hurts them and they go flying off the screen. I think I had the most fun with Chip 'N Dale when a friend was there to experience it with me.

4. Banjo-Kazooie (N64)



Christmas of 1998. I was in my late teens and thus was at the age where I'd keep my Christmas list small. I can't remember everything I asked for that holiday season but I specifically remember two things that I asked my folks to get for me: F-Zero X and Banjo-Kazooie. One item I got was a nice, big, dark blue winter coat, which I got more than 10 year's use out of. My parents, clever ones that they are, tucked another gift inside one of the front pockets. When I stuck my hands in them, I felt a box and quickly pulled it out. It was Banjo-Kazooie. No sign of F-Zero X, but one out of two wasn't bad.

The timing on Banjo-Kazooie couldn't have been any better. You see, I'd just spent Christmas Eve beating The Legend of Zelda: Ocarina of Time, and not having a large selection of N64 titles, that meant I would have had nothing to play. With huge worlds to explore tons of puzzle pieces and other collectibles to find, Banjo-Kazooie kept me busy for a long time. I've never actually finished this game. I think I played through about 7 worlds or so before other games sidetracked me. Still, it was a wonderful Christmas gift and an amazing game, one that I still own today. I don't have an Xbox 360 so I still can't play the remake. Maybe one day I'll fire this sucker back up.

3. Super Metroid (SNES)



You remember newspapers? Those things that come with rods and pictures on them that you can actually hold and contain lots of info. Well, whenever we'd get the Sunday paper, I'd make sure to flip through the Best Buy section and see the prices on games, Best Buy was always good for marking down games, even first party stuff. Over a year after it's release, Best Buy was selling Super Metroid for $15. Talk about a deal! Some of my most fondest memories of the summer of 1994 was playing through Super Metroid. During the summer of 1995, I'd gotten farther in the game than I'd ever gotten. Had we not had to return the game to the Blockbuster, I might have finished it.

For whatever reason, I never got around to picking up Super Metroid at the $15 bargain price. My father must have seen that ad in Best Buy because come Christmas 1995, I opened up a copy of Super Metroid in the same gift wrapped box of Vectorman (which was also $15 at Best Buy).

Now I could play Super Metroid in earnest. No rental period to worry about. Only school and the occasional chores kept me from the likes of Kraid, Ridley and Mother Brain. I played this game so much that shortly into the new year, I had it finished with an item completion rating of 88% and under 3 hours. That save file is still on my Super Metroid cart to this day.

2. Super Mario Bros. / Duck Hunt (NES)




If there was a gift on any kid's list for Christmas in the late 1980s that didn't have one, it was an NES. Though I have to say, I'm not even sure if I was aware of Nintendo until I unwrapped this box. Still, I knew a game console when I saw one and I knew that this was no ordinary game machine.

Two games on a single cart? Madness, yes, but the good kind of madness. Super Mario Bros. was my entry into the platform genre and what a fantastic place to start! The Mushroom Kingdom was big, it scrolled and it was filled with all kinds of crazy enemies like Goombas, Koopa Troopas, Piranha Plants and more. The levels were also quite diverse. Some levels were suspended in the air by bridges that you had to cross while being harassed by annoying Cheep-cheeps. A few stages were regrettably aquatic, with sucky swimming controls. Every fourth level was a dark fortress with no shortage of obstacles and no cheek points.

Super Mario Bros. made me love a lot of things. The platform genre, Mario, Nintendo and video game music. Even when I wasn't playing the game, the music was still in my head.

