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Showing posts with label Final Fight. Show all posts
Showing posts with label Final Fight. Show all posts
Tuesday, May 19, 2020
VG Soundtrack of the Day 052: Final Fight CD
Walk right and punch people. It could strongly be considered the definition of mindless video game fun. And I love it. Likewise, I love Final Fight. The grimy city that is Metro City and the characters. Guy will always be one of the most chill ninjas ever to me. Arcade, SNES, GBA, and PS3 and 360; there are numerous versions of Final Fight music and I like them all. But I gotta give it up for the phenomenal Fight Fight CD soundtrack by T's Music. The music for the SEGA CD version of Final Fight give the PS3/360's Final Fight Double Impact a run for their money. Crank up the volume for this one and enjoy.
Final Fight CD (YouTube)
VG Soundtrack of the Day Database
Saturday, May 25, 2019
Favorite Tunes #267: A Tale of Two Aladdins
Favorite Tunes and other blog activity was MIA because the last work week was a freaking nightmare. But enough about that mess. This week, I've got some club beats, some jazz and two reminders of one of the greatest wars to ever rock this world, the 16-bit console wars.
Hit the Floor - Katana ZERO (NS, PC)
The indie scene continues to amaze me. Before it was even released, Katana ZERO sounded like it would be my kinda game and sure enough, I've been enjoying it greatly. Not only is the killing really good, but so is the soundtrack. They had me with the first song but the more I played, the more I wanted to hear.
Clip Joint Calamity - Cuphead (PC, XBO, NS)
I am still wowed by the fact that I've been able to play Cuphead on the Switch. Everything I've heard about the game is true, including the difficulty. I played Clip Joint Calamity more times than I can count and nearly stood up in my chair when I finally managed to pass it.
Time Attack - Final Fight CD (SCD)
For a long time, the best version of Final Fight was on the Sega CD or the Mega CD for those of you that live in Japan or Europe. Haggar, Cody and Guy are all playable, every level is included and it looks very much like the arcade coin-op. Some bonuses were even included in this home release such as a killer arranged soundtrack by T's Music and a Time Attack mode.
The Cave of Wonders - Aladdin (SNES)
Another classic Disney animated film to get the live action treatment is Aladdin with Genie being played by Will Smith. I've been a fan of Will's work since the '90s but I've never been one foaming at the mouth for Disney to remake their old animated movies. Around the time the movie hit home video, there were not one, but two Aladdin games. The SNES version was made by Capcom, a company that had long since proven themselves with Disney IPs since the NES days.
Arabian Nights - Aladdin (GEN)
The second Aladdin game to release was, not too surprisingly, on the Genesis, a console that had a heated rivalry with the SNES. Developed by Virgin Interactive, Aladdin on the Genesis was a vastly different game than the SNES version. Aladdin on the SNES favored platforming above all else while Aladdin on the Genesis was more of an action game, even giving Al a sword.
Come Now, to the Front - Bangai-O (DC)
It has been quite a few years since I've heard the soundtrack to the Dreamcast version of Bangai-O. So I gave it a listen recently and it sounds even better than I remember. I don't think NON has ever turned in a bad game soundtrack. This Treasure gem needs a re-release pronto.
Favorite Tunes Database
Hit the Floor - Katana ZERO (NS, PC)
The indie scene continues to amaze me. Before it was even released, Katana ZERO sounded like it would be my kinda game and sure enough, I've been enjoying it greatly. Not only is the killing really good, but so is the soundtrack. They had me with the first song but the more I played, the more I wanted to hear.
Clip Joint Calamity - Cuphead (PC, XBO, NS)
I am still wowed by the fact that I've been able to play Cuphead on the Switch. Everything I've heard about the game is true, including the difficulty. I played Clip Joint Calamity more times than I can count and nearly stood up in my chair when I finally managed to pass it.
Time Attack - Final Fight CD (SCD)
For a long time, the best version of Final Fight was on the Sega CD or the Mega CD for those of you that live in Japan or Europe. Haggar, Cody and Guy are all playable, every level is included and it looks very much like the arcade coin-op. Some bonuses were even included in this home release such as a killer arranged soundtrack by T's Music and a Time Attack mode.
The Cave of Wonders - Aladdin (SNES)
Another classic Disney animated film to get the live action treatment is Aladdin with Genie being played by Will Smith. I've been a fan of Will's work since the '90s but I've never been one foaming at the mouth for Disney to remake their old animated movies. Around the time the movie hit home video, there were not one, but two Aladdin games. The SNES version was made by Capcom, a company that had long since proven themselves with Disney IPs since the NES days.
Arabian Nights - Aladdin (GEN)
The second Aladdin game to release was, not too surprisingly, on the Genesis, a console that had a heated rivalry with the SNES. Developed by Virgin Interactive, Aladdin on the Genesis was a vastly different game than the SNES version. Aladdin on the SNES favored platforming above all else while Aladdin on the Genesis was more of an action game, even giving Al a sword.
Come Now, to the Front - Bangai-O (DC)
It has been quite a few years since I've heard the soundtrack to the Dreamcast version of Bangai-O. So I gave it a listen recently and it sounds even better than I remember. I don't think NON has ever turned in a bad game soundtrack. This Treasure gem needs a re-release pronto.
Favorite Tunes Database
Labels:
Aladdin,
Bangai-O,
Cuphead,
Favorite Tunes,
Final Fight,
Katana ZERO
Saturday, January 19, 2019
Favorite Tunes #254: Toejam Slowjam
For this week's Favorite Tune, for the first time in a while, there isn't a single track from Super Smash Bros. Ultimate. That makes me both happy and sad at the same time. Its easy tossing in a new remix from Ultimate because the music in that game is so dang good but I realized that including a track from that game every week was taking up a slot for something else that could be there. So enjoy some Mega Man X5 music, Final Fight and some beats from ToeJam & Earl to name half the stuff here this week.
Slums Underground - Final Fight CD (SCD)
For years, this was the definitive version of Final Fight. And then, Capcom would go and release the arcade version several times over with the latest version being bundled with six other beat 'em ups a la Capcom Beat 'Em Up Bundle. As swell as the arcade version is, it doesn't have the SEGA CD version's excellent arranged soundtrack from T's Music.
Opening Stage (Zero) - Mega Man X5 (PS)
Some cite Mega Man X5 as the beginning of the decline for the X series. It certainly has it's issues like Alia constantly interrupting you in stages, but I've always managed to get quite a bit of enjoyment out of the game. I do like how X5 continued the trend that X4 started, that is, giving X and Zero different opening stage themes.
Ashley's Song - WarioWare Gold (3DS)
One of my (and apparently many other people's) favorite characters from the WarioWare series, Ashley is the cutest, monotone sorceress, you've ever seen. Fan demand for her in Smash is high yet she remains an Assist Trophy. Her theme song was remixed in Brawl and has been in every Smash game since. The original version of her song has compressed audio The version used in WarioWare Gold sounds much clearer without the compression.
Toejam Slowjam - ToeJam & Earl (GEN)
I wish I could have been exposed to this oddball of a due as a kid, but alas, I didn't get in touch with ToeJam & Earl until adulthood. I also didn't get the chance to play the first game until I picked up the SEGA Genesis Collection and let me tell you, those funky beats are straight up fire. The game only has a handful of tracks, but every single one of them is a winner.
Ending Theme - The Hybrid Front (GEN)
You wanna talk about a Genesis soundtrack that is a total banger? OK, yeah, there's the above mentioned ToeJam & Earl, which I'd wager far more gamers are familiar with, but don't sleep on The Hybrid Front's music. The game was only ever released in Japan and since it is a very text heavy game, I don't see SEGA translating it for western release anytime soon. (Hasn't stopped fans from taking a crack at it, though.)
