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Showing posts with label Rocket Knight Adventures. Show all posts
Showing posts with label Rocket Knight Adventures. Show all posts

Friday, May 1, 2020

VG Soundtrack of the Day 034: Rocket Knight Adventures


During the era of mascots with attitude, Sparkster, the hero of Rocket Night Adventures was born. He went on to star in three other games before Konami did what they did with all their IPs: let 'em rot in storage. Rocket Knight Advenures was our armored opossum's debut game and don't let the bland song titles fool you. This game's soundtrack is easily one of the best on the Genesis. Very much worthy of a vinyl release. Which it did get.

Rocket Knight Adventures (YouTube)

VG Soundtrack of the Day Database

Monday, April 16, 2018

Yamaha YM2612: Glorious Genesis Sounds Part 1

To my fellow gamers living in Japan and Europe, it was known under the super cool handle of the SEGA Mega Drive. In America, we call it the the not-quite-but-still-cool SEGA Genesis and many would argue that it was the best console to come out of SEGA. The console had a robust library of games. Unfortunately, the Genesis has gotten an undeserved rep for having poor sound quality. During the 16-bit console generation lots of Genesis games were also on the SNES and while it is true that some games did sound vastly inferior to the SNES version (looking at you Super Street Fighter II: The New Challengers) others were much better. There are a plethroa of games that were exclusive to the Genesis that had outstanding soundtracks showing that in capable hands, the Yamaha YM2612 could work wonders. Get ready to get for a dose of audio nostalgia as we run through some of your and my old favorites Genesis soundtracks. Perhaps you come across a few new favorites as well.

01. The Revenge of Shinobi
Composer: Yuzo Koshiro

Known as The Super Shinobi over in the Land of the Rising Sun, there are a copious amount of reasons The Revenge of Shinobi has the prestigious reputation that it does. Obviously it has a badawesome ninja, and everybody likes those. The original print run featured some pretty well known bosses in the forms of Spider-Man, Batman, The Terminator, the Incredible Hulk and Godzilla (most of which are now gone). This is far from being the most difficult game on the Genesis, but Revenge of Shinobi will take you to school many times, forcing you to learn how to play by it's rules, though highly skilled players can make very short work of the game. Despite the steep challenge, Revenge of Shinobi is a really freaking good ninja game.

The soundtrack is as highly praised as the smooth gameplay, if not more so. Yuzo Koshiro had a gift for making the Genesis sound chip sing, making it roar out with ferocity or blow like a gentle breeze when the times called for it as demonstrated in tracks like Terrible Beat and China Town respectively. On the whole, the game has a very chill soundtrack and compared to most games that had lots of high energy music back then, that was pretty rare. There's been a huge revival for music in vinyl format and The Revenge of Shinobi was given such a release. It is certainly more than deserving of the honor.

The Shinobi
Terrible Beat
Sunrise Blvd
Make Me Dance
Ninja Step
China Town

02. Rocket Knight Adventures
Composers: Masanori Oouchi, Aki Hata, Michiru Yamane, Hiroshi Kobyashi, Akira Yamaoka

In the early 1990s, a speedy blue hedgehog with attitude helped SEGA one-up Nintendo. Seeing the little rodents success, other game companies rushed to create their own mascots but many of them put the most emphasis on the "attitude" often missing the point that SEGA's new mascot was more than that. Rocket Knight Adventures was one of the very few glaring exceptions to come out during this time. Despite the American Kirby is Hardcore look Konami wanted gamers to believe on the North American box art, Sparkster's in game sprite showed off just how cute he really was, bobbing happily while standing still and looking to the player to whistle "Let's go!" Like SEGA's blue boy, Konami's opossum was backed by a good game. Do you want a game where you get to use a jet pack to zigzag every which way, ride mine carts and engage in a mech battle with your rival? This game has all of that.

