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Showing posts with label Sonic Mania. Show all posts
Showing posts with label Sonic Mania. Show all posts

Saturday, January 2, 2021

VGM Saturdays #290: We Made it to 2021

Give yourself a round of applause. You survived 2020! Holy moly, what a brutal year that was. I would like to say the worst is over but, well, the COVID-19 pandemic is still very much a real threat. I realize you may be sick of hearing about it, but you need to stay safe. Wash your hands, social distance, wear a mask, all that stuff. I tried to go with some celebration music this week. And since Staff Roll themes represent accomplishment, get ready to listen to a lot of those. 

Main Theme of FINAL FANTASY VII [New Remix] - Super Smash Bros. Ultimate (NSW)

When Sepiroth was revealed for Super Smash Bros. Ultimate, I thought we were only going to get 2 new songs and not a single remix. I couldn't have been more wrong an I'm happy that I was. Sephy came with nine songs, four of which are brand new remixes. The Main Theme of FFVII has long been a huge favorite of mine. This remix is so celebratory and even contains the key change of the original theme. So, so, soooo good.

Staff Roll - Streets of Rage 4 (PS4, XBO, NSW, PC)

Play as old and new characters as well as the original sprite versions of the caste from the Genesis Streets of Rage trilogy. This super late fourth entry did not disappoint an was certainly a high point in 2020 for me. After multiple playthroughs, I'm still jamming out to then soundtrack. 

Staff Roll - Mega Man 2 (NES)

At first it sounds like Mega Man 2's Staff Roll is merely the Title theme being reused. But at the 43 second mark, you hear something new. And just before closing out, it returns to the Title theme.

Staff Roll - Street Fighter II': Special Champion Edition (SGEN)

The Genesis soundtrack of SFII sounds the closest to the CPS-I hardware, though I'm still quite fond of the SNES music. Yes, it is possible to like two things, despite what fanboys of the 16-bit console wars might tell you.

Guided Tour (Credits) - Sonic Mania (PS4, XBO, NSW, PC)

"Best Sonic game ever!" Not a claim I agree with but Sonic Mania is really, really good. The music, which featrures remixes and new tracks by the very talented Tee Lopes is on par with the soundtracks of previous Sonic games. Of course everyone remembers the Stardust Speedway remixes and Press Garden tracks but this credits tune needs more love.

Ending Theme - FINAL FANTASY V (SFC)

FF VII, VIII an IX are great on Switch but can we get some SNES FF games, please? I see you with those Collection of Mana an SaGa games, Square Enix. So how about some Collection of FINAL FANTASY? FFV has been re-released several times but it sounds the best on the SNES or SFC hardware.

VGM Saturdays Database

Saturday, July 13, 2019

Favorite Tunes #269: Summer Madnesss

I've been away for a while. The blog went on hiatus because I've moved back to my home state. We just got the internet up and running yesterday and I'm happy to resume blogging. Give yourself a cookie if you can guess the band behind this week's subtitle.

Hotel Delfino - Super Mario Sunshine (GCN)
Not my favorite Super Mario game by a long shot. Sunshine suffers from some of the very same problems people love to slam the early 3D Sonic titles for: glitches, lousy voice acting and just plain bad game design in numerous instances. Be that as it may, I still wouldn't label Sunshine a bad game. I love the tropical setting and the soundtrack is just perfect for anyone craving some sounds of summer.

On the Open Seas - Super Adventure Island II (SNES)
Though I've only played the first SNES entry and thus and more familiar with the former's soundtrack, from my understanding, Super Adventure Island II was the better game. Though when it comes to the music, I'd have to give the nod to the first game. Still, the music from the second entry is serviceable.

Green Hill Zone Act 2 - Sonic Mania (PS4, NS, XBO, PC)
Yes, yes, we're all tired of Green Hill Zone. Sonic Team has overexposed the heck out of the very first area in the original Sonic the Hedgehog but band it, that music is still the bee's knee. Tee Lopes did an outstanding job remixing the old Sonic jams and I'm looking forward to hearing his new material in Team Sonic Racing.

Welcome to Crocodile Isle - Donkey Kong Country 2: Diddy's Kong Quest (SNES)
Often viewed as the pinnacle of the SNES DKC trilogy and to that I say, well, you'll get no argument from me. On top of introducing Dixie, arguably the greatest blonde in all of platformers, DKC2 improved upon the original in every aspect. David Wise was the only composer to return to score the music for this 1995 hit and he freaking nailed it.