Midnight Highway (FM ver.) - OutRun 3-D (SMS)
The SEGA Master System and Game Gear have nearly identical hardware so it wasn't strange to have games looking and sounding similar between the two systems. The Master System in Japan did have an extra sound font referred to as the FM version while most American games did with the PSG version. Midnight Highway just might be one of new favorite OutRun jams. There's a really good arrangement of it in the SEGA AGES version of OutRun on the Switch.
Favorite Tunes Database
Slums Underground - Final Fight CD (SCD)
For years, this was the definitive version of Final Fight. And then, Capcom would go and release the arcade version several times over with the latest version being bundled with six other beat 'em ups a la Capcom Beat 'Em Up Bundle. As swell as the arcade version is, it doesn't have the SEGA CD version's excellent arranged soundtrack from T's Music.
Opening Stage (Zero) - Mega Man X5 (PS)
Some cite Mega Man X5 as the beginning of the decline for the X series. It certainly has it's issues like Alia constantly interrupting you in stages, but I've always managed to get quite a bit of enjoyment out of the game. I do like how X5 continued the trend that X4 started, that is, giving X and Zero different opening stage themes.
Ashley's Song - WarioWare Gold (3DS)
One of my (and apparently many other people's) favorite characters from the WarioWare series, Ashley is the cutest, monotone sorceress, you've ever seen. Fan demand for her in Smash is high yet she remains an Assist Trophy. Her theme song was remixed in Brawl and has been in every Smash game since. The original version of her song has compressed audio The version used in WarioWare Gold sounds much clearer without the compression.
Toejam Slowjam - ToeJam & Earl (GEN)
I wish I could have been exposed to this oddball of a due as a kid, but alas, I didn't get in touch with ToeJam & Earl until adulthood. I also didn't get the chance to play the first game until I picked up the SEGA Genesis Collection and let me tell you, those funky beats are straight up fire. The game only has a handful of tracks, but every single one of them is a winner.
Ending Theme - The Hybrid Front (GEN)
You wanna talk about a Genesis soundtrack that is a total banger? OK, yeah, there's the above mentioned ToeJam & Earl, which I'd wager far more gamers are familiar with, but don't sleep on The Hybrid Front's music. The game was only ever released in Japan and since it is a very text heavy game, I don't see SEGA translating it for western release anytime soon. (Hasn't stopped fans from taking a crack at it, though.)
Midnight Highway (FM ver.) - OutRun 3-D (SMS)
The SEGA Master System and Game Gear have nearly identical hardware so it wasn't strange to have games looking and sounding similar between the two systems. The Master System in Japan did have an extra sound font referred to as the FM version while most American games did with the PSG version. Midnight Highway just might be one of new favorite OutRun jams. There's a really good arrangement of it in the SEGA AGES version of OutRun on the Switch.
Favorite Tunes Database
Saturday, September 22, 2018
Favorite Tunes #241: Comfort Zone
Have you ever found yourself trying to balance too many games at once? That's the situation I'm currently in. I'm greatly enjoying every game I'm playing but making time for all of them is a bit difficult. Still, its hard to feel too bad when you've got so many great titles to choose from. Anyway, just a bit of real game talk for ya. Enjoy the tunes.
Dirtmouth - Hollow Knight (PC, NS)
First released on the PC in 2017, Hollow Knight hit the Switch in 2018 and I have been loving this game. The soundtrack has a very, mostly quite, tranquil vibe and I find that can make exploring the ruined land feel quite peaceful. If you're looking for some more relaxed gaming music, Hollow Knight has you covered.
Menu - Capcom Beat 'Em Up Bundle (NS, PS4, XBO, PC)
The Capcom Beat 'Em Up Bundle has scratched an itch I've had for some time now. The genre has been on my brain and I was thinking about popping in Capcom Classics Collection Volume 1 and 2 to get a fix and then, this beauty of a compilation gets revealed during the September 13th Nintendo Direct. The Menu them is pretty dang awesome and gets you pumped to walk right and punch people in the face.
Museum - Captain Commando (ARC)
Speaking of the Capcom Beat 'Em Up Bundle, here's a track from Captain Commando. The first time I played this game was on Capcom Classics Collection Volume 2. I didn't play it as much as I did Final Fight or Knights of the Round, but I do remember enjoying my time with this one. I played it again after picking up the Beat 'Em Up Bundle and this game is absurd and as fun as ever.
Industrial Area - Final Fight (ARC)
This the last Capcom beat 'em up I'll feature in Favorite Tunes this week. Promise. I plan to make a list of my favorite beat 'em ups one of these days and you can bet that Final Fight will be near the top of the top of the list. The game offers some of the best two button action you can find even if it can be very cheap when it swarms you with enemies. The soundtrack is among the best of Capcom's CPS I arcade board. Some of the composers for Final Fight's soundtrack include Maname Matsume and Yasuaki Fujita, both known for the contributions to the classic Mega Man series.
Broforce Theme Song - Broforce (PC, PS4, NS)
If you want to play an over the top run 'n gun action game where everything can be destroyed, check out Broforce. The game was originally released on PC in 2015 and then the PS4 in 2016 and hit the Switch earlier this month. The game went by yours truly unnoticed until a fellow forum member started discussing his play through of it on the Switch. So I checked out the trailer and couldn't help but smile as this themed played.
Comfort Zone (Main Menu) - Sonic Mania (PS4, NS, XBO, PC)
The team behind Sonic Mania wowed many of us and while I'm still not ready to say it is the best Sonic game ever (sorry, GameSpot but you need more than a few days to make such a wild claim), it is nonetheless, an outstanding title, thanks in no small part to Tee Lopes amazing soundtrack. I know the level themes tend to get the most love (for good reason) but the menu tracks are pretty awesome in their own right.
Favorite Tunes Database
Dirtmouth - Hollow Knight (PC, NS)
First released on the PC in 2017, Hollow Knight hit the Switch in 2018 and I have been loving this game. The soundtrack has a very, mostly quite, tranquil vibe and I find that can make exploring the ruined land feel quite peaceful. If you're looking for some more relaxed gaming music, Hollow Knight has you covered.
Menu - Capcom Beat 'Em Up Bundle (NS, PS4, XBO, PC)
The Capcom Beat 'Em Up Bundle has scratched an itch I've had for some time now. The genre has been on my brain and I was thinking about popping in Capcom Classics Collection Volume 1 and 2 to get a fix and then, this beauty of a compilation gets revealed during the September 13th Nintendo Direct. The Menu them is pretty dang awesome and gets you pumped to walk right and punch people in the face.
Museum - Captain Commando (ARC)
Speaking of the Capcom Beat 'Em Up Bundle, here's a track from Captain Commando. The first time I played this game was on Capcom Classics Collection Volume 2. I didn't play it as much as I did Final Fight or Knights of the Round, but I do remember enjoying my time with this one. I played it again after picking up the Beat 'Em Up Bundle and this game is absurd and as fun as ever.
Industrial Area - Final Fight (ARC)
This the last Capcom beat 'em up I'll feature in Favorite Tunes this week. Promise. I plan to make a list of my favorite beat 'em ups one of these days and you can bet that Final Fight will be near the top of the top of the list. The game offers some of the best two button action you can find even if it can be very cheap when it swarms you with enemies. The soundtrack is among the best of Capcom's CPS I arcade board. Some of the composers for Final Fight's soundtrack include Maname Matsume and Yasuaki Fujita, both known for the contributions to the classic Mega Man series.
