The Super Nintendo is widely reguarded as Nintendo's best console and arguably the greatest console of all time. It's an outstanding game machine with a hefty amount of games, visuals that still hold up well today and much of the music in SNES games is nothing short of amazing. SNES music is what we're here to discuss in S3, highlighting some of my favorite SNES soundtracks.
01. F-ZERO
Composers: Yumiko Kanki, Naoto Ishida
When you launch a new console, it really is a good idea to showcase what the new hardware is capable of. The tech under the SNES hood allowed for some spectacular Mode-7 scrolling visuals. Pilotwings, one of the launch titles for Nintendo's 16-bit baby was big on Mode-7 but it took things a bit slow. Nothing wrong with that. But if you wanted Mode-7 with some serious kick, F-ZERO was where it was at. The speed you could reach in this game was, at the time, mind blowing. Not only was it fast, it looked good, futuristic (a given with the time period the game was set in) and it sounded superb. Still does. F-ZERO's music has some of the strongest use of baselines and trumpets in any SNES game. These days the F-ZERO games are known for their abundance of rock music and while you can certainly hear some rock in F-ZERO on the SNES, you might find this soundtrack on the quiet side compared to F-ZERO X, F-ZERO GX and everything else that followed this one. Those aforementioned trumpets and baselines are heavily dominant in this soundtrack and after being exposed to them, you'll be begging for more.
Mute City
Big Blue
Sand Ocean
Port Town
Fire Field
Silence
02. The Magical Quest Staring Mickey Mouse
Comopser: Mari Yamaguchi
Emperor Pete is up to no good. He's kidnapped Mickey's pal, Pluto. Well, golly, that's not swell at all. I know a lot of people think of the Genesis when it comes to 16-bit Mickey Mouse adventures, but Capcom's The Magical Quest is what comes to my mind. With the various costumes Mickey wears, this game has a very classic Mickey vibe going on. Mari's work includes, Mega Man 5, Super Ghouls 'n Ghosts and the SNES conversion of U.N. Squadron. The similarities between the music in this game and Super Ghouls 'n Ghosts are very noticeable. There's lots of brass and tons upon tons of wood wind intruments used throughout this soundtrack and it sounds so dang good. I just love the sound font Capcom used to make flutes and tubas on the SNES. They make for some excellent tension. Some of the music in The Magical Quest is just begging for live orchestral arrangements especially Dark Forest and Fire Grotto.
Treetops
Dark Forest
Fire Grotto
Pete's Peak
Boss 2
Pete's Castle
03. Mega Man X
Composers: Setsuo Yamamoto, Yuki Iwai, Makoto Tomozawa
Yuko Takehara, Toshihiko Horriyama
Fans anxiously awaited Mega Man to hit Nintendo's 16-bit system. By the time Mega Man arrived on the SNES, the console had been on the market for more than two years. And when he did come, he was not the Blue Bomber we were expecting. In fact, he was a whole new Mega Man in more ways than one. Mega Man X was a totally different beast from his 8-bit counter part. He was taller, a lot more powerful and edgier. Folks tend to freak out when a series dips into that last one, but Mega Man X came along at just the right time. While the classic games weren't getting bad by any means, after five games, things were begining to get stagnent. Mega Man X was a much needed shake up and the truth is, lots of spin-off titles wish the could make such a strong showing as X. The tone of Mega Man X's music is set from the intro stage. X is going to rock your ears and your socks right off. From those killer drum rolls in Spark Mandrill's theme to those sick electric guitar riffs in Flame Mammoth and Armored Armadillio's stage, this game's soundtrack has something for every fan of 16-bit rock or just rock music in general.
Opening Stage
Storm Eagle Stage
Flame Mammoth Stage
Spark Mandrill Stage
Armored Armadillo Stage
Sigma Stage 1
04. Super Castlevania IV
Composers: Masanori Adachi, Taro Kudou
Plenty of games that made the jump from the NES to the SNES benefited a great deal and Castlevania was no exception. As much as I enjoy the NES Castlevania games, I was not sad to see the stiff movements on those games get the axe in Super Castlevania IV. Simon isn't super mobile, but you could influence the direction of his jump a bit and multi directional whipping is the best. That SNES sound chip did a wealth of good for Super Castlevania IV because this game has one of the best freaking soundtracks of the series and for a franchise with such highly touted music, that's saying a lot. True, the music has a dreary feel to it as it should, but it also sounds highly atmospheric. There's even some jazz in there with The Submerged City (3-3) that has a super sexy baseline. This game gave us the iconic Theme of Simon (take that, Richter!) which has a chilling organ start up and I've always loved the uneasy vibe that Clockwork Mansion (4-1) gives off. Super Castlevania IV also has what is without question the best version of Bloody Tears, the second most memorable Castlevania tune, right behind Vampire Killer, which is also in this game. But real talk? Bloody Tears in this game crushes Vampire Killer. Still a good beat, though.
