Tonight, season three of one of my favorite shows begins, The Flash! I've eagerly been anticipating it since the finale of season two and look forward to seeing how the show's version of Flashpoint will turn out. In honor of the occasion, this Favorite Tunes is super hero themed.
Theme of Captain America - Marvel vs. Capcom: Clash of Super Heroes (ARC, DC, PS)
Red, white and blue will turn you black and blue. Who doesn't love playing as Cap, throwing that shield around like a giant boomerang? Before Super Smash Bros. released, Marvel vs. Capcom was the biggest video game crossover. Mega Man and Spider-Man on the same team against Ryu and Wolverine? How awesome is that?
Fight! Alkaiser - SaGa Frontier (PS)
The SaGa games have never received the acclaim that the Final Fantasy titles did. Those Final Fantasy Legend games on the Game Boy? Actually SaGa titles under a different name. Regardless, the SaGa titles do have their good points, like splendid music. Kenji Ito is responsible for much of the series music and he did the first PS title a world of justice. Red, one of the seven playable characters has a super cool alter ego known as Alkaiser that he can change into during battle as long as his party members aren't watching.
Blade Master (Electric Sword Demon Alastor's Theme) - Viewtiful Joe (GCN, PS2)
Viewtiful Joe was a wonderful and punishing treat for old-school gamers. This cel shaded game was a throw back to beat 'em up fans that threw in some new elements to the genre like speeding up and slowing down time to have different affects on Joe's combat abilities as well as the certain parts of the levels themselves. The game was also a little harder than it needed to be by not giving you the option of saving after every level.
Boss - Sonic Blast Man (SNES)
Even by super hero standards, Sonic Blast Man is a weirdly dressed dude. I mean, boxing gloves? I guess that makes sense with punching being his thing. He also has no idea how to do the whole hero thing. Rather than remove people from oncoming danger like trains and trucks, he destroys said vehicles, killing the people in them in the process. And he still gets thanks every time for his actions.
Savage Land (Theme of Wolverine) - X-Men: Children of the Atom (ARC, SAT, PS)
Are the X-Men still getting good licensed deals on games? I haven't been keeping up with the mutants much these days. You really couldn't go wrong with an X-Men fighter back in the day. Well, unless you were playing the PS version. I know Wolverine is overexposed these days and I was hesitant to put his theme up here at first, but after hearing it again for the first time in a long time, I had to give Snikt Bub his due.
The Won-Stoppable Wonderful 101 - The Wonderful 101 (Wii U)
Some people seem to be under the belief that The Wonderful 101 is a third party game because Platinum developed it. This is a Nintendo IP. Yes, Platinum did make it, but the game, characters and whatnot are all owned by Nintendo. Sadly, the game was not advertised well and because of Nintendo fans not knowing it was a first party title, it was a retail bomb.
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Showing posts with label Viewtiful Joe. Show all posts
Showing posts with label Viewtiful Joe. Show all posts
Tuesday, October 4, 2016
Friday, February 22, 2013
Favorite Tunes #48: Living in the City
If you're one of those country bumpkins, don't let that discourage you from sticking around for this edition of Favorite Tunes. After all, not every theme mentioned here is based around big city life. Why, some of the best city-like themes belong to those of towns and villages and not all of them come from RPGs.
Village - SimCity (SNES)
Before all of those tall buildings, crowded streets and whining citizens, you start out with a blank field that evolves into a village. Soyo Oka's theme for the village reflects the calm, quiet nature before your village erupts into a metropolis over time. It makes you wanna forget all about your troubles and chill.
Dragon Roost Island - The Legend of Zelda: The Wind Waker (GCN)
Toon Link is my favorite incarnation of Link and the Wind Waker has one of the most unique visual styles in the whole Zelda series. Even today, the game looks gorgeous. The HD remake on the Wii U should make this GameCube classic look even prettier. The game had some very memorable locations to visit like Dragon Roost Island, a island that had a theme so good, it was included in Toon Link's stage in Super Smash Bros. Brawl.
