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Showing posts with label SNES. Show all posts
Showing posts with label SNES. Show all posts

Tuesday, June 27, 2017

SNES Classic Edition is Officially a Thing



Rumors are nothing but rumors until concrete evidence can prove them otherwise. Months ago, rumors were going around that Nintendo had an SNES version of the NES Classic Edition, the SNES Classic Edition in the works. Yesterday, Nintendo came out and revealed that the little SNES box was indeed a reality. On September 29th, 2017, the SNES Classic Edition will release.



The SNES Classic Edition much like it's 8-bit brother is a minature edition of the SNES but instead of 30 built in games, the SNES Classic Edition has 21 built in titles. The games on the SNES Classic Edition are as follows:

Super Mario World
Super Mario Kart
The Legend of Zelda: A Link to the Past
F-Zero
Super Metroid
Street Fighter II: Turbo
Super Punch-Out!!
Super Castlevania IV
Donkey Kong Country
Mega Man X
Kirby Super Star
Final Fantasy III (aka Final Fantasy VI)
Kirby's Dream Course
Star Fox
Super Mario World 2: Yoshi's Island
Super Mario RPG: Legend of the Seven Stars
Contra III: The Alien Wars
Secret of Mana
EarthBound
Super Ghouls 'n Ghosts
Star Fox 2 (first time being officially released)

I gotta say, that is quite the impressive line up. Unlike the NES Classic Edition, there isn't a single stinker on that list. Those are some of the best games out of the SNES's incredible library and having them all packed into one box is undeniably cool. Of the three Mega Man X SNES titles, Mega Man X is without question, the pinnacle of the lot. Star Fox and Yoshi's Island (the SNES version) have never been re-released because of FX chip reasons so it is pretty sweet that these two games are getting some time in the sun again. Still, I do have some concerns.

That $80 price tag is too much. That's $20 more than the NES Classic Edition and that came with 30 games as opposed to the SNES Classic Edition's 21. I suppose you could make the argument that the games in the SNES Classic trumps the NES Classic, but despite the amazing list of games, $80 is still a tough pill to swallow. My heart goes out to all my Australian gamers. The number of titles on the SNES Classic brings me to my next criticism.

I had assumed that if Nintendo did do an SNES Classic that the number of games would be 30 or more but it turns out to be less than the NES Classic. Anyone that picks up the SNES Classic is gonna get access to some of the best of the best in gaming. There's no arguing that point. However, some of the greatest SNES greats have also been left out in the cold. No Chrono Trigger, no Final Fantasy II, no Donkey Kong Country 2, no Axelay. Those are games I just listed off the top of my head. We know Nintendo could have easily included those games because space is not an issue.

Finally, there's the availability of the SNES Classic Edition. You had better chances of achieving world peace or ending hunger than you did finding an NES Classic Eidtion. Nintendo supplied stores with such diminutive shipments and many of those that did get purchased up were flipped for many times the MSRP on Amazon and eBay. Scalpers have already caught word that the SNES will release at the end of September and they are licking their lips, staring at their prey from a distance ready to pounce. I want to believe that Nintendo will make enough SNES Classic systems to meet demand, but considering how they botched the NES Classic, I don't want to get my hopes up. Heck, getting a Switch is still difficult because despite Nintendo's claims that the system wouldn't be tough to nab like the NES Classic Edition, surprise, surprise, the dang thing never stays on the shelves.

Thursday, April 20, 2017

If SNES Mini Becomes a Thing, Here are the Games I'd Like to See

Even though Nintendo has done an absolutely horrendous job of supplying retailers with enough units, that doesn't make the NES Classic Edition any less of a great little machine. The last shipments go out to US retailers this month and the system is being discontinued. Rumors are going around that Nintendo has its sights set on releasing a minature version of the SNES so if it does become a thing, here are some games, I'd love to see in the little box.

Super Mario World


Come now, you just know this game would have to be included. It would be criminal to omit it. For a lot of fans, Super Mario World is the pinnacle of 2D Super Mario games and arguably, Super Mario games in general and it isn't hard to see why. Super Mario World has some of the best controls of any platformer, which it implements greatly with the use of the Cape Feather power up and dino buddy, Yoshi. The level design is super polished and there are often times where there is more than one stage exit and finding the hidden route unlocks more courses. With seven worlds and a total of 96 level exits, Super Mario World is no small game, but if you want to cut corners, the game can be finished quite quickly. It rewards both the speedy and the player that like to see everything the game has to offer.

