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Showing posts with label Streets of Rage. Show all posts
Showing posts with label Streets of Rage. Show all posts

Wednesday, July 1, 2020

VG Soundtrack of the Day 072: Streets of Rage


This soundtrack slaps. Like, seriously, the music to Streets of Rage is soooo freaking GOOD! I can literally hearing Fighting in the Street, Dilapidated Town, Moon Beach, Attack of the Barbarian and Violent Breathing as I write this. I could go on about this game and the outstanding soundtrack Yuzo Koshiro wrote but I won't. If you've never heard this soundtrack, do yourself a big solid and listen to it. If you have heard it before, listen to it again.



VG Soundtrack of the Day Database

Wednesday, May 30, 2018

Yamaha YM2612: Glorious Genesis Sounds Part 2

To my fellow gamers living in Japan and Europe, it was known under the super cool handle of the SEGA Mega Drive. In America, we call it the the not-quite-but-still-cool SEGA Genesis and many would argue that it was the best console to come out of SEGA. The console had a robust library of games. Unfortunately, the Genesis has gotten an undeserved rep for having poor sound quality. During the 16-bit console generation lots of Genesis games were also on the SNES and while it is true that some games did sound vastly inferior to the SNES version (looking at you Super Street Fighter II: The New Challengers) others were much better. There are a plethroa of games that were exclusive to the Genesis that had outstanding soundtracks showing that in capable hands, the Yamaha YM2612 could work wonders. Get ready to get for a dose of audio nostalgia as we run through some of your and my old favorites Genesis soundtracks. Perhaps you come across a few new favorites as well.

07. ToeJam & Earl
Composer: John Baker

In part 1 of this feature, I mentioned that The Hybrid Front had some pretty stellar funky beats. However, since that game was never released outside of Japan, most gamers are far more familiar with the funky fresh beats of ToeJam & Earl. And for very good reason.

Plenty of Japanese composers come to mind when thinking of outstanding Genesis soundtracks. John Baker's work on the Mega Drive is worthy enough to rank him up there with the likes of Yuzo Koshiro, Masato Nakamura and plenty of other Japanese greats. If ToeJam & Earl was your introduction to funk music, then you had an excellent starting line. At 7 songs, ToeJam & Earl's soundtrack is quite short but it more thank makes up for the lack of quantity with strong, overwhelming quality. ToeJam & Earl's soundtrack is filled with killer bass lines, light and heavy percussion at just the right moments and one of my favorite sounds of the Genesis hardware that I've been calling the signature Genesis claps. Those record scratches also sound quite good.

ToeJam Jammin'
Big Earl Bump
Rapmaster Rocket Racket
Alien Break Down

08. Sonic the Hedgehog 2
Composer: Masato Nakamura

With the original game being a huge hit for SEGA, it was only natural for them to follow up with a sequel only a little over a year year later. Sonic 2 is widely considered to be a better game than the first. Not only is it a longer game, it has much larger zones, a greater emphasis on multiple pathways and it introduced the Spin Dash. Unfortunately, the game's speedy (no pun intended) development to get it out before Christmas led to some lousy design choices that hold it back from being the greatest Sonic game that so many claim it is. Still, even with some awful enemy placement, easily trigger glitches and in numerous cases, bad level design, Sonic 2 is still worth playing.

Masato Nakamura was brought back for another round and with even more stages, that meant an expanded soundtrack. Much as I enjoy Sonic 1's music, I think Sonic 2 aces it in this area. Emerald Hill is a vibrant, peppy tune and for my money, one of the greatest first level jams in a video game. Chemical Plant takes you away from the greenery and into the city with twisting tubes, lots of steep inclines and one of the sickest beats in a Sonic game. Even after hearing Tee Lopes excellent arrangements of Chemical Plant Zone in Sonic Mania, Nakamura's original version is still as strong as ever. Everyone pretty much agrees that Metropolis Zone sucks but that theme is baller. Your reward for dealing with three acts of BS in the aforementioned level is Sky Chase Zone, a breather level in every sense of the word. Even the music is super calming. Oh and the Casino Night 2 Player is infinitely superior to the regular version. Fight me.