Spagonia Hub Night - Sonic Unleashed (PS3, 360, Wii, PS2)
Traveling the world to make it whole again, Sonic also works day and night to rid himself of his Werehog form and help his companion Chip recover his memories. Like the first two Sonic Adventure titles, there's a hub world for each location but depending on which version of the game you play, you can either transverse these hubs on foot or just instantly warp to your destination of choice by selecting it on a mini overworld screen. One thing each version of Sonic Unleashed does have is a superb soundtrack and this includes the day and night hub themes.
Martial Law - Final Fantasy VIII (PS)
Responding to a request from SeeD's headmaster Cid, Squall and company head to Timber, Rinoa's city. Timber has been under martial law for nearly twenty years since the Galbadia forces invaded. Naturally, a resistance force has risen up but it hasn't been very effective. The name of Timber's background theme, Martial Law, comes from Timber's state of being.
Castle Town - Lufia & The Fortress of Doom (SNES)
The Genesis had some good RPGs with the Phantasy Star series and LandStalker, but the SNES was the console to get your RPG fix. Not just from Square Enix, but from other companies like Taito, who gave us the first two entries in the Lufia series on the SNES. The game only has a handful of town themes but all of them are quite good. I'm very fond of this one.
Some Like it Red Hot - Viewtiful Joe (GCN, PS2)
A beat 'em up with a twist. Viewtiful Joe and can speed up and slowdown time to his advantage. Viewtiful was slated to be one of the Capcom five but it was later ported to the PS2 where Dante and Trish of Devil May Cry fame were made playable characters. The PS2 version also got another difficulty setting called Sweet. In Japan, sweet means naive. Ouch.
Karariko Village - The Legend of Zelda: A Link to the Past (SNES, GBA)
The third game in the Zelda series, A Link to the Past returned the series to it's overhead perspective and style of gameplay of the original. For a lot of fans, this is considered the best game in the Zelda series. It's certainly one of my favorites. Karaiko Village is a nice, quiet place where Link can gather a few items, collect information and avoid combat. So long as you don't talk to the wrong villagers. This village theme was arranged twice in Ocarina of Time, but I've always liked the sound of the original more.
Apt. 102 - Kirby's Epic Yarn (Wii)
When you aren't piecing Patch Land back together, a neat time waster is decorating Kirby's apartment and playing mini games with the neighboring tenants. This music sounds like something they'd play on a sitcom or in a book store. Come to think of it, it'd be perfect for Barns & Nobles.
Fourside - EarthBound (SNES)
Fun, serious, weird and downright creepy, EarthBound has a bit of everything. At a time when most RPGs had mid evil settings, EarthBound was set in modern times but lacked the same visual polish of games like Chrono Trigger and Final Fantasy VI, which could be one of the reason it was overlooked upon release. But those that did play it were treated to a RPG experience that couldn't be found anywhere else on the SNES and to this day, the EarthBound series has a strong cult fan following. For my money, Fourside has the best city/town theme in the whole game.
Down Town (3st. BGM) - Teenage Mutant Ninja Turtles (ARC)
Back in the day, this was THE reason to go to the arcade. Konami's TMNT beat 'em up let up to four players beat the crap out of an endless wave of Foot Soldiers and other recognizable characters from the 1987 cartoon series. The music was just as good as the beat 'em up action and contained numerous riffs of the TMNT theme song.
Village - SimCity (SNES)
Before all of those tall buildings, crowded streets and whining citizens, you start out with a blank field that evolves into a village. Soyo Oka's theme for the village reflects the calm, quiet nature before your village erupts into a metropolis over time. It makes you wanna forget all about your troubles and chill.
Dragon Roost Island - The Legend of Zelda: The Wind Waker (GCN)
Toon Link is my favorite incarnation of Link and the Wind Waker has one of the most unique visual styles in the whole Zelda series. Even today, the game looks gorgeous. The HD remake on the Wii U should make this GameCube classic look even prettier. The game had some very memorable locations to visit like Dragon Roost Island, a island that had a theme so good, it was included in Toon Link's stage in Super Smash Bros. Brawl.
Spagonia Hub Night - Sonic Unleashed (PS3, 360, Wii, PS2)
Traveling the world to make it whole again, Sonic also works day and night to rid himself of his Werehog form and help his companion Chip recover his memories. Like the first two Sonic Adventure titles, there's a hub world for each location but depending on which version of the game you play, you can either transverse these hubs on foot or just instantly warp to your destination of choice by selecting it on a mini overworld screen. One thing each version of Sonic Unleashed does have is a superb soundtrack and this includes the day and night hub themes.