To the South - Goof Troop (SNES)
One of my favorite cartoons to watch in the afternoon when I was a lad, I was thrilled when I found out that Goof and Max were coming to the SNES. Capcom rarely turned in a licensed dud in those days and Goof Troop did not disappoint. No doubt even more gamers are more away of this game thanks to the Game Grumps and for that, they have my thanks.

Launch Octopus Stage - Mega Man X (SNES)
If (for some strange reason) you haven't played Mega Man X, grab the Mega Man X Legacy Collection ASAP. The game is a heavy contender for the greatest Mega Man game, yes, even topping 2 and 3. When I was working on this Favorite Tunes, I realized that Launch Octopus' sea/aquatic level fits the summer them perfectly.

Favorite Tunes Database

Saturday, May 4, 2019

Favorite Tunes #265: Time Bonus!

If you've played a certain polygonal racer from SEGA, congrats on getting the reference.

Zangief Stage CPSII - Street Fighter II: The New Challengers (ARC)
After Street Fighter II' Hyper Fighting, Capcom would cease using the CPSI arcade board for the remainder of SFII updates. The New Challengers, which introduced Cammy, Fei Long, T. Hawk and Dee Jay, ran on the CPSII hardware and there was a hugely noticeable difference with the audio. When it comes to the arcade soundtrack of SFII, I prefer some tracks in CPSI and others in CPSII. I can go either way for Zangief's theme.

Competition & Time Attack Menu - Sonic Mania (PS4, NS, XBO, PC)
"SONIC!" "TAILS!" "KNUCKLES!" "MIGHTY!" "RAY!" All said in the glorious voice of Takenobu Mitsuyoshi. This man's accent is just the best. In Time Attack I'll select the characters multiple times because he sounds that awesome. Oh, and the music gets you hyped to break some records.

Car Select - F-ZERO X (N64)
When F-ZERO made the jump to 3D with F-ZERO X, it brought with it some incredibly sick rock/metal tunes to go along with the intense racing. When the music that plays to select your car is this good, you know the rest of the soundtrack is gonna be fire.

Cloud Country - Stardew Valley (PC, PS4, XBO, NS)
My backlog is not decreasing anytime soon, so I have no idea when I'll get around to playing Stardew Valley. By the time I do start playing this game, I'll probably already be well familiar with the soundtrack, which is some of my favorite relaxing music to write to.

Save the World, Heroes - Find Me II (3DS)
The Find Mii stage was one of my favorites for Super Smash Bros. 3DS and I was happy to see it return in Ultimate. The stage is fare more chaotic playing on a game that runs at a higher frame rate. I never did start Find Mii II so the arrangements of Dark Lord and Save the World, Heroes! was my first time ever hearing these songs. Turns out the originals are just as good as the remixes.

Replay - SEGA AGES Virtua Racing (NS)
When I found out one of the games slated for the SEGA AGES line on the Switch was Virtua Racing, I had hoped the Replay theme from the 32X's Virtua Racing Deluxe would be included. Alas, it is not. However, a remix of the theme using the instruments from the Model 1 arcade hardware is the next best thing. It is almost every bit as much of a banger as the 32X version. Man, I cannot wait for this game to hit the eShop in America.

Favorite Tunes Database

Saturday, September 22, 2018

Favorite Tunes #241: Comfort Zone

Have you ever found yourself trying to balance too many games at once? That's the situation I'm currently in. I'm greatly enjoying every game I'm playing but making time for all of them is a bit difficult. Still, its hard to feel too bad when you've got so many great titles to choose from. Anyway, just a bit of real game talk for ya. Enjoy the tunes.

Dirtmouth - Hollow Knight (PC, NS)
First released on the PC in 2017, Hollow Knight hit the Switch in 2018 and I have been loving this game. The soundtrack has a very, mostly quite, tranquil vibe and I find that can make exploring the ruined land feel quite peaceful. If you're looking for some more relaxed gaming music, Hollow Knight has you covered.

Menu - Capcom Beat 'Em Up Bundle (NS, PS4, XBO, PC)
The Capcom Beat 'Em Up Bundle has scratched an itch I've had for some time now. The genre has been on my brain and I was thinking about popping in Capcom Classics Collection Volume 1 and 2 to get a fix and then, this beauty of a compilation gets revealed during the September 13th Nintendo Direct. The Menu them is pretty dang awesome and gets you pumped to walk right and punch people in the face.