Theme of Simon
The Cave (3-1)
The Submerged City (3-3)
Clockwork Mansion (4-1)
Bloody Tears (A-1)
Vampire Killer (B-1)
05. Final Fantasy IV
Composer: Nobuo Uematsu
Originally released in America as Final Fantasy II at a time when RPGs were a niche genre in the west and it was actually the second title in the series to hit our shores, the number nonsense with the Final Fantasy series has since been sorted out and RPGs are big business over here now. After composing soundtracks for three Final Fantasy titles on the NES, I can only imagine Nobuo Uematsu's excitement to write a score on the SNES sound chip. The Prelude theme sounds richer than ever and this is the game that added more to the theme with some impressive flute work. It wouldn't be a Final Fantasy without a main theme but for the first time, the series introduced a reoccurring main theme in Final Fantasy IV that could be heard in numerous tracks. Of course my favorite version of it is the default Main Theme that plays on the world map as it sounds so freaking lovely. The game has a number of different themes for dungeons but if I had to pick a favorite from the bunch, my vote goes for Within the Giant. It is such an encouraging, uplifting song and it even plays as you get closer to the final boss. Speaking of which, the game is packing one epic final fight track. Yes, the word epic is overused in gaming related discussions but I really can't think of any other way to describe it. I feel like I've commited a crime by only linking to six songs from Final Fantasy IV because I really haven't scratched the surface of the game's soundtrack. With tracks ranging from beautiful, melancholy and upbeat, there's a song for every occasion and I still say this is some of Uematsu's best work on the Final Fantasy franchise.
Prelude
Main Theme
Troian Beauty
The Dreadful Fight
Within the Giant
Final Battle
06. Super Adventure Island
Composer: Yuzo Koshiro
A platformer with girl trouble. That's original. Well, at least she wasn't kidnapped in this game. She was turned to stone. OK, so that isn't much better. If Super Adventure Island is your first entry in the series, I feel kinda bad for you because it really isn't the best place to start. Even if you're looking for a challenge, Super Adventure Island is unfairly cruel with it's level design, cheap hits the enemy can get on you and limited continues. The reason I'm glad I came across this game as a kid was the incredible soundtrack. Super Adventure Island's music screams early 1990s. It has voice samples that are instantly recognizable in a few of the tracks and much of the music has an overall jovial mood. Blue Blue Moon is a super soothing jazz beat and one of my earliest exposures to jazz in video games. Given that the game's score was written by Yuzo Koshiro, who was heavily influenced by western music, it comes as not surprise that Super Adventure Island's soundtrack turned out the way it did.
Follow Wind
The Island of Everlasting Summer
Hot Step and Jazzy Beats
Blue Blue Moon
Hot Reception
Jungle Chase
Search This Blog
Showing posts with label Magical Quest. Show all posts
Showing posts with label Magical Quest. Show all posts
Friday, November 4, 2016
Tuesday, January 15, 2013
Favorite Tunes #41: Give Capcom Some Love Edition
"Crapcom!"
"Capcom sucks!"
"Capcom killed Mega Man!"
Yeah, Capcom is far from being anyone's favorite video game company these days, but you'll have to forgive me if I don't feel like wanting to constantly spew bile on them. I'm certainly not oblivious to Capcom's fowl-ups but at the same time, I don't want to be overly negative either. There's far too much of that in this industry as it is. Instead, I want to present Capcom in a better light so Favorite Tunes #41 is nothing but music from Capcom games.