There a lots of punchy tracks throughout Rocket Knight Adventures, full of that signature Genesis twang and some sweet bass. It remains unclear who composed what songs. Rocket Knight Adventures soundtrack only pans 20 tracks but there are seven names attached, one of whom is Castlevania famed composer Michiru Yamane. Rocket Knight Adventures and the handful of games it spawned never achieved the popularity of Konami's other franchises but it may surprise you to know that it was given a vinyl release. If there's anything bad to be said about Rocket Knight Adventures' soundtrack, it is that the track names are pretty unimaginative. Those tracks listed below are indeed the official names and it hurts me that such a fun, jovial soundtrack has such lackluster names.

Stage 1-1
Stage 1-2
Stage 2-1
Boss
Stage 3
Stage 5-1

03. Thunder Force III
Composers: Tomomi Otani, Toshiharu Yamanishi

If you owned a Genesis and you loved shooters, then you probably owned or at least played through Thunder Force III. So popular was Technosoft's shooter that it was given an arcade rework under the name Thunder Force AC, which in turn was ported to the Super Nintendo under the title Thunder Spirits, which was my first exposure to the Thunder Force series.

SHMUPs are known for their brevity, but the soundtrack to Thunder Force III is energetic, highly memorable as well as extensive, clocking in at 22 tracks. I imagine it would have been easier to just go with one main boss theme and a different theme for the final boss, but Thunder Force III has a total of seven different boss tracks, so most of the bosses have their own tune. There's quite the tonal shift in the game's music from the beginning to the end. The first two stages, Hydra and Gorgon are fast paced, high energy pieces but from stage 4 and onward, the music takes on a more serious, somber feel and this is even shown in the track names. Stage 4 is titled Truth, stage 6, His Behavior Inspired Us with Distrust, and stage 7, Hunger Made Them Desperate. Keep in mind, this is a Genesis shooter from the 1990s. The folks at Technosoft must have really loved the music from Thunder Force III because it would pop up in the companies other titles as well as get arranged in Thunder Force V.

Back to Fire (Stage 1 - Hydra)
Venus Fire (Stage 2 - Gorgon)
The Grubby Dark Blue (Stage 3 - Seiren)
King Fish (Stage 3 Boss)
Truth (Stage 4 - Haides) 
Final Take a Chance (Stage 5 - Ellis)

04. The Hybrid Front
Composers: Naofumi Hataya, Junko Shiratsu, Sachio Ogawa

You may have never heard of The Hybrid Front and that's perfectly understandable. This turn based strategy game was released only in Japan and when it came time for a digital re-release on the Wii's Virtual Console in 2007, it once again stayed in Japan. Since the game's main draw was the story, which was heavy on text

Even if you've never heard of or played it, if you're a Sonic the Hedgehog fan and you've gotten your feet wet in the ROM hacking scene, you've probably heard a track or two from The Hybrid Front and given the nature of the game's soundtrack, that isn't too surprising. When one thinks of strategy games, a funky, dance inspired soundtrack is probably the last thing that would come to mind. And yet, that is exactly what The Hybrid Front's music is. What, you thought ToeJam & Earl were the only ones funkin' around on the Genesis? Nah, son. The Hybrid Front is also spittin' those phat beats.

If one name among the trio of composers for The Hybrid Front stands out to you, it'll probably be Naofumi Hataya. The man is famous for co-composing the music for the Japanese version of Sonic CD and he handled the lion's share for The Hybrid Front. Of course that isn't to downplay the efforts of Junko Shiratsu and Sachio Ogawa both of who turned in some fine music. Between the numerous BGM arrangements of Earth, Moon/Mars themes, it can be tough to nail down a favorite. Most of these tracks start off with digitized voice samples often saying "Let's do it!" or "Let's go!" before the beat drops.