Super Mario Bros. was the main attraction for me, but I still enjoyed shooting down those ducks in Duck Hunt. Whenever I missed, I'd forgo skill and just give those birds a pointblank shot. Did I feel a little shameful in doing so? Eh, not really. I mean, that dog wasn't laughing at me

1. Super Mario World (SNES)



In 1990, news reached me of a new Nintendo console, a Super Nintendo. The 8-bit Nintendo was cool and now they were adding a super to the title? I had to check this out. In our daily newspaper, I'd read about the SNES and Super Mario Bros. 4, which we all know as Super Mario World. Those purple switches on the console, the cartridge going into the top of the console instead of the front. Even more brighter, crisper visuals then the NES. Mario was riding a dinosaur? Do want! Unfortunately for us living in the states, the SNES wouldn't hit our neck of the woods until the summer of 1991 but when it did reach our shores, I wouldn't shut up about it. It was the only thing I wanted for Christmas and it came packed with Super Mario World!

During this period, Nintendo and SEGA were at each other's throats. Nintendo had Mario and SEGA had Sonic. This war affected kids all across the planet. You either championed the plumber or the hedgehog. Whichever side you favored gave you ridicule from the other. Since I'd come to adore Nintendo from owning an NES, of course I praised Mario and trashed Sonic. This feud that waged across the globe only increased my desire to own a SNES with Super Mario World and those TV ads did not make me not having the system any easier to deal with.

My dad really knew how to mess with my head back then. He knew how much I wanted a SNES and he told me he'd gotten me a SEGA Genesis for Christmas. I was so utterly disappointed. I mean, I was getting a game console, sure, but it was not the one I wanted. I was so convinced that I'd have to force myself to like Sonic, which would later ironically became a lot easier than I could ever imagine since my friend got a Genesis and he showed me Sonic the Hedgehog.

With two big boxes sitting under the Christmas tree, one for myself and the other for my sister, I thought for sure I was going to unwrap a Genesis and was all set to pretend to like it. But when the wrapping paper hit the floor, it was a big, rectangular, SNES box, complete with Super Mario World. Ah, Christmas 1991 was soooooo freaking awesome.

By this time, I'd taken to Mario games like butter to bread. The SNES controller didn't seem foreign at all to me. I quickly grasped the new spin jump, riding Yoshi, gobbling up enemies, dismounting the dino and using the new Cape Feather power up. SNES systems were set up in stores all over the country with a demo for Super Mario World firmly nestled in the cartridge slot, yet this was my first time playing Super Mario World and I'd already blown through the first two worlds. True, I missed a lot of secrets because I was unaware of how many waiting to be discovered, but at that time, that wasn't what mattered to me. I was a proud owner of a SNES and Super Mario World. Best Christmas ever? The 10 year old inside me would have to say so. 

Wednesday, October 15, 2014

Banjo-Kazooie: Everything and the Kitchen Sink!



Anyone that had an N64 should remember Banjo-Kazooie. The bright, colorful title from Rare was one of the system's outstanding games, one of the few that could actually rub elbows with titles like Super Mario 64, The Legend of Zelda: Ocarina of Time and F-Zero X. Not only did it serve up some up terrific platforming, the soundtrack was among the console's best offerings. Some would argue that the music to Banjo-Kazooie is Grant Kirkhope's finest work.

There have been a few soundtrack releases to the game here and there over the years. The first was given through the now defunct Nintendo Power (RIP) and  in 2013, Grant himself released a digital version of the soundtrack on his Bandcamp page at a name your price cost. The only problem with these soundtracks, as good as they were was evident to anyone that played a hefty amount of Banjo-Kazooie: they didn't even come close to scratch the surface with all of the game's music. Seventeen tracks spanning over an hour's worth of music is all well and good, but what about those oh-so lovely variations? That's where Banjo-Kazooie: Everything and the Kitchen Sink! comes in.

I don't think there has ever been a more appropriate name for a soundtrack. This album contains every single track from Banjo-Kazooie. You want each variation of Treasure Trove Cove? You got got it. Boggy's Race Win/Lose Fanfares? Present and accounted for. Every track, every jingle, every victory fanfare is all collected for your listening pleasure. That's adds up to 164 tracks and nearly 400 minutes worth of bird and bear music. Everything and the Kitchen Sink! is definitely one of the best soundtrack releases. Like the previous Banjo-Kazooie digital music offering, Everything and the Kitchen Sink! has a name your price tag download. So you can cop this baby for free if you like.