Another Joe - Viewtiful Joe (GCN, PS2)
Developed by the now defunct Clover Studios, Viewtiful Joe was a wonderfully fresh take on the beat 'em up genre. The title character was clearly designed with super sentai characteristics in mind with that helmet and costume. Viewtiful Joe could speed up or slow down time to chain together devastating combos on his enemies. The game was also very old-school in it's design. You could only save once every few levels, and Viewtiful Joe was no cakewalk. This made an already difficult game even more frustrating. Even so, Viewtiful Joe is well worth tracking down if you've never played it. Another Joe is probably one of the most headache inducing evil clone fights I've ever come across in a video game. It took me so many attempts to beat him, which is probably why his theme got stuck in my head, which I must admit is pretty awesome.
In Front of Pacific High School's Gate - Rival Schools (ARC, PS)
For some reason, kids have a beef with other schools so they do what any high school students would do: duke it out. Thing is, not even the teachers or principals are stopping these fights. Heck, a couple of them are
slapping the rival students and teachers around as well. I really can't recall the plot behind Rival Schools so it's been so long since I've played it. One thing I can remember is that it was a great deal of fun. Apparently Sakura was getting into fights even when she wasn't chasing around Ryu because she's a playable character in this game.
Donovan Stage - Super Puzzle Fighter II Turbo (ARC ver.)
If you're looking for the original Super Puzzle Fighter, don't bother. It does not exist. Capcom figured slapping a II somewhere wouldn't cause any confusion. Yeah. Anyway, this gem dropping game pits characters from the Street Fighter and DarkStalkers games and has them duke it out via puzzle battles. The GBA version is the only one I've played and unlocking bonus content like alternate color costumes and music was brutally hard thanks to the AI that makes zero errors and moves at lightning speed. This particular version of Donovan's theme that you'e hearing comes from the arcade version's soundtrack.
Metro City Subway - Final Fight (ARC ver.)
When Mayor Mike Haggar's daughter, Jessica gets kidnapped, he doesn't go to the police. No, this former pro wrestler takes to the streets and pounds the crap out of each member of the Mad Gear gang to get her back. He even brought along his friends Guy and Cody, the later of which happens to be the boyfriend of Jessica. Final Fight was ported to just about every system imaginable and while I greatly enjoy Final Fight One on the GBA, the arcade version is still tops in my book. The arcade version's music of Final Fight may sound a bit loud and very drum heavy, but I quite like it.
Precious Heart (Sakura) - Street Fighter EX plus Alpha (PS)
Ah, Sakura. Young, spunky and most likely to rush off into trouble without thinking (see her ending in Street Fighter Alpha 3 for a good example). Sakura entered the Street Fighter world in Street Fighter Alpha 2 and has since been one of the franchise's most popular characters. While she was given an iconic theme in Alpha 2, one that has since been arranged a dozen times, she has another theme, one that some might say is even better. One of the things I really love about the EX series was it's willingness to do original music and give classic characters brand new themes. Sakura was certainly no exception, filled with sweet electrical guitar whales and some of the best sax solos I've ever heard. I know the EX series gets a bad rap but the music is AWESOME. Hit YouTube and listen to Street Fighter EX Plus Alpha's soundtrack. All of it. You'll thank me later.
Battle at the Castle Fort - Knights of the Round (ARC ver.)
Capcom didn't just make great fighters. They pumped out equally amazing beat 'em ups. One among the many greats was 1991's Knights of the Round. In this mid evil beat down, up to three players could hack and slash their way through seven stages as Arthur, Lancelot, and Perceval. Knights of the Round also had some RPG elements as players could level up their characters. Their character weapons and armor even changed as they grew stronger. It wasn't super deep or customizable since you had no control over what was upgrade, but it was still a cool feature.
Fire Grotto (Stage 3) - The Magical Quest Staring Mickey Mouse (SNES)
Between the NES, Genesis and SNES, Disney games were some of the better licensed properties back in the day. Castle of Illusion and World of Illusion usually get all the glory when it comes to games about the Mouse, but The Magical Quest is also a worth Mickey adventure. Pluto has been kidnapped and Mickey must rely on the abilities of his various costumes to make it through the game's six stages. Mickey's wardrobe consists of a wizard outfit for magic, a firefighter's suit for putting out flames (extremely useful for the third level) and mountain climbing gear. The music of Magical Quest sounds a lot like the audio found in Super Ghouls 'n Ghosts and I guess that's to be expected since the games shared the same composer, Mari Yamaguchi.