Museum - Captain Commando (ARC)
Speaking of the Capcom Beat 'Em Up Bundle, here's a track from Captain Commando. The first time I played this game was on Capcom Classics Collection Volume 2. I didn't play it as much as I did Final Fight or Knights of the Round, but I do remember enjoying my time with this one. I played it again after picking up the Beat 'Em Up Bundle and this game is absurd and as fun as ever.

Industrial Area - Final Fight (ARC)
This the last Capcom beat 'em up I'll feature in Favorite Tunes this week. Promise. I plan to make a list of my favorite beat 'em ups one of these days and you can bet that Final Fight will be near the top of the top of the list. The game offers some of the best two button action you can find even if it can be very cheap when it swarms you with enemies. The soundtrack is among the best of Capcom's CPS I arcade board. Some of the composers for Final Fight's soundtrack include Maname Matsume and Yasuaki Fujita, both known for the contributions to the classic Mega Man series.

Broforce Theme Song - Broforce (PC, PS4, NS)
If you want to play an over the top run 'n gun action game where everything can be destroyed, check out Broforce. The game was originally released on PC in 2015 and then the PS4 in 2016 and hit the Switch earlier this month. The game went by yours truly unnoticed until a fellow forum member started discussing his play through of it on the Switch. So I checked out the trailer and couldn't help but smile as this themed played.

Comfort Zone (Main Menu) - Sonic Mania (PS4, NS, XBO, PC)
The team behind Sonic Mania wowed many of us and while I'm still not ready to say it is the best Sonic game ever (sorry, GameSpot but you need more than a few days to make such a wild claim), it is nonetheless, an outstanding title, thanks in no small part to Tee Lopes amazing soundtrack. I know the level themes tend to get the most love (for good reason) but the menu tracks are pretty awesome in their own right.

Favorite Tunes Database

Wednesday, July 25, 2018

Mighty Fine


Like many Sonic fans, I picked up the physical release of Sonic Mania Plus, making the third time I've purchased the game (and probably not the last). Despite my annoyances at some of the old-school game design like getting hit by enemies you can't see, I still love this game nearly a year after its release. It is soooo nice to have a physical release of this baby and thankfully, SEGA has heard the demand for it loud and clear. I would have been happy just having a game card/disc to look upon and a snazzy case to display on my shelf but SEGA and the Mania team went a step beyond that and gave us a sweet reversible Genesis/Mega Drive cover and a really nice art book full of concept art and oh-so-cute doodles. More content includes the Encore mode, four player competition and a couple of extra characters that you could say make a mighty fine addition to an already outstanding game. No, I am not sorry for that awful pun. 

Mighty the Armadillo made his first appearance alongside Ray the Flying Squirrel in the 1993 arcade game, SegaSonic the Hedgehog, an isometric platformer (three full years before the subpar Sonic 3D Blast) where Sonic, Mighty and Ray were all captured by Eggman and work together to escape his clutches. Mighty would go on to be a playable character in 1995's Knuckles Chaotix for the ill-fated 32X add on for the Genesis and after that, he and his best friend Ray wouldn't be seen for a very, very long time. 
Mighty made his game debut in SegaSonic the Hedgehog, a
game that has yet to be given any sort of home release.
The first time I laid eyes on Mighty was in an issue of the long defunct Game Fan magazine. He and the gang from Knuckles Chaotix were on the cover and at first, I mistook Mighty for SEGA's speedy blue mascot. I mean, look at him. He looks like a fan recolor with slight alterations of Sonic. Mistaken identity aside, I liked Mighty's design. I would get my Mighty fix through ROM hacks like the excellent Sonic Megamix and Archie's Sonic the Hedgehog comic series that is sadly no more (but hey, we got a killer IDW Sonic comic series now!). We'd get a reminder that Mighty and Ray still exist in the form of some missing posters in Sonic Generations but the two wouldn't appear in the flesh until the Sonic Mania Plus release/update. It has been over two decades but at long last, Mighty and Ray are back. I may have some gushing words for the flying squirrel later on, but for now, this editorial is all about the greatest Armadillo in the history of video games.

I LOVE playing as Mighty in Sonic Mania Plus. I just finished a play through as him and I had an absolute blast. You thought Tails was the easy mode of the game being able to fly and swim? Please. Mighty is for players that don't feel like dealing with enemy BS or for younger players that may possibly have a tougher time with the other characters. Or for the player that just wants to have a breezy run through the game. And after running through Sonic Mania numerous times on the PS4 and Switch, that is exactly what I needed.

Welcome back, Mighty. You were very much missed.