Mega Man X


The first Mega Man game on the SNES may not have been the Mega Man fans were expecting but dang, if he wasn't the Mega Man we never knew we wanted. Mega Man X has the same formula as the Classic series but spices things up by having you make X become stronger through the use of finding hidden armor parts that give him new abilities like the dash, an X-Buster enahcnement that lets him charge his special weapons, Heart Tanks for increasing health because trying to get through this game with that tiny life bar is an major uphill battle and reusable Sub-Tanks. Mega Man X also sports some really cool stage designs and a few of them change depending on where or not you've beaten some of the bosses. With a killer soundtrack, memorable bosses and one of the coolest side characters ever, Mega Man X is a SNES masterpiece.

Super Metroid


If Metroid Prime is the best of what 3D Metroid has to offer, then Super Metroid is Metroid in it's finest 2D hour. Even though the game can be completed in under three hours, planet Zebes is still a massive world to explore even if you aren't trying to fill out the game map entirely. No matter how many times I slay Ridley (dude is the cockroach that refuses to stay dead in the Metroid series), or get the Screw Attack, Super Metroid is always an incredible adventure for me. Which reminds me, I need to pick this game up off the Wii U eShop.

Axelay


If you want a good example of why sprites have aged better than polygons, look no further than Axelay. This is an early SNES title and it still looks mighty impressive and I don't just mean those mode 7 effects, although they are stunning. Axelay side scrolling levels are just as much as a marvel as the mode 7 scrolling stages thanks to excellent attention to detail Konami packed into the background visuals. Yes, I'm gushing all over the graphics, but the parts of the game where you fly around, shooting stuff is pretty awesome, too. You get to switch between a set of three different weapons, and your fire power can be powered up on all of them, but when you take damage, your weapons will be weakened. This also functions as a life meter of sorts, so you don't die in one hit. Throw in some impressive bosses and a very memorable soundtrack and you've got one of the SNES's best shooters.

Final Fantasy IV & VI



Two of the greatest RPGs of the 16-bit era, these games were originally released as Final Fantasy II and III respectively. While you could argue that better JRPGs and games in the Final Fantasy series have been released since Final Fantasy IV, the game still did a lot for the series like introducing the active time battle system and a lot more drama. Sure, the story could get cliche and hammy at times, but that stuff is also part of the reason Final Fantasy IV is so adored. Final Fantasy VI is considered by many to be the best game in the entire franchise. The game has one of the biggest, most developed cast of characters but they kinda get overshadowed by the Kefka, the psycho clown who slowly rises to power to become the game's big bad, bringing ruin to the world. Oh, sorry, spoilers. I'd include V, but Square Enix has yet to release a translation of the SNES version.

Donkey Kong Country 1-3


Yes, yes, we all know Donkey Kong Country 2 is the best of the SNES trilogy and Donkey Kong Country 3 is often seen as the tag along kid, but the first DKC game is still good and I'd argue that DKC2 wouldn't be as great as it is if not for what Rare learned when making the first game. And DKC3 is still a solid platformer. The DKC trilogy helped keep the SNES relevant at a time where CD based systems and 3D graphics were becoming the next big thing in gaming. Not only did these games look great (for the time), they played great and they still hold up.

Super Ghouls 'n Ghosts


The NES Classic Edition had Ghosts 'n Goblins, a sadistically cruel  port of the arcade version, which was already hard enough as it was. Giving the SNES Mini Super Ghouls 'n Ghosts, another game in the Ghosts 'n Goblins franchise that's really freaking hard seems only natural. But as tough as Super Ghouls 'n Ghosts it, it has some things going for it that make it more tolerable than the first game. Arthur can double jump, collect gold armor to give himself an extra hit before he's reduced to running around in his underwear, and all of his weapons can be upgrade to give the knight some major fire power. It still has that BS that makes you go through the game twice to get the true ending, but Super Ghouls 'n Ghosts is less likely to make you punch holes in your walls.

Street Fighter II Turbo: Hyper Fighting


Street Fighter II has seen a number of upgrades but Street Fighter II Turbo: Hyper Fighting is widely considered to be one of, if not the most balanced fighting games ever made. If you missed out on Champion Edition back in the day, the big draw of Hyper Fighting was being to play as the four bosses, Balrog, Vega, Sagat and Bison. Oh and that subtitle ain't blown smoke. The speed of Turbo is fast and if that isn't enough for you, Capcom included a code to make the fighting speed even aster. Hyper Fighting indeed. The SNES version of of Turbo is a fantastic port.

The Legend of Zelda: A Link to the Past


What many fans hail the best Zelda game, A Link to the Past has you exploring two worlds of Light and Dark, often switching between the two. Not at all unlike, 2013's A Link Between Worlds, which can be seen as a sequel or sorts to this very game. Besides giving Link pink hair and the much needed and appreciated ability to move in eight directions, A Link to the Past, introduced some key items like the ultra cool Hook Shot, which has gone on to be used in pretty much every Zeld title since. Sure, A Link to the Past has that one annoying boss in the form of Moldorm and the Ice Temple can go screw itself, but this game really does deserve all the accolades it has received.