Broforce Theme Song - Broforce (PC, PS4, NS)
If you want to play an over the top run 'n gun action game where everything can be destroyed, check out Broforce. The game was originally released on PC in 2015 and then the PS4 in 2016 and hit the Switch earlier this month. The game went by yours truly unnoticed until a fellow forum member started discussing his play through of it on the Switch. So I checked out the trailer and couldn't help but smile as this themed played.
Comfort Zone (Main Menu) - Sonic Mania (PS4, NS, XBO, PC)
The team behind Sonic Mania wowed many of us and while I'm still not ready to say it is the best Sonic game ever (sorry, GameSpot but you need more than a few days to make such a wild claim), it is nonetheless, an outstanding title, thanks in no small part to Tee Lopes amazing soundtrack. I know the level themes tend to get the most love (for good reason) but the menu tracks are pretty awesome in their own right.
Favorite Tunes Database
Sunday, March 18, 2018
Favorite Tunes #219: Fast Lane
I'm still reeling over last Week's Nintendo Direct. A Switch version of Super Smash Bros., the Crash Bandicoot N. Sane Trilogy is getting a Switch port and more Wii U games are heading to Nintendo's fast selling console/handheld. But, I still gotta make posts on this blog and despite my and everyone's excitement for Smash or Switch, this week's Favorite Tunes is not Smash nor is it Nintendo based.
Move Me - R4: Ridge Racer Type 4 (PS)
One of the more ambitious titles, Ridge Racer Type 4, had a ton of different car various to unlock and different racing teams to choose from. It made 100% completing the game a long and arduous task. The series has always had some outstanding music but R4 really elevates itself above other entries. It's a wonderful blend of rock, jazz, and numerous other genres, sometimes all in a single song. You'd be hard pressed to find a song to dislike in this game.
Ship Deck - Spot Goes to Hollywood (PS, SAT)
The mascot of the 7-Up cola was something of a rare breed for video games in the early '90s. Most licensed properties that made their way to the gaming medium crashed and burn. Spot was an exception. His 1993 above average platformer Cool Spot was on just about every system you can imagine. 1996 saw the release of Spot Goes to Hollywood. Gone was the 2D gameplay in favor of an isometric view with some clumsy controls. At least Tommy Tallarico was still doing the music and it is some phenominal stuff on CD-based hardware.
Shop - River City Ransom (NES)
I was looking through older entries and it occurred to me that I've posted very little in the way of music from this game in Favorite Tunes. That really is short sighted of me because I love this game's soundtrack. The game's Main Theme is easily the most remembered but since the baddies you KO drop cash, you'll frequently visit the shops to buy stuff to upgrade your stats. Meaning this jovial theme is sure to get stuck in your head.
Bay Area - Final Fight CD (SCD)
For years, the SEGA CD version of Final Fight was the definitive version of the game. Too bad not many people owned the thing. This version had a killer arranged soundtrack that I'd love to see get used as some selectable BGM for a Final Fight collection. You know, once Capcom stops and realizes that they have more game series that can be released in anthology formats besides Mega Man and Street Fighter.
Menu - Mario Tennis (N64)
The Mario Tennis games have been waning in quality over the last few years. They haven't been terrible but certainly not up to the snuff of the earlier entries. 2018's Mario Tennis: Aces looks to bring the series back on track. The RPG elements, features usually reserved for the handheld entries are being implemented and given the Switch's portable nature, that makes perfect sense. I had a lot of fun with the original Mario Tennis and with the release of Aces, I felt like taking a musical trip down memory lane.
Boss - Breath of Fire (SNES)
The SNES translation certainly isn't gonna win any awards and it can be infuriating not to know how much EXP is needed to reach the next level. Nevertheless, the SNES version of Breath of Fire is still a decent RPG. The music is especially awesome with composers ranging from Yasuaki Fujita (Mega Man 3), Mari Yamaguchi (Super Ghouls 'n Ghosts), and Yoko Shimomura (Kingdom Hearts).
Favorite Tune Database
Move Me - R4: Ridge Racer Type 4 (PS)
One of the more ambitious titles, Ridge Racer Type 4, had a ton of different car various to unlock and different racing teams to choose from. It made 100% completing the game a long and arduous task. The series has always had some outstanding music but R4 really elevates itself above other entries. It's a wonderful blend of rock, jazz, and numerous other genres, sometimes all in a single song. You'd be hard pressed to find a song to dislike in this game.
Ship Deck - Spot Goes to Hollywood (PS, SAT)
The mascot of the 7-Up cola was something of a rare breed for video games in the early '90s. Most licensed properties that made their way to the gaming medium crashed and burn. Spot was an exception. His 1993 above average platformer Cool Spot was on just about every system you can imagine. 1996 saw the release of Spot Goes to Hollywood. Gone was the 2D gameplay in favor of an isometric view with some clumsy controls. At least Tommy Tallarico was still doing the music and it is some phenominal stuff on CD-based hardware.
Shop - River City Ransom (NES)
I was looking through older entries and it occurred to me that I've posted very little in the way of music from this game in Favorite Tunes. That really is short sighted of me because I love this game's soundtrack. The game's Main Theme is easily the most remembered but since the baddies you KO drop cash, you'll frequently visit the shops to buy stuff to upgrade your stats. Meaning this jovial theme is sure to get stuck in your head.
Bay Area - Final Fight CD (SCD)
For years, the SEGA CD version of Final Fight was the definitive version of the game. Too bad not many people owned the thing. This version had a killer arranged soundtrack that I'd love to see get used as some selectable BGM for a Final Fight collection. You know, once Capcom stops and realizes that they have more game series that can be released in anthology formats besides Mega Man and Street Fighter.
Menu - Mario Tennis (N64)
The Mario Tennis games have been waning in quality over the last few years. They haven't been terrible but certainly not up to the snuff of the earlier entries. 2018's Mario Tennis: Aces looks to bring the series back on track. The RPG elements, features usually reserved for the handheld entries are being implemented and given the Switch's portable nature, that makes perfect sense. I had a lot of fun with the original Mario Tennis and with the release of Aces, I felt like taking a musical trip down memory lane.
Boss - Breath of Fire (SNES)
The SNES translation certainly isn't gonna win any awards and it can be infuriating not to know how much EXP is needed to reach the next level. Nevertheless, the SNES version of Breath of Fire is still a decent RPG. The music is especially awesome with composers ranging from Yasuaki Fujita (Mega Man 3), Mari Yamaguchi (Super Ghouls 'n Ghosts), and Yoko Shimomura (Kingdom Hearts).
Favorite Tune Database
Saturday, February 17, 2018
Favorite Tunes #215: That's a Big Duty
Insert Beavis and Butthead laughing sample here. Ahem, jokes aside, for this week, there's music from the recently released Celeste, Final Fight 2, Final Fantasy VI and an entry from the Dragon Quest series.
England - Final Fight 2 (SNES)
The SNES exclusive sequel to the 1989 arcade hit, Final Fight 2 introduced two new characters and featured co-op play, something the SNES port was lacking. If you're looking for anything in the way of innovation from the first game, you'll be disapointed but Final Fight 2 is still a competent beat 'em up.
Duty (Deep Blaze) - Fire Emblem Warriors (NS, 3DS)
So I finally picked up Fire Emblem Warriors on the Switch and I've been listening to more of the game's soundtrack. I'll give you the heads up now that you can expect this game to be feature quite often in Favorite Tunes because I love me some rock. I've been familiar with Duty, a theme from Fire Emblem: Awakening since it's inclusion Super Smash Bros. on the Wii U. Like the rock arrangement of Conquest in Warriors, Duty sounds every bit as good here.