Emerald Hill Zone
Chemical Plant Zone
Metropolis Zone
Sky Chase Zone
Wing Fortress Zone
Casino Night Zone 2 Player

09. Streets of Rage
Composer: Yuzo Koshiro

Not many video game music writers have their name on the title screen. But then, everyone can't be Yuzo Koshiro. The man's talents are, in a word, legendary. Like Hirohiko Araki, Koshiro is a huge, huge fan of western music and if you weren't aware of that fact before hand, it quickly becomes apparent when listening to the music he composed for titles such as Super Adventure Island and the Streets of Rage games.

The music for Streets of Rage oozes late 1980s to early 1990s western music. In terms of non-gaming music, that stuff is among some of my favorite to listen to. However, long before I heard songs like Pump Up the Jam, I heard the music from Streets of Rage, so I believe I have this game to thank for sparking my interest in music from the aforementioned eras. Every time I hear Fighting in the Street, I wanna get up and dance. There are a number of character select themes that really stand out and those include the one from Super Mario Bros. 2, Street Fighter II and the Player Select theme in Streets of Rage, which Koshiro brought back and touched up a bit for the sequel. My favorite among favorites tracks has got to be Violent Breathing. The theme is just so dang relaxing.

Player Select
Fighting in the Street
Moon Beach
Attack of the Barbarian
Keep the Groovin'
Violent Breathing

10. Phantasy Star II
Composers: Tokuhiko Uwabo

Its hard to think of this series without the online aspect these days but prior to the release of the Drecamcast's Phantasy Star Online, Phantasy Star was an offline, single player JRPG.

If you think $60 for new games is expensive today, imagine coughing up $90 for Phantasy Star II. Gamers that begged mom and dad to get them this game for Christmas back in the day were lucky if they agreed to it even if it was the only gift they got for the holiday.

Phantasy Star II's music may sound a bit more twangy compared to other soundtracks on the hardware, which can be a turn off for some listeners, but it is well composed and full of very memorable tunes that most will probably be able to look past it. The game hooks you from the very beginning with that powerful image of a title screen and pulls you in deeper with the slow starting title music that is Phantasy Sprite.

Phantasy Star II actually has two soundtracks, one of the Mega Drive Japanese version of the game and one for the Genesis American version. The themes are the same but they sound slightly different in each region with the Japanese versions often using a different drum set. The tracks I've listed below contain links to both versions of each region's respective track so you can hear the differences in each one.

Phantasy Sprite(JPN) Phantasy Sprite(USA)
Pleasure Stream (JPN) Pleasure Stream(USA)
Pressure (JPN) Pressure (USA)
Advanced (JPN) Advanced (USA)
Secret Ways (JPN) Secret Ways (USA)
Rise of Fall (JPN) Rise or Fall (USA)


11. OutRun
Composers: Hiroshi Kawaguchi, Masayoshi Ishi

The original 1986 coin-op release of SEGA's smash hit was one of the numerous games to use the company's super scaler technology, an effect used to create ultra smooth, fast scrolling, which lent itself very well to a racing game. So popular was OutRun that it was ported to just about every system imaginable. The Genesis version arrived in 1991 and while it isn't the definitive console version of OutRun to play, it would be a crime to sleep on the soundtrack.

The music of OutRun is as famous as the non-liner gameplay that made this racer such a hit. Magical Sound Shower, Passing Breeze, and Last Wave. Just the mere mention of these tracks is enough to make any OutRun fan swoon. Even better, players were given the option of choosing the music they wished to drive to prior to each run. Magical Sound Shower might be the OutRun track that most roll with as the best/favorite, but I've always been a huge fan of Splash Wave.

OutRun's audio made a very smooth transition over to the Genesis hardware. It probably helped that Hiro, the original composer of OutRun's stellar score, also wrote most of the music for the Genesis version. OutRun on the Genesis also has a tune that is exclusive to this version of the game, Step on Beat, Masayoshi Ishi's sole contribution to OutRun's Genesis soundtrack and it is a magnificent song. Just as with the arcade version of OutRun, OutRun's Genesis song list is short but the jams are so great that it doesn't even matter.

Magical Sound Shower
Passing Breeze
Splash Wave
Step on Beat

12. Contra Hard Corps
Composers: Hiroshi Kobayashi, Akiropito, Kenji Miyaoko, Michiru Yamane, Akira Yamaoka, Hirofumi Taniguchi

Someone at Konami must have taken a look at the past few Contra games and thought "You know what these games need? More playable characters. Oh and mini bosses. Lots and lots of mini bosses." As a result there are four playable characters, including the cute, diminutive robot, Brownie. The abundance of mini bosses in each level makes Contra Hard Corps unbelievably brutal even by Contra standards.