SimCity


Running a city is no easy task. Believe me, I know. It is the only job I've been fired from. SimCity is available on other platforms, but the SNES version is unlike any other. You've got some soothing, catchy music composed by Soyo Oka that changes to suit the current state of your city. Instead of Godzilla appearing to wreak havoc on your city, Bowser comes in to demolish your hard work. I get the feeling Pac-Man, Galaga and Donkey Kong were included for the impact they had on gaming so SimCity could also be included for the same reason. That and SNES SimCity is really freakin' fun.

Super Bomberman 1-2


For good old SNES multiplayer mayhem, you cannot beat the first two Super Bomberman entries. Nothing quite like trapping your friends in a corner with a bomb and watching the squirm as the seconds count down before their inevitable doom. Super Bomberman R brought Bomberman back into the spotlight and his older titles have been getting digital re-releases so bringing some of his SNES adventures back would be a pretty safe bet.

Contra III: The Alien Wars


For a lot of fans, Contra III is the pinnacle of the series. While the alien forces have always been a threat in previous entries, they really showed that they meant business in this SNES title with them nuking a city in the intro and throwing dozens of mini bosses in the side scrolling levels. What other game lets you ride on missiles while taking down a boss? If there is another one that let's you do it, I doubt it is anywhere near as freaking cool as Contra III.

Final Fight 1-3


Sometimes you just gotta walk right and punch the crap out of everyone that gets in your way. Anyone stupid enough to abduct Mike Haggar's daughter, former pro wrestler and the greatest politician ever, pretty much deserves every last ounce of pain dealt to them. True, the first Final Fight is a watered down port of the arcade version and Final Fight 2 and 3 were made exclusively for the SNES. They may not bring anything new to the beat 'em up genre but there is some fun to be had with Haggar and company.

Chrono Trigger


An RPG that features time travel that's easy to follow, no random battles, a really cool battle system and one of the greatest video game soundtracks of all time make Chrono Trigger a SNES classic. If you're new to RPGs and don't feel like investing 60 hours into a game, you're in luck. Chrono Trigger can be completed in about 25 hours or less without taking on the game's numerous side quests. Although this game has been released on numerous platforms including the PS and DS, for a lot of fans, the SNES version is still the preferred one.

Panel de Pon


When this game originally arrived on American shores in 1996, it was titled Tetris Attack, which was strange since it bore no similarity to Tetris whatsoever. The name change was an attempt to get people to give the game a look. To this end, Lip and all her friends were kicked out like a tenant late on the rent and Yoshi, Poochy and the gang moved in. Regardless of the name, this is one highly intense, addictive puzzle game and it would be nice to have the unaltered version get an American release. Nintendo could just leave the game in Japanese and release it here. It wouldn't be the first time they've re-released a game with Japanese text in the west.

Super Mario RPG: Legend of the Seven Stars


If you haven't guessed by now, the SNES was an RPG machine. Before Square parted ways with Nintendo, they teamed with them to help make Super Mario RPG, the plumber's first foray into the genre. While boasting numerous RPG elements such as turn based battles and leveling up, there were plenty of Super Mario staples such as platforming, hitting ? Blocks (even some hidden ones) and Warp Pipes a-plenty. All enemies on the field could be seen so you could avoid battles if you wanted but the combat system was pretty fun, using timed attacks to increase or damage dealt or decrease income damage. The writing for Super Mario RPG is also pretty hilarious and to this day, fans desperately want to see Mallow and Geno return.

Super Castlevania IV


Long before the series went all Metroidy, Castlevania was a more traditional action platformer with lots of whip action. It was also really dang hard and while Super Castlevania IV is viewed a one of the easier non Metrovania games, it can still heat up in plenty of places. It helps that Simon Belmont now sports eight way whipping and can slightly influence the direction of his jumps and the overall experinces is far more fun than frustrating. Whoever decided to use the whip to help with platforming deserves a medal.

Goof Troop


Capcom was able to re-release six of the Disney Afternoon shows on the PS4, XBO and PC so Goof Troop being brought back out is certainly a possibility. Working with very limited inventory space and an overhead view, Goof Troop let's you take cotnrol of Goof or Max as they go off to rescue Pete and PJ who were taken by pirates. This 16-bit gem is filled with lots of puzzles to solve and even more pirates to bash. Goof has the strength while Max has the speed and you'd be wise to make good use of both character's attributes in co-op play. Or just bash each other over the head with pots. 'Cuz you can totally do that.