Opening Theme ~ Title
Combat Scenario
Earth ~ Sukarabe Fight BGM 1
Moon - Mars ~ Sakurabe Fight BGM 3
Moon - Mars Cocoon Fight BGM 2
Ending Theme

05. M.U.S.H.A.
Composer: Toshiaki Sakoda

Metallic Uniframe Super Hybrid Armor or MUSHA for short, was yet another Genesis SHMUP. The game goes by the name MUSHA Aleste in Japan, which makes it part of the Aleste series (Space Megaforce, Power Strike, Power Strike II, etc.) Up until this point in the series, you would normally pilot a ship but for MUSHA, you're flying a mecha and as cool as flying ships are, flying mecha are ten times cooler. The far future Japanese setting also helped differentiate MUSHA from other SHMUPs that were out at the time.

With this futuristic Japanese lore setting MUSHA's got going on, you're probably expecting some feudal era type music, right? Nope. MUSHA's soundtrack comes spring loaded with tons of heavy Genesis rock and hard synth. Not too many Genesis games blare the synth to this degree but MUSHA pulls it off very well. Theme of Musha Aleste is actually an arrangement of the Power Strike (SEGA Master System) Title music. MUSHA was given a re-release on the Wii's Virtual Console, which has now been discontinued. Hopefully this Compile shooter gets another chance to fly again.

Theme of Musha Aleste
Fullmetal Fighter
Aggressive Attack 
Galvanic Gear
Noh Specter
For the Love of...

06. Sonic the Hedgehog
Composer: Masato Nakamura

Surely you didn't think I was gonna neglect the fastest thing alive, now did you? Talking about exceptional Genesis soundtracks and not giving a slot to Sonic the Hedgehog would be like discussing the best NES soundtracks and omitting Super Mario Bros. It just isn't something that you do.

By the time Sonic graced the SEGA Genesis, the console was already out on American store shelves for nearly two years but wasn't doing much to entice customers. It took the presents of SEGA's new mascot (along with some very aggressive marketing on SEGA of America's part) to sway consumers into picking up a Genesis, which would later be bundled with Sonic the Hedgehog.

Some 27 years later, the original music to Sonic's first adventure sounds just as lovely as ever. Green Hill Zone still has the vibrant, peppy vibe, Spring Hill Zone is dripping with early 1990s western musical influences and Scrap Brain Zone sounds like a final area music track if ever there was one. Masato Nakamura's musical contributions to Sonic may have been short lived, but boy, did they ever leave a lasting impression. Fun fact, Nakamura was so terrible at Sonic the Hedgehog, that he had to have someone else play the game for him just so he could listen to the music he wrote for it. Someone should have told him about the level select cheat, which also let's you listen to the game's music.

Green Hill Zone
Spring Yard Zone
Labyrinth Zone
Star Light Zone
Scrap Brain Zone
Final Zone

Saturday, March 3, 2018

Favorite Tunes #217: Hype Boss Music is Hype

I think it is only fair to warn you that this week's Favorite Tunes contains music from not one, but two, Konami games. If you are offended by any and all things Konami, turn back now. You have been warned.

Boss - Rocket Knight Adventures (GEN)


Sparkster had a brief and underwhelming revival in the form or Rocket Knight in the late 2000s. I'd love to see my favorite jet pack using opossum get a new game but I'd also love for more gamers to get the chance to play his 16-bit adventures. Konami has re-released several Contra and Castlevania titles but poor Sparkster has been on the side of the road. Seeing as how Konami is a shell of its former self, I'm not counting on Sparkster to return anytime soon. I'm amazed the Genesis game soundtrack received a vinyl release back in January. 

Eternity - Blue Dragon (360)


I've never played Blue Dragon, but even I was fully aware that Dragon Ball creator Akira Toiryama was behind the character design and that Final Fantasy composer Nobuo Uematsu was writing the music. Even without context, I freaking love this boss theme. Those cheesy lyrics, that blasting rock. It was love at first listen.