Nintendo Hard difficulty aside, Hard Corps looks and (and most importantly in the spirit of this feature) sounds excellent. Hard Corps' music is very high octane, fitting for all the action and many, many explosions you'll be seeing. GTR Attack!, one of the boss themes, opens up with a killer guitar riff that will get you pumped to take on the boss. That is, until said boss drops you like a sack of smoking potatoes. The Hard Corps plays on the very first stage and sees you literally crashing onto the scene in a vehicle before jumping put to shot anything that moves. It isn't anywhere near as famous as the original Contra's Jungle theme, but to many a Contra fan, it ranks pretty high on their list of fav Contra beats. It still blows my mind that rock like Format X and The Last Springsteen came out of the Genesis hardware. If you want to hear the Genesis sound chip worked to the limit or are in the mood for plenty of fist pumping tunes, you can't go wrong with Hard Corps soundtrack.

The Hard Corps
Zephyr
AC Violence
Format X
GTR Attack!
The Last Springsteen

Saturday, April 14, 2018

Favorite Tunes #222: To Be This Good Takes SEGA

It certainly has been a while since we had a Favorite Tunes centered around one theme. I guess you can consider this a sequel post to Favorite Tunes #197, which is something I'd always been meaning to get around to.

ToeJam Jammin' - ToeJam & Earl (GEN)


A much loved Genesis classic, I actually haven't spent any time with this game despite owning an original cartridge. Perhaps I'll invest some time into this one when the SEGA Genesis Classics releases next month. I do know this much know: everyone was right about the soundtrack being baller.

Little Money Avenue - Streets of Rage 2 (GEN)


Hailed as the king of beat 'em ups on the Genesis and the best of the trilogy, Streets of Rage 2's soundtrack is nothing short of mind-blowing. A lot of older games let you listen to music in the options mode or through sound test codes (a huge bonus long before the days of YouTube). You might have come  across this sound while cycling through the tracks but you'd never hear it used in an actual stage.

Over the Bay - The Revenge of Shinobi (GEN)


Yuzo Koshiro strikes again. Like the two games mentioned above, The Revenge of Shinobi will also be featured in the SEGA Genesis Classics collection. You probably won't be fighting Batman or Spider-Man but the absence of two of the greatest super heroes is hardly a deal breaker.

Rogues Gallery (Mirage Saloon Act 2) - Sonic Mania (PS4, NS, XBO, PC)


Hey, how about that, music from a SEGA game that isn't on the Genesis. I knew we'd get here eventually. I feel like singing the praises of Sonic Mania is redundant at this point. I'm very pleased that this game is finally getting a physical release in the form of Sonic Mania Plus at the end of August. Mighty and Ray are finally coming out of retirement to join in on the fun!

Fly Like a Butterfly - Jet Set Radio Future (XB)


It certainly was nice to have Beat gear in Sonic Forces and Beat himself as a playable character in the Sonic & SEGA All-Star Racing games. I'm sure many would agree it would be even nicer to have the Jet Set Radio crew come back in their own, new game.

Sky High (Instrumental) - Daytona USA (SAT)


C'mon, you were saying or thinking "ROLLLLLLING STAAAAAAAAAAAAAART"
When you saw a Daytona USA jam. Admit it. Or the lyrics from the vocal version of this song came to you. Enjoying Daytona USA music may be something of an acquired taste, but if I ever saw a tee shirt that said "I Heart Daytona USA Music" or some meme from the game, I would pick it up without the slightest bit of hesitation.

Favorite Tunes Database

Saturday, February 24, 2018

Favorite Tunes #216: Raging in the Streets

I'll bet you've never played a beat 'em up before and thus, you'll never guess what the subtitle refers to! Yeah, that is my pitiful attempt to add more to this intro. Some games from my favorite genre, shoot 'em ups, are getting some love this week as well as my main hedgehog, Sonic as well as another fellow that has Sonic in his name. And that and Dragon Ball, too!

Aqua Blue - Gunbird (ARC)


I'd heard of Gunbird but until recently, I'd never actually played it. This Psikyo arcade SHMUP was received a few home ports included a localized one under the title Mobile Light Force. Gunbird is also available on Steam and recently received a Switch port going by the name Gunbird for Nintendo Switch, which is my preferred method of playing this shooter. I love this game's art style and upbeat music.