Martial Law - Final Fantasy VIII (PS)
Responding to a request from SeeD's headmaster Cid, Squall and company head to Timber, Rinoa's city. Timber has been under martial law for nearly twenty years since the Galbadia forces invaded. Naturally, a resistance force has risen up but it hasn't been very effective. The name of Timber's background theme, Martial Law, comes from Timber's state of being.
Castle Town - Lufia & The Fortress of Doom (SNES)
The Genesis had some good RPGs with the Phantasy Star series and LandStalker, but the SNES was the console to get your RPG fix. Not just from Square Enix, but from other companies like Taito, who gave us the first two entries in the Lufia series on the SNES. The game only has a handful of town themes but all of them are quite good. I'm very fond of this one.
Some Like it Red Hot - Viewtiful Joe (GCN, PS2)
A beat 'em up with a twist. Viewtiful Joe and can speed up and slowdown time to his advantage. Viewtiful was slated to be one of the Capcom five but it was later ported to the PS2 where Dante and Trish of Devil May Cry fame were made playable characters. The PS2 version also got another difficulty setting called Sweet. In Japan, sweet means naive. Ouch.
Karariko Village - The Legend of Zelda: A Link to the Past (SNES, GBA)
The third game in the Zelda series, A Link to the Past returned the series to it's overhead perspective and style of gameplay of the original. For a lot of fans, this is considered the best game in the Zelda series. It's certainly one of my favorites. Karaiko Village is a nice, quiet place where Link can gather a few items, collect information and avoid combat. So long as you don't talk to the wrong villagers. This village theme was arranged twice in Ocarina of Time, but I've always liked the sound of the original more.
Apt. 102 - Kirby's Epic Yarn (Wii)
When you aren't piecing Patch Land back together, a neat time waster is decorating Kirby's apartment and playing mini games with the neighboring tenants. This music sounds like something they'd play on a sitcom or in a book store. Come to think of it, it'd be perfect for Barns & Nobles.
Fourside - EarthBound (SNES)
Fun, serious, weird and downright creepy, EarthBound has a bit of everything. At a time when most RPGs had mid evil settings, EarthBound was set in modern times but lacked the same visual polish of games like Chrono Trigger and Final Fantasy VI, which could be one of the reason it was overlooked upon release. But those that did play it were treated to a RPG experience that couldn't be found anywhere else on the SNES and to this day, the EarthBound series has a strong cult fan following. For my money, Fourside has the best city/town theme in the whole game.
Down Town (3st. BGM) - Teenage Mutant Ninja Turtles (ARC)
Back in the day, this was THE reason to go to the arcade. Konami's TMNT beat 'em up let up to four players beat the crap out of an endless wave of Foot Soldiers and other recognizable characters from the 1987 cartoon series. The music was just as good as the beat 'em up action and contained numerous riffs of the TMNT theme song.
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Saturday, February 2, 2013
Favorite Tunes #44: Grand Finale
Your reward for finishing up the game. Sometimes it isn't all that great despite all the blood sweat and tears you endured to reach the end. Sometimes you're jumping for joy at a game's ending theme or staff roll. Other times, you gotta go for the tissues because you can't stop balling. This Favorite Tunes touches on both of those emotions. Some spoilers lie ahead.
Staff Roll - Rockman 5 Complete Works (PS)
All of the Complete Works PS versions of the Rockman games were given their own exclusive Staff Roll theme (Rockman 6 Complete Works uses Mega Man Battle & Chase' Let the Wind Blow). This recently overtook Mega Man 8's Staff Roll theme as my favorite Staff Roll music among Mega Man games. It sounds sad, yet beautiful and a little uplifting.
All of the Complete Works PS versions of the Rockman games were given their own exclusive Staff Roll theme (Rockman 6 Complete Works uses Mega Man Battle & Chase' Let the Wind Blow). This recently overtook Mega Man 8's Staff Roll theme as my favorite Staff Roll music among Mega Man games. It sounds sad, yet beautiful and a little uplifting.
