The first time Rayman was ever brought to my attention was the pages of GamePro magazine. I was reading the review for the Jaguar version of the game. It scored high marks and sounded like a game that I would really enjoy. But since I didn't have a Jaguar and wasn't able to rent one, I'm grateful that Ubisoft ported it to the different platforms, including the Sony's PS1.
What caught my eyes from the very beginning was Rayman's visual style. Until that point, I had never seen such a beautiful 2D game. As impressive as the polygons in Tekken, and Virtua Fighter were, Rayman's graphics were positively jaw-dropping. The animation was equally astounding. Despite the fact that none of the characters have limbs, they manage to pull off incredibly fluid movements. From Electoons to the enemies to Rayman himself, each sprite is teeming with life.
|Even by today's standard's, Rayman looks amazing.|
|Those mean-looking musical notes aren't|
the only bad thing about this world.
|If it's not a power up, it's out to kill you.|
|Rayman has no idea of the horrors that await him here.|
Ignorance truly is bliss.
|Some stages have Rayman doing his best Simon Belmont|
While I do have some fond memories of Rayman, said memories are also mixed with some bad ones. I actually haven't gone back to play this game for some time since I got stuck on Band Land. Still, I would like to tackle this game again someday. As challenging as it is, Rayman still remains an audio and visual masterpeice. It may be cast in the shadow of the Marios and Sonics of the world, but it's still a solid platform game, albeit one with no remorse for the player.