Boss (Vs, Eggman) - Sonic Forces (PS4, XBO, NS, PC)


Sonic Forces is far from being a fantastic Sonic game but it isn't the crap fest so many people state it is. The music is actually pretty dang good. Granted Tee Lopes is a tough act to follow, but Naofumi Hayata worked his Genesis sound font magic and gave us some sick retro-style beats. Pity you only get to hear so little of this one as you'll damage Eggman so quickly that the theme shifts to a much more faster paced version of the boss theme.

Trunks - DRAGON BALL FighterZ (PS4, XBO, PC)


Kenji Yammamoto may not be writing the music for our DBZ fighting games anymore but we've still got plenty of good, energetic tunes to keep us hyped. DBFZ is packed with plenty of rock, some jazz and even hopeful tunes, the last one of which is very fitting for Trunks, who once again finds himself fighting to save his dystopian world in the future in Dragon Ball Super.

Dilapidated Town - Streets of Rage (GEN)


Yuzo Koshiro. The man is a music writing genius and a huge, huge fan of western music. While many will argue that the peak of Streets of Rage music is with the second entry, I kinda feel like that is a huge disservice to the first and third game. After the energy pumping first level theme that is Fighting in the Street, the second level tones it down a notch with Dilapidated Town.

Stage 2A - Zero Gunner 2 (DC)


Originally released on the Dreamcast, Zero Gunner 2 saw a remade re-release called Zero Gunner 2- for Nintendo Switch. Another Psikyo SHMUP, the source code was lost, hence why the Switch version was made from the ground up. The music may sound a bit flat or generic, but there's still some good jams to listen to outside of gameplay.

Space Station - Sonic Blast Man (SNES)


Originally an arcade game consisting of several target hitting stages, Sonic Blast Man was later ported to the SNES as a full fledged five stage beat 'em up. The target punching levels from the arcade version were included as bonus levels. Being a Taito game, Sonic Blast Man's soundtrack is of exceptional quality.

Favorite Tunes Database

Sunday, September 10, 2017

Favorite Tunes #196: Brought to You by the Letter S

Yes, yes, I am fully aware that this Favorite Tunes is up on a Sunday. The reason for this is because I already had a post made out for Saturday and I didn't want to do two posts in one day. So, the weekly selection of music got bumped to Sunday.

Swampy Caverns - Super Metroid (SNES)


Are you ready for Samus to jump back into action next Friday? I can't wait to pick up my copy of Metroid: Samus Returns and see just how much the game improves upon the original. I wouldn't mind seeing a remake of Super Metroid but many would make the argument that the game really doesn't need it. I find this piece of music to be chilling, yet relaxing.

Into the Thick of It - Secret of Mana (SNES)


In case you haven't heard, Secret of Mana is getting a much deserved remake that will release next year. The game was a SNES favorite of mine and it's nice to see it get included on the SNES Classic Edition. Pity that many probably won't be able to get their hands on one, but forget that noise and listen to this exquisite track. There are dozens of other greats in this wonderful game.

Ocean Palace - Sonic Heroes (GCN, PS2, XB, PC)


As I sit down to write out this week's Favorite Tunes, I realize that we've got quite a few games that begin with the letter S. I promise it was not intentional. Depending on whom you ask, Sonic Heroes is either a good entry in Sonic's 3D history or where things started to go off the rails. I really should put the game through it's paces some time. I heard the music a few years ago and wasn't really sold on it but gave it another listen and it has really grown on me.

The Poets I - Streets of Rage 3 (GEN)


The popular opinion is that Streets of Rage and Streets of Rage 2's soundtracks are better than Streets of Rage 3's. While I have to admit that I find the music of the first two games standing out in my mind more (though this is also due to the third game being needlessly tougher outside of Japan), Streets of Rage 3 still has fine music regardless. When I get around to making my Streets of Rage playlist, you'd best believe this track is getting a spot on the list.

Ground Scaravich Stage - Mega Man X6 (PS)


Mega Man X6 is a text book definition of a rushed game. It was released in 2001, the exact same year that Mega Man X5 was released. The translation is horrid, the story sucks and the level design is some of the worst in the entire Mega Man franchise, if not the worst. The one saving grace is the exceptional soundtrack. In spite of the repetitive nature of Ground Scaravich's level theme, I find myself liking this high energy tune a lot.