Ending Theme - Final Fantasy VI (SNES, PS, GBA)
Before the Final Fantasy games hit the PS era and had long FMV endings, the final SNES installment had one of the lengthiest conclusions of the entire series with an ending that clocks it over over 21 minutes long. You get to see the characters escape Kefka's collapsing tower as an arrangement medley of the character theme plays during the first half of the ending. During the second half of the ending we see that due to Terra's love for the children in Mobliz, she can stay in the Earth realm and the party flies over the restored World of Balance in Setzer's airship.
Before the Final Fantasy games hit the PS era and had long FMV endings, the final SNES installment had one of the lengthiest conclusions of the entire series with an ending that clocks it over over 21 minutes long. You get to see the characters escape Kefka's collapsing tower as an arrangement medley of the character theme plays during the first half of the ending. During the second half of the ending we see that due to Terra's love for the children in Mobliz, she can stay in the Earth realm and the party flies over the restored World of Balance in Setzer's airship.
Kirby's Triumphant Return ~ Staff Roll - Kirby Super Star (SNES, DS)
At first glance it may look like all of Kirby's adventures in Super Star were all a dream, but I think the pink puff is just getting some shut eye. I mean, he's been through a lot. Racing, treasure hunting, sinking a huge battleship, and saving Pop Star. I'd be exhausted after all of that, too.
At first glance it may look like all of Kirby's adventures in Super Star were all a dream, but I think the pink puff is just getting some shut eye. I mean, he's been through a lot. Racing, treasure hunting, sinking a huge battleship, and saving Pop Star. I'd be exhausted after all of that, too.
Staff Roll (Sonic 3 ver.) - Sonic 3 & Knuckles (GEN)
Most Sonic games usually have a medley of the Zone themes for the end credits or staff roll theme. But Sonic 3 by itself has it's own stand out credits them and I like it a lot better than Sonic 3 & Knuckles ending medley.
Most Sonic games usually have a medley of the Zone themes for the end credits or staff roll theme. But Sonic 3 by itself has it's own stand out credits them and I like it a lot better than Sonic 3 & Knuckles ending medley.
Standing Ovation - Viewtiful Joe (GCN, PS2)
Even on Kid Mode, Viewtiful Joe was not an easy game. You couldn't save on every level, there were some very irritating bosses (I'm glaring at you, Another Joe) and that Mega Man-style boss rush was insane. Yeah, you went through A LOT of crap in this great game to see the ending and while it may been somewhat predictable, the ending still made me smile. And it's tough to stay mad with this track playing, if the game did make me want to break a chair.
Even on Kid Mode, Viewtiful Joe was not an easy game. You couldn't save on every level, there were some very irritating bosses (I'm glaring at you, Another Joe) and that Mega Man-style boss rush was insane. Yeah, you went through A LOT of crap in this great game to see the ending and while it may been somewhat predictable, the ending still made me smile. And it's tough to stay mad with this track playing, if the game did make me want to break a chair.
Staff Roll - Tekken Tag Tournament (PS2 ver.)
Like each console release, Tekken Tag Tournament recieved some console exclusive features like an arranged soundtrack, extra modes like the surprisingly addictive Tekken Bowling and a PS2 coat of paint. The arcade version of Tekken Tag Tournament looked like the PS version of Tekken 3, which wasn't a bad looking game, but those spiffy new visuals were quite nice. Without question, this is the best Staff Roll theme of any Tekken game.
Like each console release, Tekken Tag Tournament recieved some console exclusive features like an arranged soundtrack, extra modes like the surprisingly addictive Tekken Bowling and a PS2 coat of paint. The arcade version of Tekken Tag Tournament looked like the PS version of Tekken 3, which wasn't a bad looking game, but those spiffy new visuals were quite nice. Without question, this is the best Staff Roll theme of any Tekken game.
Epilogue: Spirit Being - Ikaruga (DC, GCN)
One of the toughest shooters I've ever played. Ikaruga beats me up each and every time I play it but I always keep coming back. Switching polarities is such a simple yet deep concept it's a wonder we didn't see it before this game. In most shooters when the world is saved, the pilots come home all safe and sound. The conclusion of Ikaruga has the pilots blast the enemy with everything they have in one final shot, which causes the ships to explode. So while peace is restored, it came at a hefty price. The beautiful scene of mountains, greenery and birds flying about is overshadowed by the fact that the protagonists gave their lives for a better world that they won't get to live in.