Area 1 - Bionic Commando (NES)
Imagine this: you're thrust into a world swarming with enemies at every turn. Sometimes you have to ascend to new heights. Other times you'll have to descend into the depths below. And you cannot jump, no matter how badly you may want to, your legs lack this simple function. When I was told I could not jump in Bionic Commando I couldn't believe what I was hearing. Most action games have your character jump. I mean, it's essential to evading attacks and reaching higher platforms. Yet somehow, Bionic Commando wound up being one of the most memorable action titles in spite of the fact that the protagonist cannot perform a single leap. Super Joe's grappling gun allows him to get around just as well without relying on one of the most common moves that we often take for granted. In addition to it's militaristic soundtrack, Bionic Commando was one of the few NES games to have cursing and from Hilter, no less.
Rising Sun - Okami (PS2, Wii)
First released on the PS2 in 2006 Okami won over critics and gamers alike with it's breath-taking visuals, engaging story and memorable characters. In spite of it's accolades, Okami was an overlooked game for quite some time. 2008 saw the release of the Wii version which added motion controls to enhance the gameplay. In late 2012, an HD version of Okami was released on the PS3's PSN, giving Okami even further exposure. I've yet to get around to playing my copy of the Wii version but I absolutely adore Okami's art style and Japanese-inspired soundtrack.
Blazing Internet (Fire Man Stage) - Mega Man Network Transmission (GCN)
Unlike most games in the Battle Network series, Mega Man Network Transmission did away with the overhead view and random battles in favor of classic 2D Mega Man action. The game sported a cel-shaded look and a difficulty that would humble even the most experienced of Mega Man vets. The soundtrack was composed by Shinji Hosoe, Ayako Saso, and Yousuke Yasui. You can hear some of the original Fire Man's theme mixed into Blazing Internet.
"Capcom sucks!"
"Capcom killed Mega Man!"
Yeah, Capcom is far from being anyone's favorite video game company these days, but you'll have to forgive me if I don't feel like wanting to constantly spew bile on them. I'm certainly not oblivious to Capcom's fowl-ups but at the same time, I don't want to be overly negative either. There's far too much of that in this industry as it is. Instead, I want to present Capcom in a better light so Favorite Tunes #41 is nothing but music from Capcom games.
Another Joe - Viewtiful Joe (GCN, PS2)
Developed by the now defunct Clover Studios, Viewtiful Joe was a wonderfully fresh take on the beat 'em up genre. The title character was clearly designed with super sentai characteristics in mind with that helmet and costume. Viewtiful Joe could speed up or slow down time to chain together devastating combos on his enemies. The game was also very old-school in it's design. You could only save once every few levels, and Viewtiful Joe was no cakewalk. This made an already difficult game even more frustrating. Even so, Viewtiful Joe is well worth tracking down if you've never played it. Another Joe is probably one of the most headache inducing evil clone fights I've ever come across in a video game. It took me so many attempts to beat him, which is probably why his theme got stuck in my head, which I must admit is pretty awesome.
In Front of Pacific High School's Gate - Rival Schools (ARC, PS)
For some reason, kids have a beef with other schools so they do what any high school students would do: duke it out. Thing is, not even the teachers or principals are stopping these fights. Heck, a couple of them are
slapping the rival students and teachers around as well. I really can't recall the plot behind Rival Schools so it's been so long since I've played it. One thing I can remember is that it was a great deal of fun. Apparently Sakura was getting into fights even when she wasn't chasing around Ryu because she's a playable character in this game.
Donovan Stage - Super Puzzle Fighter II Turbo (ARC ver.)
If you're looking for the original Super Puzzle Fighter, don't bother. It does not exist. Capcom figured slapping a II somewhere wouldn't cause any confusion. Yeah. Anyway, this gem dropping game pits characters from the Street Fighter and DarkStalkers games and has them duke it out via puzzle battles. The GBA version is the only one I've played and unlocking bonus content like alternate color costumes and music was brutally hard thanks to the AI that makes zero errors and moves at lightning speed. This particular version of Donovan's theme that you'e hearing comes from the arcade version's soundtrack.
Metro City Subway - Final Fight (ARC ver.)