F-ZERO


"Genesis does what Nintendon't," SEGA proclaimed with their memorable and aggressive ads. The Genesis might have had a faster processor but the SNES was hardly a snail and F-ZERO is proof of this. F-ZERO showed off some the SNES highly impressive mode-7 technology, creating an incredible sense of speed and pseudo 3D movement. This game introduced many to Captain Falcon and locals like Mute City, Port Town and Sand Ocean. Originally a launch title for the system, F-ZERO still holds up remarkably well.

Tuesday, November 15, 2016

S3: Sensational SNES Soundtracks Part 2

The Super Nintendo is widely regarded as Nintendo's best console and arguably the greatest console of all time. It's an outstanding game machine with a hefty amount of games, visuals that still hold up well today and much of the music in SNES games is nothing short of amazing. SNES music is what we're here to discuss in S3, highlighting some of my favorite SNES soundtracks.

07. Super Mario World
Composer: Koji Kondo

Back in the day, we used to have system launches with pack in games. The game that came packed with the SNES? Super Mario World. Hot dog! This game was the reason myself and many others wanted Nintendo's 16-bit machine and Super Mario World did not dissapoint. For a lot of gamers, this is the greatest 2D Mario game. Like the previous Super Marios before it, the music in Super Mario World favors quality over quantity and Super Mario World's music is pretty darn good. Koji Kondo uses variations of a single theme for most of the game's music but keeps one distinct. The Underground theme has an echo sound to it, the Athletic theme very energetic and piano crazy and the Castle theme is dark and forboding. If you find or bring Yoshi into a level, you get the addition of bongo drums, a very nice touch. The final battle with Bowser treats us to a sick rock theme that was arranged in Super Mario Kart and then decades later in Fortune Street. Super Mario World may have been one of the earliest games to release on the SNES, but it still has one of the best soundtracks the system has to offer.

Title
Underground
Athletic
Castle
The Evil Koopa King
Ending

08. Donkey Kong Country
Composers: David Wise, Eveline Novakovic, Robin Beanland

1994 was the year DK made his big comeback. First there was Donkey Kong on the GB which played like the classic 1981 co-op game while adding tons of new levels and gameplay elements, and then there was the mindblowing SNES platformer Donkey Kong Country that boasted visuals and sounds that were thought to be impossible on the system. Donkey Kong Country has a soundtrack so rich that many a player has paused the game just to listen to the music. The soothing sounds of Aquatic Ambiance, the calm turned frantic pace of Northern Hemispheres and that pumping final boss music that is Gang-Plank Galleon, Donkey Kong Country has a soundtrack that is a feast for your ears.

DK Island Swing
Aquatic Ambience
Forest Frenzy
Northern Hemispheres
Fear Factory
Gang-Plank Galleon  

09. Chrono Trigger
Composers: Yasunroi Mitsuda, Nobuo Uematsu

A memorable cast of characters, a time travel plot that's easy to grasp yet interesting, no random battles, charater designs by Dragon Ball creator Akira Toriyama and an superb soundtrack make Chrono Trigger a masterpiece. This is the game that put Yasunori Mitsuda on the map for game soundtracks. Nobuo Uematsu contributed a some trakcs but Mitsuda did the lion's share of it. All of the wonderful things I could say about Chrono Trigger's soundtrack have already been said. One need only look into the number of arrangements Chrono Trigger's soundtrack has received to see how much the video game music fans adore it. Chrono Trigger can hold it's own to the SNES trilogy of Final Fantasy titles and many current RPGs in many respects, especially music. If you haven't heard this game's score, give it a listen and if you have, hear it again. I know I'm due for another go.

Green Memories
The Trial
Boss Battle 2
Factory Ruins
Showdown with Magus
World Revolution

10. Contra III: The Alien Wars

Composers: Miki Higashino, Masanroi Adachi, Tappi Iwase

The aliens have had their skin handed to them twice over. That's enough to make anyone feel butthurt. For the third strike, the launch an all out assault on the human race, starting by turning an entire city to ruins with one attack. Kinda sends the message that they are done screwing around. Since the world has pretty much been transformed into scorched Earth, the soundtrack reflects the hellish wasteland the aliens have created. Clocking in at only six stages, Contra III is on the short side, but it does a lot in those six levels and with each one have their own music track, Contra III delivers an apocalyptic score you won't soon forget.

It's Time For Revenge
Bloody Storm
Battle Runner
Hell Messanger 
Go Forward Under Fire
The Showdown

11. ActRaiser
Composer: Yuzo Koshiro

Some games give off a vibe so undeniably strong that you know you're in for a good time before you start playing. ActRaiser is such a game, combining city building simulation elements with side scrolling action into one incredible package. ActRaiser's beautiful musical score is the icing on an already delicious cake. From that breath-taking Opening to the pumping themes of Fillmoa and Blood Pool~Casandora, ActRaiser wows your ears time and again.