One of the toughest shooters I've ever played. Ikaruga beats me up each and every time I play it but I always keep coming back. Switching polarities is such a simple yet deep concept it's a wonder we didn't see it before this game. In most shooters when the world is saved, the pilots come home all safe and sound. The conclusion of Ikaruga has the pilots blast the enemy with everything they have in one final shot, which causes the ships to explode. So while peace is restored, it came at a hefty price. The beautiful scene of mountains, greenery and birds flying about is overshadowed by the fact that the protagonists gave their lives for a better world that they won't get to live in.
Ending - Gunstar Heroes (GEN)
Treasures first game and for many, still the best, Gunstar Heroes is arguably the pinnacle of the run n gun shooter genre thanks to it's varied weapons that can be combined with each other, outstanding level design (the board game level is my favorite), and cool bosses, like the transforming mecha, Seven Force. You actually fight Seven Force three times before the pilot, Green helps save the world by making a noble sacrifice. For a game that brought me so many chuckles, it sure knew how to pull on my heart strings at the end.
Treasures first game and for many, still the best, Gunstar Heroes is arguably the pinnacle of the run n gun shooter genre thanks to it's varied weapons that can be combined with each other, outstanding level design (the board game level is my favorite), and cool bosses, like the transforming mecha, Seven Force. You actually fight Seven Force three times before the pilot, Green helps save the world by making a noble sacrifice. For a game that brought me so many chuckles, it sure knew how to pull on my heart strings at the end.
Now Flightless Wings - Secret of Mana (SNES)
By killing the Mana Beast, the boy and his friends saved the world. But they lost so much in their journey. Both the boy's mother and father are dead, the girl lost the love of her life and the sprite can never again exist in the same world as them. I got something in my eye.
By killing the Mana Beast, the boy and his friends saved the world. But they lost so much in their journey. Both the boy's mother and father are dead, the girl lost the love of her life and the sprite can never again exist in the same world as them. I got something in my eye.
OK, that's enough depression and crying. I gotta finish off this list on a happier note. After Megan Man defeats Dr. Wily, Duo finds him passed out, on the verge of being overtaken by the Evil Energy. Duo purges it from his body and Mega Man wakes up in Dr. Light's lab among Roll, Eddie, Rush and Auto. I always thought this Staff Roll theme was a fitting end for the Classic series. I finished the game in 1998 and for years there wouldn't be another Classic Mega Man game in the Stares or Europe so for a while, I thought the series was done.
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Tuesday, January 15, 2013
Favorite Tunes #41: Give Capcom Some Love Edition
"Crapcom!"
"Capcom sucks!"
"Capcom killed Mega Man!"
Yeah, Capcom is far from being anyone's favorite video game company these days, but you'll have to forgive me if I don't feel like wanting to constantly spew bile on them. I'm certainly not oblivious to Capcom's fowl-ups but at the same time, I don't want to be overly negative either. There's far too much of that in this industry as it is. Instead, I want to present Capcom in a better light so Favorite Tunes #41 is nothing but music from Capcom games.
Another Joe - Viewtiful Joe (GCN, PS2)
Developed by the now defunct Clover Studios, Viewtiful Joe was a wonderfully fresh take on the beat 'em up genre. The title character was clearly designed with super sentai characteristics in mind with that helmet and costume. Viewtiful Joe could speed up or slow down time to chain together devastating combos on his enemies. The game was also very old-school in it's design. You could only save once every few levels, and Viewtiful Joe was no cakewalk. This made an already difficult game even more frustrating. Even so, Viewtiful Joe is well worth tracking down if you've never played it. Another Joe is probably one of the most headache inducing evil clone fights I've ever come across in a video game. It took me so many attempts to beat him, which is probably why his theme got stuck in my head, which I must admit is pretty awesome.