When Mayor Mike Haggar's daughter, Jessica gets kidnapped, he doesn't go to the police. No, this former pro wrestler takes to the streets and pounds the crap out of each member of the Mad Gear gang to get her back. He even brought along his friends Guy and Cody, the later of which happens to be the boyfriend of Jessica. Final Fight was ported to just about every system imaginable and while I greatly enjoy Final Fight One on the GBA, the arcade version is still tops in my book. The arcade version's music of Final Fight may sound a bit loud and very drum heavy, but I quite like it.
Precious Heart (Sakura) - Street Fighter EX plus Alpha (PS)
Ah, Sakura. Young, spunky and most likely to rush off into trouble without thinking (see her ending in Street Fighter Alpha 3 for a good example). Sakura entered the Street Fighter world in Street Fighter Alpha 2 and has since been one of the franchise's most popular characters. While she was given an iconic theme in Alpha 2, one that has since been arranged a dozen times, she has another theme, one that some might say is even better. One of the things I really love about the EX series was it's willingness to do original music and give classic characters brand new themes. Sakura was certainly no exception, filled with sweet electrical guitar whales and some of the best sax solos I've ever heard. I know the EX series gets a bad rap but the music is AWESOME. Hit YouTube and listen to Street Fighter EX Plus Alpha's soundtrack. All of it. You'll thank me later.
Battle at the Castle Fort - Knights of the Round (ARC ver.)
Capcom didn't just make great fighters. They pumped out equally amazing beat 'em ups. One among the many greats was 1991's Knights of the Round. In this mid evil beat down, up to three players could hack and slash their way through seven stages as Arthur, Lancelot, and Perceval. Knights of the Round also had some RPG elements as players could level up their characters. Their character weapons and armor even changed as they grew stronger. It wasn't super deep or customizable since you had no control over what was upgrade, but it was still a cool feature.
Fire Grotto (Stage 3) - The Magical Quest Staring Mickey Mouse (SNES)
Between the NES, Genesis and SNES, Disney games were some of the better licensed properties back in the day. Castle of Illusion and World of Illusion usually get all the glory when it comes to games about the Mouse, but The Magical Quest is also a worth Mickey adventure. Pluto has been kidnapped and Mickey must rely on the abilities of his various costumes to make it through the game's six stages. Mickey's wardrobe consists of a wizard outfit for magic, a firefighter's suit for putting out flames (extremely useful for the third level) and mountain climbing gear. The music of Magical Quest sounds a lot like the audio found in Super Ghouls 'n Ghosts and I guess that's to be expected since the games shared the same composer, Mari Yamaguchi.
Area 1 - Bionic Commando (NES)
Imagine this: you're thrust into a world swarming with enemies at every turn. Sometimes you have to ascend to new heights. Other times you'll have to descend into the depths below. And you cannot jump, no matter how badly you may want to, your legs lack this simple function. When I was told I could not jump in Bionic Commando I couldn't believe what I was hearing. Most action games have your character jump. I mean, it's essential to evading attacks and reaching higher platforms. Yet somehow, Bionic Commando wound up being one of the most memorable action titles in spite of the fact that the protagonist cannot perform a single leap. Super Joe's grappling gun allows him to get around just as well without relying on one of the most common moves that we often take for granted. In addition to it's militaristic soundtrack, Bionic Commando was one of the few NES games to have cursing and from Hilter, no less.
Rising Sun - Okami (PS2, Wii)
First released on the PS2 in 2006 Okami won over critics and gamers alike with it's breath-taking visuals, engaging story and memorable characters. In spite of it's accolades, Okami was an overlooked game for quite some time. 2008 saw the release of the Wii version which added motion controls to enhance the gameplay. In late 2012, an HD version of Okami was released on the PS3's PSN, giving Okami even further exposure. I've yet to get around to playing my copy of the Wii version but I absolutely adore Okami's art style and Japanese-inspired soundtrack.
Blazing Internet (Fire Man Stage) - Mega Man Network Transmission (GCN)
Unlike most games in the Battle Network series, Mega Man Network Transmission did away with the overhead view and random battles in favor of classic 2D Mega Man action. The game sported a cel-shaded look and a difficulty that would humble even the most experienced of Mega Man vets. The soundtrack was composed by Shinji Hosoe, Ayako Saso, and Yousuke Yasui. You can hear some of the original Fire Man's theme mixed into Blazing Internet.
Subscribe to:
Posts (Atom)