Being an armadillo, Mighty has a protective shell and that thing is such a no sell to so many things. He can jump on spikes without being affected (so long as he doesn't bounce into more spikes uncurled). He can roll into a ball and projectiles bounce right off of him. Basically, any enemy or nearly any obstacle that is can fire off rounds or has sharp edges, Mighty is OP to it. I loath the boss of Oil Ocean Act 2 so much. With Mighty, I was able to take, sweet, sweet revenge for all the lives I lost on past play throughs.  Mighty also has this bangin' ground-pound-like move that makes the coolest sound whenever he hits the ground. It can break through enemies usual impenetrable defenses. Those bothersome piranha plants in Stardust Speedway? I crushed them with satisfying ease. The only thing that made playing as Mighty even better was when I collected all the Chaos Emeralds and became Super Mighty. The ground slam is even faster in that form.

I am ever so thankfully that Sonic Mania was finally given a physical release and we got such delicious extra content with it. If you haven't played Sonic Mania, grab the physical edition or download it. And play as Mighty. Man, just writing this makes me excited to do another run as him. He's that dang good.

Saturday, June 16, 2018

Favorite Tunes #230: Ultimate Smashing

Originally, I had a different set of songs planned for this week's Favorite Tunes but Super Smash Bros. Ultimate got me hyped, so this is a Smash inspired set of music. Not every track is from Smash, though. I'm hoping some of these picks make it in the game.

While the Smash games are usually dominated by tunes from other games as well as remixes and arrangements, one of the few new pieces of music are the excellent Main Themes. I thought Brawl had the best Main theme of the four Smash games released thus far, but with the coming of Ultimate, well, this Main Theme is giving it some serious competition. Prepare yourself for that choir chiming in at the 2:18 mark. 

Rip Entry - Splatoon 2 (NS)
It was pretty much a given that the Inklings would be making it into Smash. I mean, what, with Splatoon being insanely popular. I'm probably the odd man out on this, but I love Moray Towers and I'm happy to see it being the stage to represent our favorite squid kids. I cannot wait to see the music tracks and juicy Splatoon and Splatoon 2 remixes we'll get. Rip Entry better be one of those songs.

Some critics *coughGameSpotcough* sure were quick to label Sonic Mania the greatest Sonic Game ever after only a few play throughs. It is an outstanding game and I love it, but I wouldn't go that far. With Sonic returning to Smash a third time, I'm hoping we get some Sonic Mania tunes or even a few remixes. Speaking of which, Act 2's Chemical Plant is lit,

To the Melee player, this is the greatest Smash game ever. To everyone else, it is highly overrated and insanely unbalanced, with the majority of the cast not even being tournament viable. I can't say the Melee community hasn't had a negative impact on my perception of the game, but I still cheerish the many hours I sunk into this game and for me, it is still my favorite GameCube title. I'm glad this stage is returning in Ultimate.

Mega Man was my main in 3DS/Wii U Smash so I am very pleased that he is returning for Ultimate. He got a healthy dose remixes in the last Smash game. The same cannot be said for Cloud and Sonic. No doubt most if not all of the Wii U Mega Man Smash arrangements will return for Ultimate and hopeful some new ones as well.

Torkdrift Battle - Super Mario Odyssey (NS)
New Donk City is a stage for Ultimate. We already know Jump Up, Superstar is going to be one of the tunes for said stage. Other music I'm looking forward to hearing while seeing characters into the blast zone are Fossil Falls, Steam Gardens, Honeyloon Ridge (Caves) and one of the coolest fight themes in the whole game, Torkdrift Battle. Make it happy, Sakurai!

Favorite Tunes Database

Saturday, April 14, 2018

Favorite Tunes #222: To Be This Good Takes SEGA

It certainly has been a while since we had a Favorite Tunes centered around one theme. I guess you can consider this a sequel post to Favorite Tunes #197, which is something I'd always been meaning to get around to.

ToeJam Jammin' - ToeJam & Earl (GEN)


A much loved Genesis classic, I actually haven't spent any time with this game despite owning an original cartridge. Perhaps I'll invest some time into this one when the SEGA Genesis Classics releases next month. I do know this much know: everyone was right about the soundtrack being baller.

Little Money Avenue - Streets of Rage 2 (GEN)


Hailed as the king of beat 'em ups on the Genesis and the best of the trilogy, Streets of Rage 2's soundtrack is nothing short of mind-blowing. A lot of older games let you listen to music in the options mode or through sound test codes (a huge bonus long before the days of YouTube). You might have come  across this sound while cycling through the tracks but you'd never hear it used in an actual stage.