Releasing on October 3, the same day as Super Smash Bros. for Nintendo 3DS, it wouldn't surprise me if lots of game music lovers were unaware of this one. Grant Kirkhope also wrote the music for Banjo-Tooie and Donkey Kong 64, both of which also received digital soundtrack releases last year. Here's hoping those games soundtracks get the same excellent treatment Banjo-Kazooie has.

Banjo-Kazooie: Everything and the Kitchen Sink!

Monday, April 22, 2013

Banjo-Tooie CD Soundtrack



Hot off the heels of the digital re-release of the Banjo-Kazooie Complete Video Game Soundtrack comes another lovely surprise from composer Grant Kirkhope. It's a digital version of the Banjo-Tooie CD Soundtrack from the 2000 N64 game, Banjo-Tooie. Like Banjo-Kazooie's music, there are tons of song variations so this score doesn't include every single piece of music from the game. But this album, does give you over an hour of Banjo-Tooie music to listen to, covering 14 tracks. This is also a name your price download, so it can be free if you want it to be. Now head on over to the Bandcamp page and get yourself some Banjo-Tooie tunes. 

Thursday, April 18, 2013

Great Duos in Gaming Part 1

Sometimes a job is so tough that one cannot accomplish it all by their lonesome. As much of a loner as he is, even Batman doesn't always fly solo. Why should gaming characters always go it alone? Welcome to a new feature I like to call Great Duos in Gaming.

Popo & Nana - Ice Climber & Super Smash Bros. Series



Popo is in the blue and Nana is in the pink. Together, they form the frosty due that is the Ice Climbers. These two Eskimos made their debut on the NES in the aptly named Ice Clumber. Player one assumed the role of Popo while player two played as Nana. They scaled a number of mountain peaks while being confronted with all types of opposition such as the polar bear wearing shades. The two were missing in action for nearly twenty years but that all changed when there were made a selectable fighting pair in the 2001 Super Smash Bros. Melee. Popo and Nana fight together, striking foes with their mallets, ice breath and other manner of dual attacks. The Ice Climbers are much stronger together than they are alone. If you lose one of them during a fight, your battle strength will be cut in half. Popo and Nana returned in Super Smash Bros. Brawl and thanks to the Wii's added visual power, the fur on their parkas looked even better. You will not find a cuter pair of Eskimos in gaming or real life.

Bub & Bob - Bubble Bobble Series


Are they dragons or are they dinosaurs? This question is still hotly debated to this day. One thing no one will dispute is how undeniably adorable these two are. Like any disgustingly cute critter, Bub and Bob dispose of their enemies by blowing bubbles to trap their enemies and using the spiked backs to burst the bubbles, killing those juveniles. Who says cute games don't contain some form of violence? In their original game Bub and Bob are on a long journey (seriously, even by arcade standards, Bubbble Bobble is not short) to save their girlfriends. You can certainly opt to play the game solo as Bub, but considering how difficult the game gets, bringing a second player into the fray as Bob is certainly recommended.

Issac Washington & Agent G - House of the Dead: Overkill



The two protagonists of House of the Dead: Overkill do not get off to a friendly start. How not friendly? In the game's opening cut scene, Issac Washington sucker punches Agent G, much to the later's confusion. But an endless horde of mutants force these two to rely on each other. Through wave after wave of undead flunkies, two blown up automobiles, and a nightmare train ride, G and Washington become one of the best pairs of fire forged friends in gaming. The back and forth banter these two provided during gameplay and cut scenes make so much of the game's dialogue an absolute riot to listen to. What does the G stand for? As far as Washington is concerned, it stands for genocide.