First Steps - Celeste (PC, XBO, PS4, NS)
I've had my eye on this game since the Ninidies Direct in early 2017. The game released in late January and yeah, it's pretty frickin' difficult. Thankfully, you can save at any time and the short levels takes some of the frustration off. There's also some story here and I'm surprised at how much of a kick I'm getting out of Madeline's interactions with NPCs.
Boss Theme - Street Fighter X Mega Man (PC)
Say what you will about Street Fighter IV, but man, that game's soundtrack was straight up fire. A_Rival fused Street Fighter and Mega Man music into some stellar chiptune pieces for 2012's Street Fighter X Mega Man. Volcanic Rim is no less of a great beat in 8-bit form.
Phantom Forest - Final Fantasy VI (SNES)
Ask me which Final Fantasy game is my favorite and I will tell you without hesitation, VI. The game has a wonderfully diverse cast of characters, an intriguing story and some of the best music in the medium. Nobou Uematsu really outdid himself with this score.
Battle Theme - Dragon Quest IV (NES)
Originally known as Dragon Warrior in the states and the Final Fantasy series biggest competition in Japan, the NES version of Dragon Quest IV is a very hard to find title having released late into the console's life. It was remade and re-released first on the PS in Japan and later on DS, which is the version most are probably familiar with. Even after hearing the DS music first, Koichi Sugiyama's 8-bit soundtrack is still incredible stuff.
Favorite Tunes Database
England - Final Fight 2 (SNES)
The SNES exclusive sequel to the 1989 arcade hit, Final Fight 2 introduced two new characters and featured co-op play, something the SNES port was lacking. If you're looking for anything in the way of innovation from the first game, you'll be disapointed but Final Fight 2 is still a competent beat 'em up.
Duty (Deep Blaze) - Fire Emblem Warriors (NS, 3DS)
So I finally picked up Fire Emblem Warriors on the Switch and I've been listening to more of the game's soundtrack. I'll give you the heads up now that you can expect this game to be feature quite often in Favorite Tunes because I love me some rock. I've been familiar with Duty, a theme from Fire Emblem: Awakening since it's inclusion Super Smash Bros. on the Wii U. Like the rock arrangement of Conquest in Warriors, Duty sounds every bit as good here.
First Steps - Celeste (PC, XBO, PS4, NS)
I've had my eye on this game since the Ninidies Direct in early 2017. The game released in late January and yeah, it's pretty frickin' difficult. Thankfully, you can save at any time and the short levels takes some of the frustration off. There's also some story here and I'm surprised at how much of a kick I'm getting out of Madeline's interactions with NPCs.
Boss Theme - Street Fighter X Mega Man (PC)
Say what you will about Street Fighter IV, but man, that game's soundtrack was straight up fire. A_Rival fused Street Fighter and Mega Man music into some stellar chiptune pieces for 2012's Street Fighter X Mega Man. Volcanic Rim is no less of a great beat in 8-bit form.
Phantom Forest - Final Fantasy VI (SNES)
Ask me which Final Fantasy game is my favorite and I will tell you without hesitation, VI. The game has a wonderfully diverse cast of characters, an intriguing story and some of the best music in the medium. Nobou Uematsu really outdid himself with this score.
Battle Theme - Dragon Quest IV (NES)
Originally known as Dragon Warrior in the states and the Final Fantasy series biggest competition in Japan, the NES version of Dragon Quest IV is a very hard to find title having released late into the console's life. It was remade and re-released first on the PS in Japan and later on DS, which is the version most are probably familiar with. Even after hearing the DS music first, Koichi Sugiyama's 8-bit soundtrack is still incredible stuff.
Favorite Tunes Database
Saturday, August 19, 2017
Favorite Tunes #194: The Platform Boys are Back in Town
Super Mario, Sonic the Hedgehog and Crash Bandicoot. Three of the biggest names in platforming, all of which had or have big games coming out this year, making 2017, a great year for platform fans. Besides, some platform kings, there's also music from Final Fight and Rad Mobile.
Level 4 (Venus) - Descent (PC, PS)
Descent was one of my earliest entries into 3D gaming. It was a one of the first FPS I ever experienced and it was the first time I ever got motion sickness from a video game. The AI could learn and adapt to your attacks, which was pretty impressive stuff for the times. And of course, the soundtrack was killer.
Fall Head Over Heal - Rad Mobile (ARC)
If Rad Mobile is remembered for anything, it would have to be it's killer soundtrack with a few, ahem, interesting track names that I'll probably get around to posting sometime in the future. The other thing Rad Mobile is famous for is that it is the first game that Sonic appeared in. It's a cameo appearance but Sonic was a air freshener before running around in Green Hill Zone in 1991.
Katana - Final Fight (SNES)
Originally concieved as part of the Street Fighter series, Final Fight broke off and became it's own animal, but was still set in the Street Fighter universe. When it came time to bring the arcade hit to the SNES, this version was hit some some serious santization. The two player mode was removed, among other things and the boss of the second level, Sodom, was changed to Katana. The SNES sound chip is understandably different from Capom's arcade boards, but I still dig the SNES renditions of Final Fight's music. Gotta love that guitar whaling in this theme.
Treetop - Super Mario Land 2: 6 Golden Coins (GB)
When thinking of some music to represent gaming's most iconic plumber, I was originally going to spring for something from his console releases, but decided to go for one his earlier handheld titles on the Game Boy. Super Mario Land 2 has a wonderful soundtrack that reuses it's main theme to great affect. This is still some Kazumi Totaka's best stuff.
The Eel Deal - Crash Bandicoot N. Sane Trilogy (PS4)
While Crash's long awaited return is in the form of remakes, it is no less a joyous occasion. The Crash Bandicoot N. Sane Trilogy has done remarkably well and could pave the way for brand new Crash adventures. Despite the copious amounts of frustration I've endured, I've really enjoyed my time with N. Sane Trilogy. The instrumentation for the sewer levels may not quite match that of the original game, but I find this version playing in my head more than the PS original.
Tabloid Jargon (Press Garden Act 1) - Sonic Mania (PS4, XBO, NS, PC)
I actively avoided hearing any remixed or brand new music in Sonic Mania leading up to it's release because I wanted my experience with it to be as fresh as possible. Tee Lopes blew us all away a year ago with his Studiopolis Zone Act 1 track and it's probably still his most popular track from the game. When I arrived in Press Garden Zone, I could not believe the music that my ears was being blessed with. More over, Studiopolis Zone Act 1, there's a new king of Sonic Mania tunes, at least as far as I'm concerned.
Favorite Tunes Database
Level 4 (Venus) - Descent (PC, PS)
Descent was one of my earliest entries into 3D gaming. It was a one of the first FPS I ever experienced and it was the first time I ever got motion sickness from a video game. The AI could learn and adapt to your attacks, which was pretty impressive stuff for the times. And of course, the soundtrack was killer.
Fall Head Over Heal - Rad Mobile (ARC)
If Rad Mobile is remembered for anything, it would have to be it's killer soundtrack with a few, ahem, interesting track names that I'll probably get around to posting sometime in the future. The other thing Rad Mobile is famous for is that it is the first game that Sonic appeared in. It's a cameo appearance but Sonic was a air freshener before running around in Green Hill Zone in 1991.