Opening
Fillmoa
Blood Pool~Casandora
North Wall
Sacrifices
Birth of the People

12. Street Fighter II
Composers: Yoko Shimomura, Yoshihiro Sakaguchi, Tetsuya Nishimura

For a while, the SNES was the system to own if you wanted to throw down with a buddy in Street Fighter II without dropping some quarters. It was by no means a perfect port, but it got so much right that it was like having the arcade game in your living room. I love the CPS-I version of Street Fighter II's music, but I was exposed to Street Fighter II on the SNES and as such, I love this versions soundtrack equally as much as the arcade version. In fact, I think some themes honestly sound better on the SNES like Sagat's theme, a tune, I didn't think was bad, but never really grabbe me when I heard it on CPS-I hardware. That SNES sound chip really brings out the roar of those trumpets in Sagat, Blanka, Guile and Vega's stage themes. The bassline in Sagat's theme is absolutely sick as is that guitar solo at the 1:18 mark.

Ryu Stage
Chun-Li Stage
Blanka Stage
Guile Stage
Vega Stage
Sagat Stage

Thursday, February 14, 2013

Downloads #22

Final Fight 2 (SNES)



The general belief is that Final Fight games after the first installment started to decline. While this may be true, I still got considerable enjoyment out of Final Fight 2. I never got around to picking up a cartridge version of this one and since it tends to be more of an uncommon find when compared to the first SNES Final Fight, I was more than happy to settle on a digital version.

Breath of Fire II (SNES)



I've had Breath of Fire on the brain a lot lately so maybe that's why I downloaded Breath of Fire II instead of Final Fight 3, like I had originally intended. I have the GBA version of this game, but I've always wanted to try out the SNES version.

Tuesday, December 4, 2012

Downloads #18

Mega Man X2 (SNES)



With this month being Mega Man's 25th anniversary, Blue Bomber fever is in full effect in my home. I've been writing up Mega Man articles, looking through my Mega Man Megamix & Gigamix manga and of course, playing a ton of Mega Man games. Mega Man X2 released on the Virtual Console earlier this year and I still think it's one of the best Mega Man games, though it isn't my favorite X game. Really looking forward to going through this game again. I'm hoping Capcom gives us the remaining SNES Mega Man games. Heck, I'd probably buy Mega Man Soccer if they released it.

Mega Man 5 (NES)



Certainly not the most popular Mega Man game, but still not a bad entry. Again, as part of Mega Man's 25th birthday, it only seemed right to add another digital Mega Man game to my collection. Despite what the critics say, I still Mega Man 5.

Star Fox 64 (N64)



It's been years since I played Star Fox 64, one of my favorite shooters and one of the N64's best games. For months I've been wanting to play through this game again and I really didn't want to plunk down $40 for Star Fox 64 3D. My N64 was misplaced during the move months back and I planned to add Star Fox 64 to my VC library anyway, so, here we are. Maybe I'll play through all the pathways legit this time. Years back I used Action Replay. What? Don't judge me.

Friday, November 2, 2012

Downloads #15

Super Punch Out!! [SNES]


While checking to see if there were any new rewards for Club Nintendo members, I came across a very interesting one. Through November 14, they are offering Super Punch-Out!! on the Wii's Virtual Console for  a mere 150 coins. Compared to 800 Wii points, I'd say that's a good deal. This is another SNES Virtual Console game I intended to buy some time and Club Nintendo's current offer was the perfect incentive. Rewards like these are why I'm glad I joined the club.

It's been over 10 years since I played Super Punch-Out!! I think the farthest I ever got on this game was the third circuit and just getting there was no easy task. Mr. Sand Man made my right thumb and right arm sore, but then, Mr. Sandman gives me trouble in any version of Punch-Out!! that I play. I shudder to think how difficult he may be in the Wii version. Maybe I should finally open that game up and play it.

Sunday, October 21, 2012

Downloads #14

It's been forever since I downloaded something off the Wii's Virtual Console service and in doing so, I made my first Club Nintendo purchase. For just 100 coins I was able to pick up Pilotwings for the Virtual Console. I was going to purchase this game eventually, but since I have well over 700 Club Nintendo coins, I figured I'd use the coins instead of use points from a Wii Points card.

Pilotwings (SNES)


I was playing my physical copy of Pilotwings earlier this year and I actually managed to pass two license tests. I didn't get a perfect score but after being blasted by those uptight instructors, it was nice to see them change their tune.