Banjo & Kazzoie - Banjo-Kazooie Series



A bear and a bird? That seems like a pretty crazy combo, but Rare made it work and crafted two of the most memorable platformers on the N64. Banjo is the bear and while he houses a great deal of muscle, the bird, Kazooie spends a lot of time being carried around by Banjo via backpack, but she more than carries her own weight on this team. In fact, Kazooie can even walk around and carry Banjo on her back. The combined might of bear and bird allow this duo to swim, fly, climb walls and much more. Whille Banjo loves to have fun, he's more the straight laced, serious type when compared to Kazooie who is always quick with the snarky remarks. Like all best friends, they bicker from time to time but there's no better pair of bear and bird than Banjo and Kazooie.

Sonic & Tails - Sonic Series



Sonic may be the fastest thing alive, but in spite of his speed, he'll never be the genius that his best friend Tails is. In his first appearance, Tails was kidnapped by Sonic's arch fiend, Dr. Robotnik (Sonic the Hedgehog 2 on the Game Gear). Not exactly the best first impression to make, but he made up for it in Sonic the Hedgehog 2 on the Genesis. Tails was controlled by the AI but a second player could plug in another control and play as Sonic's sidekick, which is much more preferable if you're playing with Tails and want to get all those Chaos Emeralds. Tails is invaluable during certain boss fights and since he's incapable of dying, he's gaming's greatest meat shield. Tails received some new abilities in Sonic 3 & Knuckles where players could actually make use of his ability to fly and unlike Sonic, he can swim. It may not have been established early on in the West, but Tails is a child prodigy. He built Sonic's plane, the Tornado and he's a technical wizard with all types of machinery.

Asha & Pepe' - Monster World IV



It was getting too stuffy with all the boy heroes mucking up the Monster Boy series. So they dropped the lads and made a girl the star. Asha completes the game's first dungeon on her own but she'd be helpless without Pepe's aid for the remainder of the game. Asha handles the combat while Pepe' provides her with much needed assistance. Pepe' grants Asha an extra jump, is resistant to fire, be the thrown to press switches and can be held to slow Asha's descent. Monster World IV is a fantastic actrion/RPG that everyone should check out. It was originally only available in Japan but now it can be experienced, fully translated in English on the Wii's Virtual Console and Xbox Live Arcade and PlayStation Network.

Mario & Luigi - Mario & Luigi Series, Super Mario Series



One is short and a bit tubby, the other is tall and lanky. If Mario is the ultimate player one, that makes Luigi the ultimate player two. Mario is hands down the most recognizable character in gaming and Luigi is his younger twin brother that stands in his shadow but still has throngs of fans. Originally a palette swap of Mario, Luigi gained his own jump and slippery traction in Super Mario Bros.: The Lost Levels. It wasn't until Super Mario Bros. 2 that Luigi took the appearance that he's known for today. In the 3D Super Mario games, Luigi was absent but he returned to fight by Mario's side in the hit RPG Mario & Luigi series where he and Mario could use joint moves both on the field and during battle. In the Super Mario Galaxy games, Luigi was finally made played in 3D Mario adventures, containing his unique Lost Levels performance attributes. Mario & Luigi are arguably the most popular duo in video games.

Bill Rizer & Lance Bean - Contra Series



Look up BAMF in the dictionary and you're sure to see a picture pf these two gun-touting macho men. Based off of Sylvester Stallone and Arnold Schwarzenegger, Bill and Lance are so manly that just playing a game of Contra will put hair on your chest. These two take on aliens, wreck giant Terminator-like bosses and ride on airborne missiles all without breaking a sweat. Bill and Lance's idea of partying is blowing up everything in sight. When they attack, they attack aggressively. Aliens found this out the hard way since Bill and Lance don't take kindly to otherworldly invaders.

Wednesday, April 3, 2013

Banjo-Kazooie Complete Video Game Soundtrack



You know what was a great game? Banjo-Kazooie. At the time of the game's release in 1998, platformers were getting more and more collecting-heavy, but it Banjo-Kazooie was done SO well that I really didn't mind hunting for all those jiggies and whatnot. You know what else rocked about Banjo-Kazooie? The soundtrack. You absolutely cannot go wrong with songs like Treasure Trove Cove, Mumbo's Mountain, Freezeezy Peak, and Gobi's Valley. Have you longed to have these songs in your music collection but were never able to come by them? Well, you're in luck.