Mid Boss Mayhem - Mario + Rabbids Kingdom Battle (NS)


When word got out that Mario would be doing a crossover game with the Rabbids, many were skeptical. These worries, however, were unwarranted because Mario + Rabbids turned out to be a very fun, inviting strategy game. Even if games in this genre aren't your bag, you should still check this game out. You're think hard, laugh out loud and really love Grant Kirkhope's music.

Favorite Tunes Database

Sunday, January 25, 2015

Play Hard Part 4

Streets of Rage 3 (GEN)



The first two Streets of Rage games had their tough spots on the default difficulty settings but they were still very managable. However, when Streets of Rage 3 was being localized to western audiences, some sinister fiends working at SEGA decided to tweak the difficulty settings just a tad. And by that, I mean, crank it from 10 to 25.

Playing Streets of Rage on normal could be described as playing it on hard or even very hard. The regular flunkies can take away so much of your health and the amount of life bars the bosses have is just ridiculous. Want to conserve health by not performing your energy-draining special moves? The mooks and bosses are gonna slap you around so much you're gonna lose it anyway so you may as well part with your health by dishing out some pain. While I've seen the credits roll on the first two games in this series, I've never made it past the third level of Streets of Rage 3 and that was when I had a friend to aid me.

Ice Climber (NES)



Vertical scrolling mixed with the occasional slip, sliding ice physics. That right there is a recipe for broken controllers. Much as I loved Ice Climber as a kid, I was not blind to the fact that it was quite punishing in difficulty. The game has 32 stages and you can actually select the level you want from the outset. By stage 10, the challenges Ice Climber throws at you becomes maddening. You'll be jumping a cross super speeding platforms with not much of a safety net below more times than not.

Being a vertical scrolling game, Ice Climber works on the death rule that is you-die-if-you're-below-the-screen. If you happen to be playing with friends that are in a hurry, they may cause you more deaths than any of the enemies strutting around the mountain peaks. Speaking of baddies, by far the biggest threat is the Polar Bear. He looks cool and all with those trunks and shades, but the sight of him only means that you're taking too long. Sure, Ice Climber has no time limit in the regular stages, but if you dawdle, the Polar Bear steps in and auto scrolls the screen upwards a bit, killing you if you're too far down.

Even by old-school gaming standards, Popo and Nana have very strange jump physics. They always jump in an arc and they cannot change direction once a leap has been initiated. So not only do you have the crazy level layouts to contend with, an bear that has no tolerance for stragglers, but also the protagonists stiff controls. Why are Popo and Nana going through so much agony in the first place? Why, for the eggplants of course. Freaking eggplants. Perhaps they've spent so much time on the mountains that the possibility of the fruit being sold in stores eludes them.

Contra (NES)



Home conversions were a big thing in the 1980s. Sometimes they were done quite horribly as was the case with the Atari 2600 version of Pac-Man. Other companies did quite an admirable job, like Konami with the NES version of Contra, which is actually more popular than the arcade original. In fact, Contra was almost too faithful to it's arcade sibling, right down to the gut-punching difficulty.

Contra was a game that taught players how to be alert and it was a very harsh teacher. Danger did not come from one direction, but from all directions. Anyone that was not paying attention would be met with a swift death, and rest assured, death in Contra is quick because as tough as Bill and Lance look, they will leave this moral coil in one lousy hit. Power-ups like the Spread gun helped tip the scales a bit, but that just made losing it all the more painful, especially in a game where you're a one-hit-point wonder.

So you've got an onslaught of enemies that don't let up and they come at you from everywhere. That in and of itself is brutal. But the big kick to the balls is that you only get three lives and three continues. Once you use them all, game over. That is, unless you know the code, the Konami Code, a code so famous that it's known even outside of gaming circles. The Konami Code bestows upon you a whopping 30 lives and if you still use all of those up and have to continue, you'll get those precious 30 lives back. Contra wasn't the first game to introduce the Koanmi Code (that would be the NES version of Gradius) but it unquestionably popularized it. Players that are now gods at Contra more than likely obtained their status by using the Konami Code to improve themselves and are now skillful enough to best the game without the code, something that still remains out of a lot of player's grasp to this very day.