To my knowledge, this offer for Pilotwings is still going on for Club Nintendo members. So if you don't have Pilotwings for the Virtual Console and want to get a great, cheap gift, by all means, head on over to Club Nintendo's website and cash in your coins and get the code so you can pick up this game. I really wish Pilotwings 64 would come to the Virtual Console.

Thursday, August 23, 2012

Favorite Tunes #22: SNES Music

The SNES, what is widely viewed as the greatest Nintendo console of all time is 21 years old today. To celebrate, I'm featuring nothing but SNES music in this installment of Favorite Tunes. On top of having a library of fantastic-looking and playing games, the SNES had some out of this word audio capabilities.



Mega Man 7 takes a lot of heat. It's sprites a huge, which makes some of the precision platforming from the 8-bit games more difficult. But even so, this one is still one of my favorite Mega Mans. The Robot Museum stage is an arrangement of three robot master stage themes, Snake Man, Guts Man and Heat Man. The track starts out with Snake Man's theme, quickly moves into Guts Man's theme, transfers to Heat Man and finally goes back to Snake Man's intro before it loops. 



This isn't my favorite Final Fantasy, but it is one of my favorites. It has my favorite Main Theme/World Map theme of any Final Fantasy game. Final Fantasy IV was originally released as Final Fantasy II in America in 1992 but this has since been corrected to it's original numbering. I didn't play this one until early 1998 and even then, it's story and especially the music mesmerized me. Since the random encounter rate is quite high in this game, I had to stay still a number of times to hear this beautiful theme in it's entirety.

Beware the Forest Mushrooms - Super Mario RPG



Before Square jumped ship to swim over to the side of Sony in the late 1990s, they gave the SNES one final RPG sendoff, Mario-style. All enemies can be seen on the field, meaning some battles can be avoided. But battles were more than just button mashing affairs. The use of timed hits let you deal out more damage or take less damage if you pressed the buttons at the right moments. Throw in a catchy musical score by the brilliant minds of Yoko Shimomura, Koji Kondo and Nobuo Uematsu and you have an RPG that even those that aren't fans of the genre can get into. The name of this track, actually carries quite a literal meaning to it. Some of the mushrooms come alive and attack. You can pick up some of the mushrooms that you see in the forest, and while some of theme are good, some are poisonous.

Sand Ocean - F-Zero



A thrilling sensation of speed thanks to superb mode-7 effects made F-Zero a racing game to remember. It might seem bare bones compared to the sequels, but this one still plays quite well. You may be wondering why Sand Ocean is here instead of Mute City. Mute City is an awesome track. In many ways, it's the theme of the F-Zero series. But Sand Ocean never seems to get enough love.

Thunder - Ogre Battle: March of the Black Queen



Years ago I made the bonehead decision to trade int he PlayStation version of Ogre Battle. So when I saw it was available on the Wii's Virtual Console service, I thought that would be the best way to pick it up without having to fork over an insane amount of cash for a single cart. Annnnd I still haven't gotten around to playing it. But the brief time I spent with the PSone version was enough to get Thunder stuck in my head. The PSone version sounds more fleshed out, but I can still dig the SNES version.

Metropolis - SimCity



One of the reasons the SNES version of SimCity is such a standout game is the music. Soyo Oka put together a score that made each evolutionary stage of the city you're building and managing feel very unique. When you begin breaking ground on your city, you're given a very humble, almost lonely tune. Once you get a sizable amount of people living in your city, you get Metropolis, a track that perfectly demonstrates the busy, on the go nature of city life.

Factory - Sonic Blast Man



Originally an arcade beat 'em up, Sonic Blast Man was ported to the SNES in 1992. While I can appreciate Sonic Blast Man's Super Sentai homages, this isn't my first choice for a SNES beat 'em up game. The levels tend to drag on and on. And seriously, what kinda super hero wears boxing gloves? It isn't a terrible game, but it really isn't a good one either. But I will defend the game's soundtrack to the death.

Remains of a Factory - Chrono Trigger



Yasunori Matsuda proved he was a music composing genius with Chrono Trigger's soundtrack. There are dozens of memorable tracks in the game so I thought I'd go with one that seems to go under the radar. Your trip to the future takes you to the year 2300 A.D. 300 years after Lavos wreaked havoc on the world. As you can guess, the world is very bleak and the remaining survivors are just barely surviving.

Sanctuary Dungeon - The Legend of Zelda: A Link to the Past



It isn't hard to see why the third entry in the Zelda series (going by release, not the convoluted timeline) is such a fan favorite. The story is more involving than the previous games, the set of weapons and items you collect (Hookshot!) are extremely useful and the despite not having nearly as many tracks as later entries, the soundtrack is still held in high regard. Sanctuary Dungeon makes me wish there were more dungeons in the Light World. A mere three compared to the Dark World's seven.