Over the Bay - The Revenge of Shinobi (GEN)


Yuzo Koshiro strikes again. Like the two games mentioned above, The Revenge of Shinobi will also be featured in the SEGA Genesis Classics collection. You probably won't be fighting Batman or Spider-Man but the absence of two of the greatest super heroes is hardly a deal breaker.

Rogues Gallery (Mirage Saloon Act 2) - Sonic Mania (PS4, NS, XBO, PC)


Hey, how about that, music from a SEGA game that isn't on the Genesis. I knew we'd get here eventually. I feel like singing the praises of Sonic Mania is redundant at this point. I'm very pleased that this game is finally getting a physical release in the form of Sonic Mania Plus at the end of August. Mighty and Ray are finally coming out of retirement to join in on the fun!

Fly Like a Butterfly - Jet Set Radio Future (XB)


It certainly was nice to have Beat gear in Sonic Forces and Beat himself as a playable character in the Sonic & SEGA All-Star Racing games. I'm sure many would agree it would be even nicer to have the Jet Set Radio crew come back in their own, new game.

Sky High (Instrumental) - Daytona USA (SAT)


C'mon, you were saying or thinking "ROLLLLLLING STAAAAAAAAAAAAAART"
When you saw a Daytona USA jam. Admit it. Or the lyrics from the vocal version of this song came to you. Enjoying Daytona USA music may be something of an acquired taste, but if I ever saw a tee shirt that said "I Heart Daytona USA Music" or some meme from the game, I would pick it up without the slightest bit of hesitation.

Favorite Tunes Database

Tuesday, February 27, 2018

Top 10 Games of 2017

Man, oh man, 2017 was one incredible year for video games. The year was so freaking good that sadly, I didn't get around to every game I would have liked to. As such, some games you may have been expecting to see, might not be present on this list. Conversely, some games you thought may not be on this list, just might be in here. As is the case with any list for an individual, this is all my personal preference. No doubt some of my picks are gonna cause some upsets and all I can say to that is, I like what I like.

10. Sonic Forces (PC, PS4, XBO, NS)



I can already see some people rolling their eyes, flabbergasted by the inclusion of this one. Yes, critics and fans made their disdain for Sonic Forces known far and wide but as for me, well, I don't think Sonic Forces is the dumpster fire it has been made out to be.

You've got three different characters to play as in the form of Modern Sonic, Classic Sonic and the Avatar, your own custom character. Classic Sonic plays similar to the way he did in Sonic Generations only a bit worse but his stages are still perfectly playable. Modern Sonic uses boost gameplay and while his levels are littered with sections that you can just blow through, there are still plenty of paltforming sections where going fast will not be in your favor. The Avatar's stages outfit you with Wispons, a weaponized version of the Wisps, great for taking out the hordes of enemies in your way or cutting seconds off your stage time. With the Avatar you can choose from seven species and outfit him or her with a plethora of clothing items. Wanna dress your character robot hands? Knuckles shoes? A Metal Sonic shirt? Go nuts. Sonic Forces practically drowns you in new stuff for you to have your OC wear.

The levels in Sonic Forces are on the short side and that has drawn a ton of criticism. The game also has what very well may be the most automation from any Sonic game. In spite of this, I still found the levels quite enjoyable to romp through. The short length of the stages lend themselves greatly to replaying for better times and the Red Rings scattered throughout the stages give you a reason to explore and show that the levels aren't quite as linear as so many have stated.

Despite the grim scenario of Eggman taking over 99% of the world, Sonic and company are still their usual selves. Infinite isn't gonna win any villain of the year awards but he is still pretty entertaining. Some have called the Avatar character a case of pandering to the fans that create OCs. While there may be some truth to that, it is still one of Sonic Fores' greatest strengths. There's another Sonic game on this list that is guilty of pandering and while it is on a different level, it is still pandering all the same.

09. Battle Garegga Rev. 2016 (PS4, XBO)



For the longest time, gamers only had two options for playing this 1996 arcade shooter: MAME or the incredibly expensive Saturn import. M2, the masters of spot-on emulations of many a SEGA classic, are responsible for giving Battle Garegga a release outside of Japan.

Battle Garegga Rev. 2016 was released a year go to commorate the 20th anniversary of the co-op shooter. Being the definitive version of the game, Rev. 2016 gives you a slew of options. Do you love Manabu Namiki's original arcade music? You can play with that as your background music. Would you prefer the arranged Saturn soundtrack? Well, its here for your listening pleasure. Or perhaps you'd like the more remastered Rev. 2016 soundtrack that sounds a touch clearer than than 1996 jams. It doesn't just stop with the music options. You can use free play to make it through to the ending credits (once you play enough to unlock it, that is) as well  as turn on the M2 Gadgets to displays all sorts of helpful information like the song name and your current rank, that last bit, being extremely important.