Robotron: 2084 (ARC)



Its no secret that most arcade game's are notoriously difficult. But even the likes of Contra has show's some mercy, however small it may be by giving players a few power-ups. If you're looking for any sort of shield, or improved weapon to give you an edge in Robotron: 2084, you're outta luck. The only things you can count on in this game are your own skills and a really good trigger finger.

An overhead twitch shooter, Robotron  throws you into the middle of a war zone with wave after wave of increasingly difficult enemies to blast to bits. Of course you get points for ending the live of the ones that seek to end yours, but you can rack up even more points by rescuing civilians. Most of the time, you'll have to put yourself in even greater danger to save these chaps, so depending on the how many lives you've got left and whatnot, picking them up may or may not be worth it. Despite it's very simplistic look, Robotron packs enough punch to scare away even the most seasoned of gamers. But for all the pain the the game can cause you, its the kind of difficulty that isn't cheap or unfair, something that cannot be said for the next game on the list.

Mega Man & Bass (SNES)



Mega Man 7, Mega Man X1-3 and Mega Man Soccer. Capcom had brought just about every SNES Mega Man title over to America. All except for one and this was most likely due to the game coming out in 1998, a time where Nintendo had left it's 16-bit console behind and was focusing on the N64. Rockman & Forte was created so Mega Man fans that still owned a SNES in the late 1990s could have a Mega Man game to go to.

As the title implies, you can play as either play as Mega Man or Bass. Mega Man plays as he always has, while Bass comes with rapid fire, can shoot in multiple directions, can dash and a double jump. The downside is that unlike Mega Man, he cannot shoot through walls and he cannot move and shoot at the same time. You might be thinking that Bass has the easier time in this game with all he has going for him. Well, getting through stages is certainly less demanding with Bass for the most part. Boss fights, however, will be like taking a Charge Shot to both knees. For Mega Man, bosses are easier and stages are a headache. Really, though, it doesn't matter which one of these guys you go with because this game makes it so you're royally screwed regardless of the choice you make.

Like Mega Man 8, there are no Energy Tanks to be found and Rockman & Forte is a much harder than any challenge all classic Mega Man games has dished out combined. The level design isn't anywhere near as friendly as other Mega Man titles and a lot of enemy hits will have you calling BS simply because they literally get the drop on you on account of you not being able to see them until its too late. Disappearing block sections are a nightmare with Mega Man because unlike previous games, Rock has no Rush adapters to deal with these things. Astro Man's stage has one nasty disappearing block section and the timing on these things is beyond strict, with the starting block being over a pit of spikes.

The second King stage has got to be the most horrendous thing I've ever experienced in a Mega Man title. For starters, the stage just seems to drag on and on. But the real nightmare is the bosses, four of them, but the two that will really make you want to rage quit is the tank, specifically it's second variation. While you were on the ground for the first portion of the fight, the second area is fought by jumping over moving platforms over, you guessed it, a bottomless pit. Not only is the boss shooting at you all the time, one of the things it's firing is a fist that can break the platforms you're jumping on, which is a surefire death for anyone playing as the Blue Bomber. The boss also shoots flash bombs that turn the screen white for a second or two, long enough to make you lose your bearings and fall to your death. This boss also has no health bar and can take an insane amount of abuse before finally going down.

In 2003, the game was released in America under the name Mega Man & Bass on the GBA. The game was only made even harder due to the GBA screen crunch. If you want to play the better version of the game, you can hunt down a reproduction cart that's been translated to English. The SNES version may not suffer from screen crunch but that still isn't saying much. This is one of those games that hard for all of the wrong reasons.

Monday, April 14, 2014

Favorite Tunes #88: Special Stage

This edition of Favorite Tunes features music from Sonic CD, Super Mario 3D World, and Donkey Kong Country: Tropical Freeze to name a few.

Dub Slash - Streets of Rage 3 (GEN)



This beat gives me the image of some people walking into the wrong part of town. They get approached by the locals who demand they pay a toll. They don't have any sort of payment so they get the crap beaten out of them. As of this writing, I've only played Streets of Rage 3 once and the boss associated with this tune really did a number on me. Still, a pretty sick track, though.

Lightning Returns - Lightning Returns: Final Fantasy XIII (PS3, 360)



I have not played a single game in the Final Fantasy XIII trilogy, but I've heard... things. Most of them bad. I have, however, listened to the soundtracks of all three games, which has been grade A material across the board. Lightning Returns is a triumphant theme, even if many never wished to see the particular protagonist come back.