Stickerbrush Symphony - Donkey Kong Country 2: Diddy's Kong Quest



Called Super Kong Kong 2 in Japan, the second game in the Donkey Kong Country SNES trilogy is considered to be the peak of the series by many. David Wise wrote the entire score this time around and like the previous game, it does not disappoint. How do you help a player relax when they are surrounded by thorns for an entire level? Play the relaxing tune known as Stickerbush Symphony. 

Friday, February 17, 2012

Videos I Like #6: Super CHEATER Kart

Many fans of the Mario Kart series trumpet Super Mario Kart, the first entry in the Mario Kart series as the best. It's still one of my favorite Mario games but I'm not oblivious to it's biggest, glaring flaw: cheating AI. It could be due to hardware limitations of the SNES, but Super Mario Kart has some of the worst cheating AI I've ever seen. I could tell you about the tactics the CPU uses, but then, that's what this hilarious video is for. There's a few text-based profanities in this video, so if your kids can read well, keep them way. People like to say the computer was cheap in Mario Kart: Double Dash!! and Mario Kart Wii. Fact is, the computer was cheating from the very beginning.


Monday, January 23, 2012

Virtual Console Review: Super Mario World

System: SNES
Genre: Platformer
Developer: Nintendo EAD
Publisher: Nintendo
Virtual Console Release: USA Feb 5, 2007 / EUR Feb 9, 2007 / AUS Feb 9, 2007 / JPN Dec 2, 2006
Original Release: USA Aug 13, 1991 / EUR Apr 11, 1992 / AUS Jul 1, 1992
Cost: 800 points
Players: 1-2
Rated: E for Everyone
Controllers Supported: Classic, GameCube

It's not easy to top yourself. The original Super Mario Bros. was a smash hit. Super Mario Bros. 2, while different from the first game, still managed to sell millions of copies. The third entry in the Super Mario series, Super Mario Bros. 3 is easily seen as Mario at his platforming peak on the NES. So how does one surpass that? Simple. Take everything that gamers know and love from Mario's past exploits, make it bigger, give the visuals a 16-bit face-lift, add in a dinosaur pal, tons of secrets, name it Super Mario World and call it a day. Sure, it's debatable whether Super Mario World trumps Super Mario Bros. 3 as the finest 2D Mario, but one cannot deny that Super Mario World is an outstanding game.


After saving the Mushroom Kingdom (again), Mario, Luigi, and Princess Peach decide to take a vacation to Dinosaur Land. Shortly after arriving, the princess goes missing and since it's a ridiculously short list of names of people that would want to kidnap her, the game doesn't even hide the fact that Bowser's doing the same old same old. (Interestingly, Super Mario World would also foreshadow that taking vacations in the Marioverse is always a bad idea as more crap hit the fan when they tried to take time off again in Super Mario Sunshine.) But, Bowser wasn't just satisfied with abducting the princess. He's also imprisoned Yoshi's friends. Mario and Luigi, being the nice guys that they are, agree to help Yoshi rescued his friends since it coincides with saving Peach.

Super Mario World is a grand experience. Run, jump, grab coins, power-ups, stomp enemies, and make it to the exit. You know, pretty much the stuff that makes up a lot of 2D platformers. However, like the two dimensional Marios before it, Super Mario World outclasses so many games in the genre that came out at the time (and even many today) in one key area: execution. Super Mario World is bursting at the seems with fantastic level designs. Twenty years after it's release, the worlds in this game are an absolute blast to romp through. Controls are tighter than they've ever been and the challenge is just right, starting out easy early on and getting tougher as you progress. It's not hard to see why Super Mario World is the perfect 2D Mario experience for many gamers.

Secrets abound in Super Mario World.
Introduced in Super Mario World is the spin jump. Where as using a regular jump on a Koopa Troopa will cause them to come out of their shell, a spin jump will dispose of them all together. This changes things up significantly as you may need your regular jump to get a boost off an enemies head if you don't have Yoshi or the Cape Feather (more on them in a bit). The spin jump can also be used to jump off Spiny's (and number of other foes) without being harmed, so you need not fear death if you happen to be small. All breakable blocks in Super Mario World are yellow and unlike the past entries in the series, they can only be broken with a spin jump and only Super Mario/Luigi can break blocks. You can, however, still pass through them if bumped from underneath while they flip.