Battle Garegga uses what can be called dynamic difficulty. Your actions are the deciding factor of what your rank is. Raising your rank sky high is as easy as shooting non stop, grabbing every single power up you come across  and having little to no deaths. If your rank is very high, the difficulty can get so bad that completing later stages can be impossible unless you're really, really, reaaaaaaallly good at this game and know it inside and out. If things are getting dicey and you want to turn the heat off, you can always die a few times to lower your rank. Battle Garegga's difficulty is controversial to be sure, but that doesn't prevent it from being an outstanding shooter. You can always play on super easy, which turns off the game's ranking mode entirely. There's still some challenge in playing on this mode because if you use a continue, you are disqualified from entering your intitials on the game's high score screen just as you would be the standard difficulty setting.

With four ships to choose from, several soudntracks and a plethora of other options, Battle Garegga Rev. 2016 is well worth checking out. $34.99 may make taking the plunge for this game a bit tough, but there's plenty of replay value here.

08. Mighty Gunvolt Burst (NS, 3DS)



You mighty be inclined to steer clear of any game involving Beck from Mighty No. 9. And if you did that, you'd be missing out on one of 2017's best 2D retro inspired action platforming games. Besides, not only is Beck in this Mega Man-like game, so is Gunvolt of Azure Striker Gunvolt fame.

Mighty Gunvolt Burst is Mega Man-ish but the game still does it's own thing. Level selection is non-liner, once you reach the end of the level, you face off with the boss, but rather than obtain the bosses weapon, you'll customize various weapon setups. From bullet size to wave and curved shots, how you take down the opposition is entirely up to you. The more parts you find, the great the scope of customization. Walls that look perfectly normal can sometimes be destroyed, hiding a custom part for you to tinker with. You can even get parts that allow you to do some wicked air dashing.

The bosses are pretty fun to take down and once you whittle down their health, they unleash more devastating attacks a la Mighty No. 9. You can go through the game in a could of hours and the last boss is a laugh meme riot, but there's still plenty of replay value for completing the game with both Beck and Gunvolt. And if you've already gone through the game with those two, Ray, Copen and Kurona are DLC characters to give you a new spin on what is already a fantastic game.

07. Blaster Master Zero (NS, 3DS)




As I was making this list, I realized that quite a few remakes are taking up space on it. If it is of amy consolation, the most time I've spent with an original of the remakes here is entry number four. But I digress.

There have been several games in the Blaster Master series but many would agree that the NES version is the easily the best of the bunch. With that in mind, it isn't too surprising that the NES Blaster Master is the one that Inti Creates would choose for a remake. And what a remake it is.

There have been many takes in the video game medium, all of them pale in comparison to the all mighty SOPHIA. For one, SOPHIA can jump, which already puts her above every single vehicle with treads ever. As killer as SOPHIA is, she can't do all the work. On many occasions, Jason Frudnick will have to leave his pride and joy to take out the mutants running a muck in the subterranean world. Unlike SOPHIA's 2D sections, Jason goes through mostly top down areas to defeat bosses, kill anything that moves and snatch chips to upgrade SOPHIA so she can do sick tricks like cling to the walls and ceilings.

Blaster Master Zero places more emphasis on the story than the NES version and for better or for worse, it isn't nearly has hard as the original, bearing one or two bosses. Most of the music is also brand new. If you're a fan of the original game and can get past these things or you've never played the original, jump into SOPHIA and do some mutant slaying. This game is so good that Gunvolt, Shantae and Shovel Knight joined the party as DLC.

06. Wonder Boy: The Dragon's Trap (PS4, NS, XBO, PC)



Originally released in 1989 for the Sega Master System and widely regarded as one of the system's best games, this oldie received a stunningly beautiful hand drawn visual remake. The game was also given an outstanding arranged soundtracks with real instruments.

Your quest beings at the ironically titled Last Dungeon. A confrontation with Mecha Dragon ends with you being cursed with the form of the Lizard Man. Your search for a cure leads you in conflict with other dragons that, wouldn't you know it, also have curses to bestow upon you. These curses, however, aren't without their benefits. As Lizard Man, you can duck and being able to breath fire gives you long ranged attacks. Mouse Man can cling to certain walls. Bird Man can fly, Fish Man can swim and so forth.