Special Stage JP - Sonic CD (SCD)



I adore both versions of Sonic CD's soundtrack, but it wasn't until OverClocked Remixes Sonic CD: Temporal Duality album that I really got into the Japanese version of the Special Stage music. After Listening to Base for a Better Tomorrow, an arrangement of the aforementioned piece, I went back and checked out the original, which is now a Sonic tune I come back to again and again.

Holy Princess (Solange's Theme) - Code of Princess (3DS)



Code of Princess, a game I've owned for nearly a year and just got around to playing may not be a triple A 3DS game, but for those that like the beat 'em up genre mixed with some RPG elements, it's a title that I'd recommend you check out. Princess Solange may be slow but her insane strength more than makes up for it.

The Bullet Bill Brigade - Super Mario 3D World (Wii U)



Creative, superbly design levels, multiple characters each with their own unique play styles and some of the best music to grace the series make Super Mario 3D World a masterpiece. One of the things that really reminded you that Bowser was in charge of his own army was the tanks that populated World 8. They made their long overdue return in 3D World with a brand new militaristic theme.

Funky Waters (Amiss Abyss) - Donkey Kong Country: Tropical Freeze (Wii U)



The Donkey Kong Country series had laid dormant for years, but was given a much needed revival in 2010 when Retro Studios released Donkey Kong Country Returns on the Wii. Said released was followed up with this year's Tropical Freeze with David Wise returning to series music duties. I liked Kenji Yamamoto's work on Returns but I have to admit that it's quite nice to have Wise back at the helm. And to all those complaining that the game is too hard, Cranky Kong has three words for you: suck it up.

Favorite Tunes Database

Monday, January 13, 2014

Favorite Tunes #80: Turn it Up! Get Down!

I don't have any particular theme of this edition of Favorite Tunes. These are some tracks that have been stuck in my head, so enjoy.

Athletic - Super Mario 3D World (Wii U)



I've spent the past week playing through Super Mario 3D World and have been utterly amazed at how breathtakingly awesome this game is. This isn't just a good Mario game, it's an outstanding one and is well worth owning a Wii U for. Not only is the level design some of the best the Super Mario series has seen, but the music is just as grand. You've got some orchestral music, some happy-go-lucky tunes this series is famous for and now some jazz.

Stardust Speedway JP - Sonic CD (SCD)

By DarkBlur1234

Time travel, robotic rivals and pink hedgehogs that get kidnapped? It's time for me to mention Sonic CD in Favorite Tunes once again. Not even the screwy level design can keep Sonic CD from being one of my favorite Sonic games. Cosmetically speaking, Stardust Speedway is my favorite-looking level. I love the tall buildings, huge city lights in the background and what looks to be one long saxophone that serves as the ground for you to run on.

Light Groove - Ridge Racers (PSP)



The Ridge Racer games have always had exceptional music, usually focusing on techno and electronic beats, but every now and then they'll slip in a jazz beat of some kind and as a big fan of numerous forms of jazz, I never have a problem with that.

Max Man II - Streets of Rage Remake (PC)



The Streets of Rage Remake was a tribute to the classic SEGA Genesis beat 'em series. Sadly, the game was hit with a cease and desist by SEGA shortly after it's 2011 release. Arguably more famous than the beat 'em up gameplay of Streets of Rage are the soundtracks. Yuzo Koshiro and Motohiro Kawashima's compositions pushed the Genesis sound processor to new heights. The arrangements in the Streets or Rage Remake are just as dance and workout worthy as the originals.

Combat 5 - Teenage Mutant Ninja Turtles: Out of the Shadows (PC, XBLA, PSN)



It's a well known fact that this game is a buggy, glitch filled disaster. The now defunct GamingFM website had a saying. "When the game sucks, the music is all you got." The rings ever so true in this case because Out of the Shadows soundtrack is amazing.

Lotus Hall - Tekken 3D Prime Edition (3DS)



Namco Bandai easily could have reused tracks from previous Tekken entries for this portable version of Tekken. Instead, they went the extra mile and had new music made. Sure, the selection of songs isn't anywhere near as large as Tekken Tag Tournament 2, but there are some solid tracks to be found. I was genuinely taken aback by just how good Lotus Hall is.