"Lots of people have been asking for the Banjo-Kazooie soundtrack as it's so hard to come by....well ..here it is ..." - Grant Kirkhope, via Twitter

Just like that, the original soundtrack for that original released in physical form all those years ago has been given a re-release in a digital format. How much? Well, whatever you feel like paying. You can pay $5, $10 or $15 for it if you'd like as this is a name your price download. So, the Banjo-Kazooie Complete Video Game Soundtrack can be yours for zip, zero, zilch, nada, if you don't wanna pay anything. I always knew Gran Kirkhope was a swell guy based off of his wonderful music compositions but to throw up this album and for a name your price download? Give that man another million cool points.

If I can be a bit of a downer, despite the title, for many, this won't qualify as the "complete" soundtrack. There are tons of variations of the game's themes. GilvaSunner's playlist of Banjo-Kazooie has over 150 tracks, which includes many of the game's variations on stage themes and background music.

Really, I'm so stoked about this digital release, that I can't really fault Grant for not including all those variations. This is an excellent way for those that have yearned for some music from this game to have easy access to it. For those that don't care about having each and every single song variant  this original 17 track album will do nicely. Here's hoping we see more digital soundtrack releases from old Rare classics (cough cough GOLDENEYE cough cough). Why are you still reading this? Head on over to bandcamp get yourself some kooky tunes.

Banjo-Kazooie Complete Video Game Soundtrack

Friday, October 19, 2012

Favorite Tunes #32: Platform Edition

It's music from one of gaming's finest genres, platformers in this edition of Favorite Tunes.

Rock Solid - Conker's Bad Fur Day (N64)



Originally titled Conker's Twelve Tales, Conker underwent a huge overhaul. No longer a cutesy platformer, Conker's Bad Fur Day featured foul language aplenty, tons of sexual themes, and a plethora of crude humor. It ended up being a fine platformer but due to aforementioned content and Nintendo's firm family friendly policies at the time, advertisement for the game was limited, which was a contributing factor to poor sales. Conker's BFD isn't just one of the best looking games on the N64, it's one of the best sounding games to boot. Rare always knew how to work magic with the N64's sound chip, as evidence with games like Blast Corps, Jet Force Gemini and Banjo-Kazooie. Rock Solid could be blasted at an actual dance club, which is fitting because in the actual game, this song is played at a dance club.

Planet Wisp Act 1 - Sonic Colors (Wii)



Sonic games were improving on the consoles with Sonic Unleashed, a game that wasn't perfect but was leaps and bounds better than the train wreck that was Sonic 2006. Sonic Colors further improved blue streak's reputation with solid 3D platforming and tons of 2D sections reminiscent of the early Genesis titles. Colors also boasts one of the best soundtracks of all the 3D Sonic titles, with different arrangement of the act themes. Lots of fans love Planet Wisp Act 1. One listen to this tune and it isn't hard to figure out why. It's incredibly soothing. There's also a portable version of Sonic Colors on the DS, but it's far outclassed by the Wii version.

Exotic Pyramid - Kirby's Return to Dream Land (Wii)



A game 11 years in the making, Kirby's Return to Dream Land is Kirby's triumphant return to the traditional style of Kirby gameplay on Nintendo consoles. It may not be as visually impressive as Kirby's Epic Yarn (a splendid game) but RTDL is easily the better title. The soundtrack is packed with remixes of classic Kirby themes and lots of brand new music. Raisin Ruins is the obligatory desert world in RTDL and of all the sand levels I've played in platformers, this is definitely one of the funner sand filled lands to romp through. There are a number of themes that play in Raisin Ruins but Exotic Pyramid is certainly the most lively of the bunch.