Joining you on your quest is the aforementioned Yoshi, your dino companion. Found in question mark blocks, Yoshi can be brought along to just about any stage (except Fortress and Ghost Houses, more on those later) and will eat almost anything, no matter how big or small and Yoshi is not picky about his meals. Goombas? Tasty. Koopa Troopas? That's good eatin'. Mega Moles, the bigger brothers to Monty Moles? Delicious! Having Yoshi along can make things easier but he's not really game breaking like the Cape Feather (more on that in a bit). Depending on the Koopa shells Yoshi eats, he'll take on different abilities. Red shells enable Yoshi to spit fire, blue shells the ability to fly, and yellow shells emit a powerful stomp when Yoshi lands from a jump, taking out any nearby enemies. There are also different colored Yoshi's in addition to the standard green. You've got blue Yoshi, yellow Yoshi and red Yoshi, all the same colors of the Koopa Troopa shells. These different colored Yoshis have an advantage over the common green Yoshi in that whatever shell they eat, they'll always get a power. For instance, blue Yoshi can fly even if the shell he eats is green. Any shell red Yoshi eats let's him shoot fire and so on.

From World 2 and on, expect to see these jerks.
Compared to Super Mario Bros. 3, the list of power-ups in Super Mario World is rather slim. In fact, there's only one new power-up to speak of and three returning power-ups. Returning power-ups include the Super Mushroom, Starman and Fire Flower, which all work the same way they did before, but thankfully the Starman lasts much longer than Super Mario Bros. 3's painfully short limit. The only new power to speak of is the Cape Feather. The Cape Feather grants Mario and Luigi the ability to fly and do so much more. Similar to being able to tail whip foes with the Super Leaf in Super Mario Bros. 3, you can attack enemies on the ground and spin continuously. While flying you can also glide in the air if you use the up and down motions on the control pad correctly. Not only that, you can slam down onto the ground, killing any enemies on the screen. If that wasn't enough, if you're really good with the Cape Feather you can skip lots of levels entirely due to flight/gliding. Is it any wonder this item hasn't shown up again in a Mario game or that flight-based powers were toned down ever since? The thing's just so freaking broken! The big inventory space for items in Super Mario Bros. 3 sure was nice. Kiss it goodbye because you can only hold one item in Super Mario World. At least you can access it while you're in a level. Just hit minus on the control pad and you can switch between a Fire Flower or Cape Feather. Taking a hit from an enemy makes the item come down automatically.

As if stomping and kicking them weren't enough, Mario
can now punch Koopa Troopas when he's on a fence.

With seven worlds to pass through, one world less than that of Super Mario Bros. 3, you might think Super Mario World isn't as big as it's predecessor, but you'd be wrong. The last word in the game's title is "World" and Super Mario World make you feel like you're traveling one huge globe. The bulk of the levels in Super Mario World are much longer than the last game and many have multiple exits. Each world takes places on an over world map. The starting area, Yoshi's Island is rather simple, with levels all containing a single exit. Once you reach World 2, Donut Plains, multiple level exits are introduced along with a plethora of other stuff. If Boos were a headache to you in Super Mario Bros. 3, you may not be too fond of Ghost Houses, basically acting as mazes with a ton of Boos and other super natural foes that can't be killed. Like all the previous Mario games, if you know the secret paths, you can breeze through Super Mario World in a matter of minutes, but as the old saying goes, getting there is half the fun. So unless you're going for a speed run or want to deny yourself one of the best Mario games to the fullest, you really shouldn't skip worlds.

You're pretty much screwed if these giant spikes
crush you, even with a power-up.

Secret exits aren't the only things to uncover in Super Mario World. There's actually an entire hidden world known as the Special World that's designed for super players. Consisting of eight stages, the Special World is home to the most brutally challenging levels with no check points. These stages are completely optional but if you want to hit all 96 level exits and get 100% completion, then you better get ready for some frustration. The levels here aren't quite as maddening as Super Mario Bros.: The Lost Levels, but if you're the type that breaks controllers, you may want to steer clear.

Being a first generation SNES game as well as a launch title, Super Mario World represented a considerable step up from the previous Mario titles, but even so, this game was quickly outclassed in the audio and visual department by later releases. That being said, Super Mario World isn't a bad looking game and the soundtrack, while mostly just a variation of a single theme is quite good. Themes that really stand out are the Fortress, Vanilla Dome (World 3), Forest of Illusion (World 4), Bowser, and End Credits. A really nice touch is the addition to bongo drums to the music when you're riding Yoshi.

Gnarly, Tubular, Way Cool, Awesome, Groovy,  Mondo,
Outrageous, and Funky. Old school slang and a mountain of
agony for anyone that's attempted these special stages.

As previously stated, Super Mario World is the greatest Mario game for a lot of players. It's lengthy, packed with secrets, stellar level designs and is so much fun to play. In short, it represents Mario's platforming at it's finest. It's emulated extremely well on the Virtual Console and plays great with a Classic Controller. There really isn't any reason why you shouldn't download this game if you have a Wii. Your Virtual Console library is empty without Super Mario World.