Katana - Final Fight (SNES)
Originally concieved as part of the Street Fighter series, Final Fight broke off and became it's own animal, but was still set in the Street Fighter universe. When it came time to bring the arcade hit to the SNES, this version was hit some some serious santization. The two player mode was removed, among other things and the boss of the second level, Sodom, was changed to Katana. The SNES sound chip is understandably different from Capom's arcade boards, but I still dig the SNES renditions of Final Fight's music. Gotta love that guitar whaling in this theme.
Treetop - Super Mario Land 2: 6 Golden Coins (GB)
When thinking of some music to represent gaming's most iconic plumber, I was originally going to spring for something from his console releases, but decided to go for one his earlier handheld titles on the Game Boy. Super Mario Land 2 has a wonderful soundtrack that reuses it's main theme to great affect. This is still some Kazumi Totaka's best stuff.
The Eel Deal - Crash Bandicoot N. Sane Trilogy (PS4)
While Crash's long awaited return is in the form of remakes, it is no less a joyous occasion. The Crash Bandicoot N. Sane Trilogy has done remarkably well and could pave the way for brand new Crash adventures. Despite the copious amounts of frustration I've endured, I've really enjoyed my time with N. Sane Trilogy. The instrumentation for the sewer levels may not quite match that of the original game, but I find this version playing in my head more than the PS original.
Tabloid Jargon (Press Garden Act 1) - Sonic Mania (PS4, XBO, NS, PC)
I actively avoided hearing any remixed or brand new music in Sonic Mania leading up to it's release because I wanted my experience with it to be as fresh as possible. Tee Lopes blew us all away a year ago with his Studiopolis Zone Act 1 track and it's probably still his most popular track from the game. When I arrived in Press Garden Zone, I could not believe the music that my ears was being blessed with. More over, Studiopolis Zone Act 1, there's a new king of Sonic Mania tunes, at least as far as I'm concerned.
Favorite Tunes Database
Thursday, December 1, 2016
Remix of the Week: Riverside (Mighty Final Fight)
Made with Capcom's CPS-I arcade hardware, the original Final Fight is one of my favorite beat 'em ups, top five easily. I quite liked the heavy music the game used, which was quite fitting for the hard, crime filled Metro City. Mighty Final Fight may have been an NES release but still had some killer beats with Riverside being a standout tune. McQueen8601 takes it back to the series roots with the CPS-I remix of Riverside.
Tuesday, November 8, 2016
Mike Haggar, The Greatest Politician of All Time
Politicians, in a word, suck. In a few more words, they talk a lot, but more often than not, they are talking from the hole that crap comes out of. Mike Haggar is known for many things. He was a former professional wrestler. He once did a pile driver on a shark. As insane as that last one might sound, most surprising is that Haggar is a politician. Haggar is the mayor of Metro City, which is basically Final Fight's version of Gotham City but without criminals with gimmicks. Metro City's biggest problem is the Mad Gear gang. One day the Mad Gears decide to kidnap Haggar's lovely daughter Jessica to sway the mayor into letting the continue to run around the city like a bunch of unsupervised thugs. Haggar is not like other city officials. Rather than do what most political figures would do like hold a press conference that's a long winded way of saying the city won't give in to terrorism, Haggar takes to the mean streets to dismantle every member of the Mad Gear gang with his bare, gigantic hands. Haggar is not just a politician, he's a really freaking good one.
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| Uh, dudes, your boy over there is laid out and Haggar's fists look they they aren't nearly done crushing skulls. Why haven't you made your backs small? |
Further separating himself from many other politicians, Haggar doesn't surround himself in the company of incompetent boobs. Jessica's boyfriend, Cody, a seasoned fighter, and Cody's friend Guy, a shinobi, accompany Haggar on his journey through Metro City. So that's a muscled out, peeved poppa wolf, a highly skilled martial artist and angry boyfriend and a freaking ninja all on the same team. The Mad Gears are so screwed.
Any good mayor should be tough on crime but you really gotta admire Haggar for not being afraid to do the job himself. OK, so he has a personal stake in sticking it to the Mad Gears since they (foolishly) took his daughter. But the original Final Fight was far from being the only time Haggar had to show do some hands on work outside of the office.
In Final Fight 2, the Mad Gears had the balls to take Maki's father and Guy's fiance prisoner so he travel across the globe with Maki and Carlos just to punch them in the face. With the Mad Gear gang gone in Final Fight 3, a new gang emerges under the Skull Cross name and begin an assault on Metro City. Guy returns to fight at Haggar's side with newcomers Dean and Lucia and the Skull Cross gang are promptly put down.
Perhaps it is due to his time in the ring as a wrestler that Haggar prefers the direct approach to crime, but any mayor that as badawesome at the job as he is definitely has my vote. If more politicians were like him, the world would be a much better place. He may not be the politician we deserve, but he is unquestionably the one we need.
Tuesday, September 27, 2016
Favorite Tunes #158: The Rain Has Come
We've been getting a lot of rain here in Virginia Beach. A bit of the music featured in this week's favorite tunes reflects the dreary weather as of late. We can't always have sunshine. There's some upbeat music mixed with the downtrodden music as well.
It's Raining Somewhere Else - Undertale (PC)
I've made mention of Undertale's outstanding soundtrack multiple times in Favorite Tunes. The game's main theme has so many arrangements, consisting of different genres that you never get tired of hearing it. Of course, when the music isn't a new spin on the main theme, it still manages to stay on your mind. A jazzed up version of Sans' theme? Why, yes, please.
Dark Groove - Jazz Jackrabbit 2 (PC)
When I think of rabbits, two spring to mind, the wise cracking, carrot eating Bugs Bunny, and the gun touting Jazz Jackrabbit. Outside of the 2002 GBA game, titled Jazz Jackrabbit (which was a completely original game from the the 1994 title of the same name), everyone's favorite green rabbit that isn't named Bucky, hasn't had a new game in years. At least, the music to the first two Jazz games are easily obtained on Loudr even if his first two games haven't been given a Steam release.
Cute Mafia - Street Fighter EX3 (PS2)
The Street Fighter EX games have never gained the fame that the 2D Street Fighter entries have enjoyed. That kinda sucks because they really aren't bad games. I'd love to see the original characters Arika created for these games return to current Street Fighter titles, but since Arika owns those characters, that will probably never happen. Along with some cool looking characters, the EX games are also known for their extremely high quality soundtracks.
Bonus Game - Pilotwings (SNES)
Despite the series long history, there have only been a total of three Pilotwings games. Nintendo doesn't usually open the doors and late the planes, gliders, jet packs and all other forms of air travel out unless they have some new hardware to show off and even then, sometimes Pilotwings is still grounded. The first game has some delightfully catchy music composed by Soyo Oka, who also wrote the score for Super Mario Kart.
Pipe Island - Yoshi's Safari (SNES)
You say you've never played this game? Well that's not too surprising. You did need the Super Scope 6 to play it and that thing only worked for so many SNES titles. With the Wii U's motion controls, you'd think they would re-release more games from their light gun library. I always loved the western feel of this track.
Rolento Battle - Final Fight (ARC)
Originally meant to be a follow up to the 1987 Street Fighter called Street Fighter '89, this beat 'em up became it's own game taking on the title of Final Fight, but still being part of the Street Fighter Universe. Rolento isn't the toughest boss in the game, but he loves his grenades and he's quick on his feet.
Favorite Tunes Database
It's Raining Somewhere Else - Undertale (PC)
I've made mention of Undertale's outstanding soundtrack multiple times in Favorite Tunes. The game's main theme has so many arrangements, consisting of different genres that you never get tired of hearing it. Of course, when the music isn't a new spin on the main theme, it still manages to stay on your mind. A jazzed up version of Sans' theme? Why, yes, please.