Tosterena Night -  Super Mario Odyssey (NS)


With the new update to Super Mario Odyssey, players the world over as finding as well as hiding balloons. Those new outfits ain't cheap and balloon hunting is a great way to earn some serious bank. One piece of music that I absolutely could not get enough of was the night version of Tostarena. It is so dang calming. I was super disappointed when I fixed the Sand Kingdom's problems and could no longer hear it in game. Thankfully, beating Odyssey unlocks the Music List so now I can turn this song on whenever I want!

Hi-Spec Robo Go! (Hard Boiled Heavies Theme) - Sonic Mania (PS4, XBO, NS, PC)


Sonic Mania, not without it's faults, is an outstanding game. I loved it so much, I ranked it 3rd in my Top 10 Games of 2017. Tee Lopes is a music composing god. The Hard Boiled Heavies boss theme is like the results of a Jest Set Radio theme combined with Cowboy Beebop's opening theme.

Thunder Landing - Super C (NES)


Konami is making more stupid decisions like charging 10 bucks for extra save files on Metal Gear Survive, but the rest of us are thinking back to the days when they were actually a worthwhile company. It truly is better to remember Konami for what they were rather than what they've become. I trend to favor the arcade score of Super C's soundtrack but the NES version turned out quite well. This theme plays on the very first level and it is a great way to kick the game off.

Title - Kirby's Return to Dream Land (Wii)


With Kirby Star Allies hitting the Switch this month, I thought it would be fitting to give the tough cream puff a showing in this week's Favorite Tunes. For years my all-time favorite Kirby game was Super Star. That title was at long last dethroned when I played Kirby's Return to Dream Land. I've lost track of how many times I've played through this game and I think I'm due for another play.

Favorite Tunes Database

Monday, October 1, 2012

Favorite Tunes #28: Konami Edition

Metal Gear, Castlevania and Silent Hill. These are probably the games that come to one's mind when someone thinks of Konami since they seem to get a lot of attention these days. But there's a lot more to Konami than vampire slaying, tactical espionage action and creepy towns. Konami has quite the extensive game catalog and while they may not show other franchises nearly as much love as the first three mentioned, there are legions of fans that haven't forgotten the copious amount of reasons that makes Konami such a great company. You'll find some music from the aforementioned games in this edition of Favorite Tunes, but I'm giving plenty of focus to Konami's other classics as well.

                 Theme of Snatcher - Snatcher (MSX ver.)



Snatcher is that "other game" that famed Metal Gear creator Hideo Kojima is known for. Despite the limitations of the MSX hardware, Snatcher was a very competent adventure game. Playing as detective Gillian Seed, you're on the trail of Snatchers, artificial beings that are impersonating and killing real human beings. With strong cyberpunk themes, Snatchers takes heavy influence from the 1980s cult film Blade Runner and it's all the better for it. Since the MSX wasn't available in America, Snatcher few people were able to experience it. The game did see a wider release on the Sega CD and PC Engine but there are still few people that have played Snatcher. I'm quite fond of the MSX version's music, particularly the Theme of Snatcher.

     You in Heap Big Trouble! - Sunset Riders (ARC ver.)



A run 'n gun shoot 'em up that played in the style of a beat 'em up, Sunset Riders hit arcades in 1991, allowing player to choose from four cowboys  (sorry, cowgirls) and shoot anything that moves. A year later, the Genesis received a home version and in 1993, Sunset Riders hit the SNES. I've never played Sunset Riders but I always hear people say good things about it. Why Konami hasn't given this game a digital release, I cannot say.

                   Demeter - Gradius IV (ARC, PS2, PSP)



There's a hefty dose of cheerful music in Gradius IV, which is a good thing because you'll need something to keep you upbeat after all the deaths you'll be suffering. Make no mistake, Gradius IV is one tough customer, demanding lots of patience and skill. Demeter can be heard on the obligatory plant-like stage. Why is the track called Demeter? Because in greek mythology, Demeter was a goddess of plants.