As you make your way through this strange land, you'll collect money to outfit yourself with better weapons and armor because even cursed critters need the best protection. Sunken ships, ancient Japanese Castles and dark forests are but a few of the memorable locals you'll trek through to regain your humanity. Being an old game, you'll probably get your butt handed to you on more than several occasions but The Dragon's Trap is certainly no controller breaker.

I have no nostalgic feelings towards the original game as I never played it until early 2017. Even so, I was highly engrossed in this adventure from start to finish. The hand drawn visuals and soundtrack are nothing short of superb but if those aren't your cup of tea you can switch to the old Sega Master System visuals and soundtrack with the press of a button or combine one with the other. Take notes, developers. This is how you do a remake to please both old and new players. You can even play as Wonder Girl!

05. Metroid: Samus Returns (3DS)



Would a brand spanking new Metroid game have been nice instead of a remake? Oh, most certainly. But when the game that is getting remade, or as Nintendo puts it, re-imagined, is the long overdue for the treatment, Metroid II: Return of Samus, which is, story wise, arguably one of the most important games in the series, you can bet your sweet booty that I have zero qualms with it.

Samus Returns wasn't developed by Nintendo or one of their second parties, but was handled by Mercury Steam of the Castlevania: Lords of Shadow games fame. As Nintendo always does with anyone that handles one of their IPs, they kept a watchful eye on development and Yoshio Sakamoto also served as producer for the game. To say Samus Returns turned out good would be a huge understatement. The game perfectly captures the look, feel and sound of a Metroid game to a T. SR388, is dark, hostile and the locals are nasty, especially the Metroids. You're on the Metroid's home turf so don't expect those cute, squishy looking things that are generally used to represent the Metroid species. Metroids on SR388 are big, mean and they can take a hit. They also come in several different types, the omega variety hit like a freight trains. Don't feel bad if you get some game overs.

The new melee counter is great for knocking enemies for a loop (Sakurai, make this a part of Samus' move set in the next Smash, please and thank you) but you still need to be able to dodge and competent enough to hold your own in a fight. Samus' crazy back hand skills aren't the only new abilities she's packing. Along with the Gravity Suit, Screw Attack and Morph Ball, Samus can find and use Aeion abilities like Scan to show you where destructible blocks are, or Lightning armor to reduce damage. Samus is also packing the ability to hang from ledges and full 360 aiming. It takes some time getting used to controlling with the thumb pad, but combat is all the better for it. I am all for Mercury Steam developing another Metroid game in the future.

04: Crash Bandicoot: N. Sane Trilogy (PS4)


I have not played the original Crash Bandicoot trilogy since I finished those games in the early 2000s. Despite enjoying all three of those games, I don't think I hold the same fondness for them as many others do. Having said that, I was really looking forward to these remade games and they did not disappoint. The cover of the box may bill the N. Sane Trilogy as remasters, but all three of these games were remade from the ground up.

If you're new to the world of Crash and are craving some non liner platforming, you may be disappointed. However, if you don't mind tightly focused, liner precision platforming with some incredibly well design levels, then you've come to the right place. It matters not if you're running to the camera, away from the camera with a terrifying polar bear on your butt, doing some 2.5D platforming, all three of these games deliver the goods. Coco is even made playable. The difference is merely cosmetic, her optional involvement is appreciated, nonetheless.

It isn't all sunshine and roses, though. The original PS Crash 1 was a ball buster and that holds true for the remake. Crash 2 had spotty collision detection and every now and then, that rears it's ugly head hear. Oh and the jetpack controls are still awful. The good, far and away outclasses the bad. Considering Activtion was the publisher of N. sane Trilogy, they could have easily found a way to muck up Vicarious Visions efforts but instead, this game is one of the best things they've published. Box breaking, Wumpa Fruit collecting and all around bandacooting has never been better.

03. Sonic Mania (PC, PS4, XBO, NS)



There are some that firmly believe that Sonic's heyday was during the Genesis era and that everything that has followed since has been a steaming pile of poo. While that mentality is very eye rolling to say the least, it is still a very welcome treat to have Christian Whitehead, Head Canon and Pagoda West come together with SEGA to develop a love letter to the earlier Sonic titles in the form of Sonic Mania.