Dark Groove - Jazz Jackrabbit 2 (PC)
When I think of rabbits, two spring to mind, the wise cracking, carrot eating Bugs Bunny, and the gun touting Jazz Jackrabbit. Outside of the 2002 GBA game, titled Jazz Jackrabbit (which was a completely original game from the the 1994 title of the same name), everyone's favorite green rabbit that isn't named Bucky, hasn't had a new game in years. At least, the music to the first two Jazz games are easily obtained on Loudr even if his first two games haven't been given a Steam release.
Cute Mafia - Street Fighter EX3 (PS2)
The Street Fighter EX games have never gained the fame that the 2D Street Fighter entries have enjoyed. That kinda sucks because they really aren't bad games. I'd love to see the original characters Arika created for these games return to current Street Fighter titles, but since Arika owns those characters, that will probably never happen. Along with some cool looking characters, the EX games are also known for their extremely high quality soundtracks.
Bonus Game - Pilotwings (SNES)
Despite the series long history, there have only been a total of three Pilotwings games. Nintendo doesn't usually open the doors and late the planes, gliders, jet packs and all other forms of air travel out unless they have some new hardware to show off and even then, sometimes Pilotwings is still grounded. The first game has some delightfully catchy music composed by Soyo Oka, who also wrote the score for Super Mario Kart.
Pipe Island - Yoshi's Safari (SNES)
You say you've never played this game? Well that's not too surprising. You did need the Super Scope 6 to play it and that thing only worked for so many SNES titles. With the Wii U's motion controls, you'd think they would re-release more games from their light gun library. I always loved the western feel of this track.
Rolento Battle - Final Fight (ARC)
Originally meant to be a follow up to the 1987 Street Fighter called Street Fighter '89, this beat 'em up became it's own game taking on the title of Final Fight, but still being part of the Street Fighter Universe. Rolento isn't the toughest boss in the game, but he loves his grenades and he's quick on his feet.
Favorite Tunes Database
Tuesday, April 21, 2015
The Greatest Video Games of All-Time Vol. 1
Some games are truly near and dear to my heart. These are the games that I go back to and play time and time again or look back on with immeasurable fondness. These are what I consider to be the greatest games in the history of the medium. It should go without saying that this is my own personal list. No doubt some gamers will take issues with some of my choices and that's fine. I've decided not to rank my picks. This feature isn't about where each particular game stands but rather about the games themselves. All of these games are here because I think they deserve to be so I'm not going to be bothered with attaching a number placement to them.
Super Mario Bros. 3 (NES, 1990)
My first, clear memories of gaming began with Mario so this feature may as well kick off with one of his best efforts. After taking a trip to the strange, yet intriguing world of Subcon in Super Mario Bros. 2, Mario and Luigi returned to the Mushroom World to take on the Koopa Troop once more. This time, Bowser got himself some extra help. Bowser has the Koopalings at his aid and has sent each one off to conquer seven worlds. Super Mario Bros. brought back the familiar power ups from the first Super Mario Bros. while introducing a slew of new ones. The Super Leaf allowed Mario the brief power of flight. The god-like powers of the Hammer Suit made losing it the most painful feeling in the world. The Frog Suit made those torturous underwater levels a breeze. So many power-ups and suits were at your disposal that you could stock them up for later use. But Super Mario Bros. 3 didn't just expand the number of power-ups. The worlds of the game were so much bigger than the ones in Super Mario Bros. 1-2 that they were each comprised on their own world map. This of course meant you could bypass certain levels all together. Super Mario Bros. 3 also hosts some of the shortest levels of the franchise, which made lack of checkpoints on the more difficult levels especially painful. Improved controls made using the new abilities you gained so much more satisfying, making for a platform fan's utopia on the NES. From start to finish, Super Mario Bros. 3 is an unforgettable thrill ride that never gets old no matter how many times I play it.
Also on: SNES, GBA, Wii, Wii U, 3DS,
Also on: SNES, GBA, Wii, Wii U, 3DS,
Sonic 3 & Knuckles (GEN, 1994)
Sonic the Hedgehog 3 was released in Feburary of 1994. Come October of that same year, Sonic and Knuckles stormed onto the Genesis. Strap Sonic 3 onto Sonic & Knuckles through the later cart's lock-on technology and you get Sonic 3 & Knuckles, the mammoth sized game Sonic 3 was always intended to be. Taking plenty of cues from Sonic 2, Sonic 3 & Knuckles has expansive zones to explore and keeps much of the same high speed fun and platforming. The game does, however, spice things up by giving you three characters to play as. While Sonic, Tails and Knuckles are all speedy little devils, each one has something that sets them apart. Sonic controls the same way he always has but Tails can fly and swim for brief periods of time. Knuckles can't jump as high as the previous two but he can glide, climb walls and bust down certain walls to reveal shortcuts. Those new elemental shields really came in handy depending on what area you were in and were a step up from the first game's vanilla shield. Throw in some slickly design zones, some incredible final boss battles and some catchy, mondo cool beats and you've got my all-time favorite Sonic game. Don't bother play these games as stand alone titles. You're doing yourself a great disservice.
Also on: SAT, GCN, PS2, XB, DS, Wii
Final Fantasy VI (SNES, 1994)
Final Fantasy VI features an intriguing plot driven by some of the most colorful cast of characters in an RPG. Through Terra, Lock, Celes, Shadow and the rest, the game deals with some pretty heavy issues like coping with the loss of loved ones, suicide, teenage pregnancy and coming to terms with who you are. The good guys are a wonderful band of protagonists but they really do get upstaged by the game's villain, Kefka. Initially introduced as a gofer, by the time you reach the second half of the game, Kefka is the god of magic, has transformed the world into his own private hell and most of the remaining populace lives in fear because the maniacal clown can pretty much put an end to their existence whenever he feels like it. The different character classes keeps the battles from growing stale and the relics that can be equipped turn some characters into walking tanks. Fine as the battle system is, though, the real attractions of Final Fantasy VI are the story and memorable cast members.
Also on: PS, PS3, Wii, iOS
Gunstar Heroes (GEN, 1993)
Konami's Contra franchise houses some truly magnificent run 'n gun games, with the crown jewel being Contra III. So it's fitting that some of Contra III's staff would go on to form Treasure and their first game as the company was the legendary Gunstar Heroes. Gunstar Heroes does much to make it stand out from most games in the genre. You actually have a health meter that can be increased. The first four levels can be selected in the order of your choosing. You can mix and match weapon combos for devastating, even game breaking results. Even your partner in co-op play can be hurled at the enemies and will receive no damage in turn. The level design is also quite lively. The anti-gravity mine cart level lets you shift gravity at any time and is capped off with a jaw dropping battle against Seven Force, a shape changing mech. There's even a crazy board game stage where you roll dice and get sent off to do a myriad of different trials such as getting through a maze or fighting a pint sized soldier who is far stronger than his size would lead you to believe. All of this and some of the most impressive visuals and audio on the Genesis make Gunstar Heroes a 16-bit masterpiece.
Also on: PS3, Wii, 360, iOS
Final Fight (ARC, 1989)
Mayor Mike Haggar's daughter has been kidnapped! That's terrible! Does Haggar sic the police on those awful Mad Gear thugs? Nope. Being a former pro wrestler, he's not afraid to get his hands dirty so he takes to the streets along with Cody and Guy to clean their filthy clocks. Walk to the right and beat up mook after mook. Some are harder to take down than others but the concept of the game is simple, repetitive, beat 'em up fun and great for when you just want to zone out. Being an arcade game, Final Fight is on the brutal side and if you happen to being playing the arcade version, expect to see up to eight Mad Gears on the screen at one time, even if you have back up. Guy is quick and can wall jump, Cody has a really good stabbing hand whenever a knife is nearby and Haggar moves like a tank and has the muscle of said machine. Choose your brawler and go save that daughter!