Lethal Encounter - Metal Gear Solid 2: Sons of Liberty (PS2, XB)



The hype surrounding the release of Metal Gear Solid 2 was huge. It looked to be a bigger, better version of the original Metal Gear Solid game. But after completing the game's first story arc, the Tanker Chapter, gamers were no longer playing as Solid Snake. Instead, the Raiden was the real star of Metal Gear Solid 2 and it left quite the sour taste in gamer's mouths. Metal Gear Solid 2 is often seen as the black sheep of the series due to Raiden landing the main role and the convoluted story. In truth, I honestly had no qualms playing as Raiden and I've seen a number of people rag on Meta Gear Solid 4's story. Regardless, Metal Gear Solid 2 ended up becoming my favorite game in the series. This particular encounter theme only plays once during the Tanker Chapter and I honestly think it should have been the main encounter theme of the game.

Technodrome: The Final Shell Shock - Teenage Mutant Ninja Turtles IV: Turtles in Time (SNES)



This port of the arcade version is my favorite Turtles game. It manages to one up the coin-up original in a number of areas like additional modes and bosses. I also love the slight differences in the audio department. The arcade version had fantastic music, but if I had to pick one over the other, I'd give it to the SNES version's music easily. In the final stage, you fight Super Shredder and this rendition of his boss theme suits the battle quite well.

                           Area 3 - Contra ReBirth (WW)



Released in 2009, Contra ReBirth is one of the better offerings on Nintendo's Wii Ware service. There are many homages to previous Contra titles such as the arcade opening to Super Contra where Bill Rizer asks "What is this place?" There's a new Brownie and best of all, all of the music are arranged versions of previous Contra music. Stage 3's background music is originally from Operation C's stage 2 theme. Contra ReBirth had a lot of chaotic moments, but stage 3 was nonstop insanity. This track was a perfect choice to convey that chaos.

Invasion of Evil Spirits - Legend of the Mystical Ninja (SNES)



Called Ganbare Goemon in Japan, Legend of the Mystical Ninja is actually the first game in the series to be released in America and Europe. Despite buying a copy of this game years ago, I never played a whole lot of it. Even when I purchased it on the Virtual Console, I still haven't played much of this game, which is a shame because I hear it's great. The soundtrack is quite good and like the game's setting, reflects ancient Japan.

            Stage 1-1 - Rocket Knight Adventures (GEN)



Never played Rocket Knight Adventures? Man, do I feel sorry for you. It was only one of the greatest, imaginative action platforming romps on the Genesis. Not only did this game make possums look cool, it gave this one a jetpack! How awesome is that? Sparkster could hack and slash, blaze through enemies and use his tail to suspend himself on tree branches. In addition to it's eye popping visuals and catchy musical score, Rocket Knight Adventures was a very challenging game. It isn't very long but expect to have plenty of patience, skill and a little luck if you wanna see how this adventure ends.

Thrashard In The Cave - Castlevania Chronicles (X68000, PS)



Originally released on the Sharp X68000 in Japan in 1993 under the Japanese name Akumajo Dracula, this is a remake of the very first Castlevania. In 2001, an enhanced port saw a limited release on the PlayStation and I'm a proud owner of one of those physical copies. If you can't find a physical copy, just hop on the PSN and download the game as it's available as a PSone Classic. These days most of the Castlevania games play in the style of what fans call Metrovania and while this makes for great Castlevania games, something was lost when using this formula and that's challenge. Castlevania Chronicles featured a wonderful return to the single stages and brought back the difficulty of earlier games in the series.

Hot Lips Theme (Stage 3 Boss) - Parodius Da! (ARC, SAT, PS)



Parodius plays a lot like Gradius, expect Konami was probably on every drug known to man when they made the thing. A parody of the Gradius games, you play as numerous Konami characters, like Twinbee and even the Vic Viper. There hasn't been a single game in the Parodius series to be released in America, not even digitally. Does Konami think the series is too strange for us western gamers? Along with the off the wall style, the Parodius games are known for their use of remixing classical music and arrangements of Gradius themes.