Favorite Tunes Database

Tuesday, December 31, 2013

Favorite Tunes #79: Celebrate Good Times, Come On!

Well, here it is, the end of of 2013. It's a time of reflection, but mostly celebrations and of course, good music! Don't overdo it on the booze, be safe and happy new year!

Stardust Speedway "B" Mix JP - Sonic CD (SCD) 

By GagaMan

When you first saw Metal Sonic, he kidnapped Amy Rose, or in this case Rosey the Rascal since we're talking about the Japanese version of Sonic CD. When you encounter him a second time, you battle it out to see who is truly the fastest thing alive. It's race of flesh against metal. Annnnnd they roll out this dance beat. Turn it up, get down!

Soft Collision - Mighty Switch Force! 2 (3DSW, Wii U)



The first Mighty Switch Force! was a splendid puzzle/platform game with a distinctively retro inspired soundtrack. The sequel is has you shooting water instead of ammo and the puzzle mechanics are slightly different but it's still more of the same goodness we fell in love with before. Like the original game, the soundtrack is also very dance-centric.

Growing Wings - NiGHTS Journey of Dreams (Wii)



After years of waiting and please from fans, Sonic Team delivered on sequel to the cult classic Saturn game NiGHTS into dreams with NiGHTS Journey of dreams. And there was much whining and complaining. Some said it was too long, other said there was too much dialogue and the voice acting wasn't needed. The game wasn't perfect but it's far from being the terrible game some fans make it out to be. The soundtrack had plenty of arrangements of familiar themes from the original as well as fresh music.

Zero Stage 2 - Mega Man X5 (PS)



What was originally intended to be the final game of the Mega Man X series. Rather than have a dark and ominous theme for the final level, the game assaults your ears with this kicking rave theme that is begging to be played at parties. It's an unexpected theme to be sure, but it's certainly a welcomed one.

Bitter Dance - Star Ocean: Till the End of Time (PS2)



What would you think if I told you this was actually a battle theme? Done picking your jaw up off the floor yet? This is one video game tune that probably isn't gonna win any sort of serious awards. It really feels out of place, but you know what? I love the left field nature of this tune. I guess this is one of my guilty pleasure songs.

Replay 2 - Rage Racer (PS)



The first game to truly shake up the Ridge Racer series, Rage Racer featured even more exotic cars than the previous games and a much longer grand prix mode where you earned cash and could upgrade your cars. Some fans may have bemoaned this new approach that meant far more time was needed in order to see everything the game had to offer, but I personally feel the gamble payed off and we were given one of the more standout entries in the series.

Buggie Running Beeps 01 - Rez (DC, PS2)



I don't mean to sound like "one of those types" but remember when SEGA was constantly innovating and putting out new IPs left and right? These days it seems as if Sonic is all that's left of the company since he's the only character that gets his own full fledged games. Anyway, Rez was first released on the Dreamcast and later ported to the PS2. The DC version was exclusive to Japan with the PS2 version seeing an American and European release. Rez also saw a digital release in the form of Rez HD for the Xbox Live Arcade. Rez is a very unique rail shooter with an incredible electronic soundtrack.

Degeneracy (Stage 4 - Plant) - Battle Garegga (SAT, Arranged Ver.)



A hard as nails old-school shooter that was released for arcades in the late 1990s, Battle Battle Garegga received a Saturn port in Japan and one of the most distinct features from the arcade version was the option to switch to an arranged soundtrack. Definitely worth adding to your collection of Saturn import titles if you can find a copy.

Expander - Streets of Rage 2 (GEN)



Yuzo Koshiro wowed Genesis owners with his brilliant work on the original Streets of Rage. His Streets of Rage 2 compositions are arguably his best work on the Genesis trilogy, pushing the Genesis sound chip to levels that were unheard of at the time. Expander in particular still amazes me to this day.

End Credits - Mighty Switch Force! (3DSW, Wii U)



When the Mighty series began, composer Jake Kaufman created a catchy reoccurring tune that I've dubbed "The Mighty Theme" it has since been used in every Mighty game, including both Mighty Switch Force! titles. I suppose it was arranged twice in the first game since you can hear it in Caught Red Handed and the End Credits theme, which is easily a contender for one of the best staff roll themes of all-time. It's perfect for parties that are winding down, relaxing after work or just plain chilling.

Favorite Tunes Database