Also on: SNES, SCD, GBA, PS2, XB, PSP, Wii, PS3, 360, Wii U, iOS
Mega Man 3 (NES, 1990)
The second Mega Man game I ever played is, in my honest opinion, the greatest Mega Man game of the whole franchise, yes, even eclipsing the highly praised Mega Man 2. Mega Man 3 kept plenty of what had become series staples by this point. Crafty level design, a catchy chiptune soundtrack, and some pretty memorable bosses, even if Top Man is a little bit of an oddball. This game also brought some new things to the table. The mysterious, fan favorite Proto Man would often show up to challenge you and other times, he'd aid you. Mega Man gained his faithful robo canine Rush in this outing as well as some faster maneuverability with the slide move. Along with all the new stuff the game has going for it, Mega Man 3 shows that it isn't afraid to tread some old ground. All of the Robot Masters from Mega Man 2 are back and so is a second incarnation of the dreaded Yellow Devil. Mega Man 3 is a long (at least in terms of classic Mega Man), sometimes frustrating, but very entertaining Mega Man experience that I love returning to.
Also on: PS, GCN, PS2, XB, Wii, Wii U, 3DS
Donkey Kong (GB, 1994)
Everyone remembers the 1981 arcade classic Donkey Kong. Platform through four levels to rescue Mario's girlfriend Pauline all the while being assaulted by her captor, the big ape himself. At the end of the fourth level, Mario trounces DK and is reunited with Pauline. But then Donkey Kong gets back up, kidnaps Pauline again and initiates one of the lengthiest video game chases ever, going to the city, the jungle, the desert and even the arctic to name a few locals. Huh. That never happened back in 1981. This masterful handheld Donkey Kong game contains all four original arcade levels and 97 brand new stages. Mario can perform hand stands, back flips, double jumps and more. And you thought Mario's jump game didn't get crazy until Super Mario 64. You'll need Mario's insane acrobatic moves to navigate through this platform/puzzle affair to reach the key and proceed on to the next stage. Mario still has access to his trusty hammer, he can pick up certain enemies and chuck them at other baddies a la Super Mario Bros. 2, and his durability has been improved so he can fall from slightly greater heights and still keep breathing. If you're looking to see Mario and Donkey Kong's rivalry at it's very best, look no further than Donkey Kong on the GB.
Also on: 3DS
Out Run (ARC, 1986)
Yu Suzuki's driving masterpiece is quite simply one of the finest video games that has ever come out of SEGA. The only thing you're outrunning in Out Run is the clock as you drive cross country with your girlfriend at your side through five different stages. When you approach the end of the stage, you'll come across a fork in the road, which lets you choose which destination you'll travel to next. Most arcade racers at the time had you traveling the same path over and over but the non-liner stage progression really keeps Out Run from getting stale. Using "super scaler" technology (also used in games like Super Hang-On, Space Harrier After Burner, and Galaxy Force II) Out Run pumps put some eye widening visuals that remain impressive almost 30 years after the game was released. Ditto for the game's soundtrack. "Magical Sound Shower", "Splash Wave", "Passing Breeze," and "Last Wave" rank right up there with the "Ground Theme" from Super Mario Bros. when it comes to iconic game music. It may seem dull on paper, but passing other cars, handling tight turns and traveling the world on four wheels at high speeds is one of the best experiences the medium of gaming has to offer.
Also on: SMS, GEN, GG, MSX, SAT, PCE, DC, GBA, PS2, XB, 3DS
Metal Gear Solid 2: Sons of Liberty (PS2, 2001)
The stealth action gameplay had been refined from the original Metal Gear Solid. Being able to aim in first person mode with any gun allowed for greater accuracy and the inclusion of lockers meant you could hide bodies to avoid alerting other enemy soldiers to your presence or unleash your inner bully. Many were butt hurt upon learning that Solid Snake had been replaced by newcomer Raiden , but I honestly didn't mind this because, as much as I like Snake, the gaming world is overrun with characters just like him. MGS2 also catches flak for its cheesy romance between Jack and Rose and absurd story moments. Yeah, let's pretend the other MGS games are perfection and don't have more than their fair share of eye rolling moments.
Aslo on: XB, PS3. 360
Kirby's Return to Dream Land (Wii, 2011)
Good things are worth waiting for and such is the case with Kirby's Return to Dream Land, a game that went through a lengthy development cycle, spanning a little over ten years. The game plays like a bigger, better Kirby Super Star, which is pretty impressive when you consider that Kirby and Super Smash Bros. creator Masahiro Sakurai had nothing to do with this game's development. New abilities are introduced, older abilities are enhanced and it has chaotic, but super fun, drop-in-and-out four player multiplayer. Anyone that isn't the first player can play as non-pink Kirbys or select from King Dedede, Meta Knight and Waddle Dee. The game also sports a beefy amount of bonus content like an EX version of the game's main story mode, which gives bosses more attacks, cuts your life bar in half and overall makes the game a lot more challenging. There's also the Challenge mode that has you mastering each Copy Ability to be awarded the highest ranking medal, which, surprise, surprise, isn't gold. The Arena, a boss rush mode also makes a come back as does The True Arena. From Pop Star to Halcandra, to insane duels with Galacta Knight, to fun with acronyms, and cutting a mountain in half with a giant fish, Kirby's Return to Dream Land gets my vote as the best Kirby game ever.
The Greatest Video Games of All-Time Vol. 2
The Greatest Video Games of All-Time Database
Sonic the Hedgehog 3 was released in Feburary of 1994. Come October of that same year, Sonic and Knuckles stormed onto the Genesis. Strap Sonic 3 onto Sonic & Knuckles through the later cart's lock-on technology and you get Sonic 3 & Knuckles, the mammoth sized game Sonic 3 was always intended to be. Taking plenty of cues from Sonic 2, Sonic 3 & Knuckles has expansive zones to explore and keeps much of the same high speed fun and platforming. The game does, however, spice things up by giving you three characters to play as. While Sonic, Tails and Knuckles are all speedy little devils, each one has something that sets them apart. Sonic controls the same way he always has but Tails can fly and swim for brief periods of time. Knuckles can't jump as high as the previous two but he can glide, climb walls and bust down certain walls to reveal shortcuts. Those new elemental shields really came in handy depending on what area you were in and were a step up from the first game's vanilla shield. Throw in some slickly design zones, some incredible final boss battles and some catchy, mondo cool beats and you've got my all-time favorite Sonic game. Don't bother play these games as stand alone titles. You're doing yourself a great disservice.
Also on: SAT, GCN, PS2, XB, DS, Wii
Final Fantasy VI (SNES, 1994)
Final Fantasy VI features an intriguing plot driven by some of the most colorful cast of characters in an RPG. Through Terra, Lock, Celes, Shadow and the rest, the game deals with some pretty heavy issues like coping with the loss of loved ones, suicide, teenage pregnancy and coming to terms with who you are. The good guys are a wonderful band of protagonists but they really do get upstaged by the game's villain, Kefka. Initially introduced as a gofer, by the time you reach the second half of the game, Kefka is the god of magic, has transformed the world into his own private hell and most of the remaining populace lives in fear because the maniacal clown can pretty much put an end to their existence whenever he feels like it. The different character classes keeps the battles from growing stale and the relics that can be equipped turn some characters into walking tanks. Fine as the battle system is, though, the real attractions of Final Fantasy VI are the story and memorable cast members.