Snow Overworld - Super Mario 3D Land (3DS)



If there's a Nintendo handheld, you best believe that soon or later, Mario will be there. In the case of the 3DS, thankfully, it was sooner rather than later. The 80$ price drop on the 3DS helped move units, sure, but Super Mario 3D Land was even more incentive to pick up the portable. It's not only one of the best selling 3DS games, but the fastest selling portable Mario. I'm not terribly fond of ice levels in platformers, but they weren't too shabby in 3D Land. That hummable Snow Overworld theme certainly didn't hurt.

Sky Station Galaxy - Super Mario Galaxy 2 (Wii)



I'm in the camp that feels that Super Mario Galaxy 2 isn't quite as good as the first Super Mario Galaxy. Even with all the left over ideas that Galaxy 2 used from the first game, it still seems like a heavy feeling of deja vu. This isn't to say I think the game is no good. Quite the opposite. The second Galaxy title is a fantastic platformer and a wonderful entry in the Super Mario series. There's some reused music in Galaxy 2, but thankfully not nearly as much as New Super Mario Bros. 2 reused themes from New Super Mario Bros. Wii. The Mario Galaxy Orchestra was brought back to compose music and the new tunes were every bit as good as what we'd heard in the first game.

Boulder - Crash Bandicoot 2: Cortex Strikes Back (PS)



For a time, Crash was Sony's unofficial mascot. These days, Crash can be found on nearly every console and handheld and Sony seems to be doing just fine without him. The first Crash Bandicoot game is known for it's absurdly high difficulty and that's even if you aren't going for 100%. Developer Naughty probably caught wind of this because Crash Bandicoot 2's challenged was toned down considerably. Without doing a 100% run, I managed to finish the game in about a day and half, much to my surprise. But despite the game being easy, I still enjoyed Crash 2. During the snow levels, if you weren't running from a huge polar bear, there was a boulder hot on your heels.

The Windmill Song - Klonoa: Door to Phantomile (PS, Wii)



Originally released on the PlayStation in 1997, Klonoa was a remarkable 2.5D platformer, staring the titular hero who used his ring known as the Wind Bullet to pick up foes and throw them at other enemies or use them as a boost to perform a double jump. The game also had a shocking ending that many were not expecting from a game of this caliber. The game would be re-released on the Wii in 2009 under the name Klonoa with the visuals receiving a fresh coat of paint. Music in both the Wii and PS version is exactly the same, and for fans of the original, that's probably a good thing. It may be kind of difficult (and pricey) to find a copy or the PS original so you're better off downloading it off the PSN or picking up the Wii remake.

Sea of Serendipity ~ Lums of Water - Rayman Origins (PS3, 360, Wii, Vita, 3DS)



Do you have a snoring problem? You might wanna get that fixed. Otherwise you might end up waking the dead, cause a sorts of problems for everyone around you and have to go off on a crazy adventure with your buddies through gorgeous, well designed but brutal stages. Don't take my word for it. Ask Rayman and his pals. Rayman Origins is one of the best games of 2011 that few have played and it breaks my heart. The game can now be purchased on the cheap so I highly recommend you pick up this challenging platformer.

Treasure Trove Cove - Banjo-Kazooie (N64)



A straight-laced bear teamed up with a smart-mouthed bird? That's gotta be the craziest idea for a team up I've ever heard. And yet, Rare managed to make it work. While heavy on the collecting, Banjo-Kazooie was such a fun game with wondrous worlds to explore that all the Jinjos and jigsaw puzzle pieces really didn't bother me. The game's second world, Treasure Trove Cove takes place on an a beach so it naturally has theme that reminds one of fun in the sun. Just stay clear of the shark.

Primordial Ooze - Ape Escape (PS)



Apes have escape and it's up to you to nab them all. Thankfully, they aren't flinging their fecal matter at you, but due to the helmets they wear that increase their intelligence, you may wish they did. Originally released on the PlayStation, Ape Escape was remade on the PSP with some enhancements like smoother visuals and remixed music. The music in the PSP version is quite good, but I'm one of those old fogies that prefers the original audio.