In Front of Pacific High School's Gate - Rival Schools (ARC, PS)
For some reason, kids have a beef with other schools so they do what any high school students would do: duke it out. Thing is, not even the teachers or principals are stopping these fights. Heck, a couple of them are
slapping the rival students and teachers around as well. I really can't recall the plot behind Rival Schools so it's been so long since I've played it. One thing I can remember is that it was a great deal of fun. Apparently Sakura was getting into fights even when she wasn't chasing around Ryu because she's a playable character in this game.
Donovan Stage - Super Puzzle Fighter II Turbo (ARC ver.)
If you're looking for the original Super Puzzle Fighter, don't bother. It does not exist. Capcom figured slapping a II somewhere wouldn't cause any confusion. Yeah. Anyway, this gem dropping game pits characters from the Street Fighter and DarkStalkers games and has them duke it out via puzzle battles. The GBA version is the only one I've played and unlocking bonus content like alternate color costumes and music was brutally hard thanks to the AI that makes zero errors and moves at lightning speed. This particular version of Donovan's theme that you'e hearing comes from the arcade version's soundtrack.
Metro City Subway - Final Fight (ARC ver.)
When Mayor Mike Haggar's daughter, Jessica gets kidnapped, he doesn't go to the police. No, this former pro wrestler takes to the streets and pounds the crap out of each member of the Mad Gear gang to get her back. He even brought along his friends Guy and Cody, the later of which happens to be the boyfriend of Jessica. Final Fight was ported to just about every system imaginable and while I greatly enjoy Final Fight One on the GBA, the arcade version is still tops in my book. The arcade version's music of Final Fight may sound a bit loud and very drum heavy, but I quite like it.
Precious Heart (Sakura) - Street Fighter EX plus Alpha (PS)
Ah, Sakura. Young, spunky and most likely to rush off into trouble without thinking (see her ending in Street Fighter Alpha 3 for a good example). Sakura entered the Street Fighter world in Street Fighter Alpha 2 and has since been one of the franchise's most popular characters. While she was given an iconic theme in Alpha 2, one that has since been arranged a dozen times, she has another theme, one that some might say is even better. One of the things I really love about the EX series was it's willingness to do original music and give classic characters brand new themes. Sakura was certainly no exception, filled with sweet electrical guitar whales and some of the best sax solos I've ever heard. I know the EX series gets a bad rap but the music is AWESOME. Hit YouTube and listen to Street Fighter EX Plus Alpha's soundtrack. All of it. You'll thank me later.
Battle at the Castle Fort - Knights of the Round (ARC ver.)
Capcom didn't just make great fighters. They pumped out equally amazing beat 'em ups. One among the many greats was 1991's Knights of the Round. In this mid evil beat down, up to three players could hack and slash their way through seven stages as Arthur, Lancelot, and Perceval. Knights of the Round also had some RPG elements as players could level up their characters. Their character weapons and armor even changed as they grew stronger. It wasn't super deep or customizable since you had no control over what was upgrade, but it was still a cool feature.
Fire Grotto (Stage 3) - The Magical Quest Staring Mickey Mouse (SNES)
Between the NES, Genesis and SNES, Disney games were some of the better licensed properties back in the day. Castle of Illusion and World of Illusion usually get all the glory when it comes to games about the Mouse, but The Magical Quest is also a worth Mickey adventure. Pluto has been kidnapped and Mickey must rely on the abilities of his various costumes to make it through the game's six stages. Mickey's wardrobe consists of a wizard outfit for magic, a firefighter's suit for putting out flames (extremely useful for the third level) and mountain climbing gear. The music of Magical Quest sounds a lot like the audio found in Super Ghouls 'n Ghosts and I guess that's to be expected since the games shared the same composer, Mari Yamaguchi.
Area 1 - Bionic Commando (NES)
Imagine this: you're thrust into a world swarming with enemies at every turn. Sometimes you have to ascend to new heights. Other times you'll have to descend into the depths below. And you cannot jump, no matter how badly you may want to, your legs lack this simple function. When I was told I could not jump in Bionic Commando I couldn't believe what I was hearing. Most action games have your character jump. I mean, it's essential to evading attacks and reaching higher platforms. Yet somehow, Bionic Commando wound up being one of the most memorable action titles in spite of the fact that the protagonist cannot perform a single leap. Super Joe's grappling gun allows him to get around just as well without relying on one of the most common moves that we often take for granted. In addition to it's militaristic soundtrack, Bionic Commando was one of the few NES games to have cursing and from Hilter, no less.