Also on: PS, PS3, Wii, iOS
Gunstar Heroes (GEN, 1993)
Konami's Contra franchise houses some truly magnificent run 'n gun games, with the crown jewel being Contra III. So it's fitting that some of Contra III's staff would go on to form Treasure and their first game as the company was the legendary Gunstar Heroes. Gunstar Heroes does much to make it stand out from most games in the genre. You actually have a health meter that can be increased. The first four levels can be selected in the order of your choosing. You can mix and match weapon combos for devastating, even game breaking results. Even your partner in co-op play can be hurled at the enemies and will receive no damage in turn. The level design is also quite lively. The anti-gravity mine cart level lets you shift gravity at any time and is capped off with a jaw dropping battle against Seven Force, a shape changing mech. There's even a crazy board game stage where you roll dice and get sent off to do a myriad of different trials such as getting through a maze or fighting a pint sized soldier who is far stronger than his size would lead you to believe. All of this and some of the most impressive visuals and audio on the Genesis make Gunstar Heroes a 16-bit masterpiece.
Also on: PS3, Wii, 360, iOS
Final Fight (ARC, 1989)
Mayor Mike Haggar's daughter has been kidnapped! That's terrible! Does Haggar sic the police on those awful Mad Gear thugs? Nope. Being a former pro wrestler, he's not afraid to get his hands dirty so he takes to the streets along with Cody and Guy to clean their filthy clocks. Walk to the right and beat up mook after mook. Some are harder to take down than others but the concept of the game is simple, repetitive, beat 'em up fun and great for when you just want to zone out. Being an arcade game, Final Fight is on the brutal side and if you happen to being playing the arcade version, expect to see up to eight Mad Gears on the screen at one time, even if you have back up. Guy is quick and can wall jump, Cody has a really good stabbing hand whenever a knife is nearby and Haggar moves like a tank and has the muscle of said machine. Choose your brawler and go save that daughter!
Also on: SNES, SCD, GBA, PS2, XB, PSP, Wii, PS3, 360, Wii U, iOS
Mega Man 3 (NES, 1990)
The second Mega Man game I ever played is, in my honest opinion, the greatest Mega Man game of the whole franchise, yes, even eclipsing the highly praised Mega Man 2. Mega Man 3 kept plenty of what had become series staples by this point. Crafty level design, a catchy chiptune soundtrack, and some pretty memorable bosses, even if Top Man is a little bit of an oddball. This game also brought some new things to the table. The mysterious, fan favorite Proto Man would often show up to challenge you and other times, he'd aid you. Mega Man gained his faithful robo canine Rush in this outing as well as some faster maneuverability with the slide move. Along with all the new stuff the game has going for it, Mega Man 3 shows that it isn't afraid to tread some old ground. All of the Robot Masters from Mega Man 2 are back and so is a second incarnation of the dreaded Yellow Devil. Mega Man 3 is a long (at least in terms of classic Mega Man), sometimes frustrating, but very entertaining Mega Man experience that I love returning to.
Also on: PS, GCN, PS2, XB, Wii, Wii U, 3DS
Donkey Kong (GB, 1994)
Everyone remembers the 1981 arcade classic Donkey Kong. Platform through four levels to rescue Mario's girlfriend Pauline all the while being assaulted by her captor, the big ape himself. At the end of the fourth level, Mario trounces DK and is reunited with Pauline. But then Donkey Kong gets back up, kidnaps Pauline again and initiates one of the lengthiest video game chases ever, going to the city, the jungle, the desert and even the arctic to name a few locals. Huh. That never happened back in 1981. This masterful handheld Donkey Kong game contains all four original arcade levels and 97 brand new stages. Mario can perform hand stands, back flips, double jumps and more. And you thought Mario's jump game didn't get crazy until Super Mario 64. You'll need Mario's insane acrobatic moves to navigate through this platform/puzzle affair to reach the key and proceed on to the next stage. Mario still has access to his trusty hammer, he can pick up certain enemies and chuck them at other baddies a la Super Mario Bros. 2, and his durability has been improved so he can fall from slightly greater heights and still keep breathing. If you're looking to see Mario and Donkey Kong's rivalry at it's very best, look no further than Donkey Kong on the GB.
Also on: 3DS
Out Run (ARC, 1986)
Yu Suzuki's driving masterpiece is quite simply one of the finest video games that has ever come out of SEGA. The only thing you're outrunning in Out Run is the clock as you drive cross country with your girlfriend at your side through five different stages. When you approach the end of the stage, you'll come across a fork in the road, which lets you choose which destination you'll travel to next. Most arcade racers at the time had you traveling the same path over and over but the non-liner stage progression really keeps Out Run from getting stale. Using "super scaler" technology (also used in games like Super Hang-On, Space Harrier After Burner, and Galaxy Force II) Out Run pumps put some eye widening visuals that remain impressive almost 30 years after the game was released. Ditto for the game's soundtrack. "Magical Sound Shower", "Splash Wave", "Passing Breeze," and "Last Wave" rank right up there with the "Ground Theme" from Super Mario Bros. when it comes to iconic game music. It may seem dull on paper, but passing other cars, handling tight turns and traveling the world on four wheels at high speeds is one of the best experiences the medium of gaming has to offer.
Also on: SMS, GEN, GG, MSX, SAT, PCE, DC, GBA, PS2, XB, 3DS
Metal Gear Solid 2: Sons of Liberty (PS2, 2001)
The stealth action gameplay had been refined from the original Metal Gear Solid. Being able to aim in first person mode with any gun allowed for greater accuracy and the inclusion of lockers meant you could hide bodies to avoid alerting other enemy soldiers to your presence or unleash your inner bully. Many were butt hurt upon learning that Solid Snake had been replaced by newcomer Raiden , but I honestly didn't mind this because, as much as I like Snake, the gaming world is overrun with characters just like him. MGS2 also catches flak for its cheesy romance between Jack and Rose and absurd story moments. Yeah, let's pretend the other MGS games are perfection and don't have more than their fair share of eye rolling moments.
Aslo on: XB, PS3. 360
Kirby's Return to Dream Land (Wii, 2011)
Good things are worth waiting for and such is the case with Kirby's Return to Dream Land, a game that went through a lengthy development cycle, spanning a little over ten years. The game plays like a bigger, better Kirby Super Star, which is pretty impressive when you consider that Kirby and Super Smash Bros. creator Masahiro Sakurai had nothing to do with this game's development. New abilities are introduced, older abilities are enhanced and it has chaotic, but super fun, drop-in-and-out four player multiplayer. Anyone that isn't the first player can play as non-pink Kirbys or select from King Dedede, Meta Knight and Waddle Dee. The game also sports a beefy amount of bonus content like an EX version of the game's main story mode, which gives bosses more attacks, cuts your life bar in half and overall makes the game a lot more challenging. There's also the Challenge mode that has you mastering each Copy Ability to be awarded the highest ranking medal, which, surprise, surprise, isn't gold. The Arena, a boss rush mode also makes a come back as does The True Arena. From Pop Star to Halcandra, to insane duels with Galacta Knight, to fun with acronyms, and cutting a mountain in half with a giant fish, Kirby's Return to Dream Land gets my vote as the best Kirby game ever.
The Greatest Video Games of All-Time Vol. 2
The Greatest Video Games of All-Time Database
Labels:
Donkey Kong,
Final Fantasy,
Final Fight,
Gunstar Heroes,
Kirby,
Mario,
Mega Man,
Metal Gear,
OutRun,
Sonic
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