Playing as either Sonic, Tails or Knuckles, you're off to foil Eggman's shenanigans. Blast through mostly old zones like Green Hill, Chemical Plant, Stardust Speedway and the like. There are a few new attractions like the ultra lively Studiopolis, the beautiful but deadly Press Garden and the trudge of a zone that is Titanic Monarch. The eight old zones compared to the four new is a downer, and there are a few rare instances of flat out bad game design, but Sonic Mania gets far more right that it does wrong. The game's momentum based gameplay is just as good, arguably better than the Genesis games that inspired it and repeat levels aside, most of these zones are a joy to run through. There is no shortage of high speed thrills and callbacks and the soundtrack to this game just might be the best of 2017.

02. Super Mario Odyssey (NS)


Princess Peach has been kidnapped. Again. Bowser is forcing Peach to marry him. Again. Gameplay is sandbox Super Mario. Again. Nintendo is often criticized for their repeat performances with their games, but very few developers are as masterful at the craft when it comes to fine tuning a formula. Super Mario Odyssey may tread old ground but it does so in such a polished manner that it's really hard to knock the game too much.


The new addition to the sand box Super Mario is the overall-wearing Italian's latest ally, Cappy. Replacing Mario's ruined cap, Cappy can be hurled at enemies as well as acting as an extra platform for Mario to use. This combined with Mario's already impressive jumping adeptness allows skilled players to take some crazy shortcuts. Cappy can also capture enemies giving Mario powers and abilities he'd otherwise never have access to. After being tormented by Hammer Bros. for years, it's so nice to take over the body of one, chuck hammers at the enemies and then toss the Hammer Bro. off a cliff once he's outlived his usefulness. And we all never knew how much we wanted to take control of a T-rex until Nintendo showed us we could. Still one of my favorite things to capture.


For the first time in forever, coins serve a purpose not connected to lives. The plehtora of outfits you can have Mario parade around in will have you seeking out the gold every chance you get. A chef, a scientist, an explorer, a samurai, a freaking clown. Playing dress up has never been this much fun. Finish the game and you'll get to wear a Super Mario 64 costume! You gotta fork over a 1000 coins for the honor of having Mario expose his nipples and run around in boxer shorts. Worth it? You bet!

When you're not giving bad guys Mario's blue eyes and mustache, you'll marvel at the game's various kingdoms to explore. Cascade Kingdom is a beautiful, yet primitive land, the Ruined Kingdom is very Dark Souls-esque, and the hustle and bustle of New Donk City is one cityscape you won't soon forget. Kingdoms comes loaded with Power Moons for you to hunt down. Many of these are easy to collect but there are plenty you'll have to put in serious work for, especially if you plan on getting all 999 Power Moons. If I can rag on Odyssey for one thing, it would be that it doesn't handle 100% completion in the best manner. Trying to collect very Power Moon can be a real drag.

01. The Legend of Zelda: Breath of the Wild (Wii U, NS)



 The world of Hyrule has never been this large. It is so massive and there is so much to see and do that it can be overwhelming. You can have your sights set on a town only to wind up straying from your destination because you came across an enemy camp to raid or found one of the many Korok puzzles. What's over those hills? I cannot tell you the number of times I've gotten sidetracked from setting out to accomplish one objective by the countless things there are to grab your attention. And I have never found such a thing more welcoming. You can have so much fun exploring Hyrule that you just might forget that you're Calamity Ganon is brewing and Zelda needs to be rescued. Meh, she can wait. Ain't like the girl is going anywhere anytime soon.

There aren't much in the way of dungeons in Breath of the Wild, but if I'm honest,  I didn't really miss them at all. Sure, solving puzzles is a core part of Zelda's design but so is exploration and I'm glad that took priority over a ton of dungeons. I think a month or so passed before I set foot in one of them because



Combat is also a bit different from most Zelda games. Early on, you are gonna be looking at that Game Over screen quite frequently and rushing in to attack large groups of enemies, especially more powerful groups, is only going to get you killed. Not only are there a variety of weapons for you to find and use, there are many ways for you to fight. You can use the Magnesis to pick up metal objects and drop them on your opposition. Free foes with Stasis, whack them a few times to build up momentum to send them flying. If enemies are in water, you can use a Shock Arrow to stun them and then go to town. In the middle of a thunder storm? Toss them a metal weapon and let nature finish the job for you. You're only limited by your imagination. It can suck that your weapons break but I got to the point where

As predictable a choice as this is for my 2017 game of the year, Breath of the Wild has more than earned it's place at the top. There are times when I would have six to ten hour play sessions of this game on my days. Even during the times when I wasn't feeling well, I would lay in my bed and play on the GamePad. I've poured well over 200 hours into the Wii U version of Breath of the Wild and I'm itching to pick up the Switch version and explore Hyrule all over again.