Rising Sun - Okami (PS2, Wii)
First released on the PS2 in 2006 Okami won over critics and gamers alike with it's breath-taking visuals, engaging story and memorable characters. In spite of it's accolades, Okami was an overlooked game for quite some time. 2008 saw the release of the Wii version which added motion controls to enhance the gameplay. In late 2012, an HD version of Okami was released on the PS3's PSN, giving Okami even further exposure. I've yet to get around to playing my copy of the Wii version but I absolutely adore Okami's art style and Japanese-inspired soundtrack.
Blazing Internet (Fire Man Stage) - Mega Man Network Transmission (GCN)
Unlike most games in the Battle Network series, Mega Man Network Transmission did away with the overhead view and random battles in favor of classic 2D Mega Man action. The game sported a cel-shaded look and a difficulty that would humble even the most experienced of Mega Man vets. The soundtrack was composed by Shinji Hosoe, Ayako Saso, and Yousuke Yasui. You can hear some of the original Fire Man's theme mixed into Blazing Internet.
"Capcom sucks!"
"Capcom killed Mega Man!"
Yeah, Capcom is far from being anyone's favorite video game company these days, but you'll have to forgive me if I don't feel like wanting to constantly spew bile on them. I'm certainly not oblivious to Capcom's fowl-ups but at the same time, I don't want to be overly negative either. There's far too much of that in this industry as it is. Instead, I want to present Capcom in a better light so Favorite Tunes #41 is nothing but music from Capcom games.
Another Joe - Viewtiful Joe (GCN, PS2)
Developed by the now defunct Clover Studios, Viewtiful Joe was a wonderfully fresh take on the beat 'em up genre. The title character was clearly designed with super sentai characteristics in mind with that helmet and costume. Viewtiful Joe could speed up or slow down time to chain together devastating combos on his enemies. The game was also very old-school in it's design. You could only save once every few levels, and Viewtiful Joe was no cakewalk. This made an already difficult game even more frustrating. Even so, Viewtiful Joe is well worth tracking down if you've never played it. Another Joe is probably one of the most headache inducing evil clone fights I've ever come across in a video game. It took me so many attempts to beat him, which is probably why his theme got stuck in my head, which I must admit is pretty awesome.
In Front of Pacific High School's Gate - Rival Schools (ARC, PS)
For some reason, kids have a beef with other schools so they do what any high school students would do: duke it out. Thing is, not even the teachers or principals are stopping these fights. Heck, a couple of them are
slapping the rival students and teachers around as well. I really can't recall the plot behind Rival Schools so it's been so long since I've played it. One thing I can remember is that it was a great deal of fun. Apparently Sakura was getting into fights even when she wasn't chasing around Ryu because she's a playable character in this game.
Donovan Stage - Super Puzzle Fighter II Turbo (ARC ver.)
If you're looking for the original Super Puzzle Fighter, don't bother. It does not exist. Capcom figured slapping a II somewhere wouldn't cause any confusion. Yeah. Anyway, this gem dropping game pits characters from the Street Fighter and DarkStalkers games and has them duke it out via puzzle battles. The GBA version is the only one I've played and unlocking bonus content like alternate color costumes and music was brutally hard thanks to the AI that makes zero errors and moves at lightning speed. This particular version of Donovan's theme that you'e hearing comes from the arcade version's soundtrack.
Metro City Subway - Final Fight (ARC ver.)
When Mayor Mike Haggar's daughter, Jessica gets kidnapped, he doesn't go to the police. No, this former pro wrestler takes to the streets and pounds the crap out of each member of the Mad Gear gang to get her back. He even brought along his friends Guy and Cody, the later of which happens to be the boyfriend of Jessica. Final Fight was ported to just about every system imaginable and while I greatly enjoy Final Fight One on the GBA, the arcade version is still tops in my book. The arcade version's music of Final Fight may sound a bit loud and very drum heavy, but I quite like it.
Precious Heart (Sakura) - Street Fighter EX plus Alpha (PS)
Ah, Sakura. Young, spunky and most likely to rush off into trouble without thinking (see her ending in Street Fighter Alpha 3 for a good example). Sakura entered the Street Fighter world in Street Fighter Alpha 2 and has since been one of the franchise's most popular characters. While she was given an iconic theme in Alpha 2, one that has since been arranged a dozen times, she has another theme, one that some might say is even better. One of the things I really love about the EX series was it's willingness to do original music and give classic characters brand new themes. Sakura was certainly no exception, filled with sweet electrical guitar whales and some of the best sax solos I've ever heard. I know the EX series gets a bad rap but the music is AWESOME. Hit YouTube and listen to Street Fighter EX Plus Alpha's soundtrack. All of it. You'll thank me later.
Battle at the Castle Fort - Knights of the Round (ARC ver.)
Capcom didn't just make great fighters. They pumped out equally amazing beat 'em ups. One among the many greats was 1991's Knights of the Round. In this mid evil beat down, up to three players could hack and slash their way through seven stages as Arthur, Lancelot, and Perceval. Knights of the Round also had some RPG elements as players could level up their characters. Their character weapons and armor even changed as they grew stronger. It wasn't super deep or customizable since you had no control over what was upgrade, but it was still a cool feature.
Fire Grotto (Stage 3) - The Magical Quest Staring Mickey Mouse (SNES)
Between the NES, Genesis and SNES, Disney games were some of the better licensed properties back in the day. Castle of Illusion and World of Illusion usually get all the glory when it comes to games about the Mouse, but The Magical Quest is also a worth Mickey adventure. Pluto has been kidnapped and Mickey must rely on the abilities of his various costumes to make it through the game's six stages. Mickey's wardrobe consists of a wizard outfit for magic, a firefighter's suit for putting out flames (extremely useful for the third level) and mountain climbing gear. The music of Magical Quest sounds a lot like the audio found in Super Ghouls 'n Ghosts and I guess that's to be expected since the games shared the same composer, Mari Yamaguchi.
Area 1 - Bionic Commando (NES)
Imagine this: you're thrust into a world swarming with enemies at every turn. Sometimes you have to ascend to new heights. Other times you'll have to descend into the depths below. And you cannot jump, no matter how badly you may want to, your legs lack this simple function. When I was told I could not jump in Bionic Commando I couldn't believe what I was hearing. Most action games have your character jump. I mean, it's essential to evading attacks and reaching higher platforms. Yet somehow, Bionic Commando wound up being one of the most memorable action titles in spite of the fact that the protagonist cannot perform a single leap. Super Joe's grappling gun allows him to get around just as well without relying on one of the most common moves that we often take for granted. In addition to it's militaristic soundtrack, Bionic Commando was one of the few NES games to have cursing and from Hilter, no less.
Rising Sun - Okami (PS2, Wii)
First released on the PS2 in 2006 Okami won over critics and gamers alike with it's breath-taking visuals, engaging story and memorable characters. In spite of it's accolades, Okami was an overlooked game for quite some time. 2008 saw the release of the Wii version which added motion controls to enhance the gameplay. In late 2012, an HD version of Okami was released on the PS3's PSN, giving Okami even further exposure. I've yet to get around to playing my copy of the Wii version but I absolutely adore Okami's art style and Japanese-inspired soundtrack.
Blazing Internet (Fire Man Stage) - Mega Man Network Transmission (GCN)
Unlike most games in the Battle Network series, Mega Man Network Transmission did away with the overhead view and random battles in favor of classic 2D Mega Man action. The game sported a cel-shaded look and a difficulty that would humble even the most experienced of Mega Man vets. The soundtrack was composed by Shinji Hosoe, Ayako Saso, and Yousuke Yasui. You can hear some of the original Fire Man's theme mixed into Blazing Internet.
Monday, May 7, 2012
Game Art #35: Capcom Gallery
Going by another name among disgruntled fans these days, Capcom has become a company that gamers love to hate and not without good reasons. Capcom gave the axe to two Mega Man titles and everyone is pretty much aware of the Street Fighter X Tekken fiasco at this point. I have no clue what's going on inside the offices of Capcom but I know that some of my favorite characters and franchises stem from this company. Sakura, Guy, Mega Man, Phoenix Wright, and countless others all contribute to what has for years been my favorite hobby. Enjoy.
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